//VALS val blue = ; val red = ; val green = ; val yellow = ; val stone = ; val towerPlank = ; val darkLog = ; val bloodDrop = ; val redstone = ; val ghast = ; val oak = ; val compass = ; val tree1 = ; val tree2 = ; val tree3 = ; val tree4 = ; val tree5 = ; val tree6 = ; val map = ; val mazeMap = ; val paper = ; //Recipes recipes.addShaped(*8, [[towerPlank, blue, towerPlank], [red, towerPlank, green], [towerPlank, yellow, towerPlank]]); recipes.addShaped(*4, [[darkLog, darkLog, darkLog], [darkLog, darkLog, darkLog], [darkLog, darkLog, darkLog]]); recipes.addShaped(, [[bloodDrop, redstone, bloodDrop], [redstone, ghast, redstone], [bloodDrop, redstone, bloodDrop]]); recipes.addShaped(, [[oak, bloodDrop, oak], [null, null, null], [null, null, null]]); recipes.addShapeless(, [tree1]); recipes.addShapeless(, [tree2]); recipes.addShapeless(, [tree3]); recipes.addShapeless(, [tree4]); recipes.addShaped(, [[tree1, tree1, tree1], [tree1, compass, tree1], [tree1, tree1, tree1]]); recipes.addShaped(, [[tree1, tree1, tree1], [tree1, , tree1], [tree1, tree1, tree1]]); recipes.addShaped(, [[tree1, tree6, tree1], [tree6, , tree6], [tree1, tree6, tree1]]); recipes.addShaped(, [[tree1, tree6, tree1], [tree6, , tree6], [tree1, tree6, tree1]]); recipes.addShaped(, [[tree1, blue, tree1], [red, tree6, green], [tree1, yellow, tree1]]); recipes.addShaped(*2, [[stone, stone, stone], [, , ], [stone, stone, stone]]); recipes.addShaped(*16, [[stone, stone, stone], [stone, mazeMap, stone], [stone, stone, stone]]); recipes.addShaped(, [[map, paper, paper], [paper, map, paper], [paper, paper, map]]); recipes.addShapeless(, []); recipes.addShapeless(, []);