[ParseCmdLine] command-line args: "C:\Spiele\Spring\spring.exe "C:\Users\Administrator\AppData\Roaming\springlobby\script.txt""
Using configuration source: "C:\Users\Administrator\Documents\My Games\Spring\springsettings.cfg"
============== ==============
============== ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
or the SPRING_LOG_SECTIONS environment variable (both comma separated).
Use "none" to disable the default log sections.
LogOutput initialized.
Spring 100.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version: gcc-4.8.1
Operating System: Microsoft Windows
Microsoft Windows 7 Enterprise Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz; 8137MB RAM, 8335MB pagefile
Word Size: 32-bit (emulated)
CPU Clock: win32::TimeGetTime
Physical CPU Cores: 4
Logical CPU Cores: 8
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1176x664, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1440x900, 1600x900, 1600x1024, 1600x1200, 1680x1050, 1768x992, 1920x1080
SDL version: linked 2.0.3; compiled 2.0.2
GL version: 4.5.0 NVIDIA 353.82
GL vendor: NVIDIA Corporation
GL renderer: GeForce GTX 660/PCIe/SSE2
GLSL version: 4.50 NVIDIA
GLEW version: 1.5.8
Video RAM: total 2048MB, available 1861MB
SwapInterval: 1
FBO::maxSamples: 32
GL info:
haveARB: 1, haveGLSL: 1, ATI hacks: 0
FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
maximum texture size: 16384, compress MIP-map textures: 0
maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16
maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576
number of UniformBufferBindings: 84 (64kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1080:24bit @60Hz
[WatchDogInstall] Installed (HangTimeout: 10sec)
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
[ThreadPool::SetThreadCount][2] #threads=3
Using read-write data directory: C:\Users\Administrator\Documents\My Games\Spring\
Using read-only data directory: C:\Spiele\Spring\
Scanning: C:\Spiele\Spring\maps
Scanning: C:\Spiele\Spring\base
Scanning: C:\Spiele\Spring\games
Scanning: C:\Users\Administrator\Documents\My Games\Spring\maps
Scanning: C:\Users\Administrator\Documents\My Games\Spring\games
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound] Available Devices:
[f=0000000] [Sound] Lautsprecher (High Definition Audio-Gerät)
[f=0000000] [Sound] Digitalaudio (S/PDIF) (High Definition Audio-Gerät)
[f=0000000] [Sound] VE248-4 (NVIDIA High Definition Audio)
[f=0000000] [Sound] Lautsprecher (High Definition Audio-Gerät)
[f=0000000] [Sound] Device: OpenAL Soft
[f=0000000] [Sound] Vendor: OpenAL Community
[f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1
[f=0000000] [Sound] Renderer: OpenAL Soft
[f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency
[f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback
[f=0000000] [Sound] EFX Enabled: yes
[f=0000000] [Sound] Max Sounds: 128
[f=0000000] Joysticks found: 0
[f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
[f=0000000] [ThreadPool::SetThreadCount][2] #threads=2
[f=0000000] [Threading] Main thread CPU affinity mask set: 252
[f=0000000] [StartScript] Loading StartScript from: C:\Users\Administrator\AppData\Roaming\springlobby\script.txt
[f=0000000] Hosting on: :8452
[f=0000000] Connecting to local server
[f=0000000] [AddGameSetupArchivesToVFS] using map: DeltaSiege_Island_8_Way
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 7 ms
[f=0000000] [InitOpenGL] video mode set to 1920x1080:24bit @60Hz
[f=0000000] [AddGameSetupArchivesToVFS] using map: DeltaSiege_Island_8_Way
[f=0000000] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation V9.06 (archive: ba_9_06.sdz)
[f=0000000] Recording demo to: C:\Users\Administrator\Documents\My Games\Spring\demos\20150909_135623_DeltaSiege_Island_8_Way_100.sdf
[f=0000000] PreGame::GameDataReceived: 55 ms
[f=0000000] [PreGame::UpdateClientNet] user number 0 (team 7, allyteam 0)
[f=0000000] [LuaIntro] Searching for new Widgets
[f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=0000000] [LuaIntro] Scanning: LuaIntro/chili/
[f=0000000] [LuaIntro] Found new widget "SpringLogo"
[f=0000000] [LuaIntro] Found new widget "LoadTexture"
[f=0000000] [LuaIntro] Found new widget "LoadProgress"
[f=0000000] [LuaIntro] Found new widget "Main"
[f=0000000] [LuaIntro] Found new widget "Music"
[f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
[f=0000000] [LuaIntro] Loading widget: Engine Taskbar Stuff
[f=0000000] [LuaIntro] Loading widget: LoadProgress
[f=0000000] [LuaIntro] Loading widget: Main
[f=0000000] [LuaIntro] Loading widget: Music
[f=0000000] [LuaIntro] Loading widget: LoadTexture
[f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=0000000] Parsing Map Information
[f=0000000] Loading SMF
[f=0000000] Loading Map (161 MB)
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] Loading all definitions: 0.074000
[f=0000000] Game::LoadDefs (GameData): 97 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound] parsed 28 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 1 ms
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 85 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11
[f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=0000000] Creating Unit Textures
[f=0000000] Creating Sky
[f=0000000] Loading Weapon Definitions
[f=0000000] Loading Unit Definitions
[f=0000000] Loading Feature Definitions
[f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager
[f=0000000] Initializing Map Features
[f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "in my ass xd"
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] Loading Map Tiles
[f=0000000] Loading Square Textures
[f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms
[f=0000000] Switching to ROAM Mesh Rendering
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 52 ms
[f=0000000] Game::LoadInterface (Console): 0 ms
[f=0000000] InfoTexture: shaders
[f=0000000] Loading LuaRules
[f=0000000] Loaded synced gadget: Metalspot Finder Gadget
[f=0000000] Loaded synced gadget: Rez Exp
[f=0000000] Loaded synced gadget: Stats
[f=0000000] Loaded synced gadget: ranks api
[f=0000000] Loaded synced gadget: CameraBroadcast
[f=0000000] Loaded synced gadget: Awards
[f=0000000] Loaded synced gadget: Newbie Info
[f=0000000] Loaded synced gadget: Air Release
[f=0000000] Loaded synced gadget: AirPlantParents
[f=0000000] Loaded synced gadget: Bomber Control
[f=0000000] Loaded synced gadget: Cancel orders on share
[f=0000000] Loaded synced gadget: Commander Blast
[f=0000000] Loaded synced gadget: Commando Watch
[f=0000000] Loaded synced gadget: Cursor Broadcast
[f=0000000] Loaded synced gadget: DGun CmdType Fix
[f=0000000] Loaded synced gadget: Death Messages
[f=0000000] Loaded synced gadget: Debris Damage
[f=0000000] Loaded synced gadget: Depthcharge splash
[f=0000000] Loaded synced gadget: Dev Helper Cmds
[f=0000000] Loaded synced gadget: DirectControl
[f=0000000] Loaded synced gadget: Don't target flyover nukes
[f=0000000] Loaded synced gadget: DragonsDisguise
[f=0000000] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown
[f=0000000] Loaded synced gadget: Energy Conversion
[f=0000000] Loaded synced gadget: FinishedBuilding
[f=0000000] Loaded synced gadget: Fortification Walls
[f=0000000] Loaded synced gadget: Game End
[f=0000000] Loaded synced gadget: Initial Spawn
[f=0000000] Loaded synced gadget: Juno Damage
[f=0000000] Loaded synced gadget: Lightning Spash Damage
[f=0000000] Loaded synced gadget: Limit Dgun Use (Charge)
[f=0000000] Loaded synced gadget: Lua unit script framework
[f=0000000] Loaded synced gadget: LuaUI Reload
[f=0000000] Loaded synced gadget: Maverick Exp
[f=0000000] Loaded synced gadget: Merc/Scr stockpile control
[f=0000000] Loaded synced gadget: Napalm
[f=0000000] Loaded synced gadget: No Land Damage
[f=0000000] Loaded synced gadget: No Self Pwn
[f=0000000] Loaded synced gadget: No Share Self-D
[f=0000000] Loaded synced gadget: Nonblocking mines
[f=0000000] Loaded synced gadget: Paralyze Damage Multiplier
[f=0000000] Loaded synced gadget: Passive Builders v3
[f=0000000] Loaded synced gadget: PopUpWaterStructures
[f=0000000] Loaded synced gadget: Prevent Excessive Share
[f=0000000] Loaded synced gadget: Prevent Lab Hax
[f=0000000] Loaded synced gadget: Prevent Load Hax
[f=0000000] Loaded synced gadget: Prevent Range Hax
[f=0000000] Loaded synced gadget: Prevent Strange Orders
[f=0000000] Loaded synced gadget: Prevent Unload Hax
[f=0000000] Loaded synced gadget: Prevent outside-of-map hax
[f=0000000] Loaded synced gadget: Reclaim Fix
[f=0000000] Loaded synced gadget: Reclaim flash
[f=0000000] Loaded synced gadget: Shockwaves
[f=0000000] Loaded synced gadget: Stealthy Passengers
[f=0000000] Loaded synced gadget: Stun Control
[f=0000000] Loaded synced gadget: Target on the move
[f=0000000] Loaded synced gadget: Team Resourcing
[f=0000000] Loaded synced gadget: Transportee Hider
[f=0000000] Loaded synced gadget: Unit transportable nanos
[f=0000000] Loaded synced gadget: Watereffects
[f=0000000] Loaded synced gadget: fx_reclaim_shards
[f=0000000] Loaded synced gadget: fx_wreck_shards
[f=0000000] Loaded synced gadget: game_no_share_to_enemy
[f=0000000] Loaded synced gadget: gfx_dynamic_lighting.lua
[f=0000000] Loaded synced gadget: lib_startpoint_guesser.lua
[f=0000000] Loaded synced gadget: lups_wrapper.lua
[f=0000000] Loaded synced gadget: mo_preventcombomb
[f=0000000] Loaded synced gadget: subMissile splash
[f=0000000] Loaded synced gadget: transportfix
[f=0000000] Loaded synced gadget: unit_combomb_full_damage
[f=0000000] Loaded synced gadget: Area Attack
[f=0000000] Loaded synced gadget: CustomUnitShaders
[f=0000000] Loaded synced gadget: Take Manager
[f=0000000] Loaded synced gadget: Team Com Ends
[f=0000000] Loaded synced gadget: Substitution
[f=0000000] Loaded synced gadget: LupsSyncedManager
[f=0000000] Loaded synced gadget: Mex Upgrader Gadget
[f=0000000] Loaded synced gadget: Mobile Unit Paralyze Damage Handler
[f=0000000] Loaded synced gadget: Crashing Aircraft
[f=0000000] Loaded synced gadget: Version Warning
[f=0000000] : Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=0000000] Switching to Overview style camera
[f=0000000] Switching to Spring style camera
[f=0000000] Switching to Free style camera
[f=0000000] Switching to Rotatable overhead camera
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Switching to FPS style camera
[f=0000000] Switching to Spring style camera
[f=0000000] Loaded unsynced gadget: Metalspot Finder Gadget
[f=0000000] Loaded unsynced gadget: Stats
[f=0000000] Loaded unsynced gadget: ranks api
[f=0000000] Loaded unsynced gadget: CustomIcons
[f=0000000] Loaded unsynced gadget: CameraBroadcast
[f=0000000] Loaded unsynced gadget: Awards
[f=0000000] Loaded unsynced gadget: Newbie Info
[f=0000000] Loaded unsynced gadget: Air Release
[f=0000000] Loaded unsynced gadget: AirPlantParents
[f=0000000] Loaded unsynced gadget: Cancel orders on share
[f=0000000] Loaded unsynced gadget: Cursor Broadcast
[f=0000000] Loaded unsynced gadget: Debris Damage
[f=0000000] Loaded unsynced gadget: Dev Helper Cmds
[f=0000000] Loaded unsynced gadget: DragonsDisguise
[f=0000000] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown
[f=0000000] Loaded unsynced gadget: FinishedBuilding
[f=0000000] Loaded unsynced gadget: Fortification Walls
[f=0000000] Loaded unsynced gadget: Initial Spawn
[f=0000000] Loaded unsynced gadget: Juno Damage
[f=0000000] Loaded unsynced gadget: Lightning Spash Damage
[f=0000000] Loaded unsynced gadget: Limit Dgun Use (Charge)
[f=0000000] Loaded unsynced gadget: LuaUI Reload
[f=0000000] Loaded unsynced gadget: Merc/Scr stockpile control
[f=0000000] Loaded unsynced gadget: Napalm
[f=0000000] Loaded unsynced gadget: No Share Self-D
[f=0000000] Loaded unsynced gadget: Opacity control
[f=0000000] Loaded unsynced gadget: PopUpWaterStructures
[f=0000000] Loaded unsynced gadget: Prevent Unload Hax
[f=0000000] Loaded unsynced gadget: Reclaim Fix
[f=0000000] Loaded unsynced gadget: Reclaim flash
[f=0000000] Loaded unsynced gadget: Shockwaves
[f=0000000] Loaded unsynced gadget: Target on the move
[f=0000000] Loaded unsynced gadget: Transportee Hider
[f=0000000] Loaded unsynced gadget: fx_reclaim_shards
[f=0000000] Loaded unsynced gadget: fx_wreck_shards
[f=0000000] Loaded unsynced gadget: game_no_share_to_enemy
[f=0000000] Loaded unsynced gadget: gfx_dynamic_lighting.lua
[f=0000000] Loaded unsynced gadget: lib_startpoint_guesser.lua
[f=0000000] Loaded unsynced gadget: mo_ffa
[f=0000000] Loaded unsynced gadget: transportfix
[f=0000000] Loaded unsynced gadget: Area Attack
[f=0000000] Loaded unsynced gadget: CustomUnitShaders
[f=0000000] Loaded unsynced gadget: Take Manager
[f=0000000] Loaded unsynced gadget: Substitution
[f=0000000] Loaded unsynced gadget: LupsSyncedManager
[f=0000000] Loaded unsynced gadget: Mex Upgrader Gadget
[f=0000000] Loaded unsynced gadget: Crashing Aircraft
[f=0000000] Loaded unsynced gadget: Lups
[f=0000000] Loaded unsynced gadget: Version Warning
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] LuaSocketEnabled: yes
[f=0000000] This game has locked LuaUI access
[f=0000000] This game has locked LuaUI access
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] LuaUI: Allowing User Widgets
[f=0000000] Failed to load: gui_game_type_info.lua ([string "LuaUI/fonts.lua"]:110: attempt to call field 'MakeFont' (a nil value))
[f=0000000] Loading widget from mod: Spy move/reclaim defaults ...
[f=0000000] Loading widget from mod: Defense Range ...
[f=0000000] Loading widget from mod: Red_UI_Framework ...
[f=0000000] Loading widget from mod: Metalspot Finder ...
[f=0000000] Loading widget from mod: GUI-Shader ...
[f=0000000] Loading widget from mod: Shadow Quality Manager ...
[f=0000000] Set "shadows" config-parameter to 1
[f=0000000] Loading widget from mod: Faction Change ...
[f=0000000] Loading widget from mod: MexUpg Helper ...
[f=0000000] Loading widget from mod: Red Tooltip ...
[f=0000000] Loading widget from mod: Snow ...
[f=0000000] Loading widget from mod: Commander Name Tags ...
[f=0000000] Loading widget from mod: Health Bars ...
[f=0000000] Loading widget from mod: Map Info ...
[f=0000000] Loading widget from mod: Ally Resource Bars ...
[f=0000000] Loading widget from mod: LockCamera ...
[f=0000000] Loading widget from mod: AdvPlayersList ...
[f=0000000] Loading widget from mod: Unit Info ...
[f=0000000] Loading widget from mod: BuildETA ...
[f=0000000] Loading widget from mod: Changelog Info ...
[f=0000000] Loading widget from mod: Initial Queue ...
[f=0000000] Loading widget from mod: Keybind/Mouse Info ...
[f=0000000] Loading widget from mod: Projectile lights ...
[f=0000000] Loading widget from mod: AllyCursors ...
[f=0000000] Loading widget from mod: Alternate Chat Keys ...
[f=0000000] Loading widget from mod: Auto First Build Facing ...
[f=0000000] Loading widget from mod: Auto group ...
[f=0000000] Loading widget from mod: Autoquit ...
[f=0000000] Loading widget from mod: BA LOS colors ...
[f=0000000] Loading widget from mod: Blast Radius ...
[f=0000000] Loading widget from mod: Build Split ...
[f=0000000] Loading widget from mod: BuildBar ...
[f=0000000] Loading widget from mod: Camera Remember ...
[f=0000000] Loading widget from mod: CameraFlip ...
[f=0000000] Loading widget from mod: Com Counter ...
[f=0000000] Loading widget from mod: Com DontBreakCloak ...
[f=0000000] Loading widget from mod: Comblast & Dgun Range ...
[f=0000000] Loading widget from mod: DontMove ...
[f=0000000] Loading widget from mod: EMP + decloack range ...
[f=0000000] Loading widget from mod: Easy Facing ...
[f=0000000] Loading widget from mod: Energy Conversion Info ...
[f=0000000] Loading widget from mod: Ghost Radar ...
[f=0000000] Loading widget from mod: Ghost Site ...
[f=0000000] Loading widget from mod: Group Label ...
[f=0000000] Loading widget from mod: Highlight Geos ...
[f=0000000] Loading widget from mod: Holdfire Fix ...
[f=0000000] Loading widget from mod: Ignore List API ...
[f=0000000] Loading widget from mod: ImmobileBuilder ...
[f=0000000] Loading widget from mod: LOS View ...
[f=0000000] Loading widget from mod: Load Own Moving ...
[f=0000000] Loading widget from mod: Loop Select ...
[f=0000000] Loading widget from mod: Mex Snap ...
[f=0000000] Loading widget from mod: NoDuplicateOrders ...
[f=0000000] Loading widget from mod: Passive builders v5 ...
[f=0000000] Loading widget from mod: Pause Screen ...
[f=0000000] Loading widget from mod: Persistent Build Spacing ...
[f=0000000] Loading widget from mod: ReclaimInfo ...
[f=0000000] Loading widget from mod: Red Build/Order Menu ...
[f=0000000] Loading widget from mod: Red Console ...
[f=0000000] Loading widget from mod: Red Resource Bars ...
[f=0000000] Loading widget from mod: Red_Drawing ...
[f=0000000] Loading widget from mod: Rejoin Progress Bar ...
[f=0000000] Loading widget from mod: RelativeMinimap ...
[f=0000000] Loading widget from mod: SelectionButtons ...
[f=0000000] Loading widget from mod: Share Tracker ...
[f=0000000] Loading widget from mod: Show Orders ...
[f=0000000] Loading widget from mod: SmartSelect ...
[f=0000000] Loading widget from mod: SmoothCam ...
[f=0000000] Loading widget from mod: Specific Unit Reclaimer ...
[f=0000000] Loading widget from mod: Spectate Selected ...
[f=0000000] Loading widget from mod: State Reverse Toggle ...
[f=0000000] Loading widget from mod: Statistics Collection ...
[f=0000000] Loading widget from mod: Stockpiler (dynamic) ...
[f=0000000] Loading widget from mod: Stop means Stop ...
[f=0000000] Loading widget from mod: Take Proxy ...
[f=0000000] Loading widget from mod: Unit Finished Sounds ...
[f=0000000] Loading widget from mod: Volume OSD ...
[f=0000000] Loading widget from mod: Wind Speed ...
[f=0000000] Loading widget from mod: Attack AoE ...
[f=0000000] Loading widget from mod: Attack and Move Notification ...
[f=0000000] Loading widget from mod: BA Hotkeys ...
[f=0000000] Loading widget from mod: Context Build ...
[f=0000000] Loading widget from mod: Prospector ...
[f=0000000] Loading widget from mod: Red Minimap ...
[f=0000000] Loading widget from mod: Commands FX ...
[f=0000000] Loading widget from mod: Mapmarks FX ...
[f=0000000] Loading widget from mod: Mouse FX ...
[f=0000000] Loading widget from mod: Anti Ranges ...
[f=0000000] Loading widget from mod: Bomber control ...
[f=0000000] Loading widget from mod: CommandInsert ...
[f=0000000] Loading widget from mod: EnemySpotter ...
[f=0000000] Loading widget from mod: Given Units ...
[f=0000000] Loading widget from mod: Highlight Unit ...
[f=0000000] Loading widget from mod: Rank Icons ...
[f=0000000] Loading widget from mod: Resurrection Halos ...
[f=0000000] Loading widget from mod: Select n Center! ...
[f=0000000] Loading widget from mod: Self-Destruct icons ...
[f=0000000] Loading widget from mod: Waypoint Dragger ...
[f=0000000] Loading widget from mod: LupsManager ...
[f=0000000] Loading widget from mod: replay buttons ...
[f=0000000] replaycontrol: Not a replay, removing myself.
[f=0000000] Loading widget from mod: HighlightSelectedUnits ...
[f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0000000] Loading widget from mod: Mouse Buildspacing ...
[f=0000000] Loading widget from mod: Lups ...
[f=0000000] Loading widget from mod: CustomFormations2 ...
[f=0000000] Loading widget from mod: Widget Selector ...
[f=0000000] LuaUI v0.3
[f=0000000] [LoadFinalize] finalizing PFS
[f=0000000] [Path] [PathEstimator::ReadFile] hash=761029492
[f=0000000] PathCosts: creating PE8 cache with 8 PF threads (122 MB)
[f=0000000] PathCosts: precached 83 of 25600 blocks
[f=0000000] PathCosts: precached 1685 of 25600 blocks
[f=0000000] PathCosts: precached 3291 of 25600 blocks
[f=0000000] PathCosts: precached 4898 of 25600 blocks
[f=0000000] PathCosts: precached 6502 of 25600 blocks
[f=0000000] PathCosts: precached 8104 of 25600 blocks
[f=0000000] PathCosts: precached 9708 of 25600 blocks
[f=0000000] PathCosts: precached 11308 of 25600 blocks
[f=0000000] PathCosts: precached 12910 of 25600 blocks
[f=0000000] PathCosts: precached 14516 of 25600 blocks
[f=0000000] PathCosts: precached 16121 of 25600 blocks
[f=0000000] PathCosts: precached 17722 of 25600 blocks
[f=0000000] PathCosts: precached 19326 of 25600 blocks
[f=0000000] PathCosts: precached 20927 of 25600 blocks
[f=0000000] PathCosts: precached 22530 of 25600 blocks
[f=0000000] PathCosts: precached 24134 of 25600 blocks
[f=0000000] PathCosts: writing
[f=0000000] [Path] [PathEstimator::WriteFile] hash=761029492
[f=0000000] PathCosts: written
[f=0000000] [Path] [PathEstimator::ReadFile] hash=761029516
[f=0000000] PathCosts: creating PE32 cache with 8 PF threads (32 MB)
[f=0000000] PathCosts: precached 2 of 1600 blocks
[f=0000000] PathCosts: precached 103 of 1600 blocks
[f=0000000] PathCosts: precached 205 of 1600 blocks
[f=0000000] PathCosts: precached 306 of 1600 blocks
[f=0000000] PathCosts: precached 412 of 1600 blocks
[f=0000000] PathCosts: precached 517 of 1600 blocks
[f=0000000] PathCosts: precached 619 of 1600 blocks
[f=0000000] PathCosts: precached 721 of 1600 blocks
[f=0000000] PathCosts: precached 821 of 1600 blocks
[f=0000000] PathCosts: precached 926 of 1600 blocks
[f=0000000] PathCosts: precached 1027 of 1600 blocks
[f=0000000] PathCosts: precached 1136 of 1600 blocks
[f=0000000] PathCosts: precached 1245 of 1600 blocks
[f=0000000] PathCosts: precached 1349 of 1600 blocks
[f=0000000] PathCosts: precached 1454 of 1600 blocks
[f=0000000] PathCosts: precached 1558 of 1600 blocks
[f=0000000] PathCosts: writing
[f=0000000] [Path] [PathEstimator::WriteFile] hash=761029516
[f=0000000] PathCosts: written
[f=0000000] [LoadFinalize] finalized PFS (7279ms, checksum c01469af)
[f=0000000] Loading Skirmish AIs
[f=0000000] : New BuildTable has been created
[f=0000000] : New map-learning file created
[f=0000000] : AAI loaded
[f=0000000] : New map-learning file created
[f=0000000] : AAI loaded
[f=0000000] : New map-learning file created
[f=0000000] : AAI loaded
[f=0000000] : New map-learning file created
[f=0000000] : AAI loaded
[f=0000000] : New map-learning file created
[f=0000000] : AAI loaded
[f=0000000] : New map-learning file created
[f=0000000] : AAI loaded
[f=0000000] : New map-learning file created
[f=0000000] : AAI loaded
[f=0000000] Loaded DecalsDrawer: Legacy
[f=0000000] GameID: 671ef055f28fca936a5a1d30a4e560fe
[f=0000000] Connection attempt from Player
[f=0000000] -> Version: 100.0
[f=0000000] -> Connection established (given id 0)
[f=0000000] Skirmish AI "Bot1" (ID:0, Short-Name:"AAI", Version:"0.9") took over control of team 0
[f=0000000] Skirmish AI "Bot2" (ID:1, Short-Name:"AAI", Version:"0.9") took over control of team 1
[f=0000000] Skirmish AI "Bot3" (ID:2, Short-Name:"AAI", Version:"0.9") took over control of team 2
[f=0000000] Skirmish AI "Bot4" (ID:3, Short-Name:"AAI", Version:"0.9") took over control of team 3
[f=0000000] Skirmish AI "Bot5" (ID:4, Short-Name:"AAI", Version:"0.9") took over control of team 4
[f=0000000] Skirmish AI "Bot6" (ID:5, Short-Name:"AAI", Version:"0.9") took over control of team 5
[f=0000000] Skirmish AI "Bot7" (ID:6, Short-Name:"AAI", Version:"0.9") took over control of team 6
[f=0000000] Player Player finished loading and is now ingame
[f=0000076] Buildings set to face East
[f=0003222] Set "shadows" config-parameter to 1
[f=0004833] Set "shadows" config-parameter to 1
[f=0008055] Set "shadows" config-parameter to 1
[f=0008809] -> Commander is being attacked!
[f=0009353] -> Commander is being attacked!
[f=0009622] Skirmish AI "Bot2" (ID:1), which controlled team 1 is now dead
[f=0009666] Set "shadows" config-parameter to 1
[f=0010717] Skirmish AI "Bot6" (ID:5), which controlled team 5 is now dead
[f=0011277] Set "shadows" config-parameter to 1
[f=0012017] -> Beamer is being attacked!
[f=0012708] -> Commander is being attacked!
[f=0013240] -> Commander is being attacked!
[f=0013801] -> Commander is being attacked!
[f=0018618] Skirmish AI "Bot5" (ID:4), which controlled team 4 is now dead
[f=0024217] -> Flea is being attacked!
[f=0029987] Skirmish AI "Bot1" (ID:0), which controlled team 0 is now dead
[f=0030002] Skirmish AI "Bot7" (ID:6), which controlled team 6 is now dead
[f=0030212] Error: Spring 100.0 has crashed.
[f=0030212] Error: DLL information:
[f=0030212] Error: 0x00400000 spring
[f=0030212] Error: 0x776f0000 ntdll
[f=0030212] Error: 0x755f0000 kernel32
[f=0030212] Error: 0x75860000 KERNELBASE
[f=0030212] Error: 0x758b0000 ADVAPI32
[f=0030212] Error: 0x75990000 msvcrt
[f=0030212] Error: 0x76fe0000 sechost
[f=0030212] Error: 0x75760000 RPCRT4
[f=0030212] Error: 0x75060000 SspiCli
[f=0030212] Error: 0x75050000 CRYPTBASE
[f=0030212] Error: 0x70ff0000 GLU32
[f=0030212] Error: 0x70230000 OPENGL32
[f=0030212] Error: 0x75a90000 GDI32
[f=0030212] Error: 0x75190000 USER32
[f=0030212] Error: 0x76fd0000 LPK
[f=0030212] Error: 0x75b20000 USP10
[f=0030212] Error: 0x70140000 DDRAW
[f=0030212] Error: 0x71100000 DCIMAN32
[f=0030212] Error: 0x75e70000 SETUPAPI
[f=0030212] Error: 0x75960000 CFGMGR32
[f=0030212] Error: 0x75290000 OLEAUT32
[f=0030212] Error: 0x75340000 ole32
[f=0030212] Error: 0x76010000 DEVOBJ
[f=0030212] Error: 0x6f530000 dwmapi
[f=0030212] Error: 0x754a0000 IMAGEHLP
[f=0030212] Error: 0x76030000 SHELL32
[f=0030212] Error: 0x75e00000 SHLWAPI
[f=0030212] Error: 0x73930000 WINMM
[f=0030212] Error: 0x75140000 WS2_32
[f=0030212] Error: 0x755e0000 NSI
[f=0030212] Error: 0x10000000 DevIL
[f=0030212] Error: 0x727b0000 MSVCP80
[f=0030212] Error: 0x72710000 MSVCR80
[f=0030212] Error: 0x6b600000 OpenAL32
[f=0030212] Error: 0x6cec0000 libgcc_s_sjlj-1
[f=0030212] Error: 0x70780000 vorbisfile
[f=0030212] Error: 0x68140000 ogg
[f=0030212] Error: 0x64cc0000 vorbis
[f=0030212] Error: 0x62e80000 zlib1
[f=0030212] Error: 0x70e40000 libfreetype-6
[f=0030212] Error: 0x64f80000 libfontconfig-1
[f=0030212] Error: 0x68f40000 libexpat-1
[f=0030212] Error: 0x62aa0000 glew32
[f=0030212] Error: 0x6c740000 SDL2
[f=0030212] Error: 0x75700000 IMM32
[f=0030212] Error: 0x76c80000 MSCTF
[f=0030212] Error: 0x74f40000 VERSION
[f=0030212] Error: 0x74e90000 SOPHOS~1
[f=0030212] Error: 0x75180000 PSAPI
[f=0030212] Error: 0x6fe30000 nvapi
[f=0030212] Error: 0x77030000 profapi
[f=0030212] Error: 0x6f550000 uxtheme
[f=0030212] Error: 0x045a0000 nvoglv32
[f=0030212] Error: 0x722d0000 WTSAPI32
[f=0030212] Error: 0x77040000 WINTRUST
[f=0030212] Error: 0x76d50000 CRYPT32
[f=0030212] Error: 0x77000000 MSASN1
[f=0030212] Error: 0x74e60000 ntmarta
[f=0030212] Error: 0x75a40000 WLDAP32
[f=0030212] Error: 0x72090000 WINSTA
[f=0030212] Error: 0x754d0000 CLBCatQ
[f=0030212] Error: 0x6e9d0000 shfolder
[f=0030212] Error: 0x70fb0000 MMDevApi
[f=0030212] Error: 0x72940000 PROPSYS
[f=0030212] Error: 0x6fdb0000 dsound
[f=0030212] Error: 0x71e20000 POWRPROF
[f=0030212] Error: 0x70f70000 AUDIOSES
[f=0030212] Error: 0x70ae0000 dinput8
[f=0030212] Error: 0x70f60000 HID
[f=0030212] Error: 0x07730000 XInput1_3
[f=0030212] Error: 0x73220000 swi_ifslsp
[f=0030212] Error: 0x731e0000 mswsock
[f=0030212] Error: 0x72930000 wship6
[f=0030212] Error: 0x731d0000 wshtcpip
[f=0030212] Error: 0x62b40000 AIInterface
[f=0030212] Error: 0x6a5c0000 SkirmishAI
[f=0030212] Error: 0x72a50000 dbghelp
[f=0030212] Error: Exception: Access violation (0xc0000005)
[f=0030212] Error: Exception Address: 0x6a5c1e5c
[f=0030212] Error: Stacktrace for Spring 100.0:
[f=0030212] Error: (0) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x00001E5C]
[f=0030212] Error: (1) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x7229) [0x6A5D37E9]
[f=0030212] Error: (2) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x237bf) [0x6A5EFD7F]
[f=0030212] Error: (3) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0xa880) [0x6A5D6E40]
[f=0030212] Error: (4) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0xdd24) [0x6A5DA2E4]
[f=0030212] Error: (5) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x0000AB5A]
[f=0030212] Error: (6) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x5d7cc) [0x6A629D8C]
[f=0030212] Error: (7) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(handleEvent+0x7c) [0x6A5CC18C]
[f=0030212] Error: (8) C:\Spiele\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x5fea) [0x007B17AA]
[f=0030212] Error: (9) C:\Spiele\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x2e5a) [0x007AE61A]
[f=0030212] Error: (10) C:\Spiele\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0xa315) [0x007B5AD5]
[f=0030212] Error: (11) C:\Spiele\Spring\spring.exe [0x00793B8D]
[f=0030212] Error: (12) C:\Spiele\Spring\spring.exe [0x0042593C]
[f=0030212] Error: (13) C:\Spiele\Spring\spring.exe [0x004FB2D2]
[f=0030212] Error: (14) C:\Spiele\Spring\spring.exe [0x0042FB1D]
[f=0030212] Error: (15) C:\Spiele\Spring\spring.exe [0x00738F0E]
[f=0030212] Error: (16) C:\Spiele\Spring\spring.exe [0x00740169]
[f=0030212] Error: (17) C:\Spiele\Spring\spring.exe [0x00719486]
[f=0030212] Error: (18) C:\Spiele\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x508c04) [0x00CB43C4]
[f=0030212] Error: (19) C:\Spiele\Spring\spring.exe [0x00401402]
[f=0030212] Error: (20) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x7560336A]
[f=0030212] Error: (21) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77729882]
[f=0030212] Error: (22) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77729855]
[f=0030212] Error: [ErrorMessageBox][1] msg="Spring has crashed:
Access violation.
A stacktrace has been written to:
C:\Users\Administrator\Documents\My Games\Spring\infolog.txt" IsMainThread()=1 fromMain=0
[f=0030212] Error: [ErrorMessageBox][2]
[f=0030212] [SpringApp::ShutDown][1]
[f=0030212] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
[f=0030212] [ThreadPool::SetThreadCount][2] #threads=0
[f=0030212] [SpringApp::ShutDown][2]
[f=0030212] [KillLua][1]
[f=0030212] [KillLua][2]
[f=0030212] [KillLua][3]
[f=0030212] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0030212] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0030212] Reloaded cmdcolors from file: cmdcolors.tmp
[f=0030212] [KillLua][4]
[f=0030212] [~CGam