/** local BLUEPRINT = Clockwork.item:New("blueprint_base"); BLUEPRINT.name = ""; BLUEPRINT.model = ""; BLUEPRINT.weight = 0; BLUEPRINT.category = ""; BLUEPRINT.crafting = true; BLUEPRINT.overrideDesc = false; BLUEPRINT.description = ""; -- A function to check for the required materials for a craft. function BLUEPRINT:HasMaterials(player) return { {"", 1}, {"", 1} } end; -- A function to take the required materials for a craft. function BLUEPRINT:TakeMaterials(player) return { {"", 1}, {"", 1} } end; -- A function to give a player a crafted item. function BLUEPRINT:GiveCraft(player) return { {"", 1}, {"", 1} } end; BLUEPRINT:Register(); **/