[ParseCmdLine] command-line args: "C:\Spiele\Spring\spring.exe "C:\Users\Administrator\AppData\Roaming\springlobby\script.txt"" Using configuration source: "C:\Users\Administrator\Documents\My Games\Spring\springsettings.cfg" ============== ============== ============== ============== Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, ModelDrawer, OBJParser, WorldObjectModelRenderer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path, UnitScript Enabled log sections: Sound(Notice) Enable or disable log sections using the LogSections configuration key or the SPRING_LOG_SECTIONS environment variable (both comma separated). Use "none" to disable the default log sections. LogOutput initialized. Spring 100.0 Build Environment: boost-105500, GNU libstdc++ version 20130531 Compiler Version: gcc-4.8.1 Operating System: Microsoft Windows Microsoft Windows 7 Enterprise Edition, 64-bit Service Pack 1 (build 7601) Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz; 8137MB RAM, 8335MB pagefile Word Size: 32-bit (emulated) CPU Clock: win32::TimeGetTime Physical CPU Cores: 4 Logical CPU Cores: 8 [CMyMath::Init] CPU SSE mask: 127, flags: SSE 1.0: 1, SSE 2.0: 1 SSE 3.0: 1, SSSE 3.0: 1 SSE 4.1: 1, SSE 4.2: 1 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions Supported Video modes on Display 1 x:0 y:0 1920x1080: 640x480, 720x480, 720x576, 800x600, 1024x768, 1152x864, 1176x664, 1280x720, 1280x768, 1280x800, 1280x960, 1280x1024, 1360x768, 1366x768, 1440x900, 1600x900, 1600x1024, 1600x1200, 1680x1050, 1768x992, 1920x1080 SDL version: linked 2.0.3; compiled 2.0.2 GL version: 4.5.0 NVIDIA 353.82 GL vendor: NVIDIA Corporation GL renderer: GeForce GTX 660/PCIe/SSE2 GLSL version: 4.50 NVIDIA GLEW version: 1.5.8 Video RAM: total 2048MB, available 1861MB SwapInterval: 1 FBO::maxSamples: 32 GL info: haveARB: 1, haveGLSL: 1, ATI hacks: 0 FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1 maximum texture size: 16384, compress MIP-map textures: 0 maximum SmoothPointSize: 190, maximum vec4 varying/attributes: 31/16 maximum drawbuffers: 8, maximum recommended indices/vertices: 1048576/1048576 number of UniformBufferBindings: 84 (64kB) VSync disabled [InitOpenGL] video mode set to 1920x1080:24bit @60Hz [WatchDogInstall] Installed (HangTimeout: 10sec) [ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4 [ThreadPool::SetThreadCount][2] #threads=3 Using read-write data directory: C:\Users\Administrator\Documents\My Games\Spring\ Using read-only data directory: C:\Spiele\Spring\ Scanning: C:\Spiele\Spring\maps Scanning: C:\Spiele\Spring\base Scanning: C:\Spiele\Spring\games Scanning: C:\Users\Administrator\Documents\My Games\Spring\maps Scanning: C:\Users\Administrator\Documents\My Games\Spring\games [f=0000000] [Sound] OpenAL info: [f=0000000] [Sound] Available Devices: [f=0000000] [Sound] Lautsprecher (High Definition Audio-Gerät) [f=0000000] [Sound] Digitalaudio (S/PDIF) (High Definition Audio-Gerät) [f=0000000] [Sound] VE248-4 (NVIDIA High Definition Audio) [f=0000000] [Sound] Lautsprecher (High Definition Audio-Gerät) [f=0000000] [Sound] Device: OpenAL Soft [f=0000000] [Sound] Vendor: OpenAL Community [f=0000000] [Sound] Version: 1.1 ALSOFT 1.15.1 [f=0000000] [Sound] Renderer: OpenAL Soft [f=0000000] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_source_latency [f=0000000] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_loopback [f=0000000] [Sound] EFX Enabled: yes [f=0000000] [Sound] Max Sounds: 128 [f=0000000] Joysticks found: 0 [f=0000000] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4 [f=0000000] [ThreadPool::SetThreadCount][2] #threads=2 [f=0000000] [Threading] Main thread CPU affinity mask set: 252 [f=0000000] [StartScript] Loading StartScript from: C:\Users\Administrator\AppData\Roaming\springlobby\script.txt [f=0000000] Hosting on: :8452 [f=0000000] Connecting to local server [f=0000000] [AddGameSetupArchivesToVFS] using map: DeltaSiege_Island_8_Way [f=0000000] Binding UDP socket to IP (v6) :: port 8452 [f=0000000] [UDPListener] successfully bound socket on port 8452 [f=0000000] PreGame::StartServer: 7 ms [f=0000000] [InitOpenGL] video mode set to 1920x1080:24bit @60Hz [f=0000000] [AddGameSetupArchivesToVFS] using map: DeltaSiege_Island_8_Way [f=0000000] [AddGameSetupArchivesToVFS] using game: Balanced Annihilation V9.06 (archive: ba_9_06.sdz) [f=0000000] Recording demo to: C:\Users\Administrator\Documents\My Games\Spring\demos\20150909_135623_DeltaSiege_Island_8_Way_100.sdf [f=0000000] PreGame::GameDataReceived: 55 ms [f=0000000] [PreGame::UpdateClientNet] user number 0 (team 7, allyteam 0) [f=0000000] [LuaIntro] Searching for new Widgets [f=0000000] [LuaIntro] Scanning: LuaIntro/Addons/ [f=0000000] [LuaIntro] Scanning: LuaIntro/Widgets/ [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemAddons/ [f=0000000] [LuaIntro] Scanning: LuaIntro/SystemWidgets/ [f=0000000] [LuaIntro] Scanning: LuaIntro/chili/ [f=0000000] [LuaIntro] Found new widget "SpringLogo" [f=0000000] [LuaIntro] Found new widget "LoadTexture" [f=0000000] [LuaIntro] Found new widget "LoadProgress" [f=0000000] [LuaIntro] Found new widget "Main" [f=0000000] [LuaIntro] Found new widget "Music" [f=0000000] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown [f=0000000] [LuaIntro] Loading widget: Engine Taskbar Stuff [f=0000000] [LuaIntro] Loading widget: LoadProgress [f=0000000] [LuaIntro] Loading widget: Main [f=0000000] [LuaIntro] Loading widget: Music [f=0000000] [LuaIntro] Loading widget: LoadTexture [f=0000000] [LuaIntro] LuaIntro v1.0 (Lua 5.1) [f=0000000] Parsing Map Information [f=0000000] Loading SMF [f=0000000] Loading Map (161 MB) [f=0000000] Loading Radar Icons [f=0000000] Loading GameData Definitions [f=0000000] Loading all definitions: 0.074000 [f=0000000] Game::LoadDefs (GameData): 97 ms [f=0000000] Loading Sound Definitions [f=0000000] [Sound] parsed 28 sounds from gamedata/sounds.lua [f=0000000] Game::LoadDefs (Sound): 1 ms [f=0000000] Creating Smooth Height Mesh [f=0000000] SmoothHeightMesh::MakeSmoothMesh: 85 ms [f=0000000] Creating QuadField & CEGs [f=0000000] [CDamageArrayHandler] number of ArmorDefs: 11 [f=0000000] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo; [f=0000000] Creating Unit Textures [f=0000000] Creating Sky [f=0000000] Loading Weapon Definitions [f=0000000] Loading Unit Definitions [f=0000000] Loading Feature Definitions [f=0000000] [IPathManager::GetInstance] using DEFAULT path-manager [f=0000000] Initializing Map Features [f=0000000] Error: [LoadFeaturesFromMap] unknown map feature type "in my ass xd" [f=0000000] Creating ShadowHandler & DecalHandler [f=0000000] Creating GroundDrawer [f=0000000] Loading Map Tiles [f=0000000] Loading Square Textures [f=0000000] CSMFGroundTextures::ConvolveHeightMap: 5 ms [f=0000000] Switching to ROAM Mesh Rendering [f=0000000] Creating TreeDrawer [f=0000000] Creating ProjectileDrawer & UnitDrawer [f=0000000] Creating Projectile Textures [f=0000000] Creating Water [f=0000000] Game::LoadInterface (Camera&Mouse): 52 ms [f=0000000] Game::LoadInterface (Console): 0 ms [f=0000000] InfoTexture: shaders [f=0000000] Loading LuaRules [f=0000000] Loaded synced gadget: Metalspot Finder Gadget [f=0000000] Loaded synced gadget: Rez Exp [f=0000000] Loaded synced gadget: Stats [f=0000000] Loaded synced gadget: ranks api [f=0000000] Loaded synced gadget: CameraBroadcast [f=0000000] Loaded synced gadget: Awards [f=0000000] Loaded synced gadget: Newbie Info [f=0000000] Loaded synced gadget: Air Release [f=0000000] Loaded synced gadget: AirPlantParents [f=0000000] Loaded synced gadget: Bomber Control [f=0000000] Loaded synced gadget: Cancel orders on share [f=0000000] Loaded synced gadget: Commander Blast [f=0000000] Loaded synced gadget: Commando Watch [f=0000000] Loaded synced gadget: Cursor Broadcast [f=0000000] Loaded synced gadget: DGun CmdType Fix [f=0000000] Loaded synced gadget: Death Messages [f=0000000] Loaded synced gadget: Debris Damage [f=0000000] Loaded synced gadget: Depthcharge splash [f=0000000] Loaded synced gadget: Dev Helper Cmds [f=0000000] Loaded synced gadget: DirectControl [f=0000000] Loaded synced gadget: Don't target flyover nukes [f=0000000] Loaded synced gadget: DragonsDisguise [f=0000000] Loaded synced gadget: Dynamic collision volume & Hitsphere Scaledown [f=0000000] Loaded synced gadget: Energy Conversion [f=0000000] Loaded synced gadget: FinishedBuilding [f=0000000] Loaded synced gadget: Fortification Walls [f=0000000] Loaded synced gadget: Game End [f=0000000] Loaded synced gadget: Initial Spawn [f=0000000] Loaded synced gadget: Juno Damage [f=0000000] Loaded synced gadget: Lightning Spash Damage [f=0000000] Loaded synced gadget: Limit Dgun Use (Charge) [f=0000000] Loaded synced gadget: Lua unit script framework [f=0000000] Loaded synced gadget: LuaUI Reload [f=0000000] Loaded synced gadget: Maverick Exp [f=0000000] Loaded synced gadget: Merc/Scr stockpile control [f=0000000] Loaded synced gadget: Napalm [f=0000000] Loaded synced gadget: No Land Damage [f=0000000] Loaded synced gadget: No Self Pwn [f=0000000] Loaded synced gadget: No Share Self-D [f=0000000] Loaded synced gadget: Nonblocking mines [f=0000000] Loaded synced gadget: Paralyze Damage Multiplier [f=0000000] Loaded synced gadget: Passive Builders v3 [f=0000000] Loaded synced gadget: PopUpWaterStructures [f=0000000] Loaded synced gadget: Prevent Excessive Share [f=0000000] Loaded synced gadget: Prevent Lab Hax [f=0000000] Loaded synced gadget: Prevent Load Hax [f=0000000] Loaded synced gadget: Prevent Range Hax [f=0000000] Loaded synced gadget: Prevent Strange Orders [f=0000000] Loaded synced gadget: Prevent Unload Hax [f=0000000] Loaded synced gadget: Prevent outside-of-map hax [f=0000000] Loaded synced gadget: Reclaim Fix [f=0000000] Loaded synced gadget: Reclaim flash [f=0000000] Loaded synced gadget: Shockwaves [f=0000000] Loaded synced gadget: Stealthy Passengers [f=0000000] Loaded synced gadget: Stun Control [f=0000000] Loaded synced gadget: Target on the move [f=0000000] Loaded synced gadget: Team Resourcing [f=0000000] Loaded synced gadget: Transportee Hider [f=0000000] Loaded synced gadget: Unit transportable nanos [f=0000000] Loaded synced gadget: Watereffects [f=0000000] Loaded synced gadget: fx_reclaim_shards [f=0000000] Loaded synced gadget: fx_wreck_shards [f=0000000] Loaded synced gadget: game_no_share_to_enemy [f=0000000] Loaded synced gadget: gfx_dynamic_lighting.lua [f=0000000] Loaded synced gadget: lib_startpoint_guesser.lua [f=0000000] Loaded synced gadget: lups_wrapper.lua [f=0000000] Loaded synced gadget: mo_preventcombomb [f=0000000] Loaded synced gadget: subMissile splash [f=0000000] Loaded synced gadget: transportfix [f=0000000] Loaded synced gadget: unit_combomb_full_damage [f=0000000] Loaded synced gadget: Area Attack [f=0000000] Loaded synced gadget: CustomUnitShaders [f=0000000] Loaded synced gadget: Take Manager [f=0000000] Loaded synced gadget: Team Com Ends [f=0000000] Loaded synced gadget: Substitution [f=0000000] Loaded synced gadget: LupsSyncedManager [f=0000000] Loaded synced gadget: Mex Upgrader Gadget [f=0000000] Loaded synced gadget: Mobile Unit Paralyze Damage Handler [f=0000000] Loaded synced gadget: Crashing Aircraft [f=0000000] Loaded synced gadget: Version Warning [f=0000000] : Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them [f=0000000] Switching to Overview style camera [f=0000000] Switching to Spring style camera [f=0000000] Switching to Free style camera [f=0000000] Switching to Rotatable overhead camera [f=0000000] Switching to Overhead (TA) style camera [f=0000000] Switching to FPS style camera [f=0000000] Switching to Spring style camera [f=0000000] Loaded unsynced gadget: Metalspot Finder Gadget [f=0000000] Loaded unsynced gadget: Stats [f=0000000] Loaded unsynced gadget: ranks api [f=0000000] Loaded unsynced gadget: CustomIcons [f=0000000] Loaded unsynced gadget: CameraBroadcast [f=0000000] Loaded unsynced gadget: Awards [f=0000000] Loaded unsynced gadget: Newbie Info [f=0000000] Loaded unsynced gadget: Air Release [f=0000000] Loaded unsynced gadget: AirPlantParents [f=0000000] Loaded unsynced gadget: Cancel orders on share [f=0000000] Loaded unsynced gadget: Cursor Broadcast [f=0000000] Loaded unsynced gadget: Debris Damage [f=0000000] Loaded unsynced gadget: Dev Helper Cmds [f=0000000] Loaded unsynced gadget: DragonsDisguise [f=0000000] Loaded unsynced gadget: Dynamic collision volume & Hitsphere Scaledown [f=0000000] Loaded unsynced gadget: FinishedBuilding [f=0000000] Loaded unsynced gadget: Fortification Walls [f=0000000] Loaded unsynced gadget: Initial Spawn [f=0000000] Loaded unsynced gadget: Juno Damage [f=0000000] Loaded unsynced gadget: Lightning Spash Damage [f=0000000] Loaded unsynced gadget: Limit Dgun Use (Charge) [f=0000000] Loaded unsynced gadget: LuaUI Reload [f=0000000] Loaded unsynced gadget: Merc/Scr stockpile control [f=0000000] Loaded unsynced gadget: Napalm [f=0000000] Loaded unsynced gadget: No Share Self-D [f=0000000] Loaded unsynced gadget: Opacity control [f=0000000] Loaded unsynced gadget: PopUpWaterStructures [f=0000000] Loaded unsynced gadget: Prevent Unload Hax [f=0000000] Loaded unsynced gadget: Reclaim Fix [f=0000000] Loaded unsynced gadget: Reclaim flash [f=0000000] Loaded unsynced gadget: Shockwaves [f=0000000] Loaded unsynced gadget: Target on the move [f=0000000] Loaded unsynced gadget: Transportee Hider [f=0000000] Loaded unsynced gadget: fx_reclaim_shards [f=0000000] Loaded unsynced gadget: fx_wreck_shards [f=0000000] Loaded unsynced gadget: game_no_share_to_enemy [f=0000000] Loaded unsynced gadget: gfx_dynamic_lighting.lua [f=0000000] Loaded unsynced gadget: lib_startpoint_guesser.lua [f=0000000] Loaded unsynced gadget: mo_ffa [f=0000000] Loaded unsynced gadget: transportfix [f=0000000] Loaded unsynced gadget: Area Attack [f=0000000] Loaded unsynced gadget: CustomUnitShaders [f=0000000] Loaded unsynced gadget: Take Manager [f=0000000] Loaded unsynced gadget: Substitution [f=0000000] Loaded unsynced gadget: LupsSyncedManager [f=0000000] Loaded unsynced gadget: Mex Upgrader Gadget [f=0000000] Loaded unsynced gadget: Crashing Aircraft [f=0000000] Loaded unsynced gadget: Lups [f=0000000] Loaded unsynced gadget: Version Warning [f=0000000] Loading LuaGaia [f=0000000] Loading LuaUI [f=0000000] LuaSocketEnabled: yes [f=0000000] This game has locked LuaUI access [f=0000000] This game has locked LuaUI access [f=0000000] Using LUAUI_DIRNAME = LuaUI/ [f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt [f=0000000] LuaUI: bound F11 to the widget selector [f=0000000] LuaUI: bound CTRL+F11 to tweak mode [f=0000000] LuaUI: Allowing User Widgets [f=0000000] Failed to load: gui_game_type_info.lua ([string "LuaUI/fonts.lua"]:110: attempt to call field 'MakeFont' (a nil value)) [f=0000000] Loading widget from mod: Spy move/reclaim defaults ... [f=0000000] Loading widget from mod: Defense Range ... [f=0000000] Loading widget from mod: Red_UI_Framework ... [f=0000000] Loading widget from mod: Metalspot Finder ... [f=0000000] Loading widget from mod: GUI-Shader ... [f=0000000] Loading widget from mod: Shadow Quality Manager ... [f=0000000] Set "shadows" config-parameter to 1 [f=0000000] Loading widget from mod: Faction Change ... [f=0000000] Loading widget from mod: MexUpg Helper ... [f=0000000] Loading widget from mod: Red Tooltip ... [f=0000000] Loading widget from mod: Snow ... [f=0000000] Loading widget from mod: Commander Name Tags ... [f=0000000] Loading widget from mod: Health Bars ... [f=0000000] Loading widget from mod: Map Info ... [f=0000000] Loading widget from mod: Ally Resource Bars ... [f=0000000] Loading widget from mod: LockCamera ... [f=0000000] Loading widget from mod: AdvPlayersList ... [f=0000000] Loading widget from mod: Unit Info ... [f=0000000] Loading widget from mod: BuildETA ... [f=0000000] Loading widget from mod: Changelog Info ... [f=0000000] Loading widget from mod: Initial Queue ... [f=0000000] Loading widget from mod: Keybind/Mouse Info ... [f=0000000] Loading widget from mod: Projectile lights ... [f=0000000] Loading widget from mod: AllyCursors ... [f=0000000] Loading widget from mod: Alternate Chat Keys ... [f=0000000] Loading widget from mod: Auto First Build Facing ... [f=0000000] Loading widget from mod: Auto group ... [f=0000000] Loading widget from mod: Autoquit ... [f=0000000] Loading widget from mod: BA LOS colors ... [f=0000000] Loading widget from mod: Blast Radius ... [f=0000000] Loading widget from mod: Build Split ... [f=0000000] Loading widget from mod: BuildBar ... [f=0000000] Loading widget from mod: Camera Remember ... [f=0000000] Loading widget from mod: CameraFlip ... [f=0000000] Loading widget from mod: Com Counter ... [f=0000000] Loading widget from mod: Com DontBreakCloak ... [f=0000000] Loading widget from mod: Comblast & Dgun Range ... [f=0000000] Loading widget from mod: DontMove ... [f=0000000] Loading widget from mod: EMP + decloack range ... [f=0000000] Loading widget from mod: Easy Facing ... [f=0000000] Loading widget from mod: Energy Conversion Info ... [f=0000000] Loading widget from mod: Ghost Radar ... [f=0000000] Loading widget from mod: Ghost Site ... [f=0000000] Loading widget from mod: Group Label ... [f=0000000] Loading widget from mod: Highlight Geos ... [f=0000000] Loading widget from mod: Holdfire Fix ... [f=0000000] Loading widget from mod: Ignore List API ... [f=0000000] Loading widget from mod: ImmobileBuilder ... [f=0000000] Loading widget from mod: LOS View ... [f=0000000] Loading widget from mod: Load Own Moving ... [f=0000000] Loading widget from mod: Loop Select ... [f=0000000] Loading widget from mod: Mex Snap ... [f=0000000] Loading widget from mod: NoDuplicateOrders ... [f=0000000] Loading widget from mod: Passive builders v5 ... [f=0000000] Loading widget from mod: Pause Screen ... [f=0000000] Loading widget from mod: Persistent Build Spacing ... [f=0000000] Loading widget from mod: ReclaimInfo ... [f=0000000] Loading widget from mod: Red Build/Order Menu ... [f=0000000] Loading widget from mod: Red Console ... [f=0000000] Loading widget from mod: Red Resource Bars ... [f=0000000] Loading widget from mod: Red_Drawing ... [f=0000000] Loading widget from mod: Rejoin Progress Bar ... [f=0000000] Loading widget from mod: RelativeMinimap ... [f=0000000] Loading widget from mod: SelectionButtons ... [f=0000000] Loading widget from mod: Share Tracker ... [f=0000000] Loading widget from mod: Show Orders ... [f=0000000] Loading widget from mod: SmartSelect ... [f=0000000] Loading widget from mod: SmoothCam ... [f=0000000] Loading widget from mod: Specific Unit Reclaimer ... [f=0000000] Loading widget from mod: Spectate Selected ... [f=0000000] Loading widget from mod: State Reverse Toggle ... [f=0000000] Loading widget from mod: Statistics Collection ... [f=0000000] Loading widget from mod: Stockpiler (dynamic) ... [f=0000000] Loading widget from mod: Stop means Stop ... [f=0000000] Loading widget from mod: Take Proxy ... [f=0000000] Loading widget from mod: Unit Finished Sounds ... [f=0000000] Loading widget from mod: Volume OSD ... [f=0000000] Loading widget from mod: Wind Speed ... [f=0000000] Loading widget from mod: Attack AoE ... [f=0000000] Loading widget from mod: Attack and Move Notification ... [f=0000000] Loading widget from mod: BA Hotkeys ... [f=0000000] Loading widget from mod: Context Build ... [f=0000000] Loading widget from mod: Prospector ... [f=0000000] Loading widget from mod: Red Minimap ... [f=0000000] Loading widget from mod: Commands FX ... [f=0000000] Loading widget from mod: Mapmarks FX ... [f=0000000] Loading widget from mod: Mouse FX ... [f=0000000] Loading widget from mod: Anti Ranges ... [f=0000000] Loading widget from mod: Bomber control ... [f=0000000] Loading widget from mod: CommandInsert ... [f=0000000] Loading widget from mod: EnemySpotter ... [f=0000000] Loading widget from mod: Given Units ... [f=0000000] Loading widget from mod: Highlight Unit ... [f=0000000] Loading widget from mod: Rank Icons ... [f=0000000] Loading widget from mod: Resurrection Halos ... [f=0000000] Loading widget from mod: Select n Center! ... [f=0000000] Loading widget from mod: Self-Destruct icons ... [f=0000000] Loading widget from mod: Waypoint Dragger ... [f=0000000] Loading widget from mod: LupsManager ... [f=0000000] Loading widget from mod: replay buttons ... [f=0000000] replaycontrol: Not a replay, removing myself. [f=0000000] Loading widget from mod: HighlightSelectedUnits ... [f=0000000] Reloaded cmdcolors from file: cmdcolors.tmp [f=0000000] Loading widget from mod: Mouse Buildspacing ... [f=0000000] Loading widget from mod: Lups ... [f=0000000] Loading widget from mod: CustomFormations2 ... [f=0000000] Loading widget from mod: Widget Selector ... [f=0000000] LuaUI v0.3 [f=0000000] [LoadFinalize] finalizing PFS [f=0000000] [Path] [PathEstimator::ReadFile] hash=761029492 [f=0000000] PathCosts: creating PE8 cache with 8 PF threads (122 MB) [f=0000000] PathCosts: precached 83 of 25600 blocks [f=0000000] PathCosts: precached 1685 of 25600 blocks [f=0000000] PathCosts: precached 3291 of 25600 blocks [f=0000000] PathCosts: precached 4898 of 25600 blocks [f=0000000] PathCosts: precached 6502 of 25600 blocks [f=0000000] PathCosts: precached 8104 of 25600 blocks [f=0000000] PathCosts: precached 9708 of 25600 blocks [f=0000000] PathCosts: precached 11308 of 25600 blocks [f=0000000] PathCosts: precached 12910 of 25600 blocks [f=0000000] PathCosts: precached 14516 of 25600 blocks [f=0000000] PathCosts: precached 16121 of 25600 blocks [f=0000000] PathCosts: precached 17722 of 25600 blocks [f=0000000] PathCosts: precached 19326 of 25600 blocks [f=0000000] PathCosts: precached 20927 of 25600 blocks [f=0000000] PathCosts: precached 22530 of 25600 blocks [f=0000000] PathCosts: precached 24134 of 25600 blocks [f=0000000] PathCosts: writing [f=0000000] [Path] [PathEstimator::WriteFile] hash=761029492 [f=0000000] PathCosts: written [f=0000000] [Path] [PathEstimator::ReadFile] hash=761029516 [f=0000000] PathCosts: creating PE32 cache with 8 PF threads (32 MB) [f=0000000] PathCosts: precached 2 of 1600 blocks [f=0000000] PathCosts: precached 103 of 1600 blocks [f=0000000] PathCosts: precached 205 of 1600 blocks [f=0000000] PathCosts: precached 306 of 1600 blocks [f=0000000] PathCosts: precached 412 of 1600 blocks [f=0000000] PathCosts: precached 517 of 1600 blocks [f=0000000] PathCosts: precached 619 of 1600 blocks [f=0000000] PathCosts: precached 721 of 1600 blocks [f=0000000] PathCosts: precached 821 of 1600 blocks [f=0000000] PathCosts: precached 926 of 1600 blocks [f=0000000] PathCosts: precached 1027 of 1600 blocks [f=0000000] PathCosts: precached 1136 of 1600 blocks [f=0000000] PathCosts: precached 1245 of 1600 blocks [f=0000000] PathCosts: precached 1349 of 1600 blocks [f=0000000] PathCosts: precached 1454 of 1600 blocks [f=0000000] PathCosts: precached 1558 of 1600 blocks [f=0000000] PathCosts: writing [f=0000000] [Path] [PathEstimator::WriteFile] hash=761029516 [f=0000000] PathCosts: written [f=0000000] [LoadFinalize] finalized PFS (7279ms, checksum c01469af) [f=0000000] Loading Skirmish AIs [f=0000000] : New BuildTable has been created [f=0000000] : New map-learning file created [f=0000000] : AAI loaded [f=0000000] : New map-learning file created [f=0000000] : AAI loaded [f=0000000] : New map-learning file created [f=0000000] : AAI loaded [f=0000000] : New map-learning file created [f=0000000] : AAI loaded [f=0000000] : New map-learning file created [f=0000000] : AAI loaded [f=0000000] : New map-learning file created [f=0000000] : AAI loaded [f=0000000] : New map-learning file created [f=0000000] : AAI loaded [f=0000000] Loaded DecalsDrawer: Legacy [f=0000000] GameID: 671ef055f28fca936a5a1d30a4e560fe [f=0000000] Connection attempt from Player [f=0000000] -> Version: 100.0 [f=0000000] -> Connection established (given id 0) [f=0000000] Skirmish AI "Bot1" (ID:0, Short-Name:"AAI", Version:"0.9") took over control of team 0 [f=0000000] Skirmish AI "Bot2" (ID:1, Short-Name:"AAI", Version:"0.9") took over control of team 1 [f=0000000] Skirmish AI "Bot3" (ID:2, Short-Name:"AAI", Version:"0.9") took over control of team 2 [f=0000000] Skirmish AI "Bot4" (ID:3, Short-Name:"AAI", Version:"0.9") took over control of team 3 [f=0000000] Skirmish AI "Bot5" (ID:4, Short-Name:"AAI", Version:"0.9") took over control of team 4 [f=0000000] Skirmish AI "Bot6" (ID:5, Short-Name:"AAI", Version:"0.9") took over control of team 5 [f=0000000] Skirmish AI "Bot7" (ID:6, Short-Name:"AAI", Version:"0.9") took over control of team 6 [f=0000000] Player Player finished loading and is now ingame [f=0000076] Buildings set to face East [f=0003222] Set "shadows" config-parameter to 1 [f=0004833] Set "shadows" config-parameter to 1 [f=0008055] Set "shadows" config-parameter to 1 [f=0008809] -> Commander is being attacked! [f=0009353] -> Commander is being attacked! [f=0009622] Skirmish AI "Bot2" (ID:1), which controlled team 1 is now dead [f=0009666] Set "shadows" config-parameter to 1 [f=0010717] Skirmish AI "Bot6" (ID:5), which controlled team 5 is now dead [f=0011277] Set "shadows" config-parameter to 1 [f=0012017] -> Beamer is being attacked! [f=0012708] -> Commander is being attacked! [f=0013240] -> Commander is being attacked! [f=0013801] -> Commander is being attacked! [f=0018618] Skirmish AI "Bot5" (ID:4), which controlled team 4 is now dead [f=0024217] -> Flea is being attacked! [f=0029987] Skirmish AI "Bot1" (ID:0), which controlled team 0 is now dead [f=0030002] Skirmish AI "Bot7" (ID:6), which controlled team 6 is now dead [f=0030212] Error: Spring 100.0 has crashed. [f=0030212] Error: DLL information: [f=0030212] Error: 0x00400000 spring [f=0030212] Error: 0x776f0000 ntdll [f=0030212] Error: 0x755f0000 kernel32 [f=0030212] Error: 0x75860000 KERNELBASE [f=0030212] Error: 0x758b0000 ADVAPI32 [f=0030212] Error: 0x75990000 msvcrt [f=0030212] Error: 0x76fe0000 sechost [f=0030212] Error: 0x75760000 RPCRT4 [f=0030212] Error: 0x75060000 SspiCli [f=0030212] Error: 0x75050000 CRYPTBASE [f=0030212] Error: 0x70ff0000 GLU32 [f=0030212] Error: 0x70230000 OPENGL32 [f=0030212] Error: 0x75a90000 GDI32 [f=0030212] Error: 0x75190000 USER32 [f=0030212] Error: 0x76fd0000 LPK [f=0030212] Error: 0x75b20000 USP10 [f=0030212] Error: 0x70140000 DDRAW [f=0030212] Error: 0x71100000 DCIMAN32 [f=0030212] Error: 0x75e70000 SETUPAPI [f=0030212] Error: 0x75960000 CFGMGR32 [f=0030212] Error: 0x75290000 OLEAUT32 [f=0030212] Error: 0x75340000 ole32 [f=0030212] Error: 0x76010000 DEVOBJ [f=0030212] Error: 0x6f530000 dwmapi [f=0030212] Error: 0x754a0000 IMAGEHLP [f=0030212] Error: 0x76030000 SHELL32 [f=0030212] Error: 0x75e00000 SHLWAPI [f=0030212] Error: 0x73930000 WINMM [f=0030212] Error: 0x75140000 WS2_32 [f=0030212] Error: 0x755e0000 NSI [f=0030212] Error: 0x10000000 DevIL [f=0030212] Error: 0x727b0000 MSVCP80 [f=0030212] Error: 0x72710000 MSVCR80 [f=0030212] Error: 0x6b600000 OpenAL32 [f=0030212] Error: 0x6cec0000 libgcc_s_sjlj-1 [f=0030212] Error: 0x70780000 vorbisfile [f=0030212] Error: 0x68140000 ogg [f=0030212] Error: 0x64cc0000 vorbis [f=0030212] Error: 0x62e80000 zlib1 [f=0030212] Error: 0x70e40000 libfreetype-6 [f=0030212] Error: 0x64f80000 libfontconfig-1 [f=0030212] Error: 0x68f40000 libexpat-1 [f=0030212] Error: 0x62aa0000 glew32 [f=0030212] Error: 0x6c740000 SDL2 [f=0030212] Error: 0x75700000 IMM32 [f=0030212] Error: 0x76c80000 MSCTF [f=0030212] Error: 0x74f40000 VERSION [f=0030212] Error: 0x74e90000 SOPHOS~1 [f=0030212] Error: 0x75180000 PSAPI [f=0030212] Error: 0x6fe30000 nvapi [f=0030212] Error: 0x77030000 profapi [f=0030212] Error: 0x6f550000 uxtheme [f=0030212] Error: 0x045a0000 nvoglv32 [f=0030212] Error: 0x722d0000 WTSAPI32 [f=0030212] Error: 0x77040000 WINTRUST [f=0030212] Error: 0x76d50000 CRYPT32 [f=0030212] Error: 0x77000000 MSASN1 [f=0030212] Error: 0x74e60000 ntmarta [f=0030212] Error: 0x75a40000 WLDAP32 [f=0030212] Error: 0x72090000 WINSTA [f=0030212] Error: 0x754d0000 CLBCatQ [f=0030212] Error: 0x6e9d0000 shfolder [f=0030212] Error: 0x70fb0000 MMDevApi [f=0030212] Error: 0x72940000 PROPSYS [f=0030212] Error: 0x6fdb0000 dsound [f=0030212] Error: 0x71e20000 POWRPROF [f=0030212] Error: 0x70f70000 AUDIOSES [f=0030212] Error: 0x70ae0000 dinput8 [f=0030212] Error: 0x70f60000 HID [f=0030212] Error: 0x07730000 XInput1_3 [f=0030212] Error: 0x73220000 swi_ifslsp [f=0030212] Error: 0x731e0000 mswsock [f=0030212] Error: 0x72930000 wship6 [f=0030212] Error: 0x731d0000 wshtcpip [f=0030212] Error: 0x62b40000 AIInterface [f=0030212] Error: 0x6a5c0000 SkirmishAI [f=0030212] Error: 0x72a50000 dbghelp [f=0030212] Error: Exception: Access violation (0xc0000005) [f=0030212] Error: Exception Address: 0x6a5c1e5c [f=0030212] Error: Stacktrace for Spring 100.0: [f=0030212] Error: (0) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x00001E5C] [f=0030212] Error: (1) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x7229) [0x6A5D37E9] [f=0030212] Error: (2) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x237bf) [0x6A5EFD7F] [f=0030212] Error: (3) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0xa880) [0x6A5D6E40] [f=0030212] Error: (4) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0xdd24) [0x6A5DA2E4] [f=0030212] Error: (5) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll [0x0000AB5A] [f=0030212] Error: (6) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(release+0x5d7cc) [0x6A629D8C] [f=0030212] Error: (7) C:\Spiele\Spring\AI\Skirmish\AAI\0.9\SkirmishAI.dll(handleEvent+0x7c) [0x6A5CC18C] [f=0030212] Error: (8) C:\Spiele\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x5fea) [0x007B17AA] [f=0030212] Error: (9) C:\Spiele\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x2e5a) [0x007AE61A] [f=0030212] Error: (10) C:\Spiele\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0xa315) [0x007B5AD5] [f=0030212] Error: (11) C:\Spiele\Spring\spring.exe [0x00793B8D] [f=0030212] Error: (12) C:\Spiele\Spring\spring.exe [0x0042593C] [f=0030212] Error: (13) C:\Spiele\Spring\spring.exe [0x004FB2D2] [f=0030212] Error: (14) C:\Spiele\Spring\spring.exe [0x0042FB1D] [f=0030212] Error: (15) C:\Spiele\Spring\spring.exe [0x00738F0E] [f=0030212] Error: (16) C:\Spiele\Spring\spring.exe [0x00740169] [f=0030212] Error: (17) C:\Spiele\Spring\spring.exe [0x00719486] [f=0030212] Error: (18) C:\Spiele\Spring\spring.exe(skirmishAiCallback_Cheats_setEnabled+0x508c04) [0x00CB43C4] [f=0030212] Error: (19) C:\Spiele\Spring\spring.exe [0x00401402] [f=0030212] Error: (20) C:\Windows\syswow64\kernel32.dll(BaseThreadInitThunk+0x12) [0x7560336A] [f=0030212] Error: (21) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x63) [0x77729882] [f=0030212] Error: (22) C:\Windows\SysWOW64\ntdll.dll(RtlInitializeExceptionChain+0x36) [0x77729855] [f=0030212] Error: [ErrorMessageBox][1] msg="Spring has crashed: Access violation. A stacktrace has been written to: C:\Users\Administrator\Documents\My Games\Spring\infolog.txt" IsMainThread()=1 fromMain=0 [f=0030212] Error: [ErrorMessageBox][2] [f=0030212] [SpringApp::ShutDown][1] [f=0030212] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4 [f=0030212] [ThreadPool::SetThreadCount][2] #threads=0 [f=0030212] [SpringApp::ShutDown][2] [f=0030212] [KillLua][1] [f=0030212] [KillLua][2] [f=0030212] [KillLua][3] [f=0030212] Red_UI_Framework>> last processed widget was "Red Tooltip" [f=0030212] Red_Drawing>> last processed widget was "Red Tooltip" [f=0030212] Reloaded cmdcolors from file: cmdcolors.tmp [f=0030212] [KillLua][4] [f=0030212] [~CGam