HTML5 Multiplatform Hell example by folder-structure build/ browser.sh browser-demo.sh cocoonjs.sh cocoonjs-demo.sh node-webkit.sh ffos.sh distr/ browser.sh browser-demo.sh cocoonjs.sh cocoonjs-demo.sh node-webkit.sh deb-32.sh deb-64.sh windows.sh osx-new.sh osx-old.sh newgrounds.sh ffos.sh Ofc this is not all, you need to make installers for desktops, push packages through cocoonjs cloud compiling, compile things separately on OSX machine, upload stuff to ftp, newgrounds, kongregate, update playstore, ubuntu-store, contact humble-store with updates. Now let's add what I am not supporting yet - itunes, desura, steam, pokki - and the devices that could also already (or soon) run the game - Windows Phone, BlackBerry, OUYA, IOS, Nintendo Wii, Tizen. - Rezoner http://twitter.com/rezoner