Sat May 04 22:53:53 PDT 2013 INFO:Slick Build #264 Sat May 04 22:53:53 PDT 2013 INFO:LWJGL Version: 2.9.0 Sat May 04 22:53:53 PDT 2013 INFO:OriginalDisplayMode: 1920 x 1080 x 32 @60Hz Sat May 04 22:53:53 PDT 2013 INFO:TargetDisplayMode: 800 x 600 x 0 @0Hz Sat May 04 22:53:53 PDT 2013 INFO:Starting display 800x600 Sat May 04 22:53:53 PDT 2013 INFO:Use Java PNG Loader = true WARNING: Found unknown Windows version: Windows 7 Attempting to use default windows plug-in. Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin Sat May 04 22:53:53 PDT 2013 INFO:Found 3 controllers Sat May 04 22:53:53 PDT 2013 INFO:0 : USB Keyboard Sat May 04 22:53:53 PDT 2013 INFO:1 : USB Keyboard Sat May 04 22:53:53 PDT 2013 INFO:2 : Corsair Vengeance K90 Keyboard 00:00 DEBUG: [kryonet] Accepting connections on port: 0.0.0.0/0.0.0.0:54555/TCP 00:00 INFO: [kryonet] Server opened. 00:00 DEBUG: [time] gameTic: 17 00:00 DEBUG: [time] gameTic: 34 00:00 DEBUG: [time] gameTic: 51 00:00 DEBUG: [time] gameTic: 68 00:00 DEBUG: [time] gameTic: 85 00:00 DEBUG: [time] gameTic: 104 00:00 DEBUG: [time] gameTic: 121 00:00 DEBUG: [time] gameTic: 138 00:00 DEBUG: [time] gameTic: 155 00:00 DEBUG: [time] gameTic: 172 00:00 DEBUG: [time] gameTic: 189 00:00 DEBUG: [time] gameTic: 206 00:00 DEBUG: [time] gameTic: 223 00:00 DEBUG: [time] gameTic: 240 00:00 DEBUG: [time] gameTic: 257 00:00 DEBUG: [time] gameTic: 274 00:00 DEBUG: [time] gameTic: 291 00:00 DEBUG: [time] gameTic: 308 00:00 DEBUG: [time] gameTic: 325 00:00 DEBUG: [time] gameTic: 342 00:00 DEBUG: [time] gameTic: 359 00:00 DEBUG: [time] gameTic: 376 00:00 DEBUG: [time] gameTic: 393 00:00 DEBUG: [time] gameTic: 410 00:00 DEBUG: [time] gameTic: 427 00:00 DEBUG: [time] gameTic: 444 00:00 DEBUG: [time] gameTic: 461 00:00 DEBUG: [time] gameTic: 478 00:01 DEBUG: [time] gameTic: 495 00:01 DEBUG: [time] gameTic: 512 00:01 DEBUG: [time] gameTic: 529 00:01 DEBUG: [time] gameTic: 546 00:01 DEBUG: [time] gameTic: 563 00:01 DEBUG: [time] gameTic: 580 00:01 DEBUG: [time] gameTic: 597 00:01 DEBUG: [time] gameTic: 614 00:01 DEBUG: [time] gameTic: 631 00:01 DEBUG: [time] gameTic: 648 00:01 DEBUG: [time] gameTic: 665 00:01 DEBUG: [time] gameTic: 682 00:01 DEBUG: [time] gameTic: 699 00:01 DEBUG: [time] gameTic: 716 00:01 DEBUG: [time] gameTic: 733 00:01 DEBUG: [time] gameTic: 750 00:01 DEBUG: [time] gameTic: 767 00:01 DEBUG: [time] gameTic: 784 00:01 DEBUG: [time] gameTic: 801 00:01 DEBUG: [time] gameTic: 818 00:01 DEBUG: [time] gameTic: 836 00:01 DEBUG: [time] gameTic: 856 00:01 DEBUG: [time] gameTic: 873 00:01 DEBUG: [time] gameTic: 890 00:01 DEBUG: [time] gameTic: 907 00:01 DEBUG: [time] gameTic: 924 00:01 DEBUG: [time] gameTic: 941 00:01 DEBUG: [time] gameTic: 958 00:01 DEBUG: [time] gameTic: 975 00:01 DEBUG: [time] gameTic: 992 00:01 DEBUG: [time] gameTic: 1009 00:01 DEBUG: [time] gameTic: 1026 00:01 DEBUG: [time] gameTic: 1043 00:01 DEBUG: [time] gameTic: 1060 00:01 DEBUG: [time] gameTic: 1077 00:01 DEBUG: [time] gameTic: 1094 00:01 DEBUG: [time] gameTic: 1111 00:01 DEBUG: [time] gameTic: 1128 00:01 DEBUG: [time] gameTic: 1145 00:01 DEBUG: [time] gameTic: 1162 00:01 DEBUG: [time] gameTic: 1179 00:01 DEBUG: [time] gameTic: 1196 00:01 DEBUG: [time] gameTic: 1213 00:01 DEBUG: [time] gameTic: 1230 00:01 DEBUG: [time] gameTic: 1247 00:01 DEBUG: [time] gameTic: 1264 00:01 DEBUG: [time] gameTic: 1281 00:01 DEBUG: [time] gameTic: 1298 00:01 DEBUG: [time] gameTic: 1315 00:01 DEBUG: [time] gameTic: 1332 00:01 DEBUG: [time] gameTic: 1349 00:01 DEBUG: [time] gameTic: 1366 00:01 DEBUG: [time] gameTic: 1383 00:01 DEBUG: [time] gameTic: 1400 00:01 DEBUG: [time] gameTic: 1417 00:01 DEBUG: [time] gameTic: 1434 00:01 DEBUG: [time] gameTic: 1451 00:01 DEBUG: [time] gameTic: 1468 00:02 DEBUG: [time] gameTic: 1486 00:02 DEBUG: [time] gameTic: 1503 00:02 DEBUG: [time] gameTic: 1520 00:02 DEBUG: [time] gameTic: 1537 00:02 DEBUG: [time] gameTic: 1554 00:02 DEBUG: [time] gameTic: 1571 00:02 DEBUG: [time] gameTic: 1588 00:02 DEBUG: [time] gameTic: 1605 00:02 DEBUG: [time] gameTic: 1622 00:02 DEBUG: [time] gameTic: 1642 00:02 DEBUG: [time] gameTic: 1659 00:02 DEBUG: [time] gameTic: 1676 00:02 DEBUG: [time] gameTic: 1693 00:02 DEBUG: [time] gameTic: 1710 00:02 DEBUG: [time] gameTic: 1727 00:02 DEBUG: [time] gameTic: 1744 00:02 DEBUG: [time] gameTic: 1761 00:02 DEBUG: [time] gameTic: 1778 00:02 DEBUG: [time] gameTic: 1795 00:02 DEBUG: [time] gameTic: 1812 00:02 DEBUG: [time] gameTic: 1829 00:02 DEBUG: [time] gameTic: 1846 00:02 DEBUG: [time] gameTic: 1863 00:02 DEBUG: [time] gameTic: 1880 00:02 DEBUG: [time] gameTic: 1897 00:02 DEBUG: [time] gameTic: 1914 00:02 DEBUG: [time] gameTic: 1931 00:02 DEBUG: [time] gameTic: 1948 00:02 DEBUG: [time] gameTic: 1965 00:02 DEBUG: [time] gameTic: 1982 00:02 DEBUG: [time] gameTic: 1999 00:02 DEBUG: [time] gameTic: 2016 00:02 DEBUG: [time] gameTic: 2033 00:02 DEBUG: [time] gameTic: 2050 00:02 DEBUG: [time] gameTic: 2067 00:02 DEBUG: [time] gameTic: 2084 00:02 DEBUG: [time] gameTic: 2101 00:02 DEBUG: [time] gameTic: 2118 00:02 DEBUG: [time] gameTic: 2136 00:02 DEBUG: [time] gameTic: 2153 00:02 DEBUG: [time] gameTic: 2170 00:02 DEBUG: [time] gameTic: 2187 00:02 DEBUG: [time] gameTic: 2204 00:02 DEBUG: [time] gameTic: 2221 00:02 DEBUG: [time] gameTic: 2238 00:02 DEBUG: [time] gameTic: 2255 00:02 DEBUG: [time] gameTic: 2272 00:02 DEBUG: [time] gameTic: 2289 00:02 DEBUG: [time] gameTic: 2306 00:02 DEBUG: [time] gameTic: 2323 00:02 DEBUG: [time] gameTic: 2340 00:02 DEBUG: [time] gameTic: 2357 00:02 DEBUG: [time] gameTic: 2374 00:02 DEBUG: [time] gameTic: 2391 00:02 DEBUG: [time] gameTic: 2408 00:02 DEBUG: [time] gameTic: 2425 00:02 DEBUG: [time] gameTic: 2442 00:02 DEBUG: [time] gameTic: 2459 00:02 DEBUG: [time] gameTic: 2476 00:03 DEBUG: [time] gameTic: 2493 00:03 DEBUG: [time] gameTic: 2510 00:03 DEBUG: [time] gameTic: 2527 00:03 DEBUG: [time] gameTic: 2544 00:03 DEBUG: [time] gameTic: 2561 00:03 DEBUG: [time] gameTic: 2578 00:03 DEBUG: [time] gameTic: 2595 00:03 DEBUG: [time] gameTic: 2612 00:03 DEBUG: [time] gameTic: 2629 00:03 DEBUG: [time] gameTic: 2646 00:03 DEBUG: [time] gameTic: 2663 00:03 DEBUG: [time] gameTic: 2680 00:03 DEBUG: [time] gameTic: 2697 00:03 DEBUG: [time] gameTic: 2714 00:03 DEBUG: [time] gameTic: 2731 00:03 DEBUG: [time] gameTic: 2748 00:03 DEBUG: [time] gameTic: 2765 00:03 DEBUG: [time] gameTic: 2782 00:03 DEBUG: [time] gameTic: 2799 00:03 DEBUG: [time] gameTic: 2816 00:03 DEBUG: [time] gameTic: 2833 00:03 DEBUG: [time] gameTic: 2850 00:03 DEBUG: [time] gameTic: 2867 00:03 DEBUG: [kryonet] Port 54555/TCP connected to: /127.0.0.1:64504 00:03 DEBUG: [kryo] Write: RegisterTCP 00:03 INFO: [kryonet] Connection 1 connected: /127.0.0.1 00:03 DEBUG: [kryo] Write: GameStatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStatePacket (9) 00:03 DEBUG: [time] gameTic: 2884 00:03 DEBUG: [time] gameTic: 2901 00:03 DEBUG: [time] gameTic: 2918 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 2935 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:03 DEBUG: [time] gameTic: 2956 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 2978 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 2998 00:03 DEBUG: [time] gameTic: 3015 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3033 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3055 00:03 DEBUG: [time] gameTic: 3076 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3096 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:03 DEBUG: [time] gameTic: 3114 00:03 DEBUG: [time] gameTic: 3131 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3151 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:03 DEBUG: [time] gameTic: 3168 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3185 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3205 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:03 DEBUG: [time] gameTic: 3222 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3239 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3257 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:03 DEBUG: [time] gameTic: 3274 00:03 DEBUG: [time] gameTic: 3296 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3313 00:03 DEBUG: [time] gameTic: 3334 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3351 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3368 00:03 DEBUG: [time] gameTic: 3390 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3411 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3428 00:03 DEBUG: [time] gameTic: 3445 00:03 DEBUG: [time] gameTic: 3462 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Read: ClientInputPacket 00:03 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 DEBUG: [kryo] Write: GameStateUpdatePacket 00:03 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 INFO: [Received ClientInputPacket from 0] server 00:03 DEBUG: [time] gameTic: 3479 00:04 DEBUG: [time] gameTic: 3498 00:04 DEBUG: [time] gameTic: 3515 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3534 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3556 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3578 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:04 DEBUG: [time] gameTic: 3600 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3618 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3637 00:04 DEBUG: [time] gameTic: 3656 00:04 DEBUG: [time] gameTic: 3673 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3690 00:04 DEBUG: [time] gameTic: 3712 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3733 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:04 DEBUG: [time] gameTic: 3755 00:04 DEBUG: [time] gameTic: 3772 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3793 00:04 DEBUG: [time] gameTic: 3810 00:04 DEBUG: [time] gameTic: 3829 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3851 00:04 DEBUG: [time] gameTic: 3868 00:04 DEBUG: [time] gameTic: 3885 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (59) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3905 00:04 DEBUG: [time] gameTic: 3923 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [time] gameTic: 3940 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3957 00:04 DEBUG: [time] gameTic: 3974 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 3996 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4013 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4033 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:04 DEBUG: [time] gameTic: 4055 00:04 DEBUG: [time] gameTic: 4077 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4098 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:04 DEBUG: [time] gameTic: 4115 00:04 DEBUG: [time] gameTic: 4133 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4155 00:04 DEBUG: [time] gameTic: 4172 00:04 DEBUG: [time] gameTic: 4190 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4212 00:04 DEBUG: [time] gameTic: 4229 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4250 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:04 DEBUG: [time] gameTic: 4271 00:04 DEBUG: [time] gameTic: 4288 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4305 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:04 DEBUG: [time] gameTic: 4326 00:04 DEBUG: [time] gameTic: 4343 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4361 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:04 DEBUG: [time] gameTic: 4381 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4398 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4416 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:04 DEBUG: [time] gameTic: 4434 00:04 DEBUG: [time] gameTic: 4451 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 DEBUG: [kryo] Read: ClientInputPacket 00:04 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 INFO: [Received ClientInputPacket from 0] server 00:04 DEBUG: [time] gameTic: 4468 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:04 DEBUG: [kryo] Write: GameStateUpdatePacket 00:04 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [time] gameTic: 4489 00:05 DEBUG: [time] gameTic: 4506 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 4523 00:05 DEBUG: [time] gameTic: 4545 00:05 DEBUG: [time] gameTic: 4562 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 4579 00:05 DEBUG: [time] gameTic: 4601 00:05 DEBUG: [time] gameTic: 4618 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 4638 00:05 DEBUG: [time] gameTic: 4655 00:05 DEBUG: [time] gameTic: 4677 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 4699 00:05 DEBUG: [time] gameTic: 4723 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 4740 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [time] gameTic: 4762 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 4783 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 4800 00:05 DEBUG: [time] gameTic: 4817 00:05 DEBUG: [time] gameTic: 4839 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 4861 00:05 DEBUG: [time] gameTic: 4878 00:05 DEBUG: [time] gameTic: 4895 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 4916 00:05 DEBUG: [time] gameTic: 4933 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 4954 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:05 DEBUG: [time] gameTic: 4976 00:05 DEBUG: [time] gameTic: 4998 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 5015 00:05 DEBUG: [time] gameTic: 5033 00:05 DEBUG: [time] gameTic: 5050 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 5067 00:05 DEBUG: [time] gameTic: 5088 00:05 DEBUG: [time] gameTic: 5105 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 5122 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:05 DEBUG: [time] gameTic: 5139 00:05 DEBUG: [time] gameTic: 5161 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 5183 00:05 DEBUG: [time] gameTic: 5204 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 5221 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 5240 00:05 DEBUG: [time] gameTic: 5262 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 5281 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [time] gameTic: 5298 00:05 DEBUG: [time] gameTic: 5318 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 5341 00:05 DEBUG: [time] gameTic: 5358 00:05 DEBUG: [time] gameTic: 5378 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 5395 00:05 DEBUG: [time] gameTic: 5412 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 INFO: [Received ClientInputPacket from 0] server 00:05 DEBUG: [time] gameTic: 5434 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:05 DEBUG: [kryo] Write: GameStateUpdatePacket 00:05 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:05 DEBUG: [time] gameTic: 5451 00:05 DEBUG: [time] gameTic: 5468 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:05 DEBUG: [kryo] Read: ClientInputPacket 00:05 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 5488 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [time] gameTic: 5506 00:06 DEBUG: [time] gameTic: 5528 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 5550 00:06 DEBUG: [time] gameTic: 5572 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 5594 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [time] gameTic: 5616 00:06 DEBUG: [time] gameTic: 5634 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 5656 00:06 DEBUG: [time] gameTic: 5678 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 5697 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [time] gameTic: 5714 00:06 DEBUG: [time] gameTic: 5733 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 5750 00:06 DEBUG: [time] gameTic: 5767 00:06 DEBUG: [time] gameTic: 5789 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 5806 00:06 DEBUG: [time] gameTic: 5825 00:06 DEBUG: [time] gameTic: 5842 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 5861 00:06 DEBUG: [time] gameTic: 5883 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 5900 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:06 DEBUG: [time] gameTic: 5917 00:06 DEBUG: [time] gameTic: 5934 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 5951 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [time] gameTic: 5968 00:06 DEBUG: [time] gameTic: 5987 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6005 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [time] gameTic: 6027 00:06 DEBUG: [time] gameTic: 6044 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6065 00:06 DEBUG: [time] gameTic: 6084 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6101 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [time] gameTic: 6118 00:06 DEBUG: [time] gameTic: 6137 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6156 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [time] gameTic: 6178 00:06 DEBUG: [time] gameTic: 6195 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6215 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [time] gameTic: 6237 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6255 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6272 00:06 DEBUG: [time] gameTic: 6293 00:06 DEBUG: [time] gameTic: 6310 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6328 00:06 DEBUG: [time] gameTic: 6345 00:06 DEBUG: [time] gameTic: 6362 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6383 00:06 DEBUG: [time] gameTic: 6400 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6417 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:06 DEBUG: [time] gameTic: 6439 00:06 DEBUG: [time] gameTic: 6460 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Read: ClientInputPacket 00:06 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 DEBUG: [kryo] Write: GameStateUpdatePacket 00:06 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 INFO: [Received ClientInputPacket from 0] server 00:06 DEBUG: [time] gameTic: 6477 00:07 DEBUG: [time] gameTic: 6494 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6516 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6538 00:07 DEBUG: [time] gameTic: 6560 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6581 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [time] gameTic: 6598 00:07 DEBUG: [time] gameTic: 6617 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6638 00:07 DEBUG: [time] gameTic: 6655 00:07 DEBUG: [time] gameTic: 6673 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6694 00:07 DEBUG: [time] gameTic: 6711 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6728 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6745 00:07 DEBUG: [time] gameTic: 6762 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6784 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [time] gameTic: 6801 00:07 DEBUG: [time] gameTic: 6818 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6837 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6854 00:07 DEBUG: [time] gameTic: 6871 00:07 DEBUG: [time] gameTic: 6888 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6905 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [time] gameTic: 6922 00:07 DEBUG: [time] gameTic: 6939 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 6961 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [time] gameTic: 6978 00:07 DEBUG: [time] gameTic: 7000 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7023 00:07 DEBUG: [time] gameTic: 7045 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7067 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [time] gameTic: 7089 00:07 DEBUG: [time] gameTic: 7110 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7127 00:07 DEBUG: [time] gameTic: 7145 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7166 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [time] gameTic: 7183 00:07 DEBUG: [time] gameTic: 7200 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7218 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [time] gameTic: 7236 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7258 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7277 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:07 DEBUG: [time] gameTic: 7294 00:07 DEBUG: [time] gameTic: 7312 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7329 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:07 DEBUG: [time] gameTic: 7346 00:07 DEBUG: [time] gameTic: 7366 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7388 00:07 DEBUG: [time] gameTic: 7405 00:07 DEBUG: [time] gameTic: 7422 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 DEBUG: [kryo] Write: GameStateUpdatePacket 00:07 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7444 00:07 DEBUG: [time] gameTic: 7461 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 INFO: [Received ClientInputPacket from 0] server 00:07 DEBUG: [time] gameTic: 7478 00:07 DEBUG: [kryo] Read: ClientInputPacket 00:07 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7499 00:08 DEBUG: [time] gameTic: 7516 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7534 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [time] gameTic: 7551 00:08 DEBUG: [time] gameTic: 7572 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7594 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [time] gameTic: 7616 00:08 DEBUG: [time] gameTic: 7633 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7650 00:08 DEBUG: [time] gameTic: 7672 00:08 DEBUG: [time] gameTic: 7693 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7710 00:08 DEBUG: [time] gameTic: 7727 00:08 DEBUG: [time] gameTic: 7744 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7766 00:08 DEBUG: [time] gameTic: 7785 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7804 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7822 00:08 DEBUG: [time] gameTic: 7839 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [time] gameTic: 7856 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7877 00:08 DEBUG: [time] gameTic: 7894 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7916 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [time] gameTic: 7933 00:08 DEBUG: [time] gameTic: 7950 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 7972 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [time] gameTic: 7989 00:08 DEBUG: [time] gameTic: 8007 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8024 00:08 DEBUG: [time] gameTic: 8041 00:08 DEBUG: [time] gameTic: 8063 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8080 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8097 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8116 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (35) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (23) 00:08 DEBUG: [time] gameTic: 8135 00:08 DEBUG: [time] gameTic: 8153 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8171 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (47) 00:08 DEBUG: [time] gameTic: 8189 00:08 DEBUG: [time] gameTic: 8206 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8227 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (11) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:08 DEBUG: [time] gameTic: 8249 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8271 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:08 DEBUG: [time] gameTic: 8288 00:08 DEBUG: [time] gameTic: 8305 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8323 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8340 00:08 DEBUG: [time] gameTic: 8361 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8383 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:08 DEBUG: [time] gameTic: 8401 00:08 DEBUG: [time] gameTic: 8422 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8439 00:08 DEBUG: [kryo] Read: ClientInputPacket 00:08 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:08 DEBUG: [kryo] Write: GameStateUpdatePacket 00:08 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:08 INFO: [Received ClientInputPacket from 0] server 00:08 DEBUG: [time] gameTic: 8461 00:08 DEBUG: [time] gameTic: 8482 00:09 DEBUG: [time] gameTic: 8499 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 8520 00:09 DEBUG: [time] gameTic: 8542 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 8559 00:09 DEBUG: [time] gameTic: 8577 00:09 DEBUG: [time] gameTic: 8598 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 8615 00:09 DEBUG: [time] gameTic: 8632 00:09 DEBUG: [time] gameTic: 8654 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 8676 00:09 DEBUG: [time] gameTic: 8693 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 8711 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [time] gameTic: 8728 00:09 DEBUG: [time] gameTic: 8745 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 8767 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [time] gameTic: 8784 00:09 DEBUG: [time] gameTic: 8801 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 8818 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:09 DEBUG: [time] gameTic: 8839 00:09 DEBUG: [time] gameTic: 8861 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 8882 00:09 DEBUG: [time] gameTic: 8904 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 8921 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [time] gameTic: 8942 00:09 DEBUG: [time] gameTic: 8959 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 8979 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [time] gameTic: 8996 00:09 DEBUG: [time] gameTic: 9017 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9042 00:09 DEBUG: [time] gameTic: 9059 00:09 DEBUG: [time] gameTic: 9076 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9097 00:09 DEBUG: [time] gameTic: 9114 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9133 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [time] gameTic: 9150 00:09 DEBUG: [time] gameTic: 9171 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9188 00:09 DEBUG: [time] gameTic: 9206 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9228 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9245 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9266 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9288 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:09 DEBUG: [time] gameTic: 9310 00:09 DEBUG: [time] gameTic: 9327 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9346 00:09 DEBUG: [time] gameTic: 9363 00:09 DEBUG: [time] gameTic: 9380 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9400 00:09 DEBUG: [time] gameTic: 9417 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 INFO: [Received ClientInputPacket from 0] server 00:09 DEBUG: [time] gameTic: 9434 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:09 DEBUG: [kryo] Write: GameStateUpdatePacket 00:09 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:09 DEBUG: [time] gameTic: 9456 00:09 DEBUG: [time] gameTic: 9477 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:09 DEBUG: [kryo] Read: ClientInputPacket 00:09 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 9494 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [time] gameTic: 9515 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 9539 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [time] gameTic: 9561 00:10 DEBUG: [time] gameTic: 9578 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 9595 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [time] gameTic: 9616 00:10 DEBUG: [time] gameTic: 9633 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 9655 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [time] gameTic: 9675 00:10 DEBUG: [time] gameTic: 9692 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 9712 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [time] gameTic: 9735 00:10 DEBUG: [time] gameTic: 9756 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 9778 00:10 DEBUG: [time] gameTic: 9799 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 9816 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:10 DEBUG: [time] gameTic: 9834 00:10 DEBUG: [time] gameTic: 9851 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 9868 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:10 DEBUG: [time] gameTic: 9889 00:10 DEBUG: [time] gameTic: 9906 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 9923 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (64) 00:10 DEBUG: [time] gameTic: 9940 00:10 DEBUG: [time] gameTic: 9960 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 9982 00:10 DEBUG: [time] gameTic: 9999 00:10 DEBUG: [time] gameTic: 10021 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 10043 00:10 DEBUG: [time] gameTic: 10064 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 10081 00:10 DEBUG: [time] gameTic: 10098 00:10 DEBUG: [time] gameTic: 10115 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 10133 00:10 DEBUG: [time] gameTic: 10150 00:10 DEBUG: [time] gameTic: 10171 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 10188 00:10 DEBUG: [time] gameTic: 10207 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 10229 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:10 DEBUG: [time] gameTic: 10246 00:10 DEBUG: [time] gameTic: 10267 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 10288 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [time] gameTic: 10309 00:10 DEBUG: [time] gameTic: 10326 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 10344 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 DEBUG: [time] gameTic: 10366 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 10384 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 10401 00:10 DEBUG: [time] gameTic: 10421 00:10 DEBUG: [time] gameTic: 10443 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Read: ClientInputPacket 00:10 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 DEBUG: [kryo] Write: GameStateUpdatePacket 00:10 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 INFO: [Received ClientInputPacket from 0] server 00:10 DEBUG: [time] gameTic: 10465 00:10 DEBUG: [time] gameTic: 10482 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 10499 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [time] gameTic: 10516 00:11 DEBUG: [time] gameTic: 10533 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 10554 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [time] gameTic: 10571 00:11 DEBUG: [time] gameTic: 10588 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 10610 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [time] gameTic: 10632 00:11 DEBUG: [time] gameTic: 10656 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 10678 00:11 DEBUG: [time] gameTic: 10700 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 10722 00:11 DEBUG: [time] gameTic: 10739 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 10760 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:11 DEBUG: [time] gameTic: 10777 00:11 DEBUG: [time] gameTic: 10799 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 10816 00:11 DEBUG: [time] gameTic: 10833 00:11 DEBUG: [time] gameTic: 10850 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 10868 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [time] gameTic: 10889 00:11 DEBUG: [time] gameTic: 10906 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 10923 00:11 DEBUG: [time] gameTic: 10943 00:11 DEBUG: [time] gameTic: 10960 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 10977 00:11 DEBUG: [time] gameTic: 10999 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11016 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:11 DEBUG: [time] gameTic: 11033 00:11 DEBUG: [time] gameTic: 11054 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11076 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [time] gameTic: 11093 00:11 DEBUG: [time] gameTic: 11111 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11133 00:11 DEBUG: [time] gameTic: 11156 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11177 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [time] gameTic: 11194 00:11 DEBUG: [time] gameTic: 11215 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11232 00:11 DEBUG: [time] gameTic: 11250 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11272 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11294 00:11 DEBUG: [time] gameTic: 11315 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11338 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:11 DEBUG: [time] gameTic: 11360 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11382 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:11 DEBUG: [time] gameTic: 11399 00:11 DEBUG: [time] gameTic: 11420 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11437 00:11 DEBUG: [kryo] Read: ClientInputPacket 00:11 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:11 DEBUG: [kryo] Write: GameStateUpdatePacket 00:11 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:11 INFO: [Received ClientInputPacket from 0] server 00:11 DEBUG: [time] gameTic: 11457 00:11 DEBUG: [time] gameTic: 11478 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11500 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [time] gameTic: 11517 00:12 DEBUG: [time] gameTic: 11534 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11553 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [time] gameTic: 11571 00:12 DEBUG: [time] gameTic: 11589 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11606 00:12 DEBUG: [time] gameTic: 11623 00:12 DEBUG: [time] gameTic: 11640 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11660 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [time] gameTic: 11677 00:12 DEBUG: [time] gameTic: 11695 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11716 00:12 DEBUG: [time] gameTic: 11733 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11751 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11772 00:12 DEBUG: [time] gameTic: 11794 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11811 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [time] gameTic: 11828 00:12 DEBUG: [time] gameTic: 11846 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11863 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [time] gameTic: 11880 00:12 DEBUG: [time] gameTic: 11899 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11922 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [time] gameTic: 11944 00:12 DEBUG: [time] gameTic: 11965 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 11982 00:12 DEBUG: [time] gameTic: 12000 00:12 DEBUG: [time] gameTic: 12021 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12038 00:12 DEBUG: [time] gameTic: 12057 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12074 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12094 00:12 DEBUG: [time] gameTic: 12111 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12130 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:12 DEBUG: [time] gameTic: 12147 00:12 DEBUG: [time] gameTic: 12165 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12182 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12200 00:12 DEBUG: [time] gameTic: 12217 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12238 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [time] gameTic: 12260 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12282 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12300 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:12 DEBUG: [time] gameTic: 12317 00:12 DEBUG: [time] gameTic: 12340 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12357 00:12 DEBUG: [time] gameTic: 12377 00:12 DEBUG: [time] gameTic: 12398 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12415 00:12 DEBUG: [time] gameTic: 12433 00:12 DEBUG: [time] gameTic: 12450 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Read: ClientInputPacket 00:12 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 DEBUG: [kryo] Write: GameStateUpdatePacket 00:12 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 INFO: [Received ClientInputPacket from 0] server 00:12 DEBUG: [time] gameTic: 12472 00:13 DEBUG: [time] gameTic: 12493 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12514 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [time] gameTic: 12531 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12554 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12571 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12588 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12609 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:13 DEBUG: [time] gameTic: 12626 00:13 DEBUG: [time] gameTic: 12644 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12664 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [time] gameTic: 12681 00:13 DEBUG: [time] gameTic: 12700 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12722 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [time] gameTic: 12739 00:13 DEBUG: [time] gameTic: 12756 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12773 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [time] gameTic: 12790 00:13 DEBUG: [time] gameTic: 12807 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12827 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [time] gameTic: 12846 00:13 DEBUG: [time] gameTic: 12863 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12883 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [time] gameTic: 12900 00:13 DEBUG: [time] gameTic: 12921 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12938 00:13 DEBUG: [time] gameTic: 12955 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12972 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 12989 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:13 DEBUG: [time] gameTic: 13006 00:13 DEBUG: [time] gameTic: 13023 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 13040 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:13 DEBUG: [time] gameTic: 13058 00:13 DEBUG: [time] gameTic: 13075 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 13096 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (64) 00:13 DEBUG: [time] gameTic: 13113 00:13 DEBUG: [time] gameTic: 13133 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 13154 00:13 DEBUG: [time] gameTic: 13171 00:13 DEBUG: [time] gameTic: 13189 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 13206 00:13 DEBUG: [time] gameTic: 13223 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 13241 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [time] gameTic: 13258 00:13 DEBUG: [time] gameTic: 13275 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 13292 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [time] gameTic: 13309 00:13 DEBUG: [time] gameTic: 13326 00:13 DEBUG: [time] gameTic: 13346 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 13365 00:13 DEBUG: [time] gameTic: 13382 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 13405 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:13 DEBUG: [time] gameTic: 13422 00:13 DEBUG: [time] gameTic: 13439 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 13456 00:13 DEBUG: [kryo] Read: ClientInputPacket 00:13 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:13 DEBUG: [kryo] Write: GameStateUpdatePacket 00:13 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:13 INFO: [Received ClientInputPacket from 0] server 00:13 DEBUG: [time] gameTic: 13474 00:14 DEBUG: [time] gameTic: 13495 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13517 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:14 DEBUG: [time] gameTic: 13539 00:14 DEBUG: [time] gameTic: 13561 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13578 00:14 DEBUG: [time] gameTic: 13595 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13616 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:14 DEBUG: [time] gameTic: 13633 00:14 DEBUG: [time] gameTic: 13650 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13667 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13685 00:14 DEBUG: [time] gameTic: 13704 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13721 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13738 00:14 DEBUG: [time] gameTic: 13755 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13776 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13793 00:14 DEBUG: [time] gameTic: 13813 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13834 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13851 00:14 DEBUG: [time] gameTic: 13872 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13890 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:14 DEBUG: [time] gameTic: 13907 00:14 DEBUG: [time] gameTic: 13929 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 13951 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:14 DEBUG: [time] gameTic: 13973 00:14 DEBUG: [time] gameTic: 13995 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14017 00:14 DEBUG: [time] gameTic: 14039 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14056 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:14 DEBUG: [time] gameTic: 14076 00:14 DEBUG: [time] gameTic: 14093 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14111 00:14 DEBUG: [time] gameTic: 14128 00:14 DEBUG: [time] gameTic: 14149 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14171 00:14 DEBUG: [time] gameTic: 14188 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14205 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14227 00:14 DEBUG: [time] gameTic: 14249 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14266 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:14 DEBUG: [time] gameTic: 14284 00:14 DEBUG: [time] gameTic: 14305 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14322 00:14 DEBUG: [time] gameTic: 14339 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [time] gameTic: 14361 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14383 00:14 DEBUG: [time] gameTic: 14400 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14417 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:14 DEBUG: [time] gameTic: 14439 00:14 DEBUG: [time] gameTic: 14456 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 DEBUG: [kryo] Read: ClientInputPacket 00:14 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 INFO: [Received ClientInputPacket from 0] server 00:14 DEBUG: [time] gameTic: 14473 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:14 DEBUG: [kryo] Write: GameStateUpdatePacket 00:14 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:15 DEBUG: [time] gameTic: 14495 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14516 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:15 DEBUG: [time] gameTic: 14538 00:15 DEBUG: [time] gameTic: 14560 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14577 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:15 DEBUG: [time] gameTic: 14595 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14617 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14634 00:15 DEBUG: [time] gameTic: 14651 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14672 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:15 DEBUG: [time] gameTic: 14690 00:15 DEBUG: [time] gameTic: 14707 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14727 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14744 00:15 DEBUG: [time] gameTic: 14761 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14783 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:15 DEBUG: [time] gameTic: 14800 00:15 DEBUG: [time] gameTic: 14820 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14837 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (38) 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14856 00:15 DEBUG: [time] gameTic: 14878 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14897 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (25) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (51) 00:15 DEBUG: [time] gameTic: 14914 00:15 DEBUG: [time] gameTic: 14932 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Read: ClientInputPacket 00:15 DEBUG: [kryonet] Connection 1 received TCP: ClientInputPacket 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 DEBUG: [kryo] Write: GameStateUpdatePacket 00:15 DEBUG: [kryonet] Connection 1 sent TCP: GameStateUpdatePacket (12) 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 INFO: [Received ClientInputPacket from 0] server 00:15 DEBUG: [time] gameTic: 14949 00:15 DEBUG: [time] gameTic: 14967 00:15 DEBUG: [time] gameTic: 14989 00:15 DEBUG: [kryonet] Connection 1 update: An established connection was aborted by the software in your host machine 00:15 INFO: [kryonet] Connection 1 disconnected. 00:15 DEBUG: [time] gameTic: 15006 00:15 DEBUG: [time] gameTic: 15023 00:15 DEBUG: [time] gameTic: 15045 00:15 DEBUG: [time] gameTic: 15062 00:15 DEBUG: [time] gameTic: 15081 00:15 DEBUG: [time] gameTic: 15098 00:15 DEBUG: [time] gameTic: 15116 00:15 DEBUG: [time] gameTic: 15133 00:15 DEBUG: [time] gameTic: 15154 00:15 DEBUG: [time] gameTic: 15173 00:15 DEBUG: [time] gameTic: 15195 00:15 DEBUG: [time] gameTic: 15214 00:15 DEBUG: [time] gameTic: 15231 00:15 DEBUG: [time] gameTic: 15253 00:15 DEBUG: [time] gameTic: 15270 00:15 DEBUG: [time] gameTic: 15289 00:15 DEBUG: [time] gameTic: 15311 00:15 DEBUG: [time] gameTic: 15332 00:15 DEBUG: [time] gameTic: 15349 00:15 DEBUG: [time] gameTic: 15366 00:15 DEBUG: [time] gameTic: 15384 00:15 DEBUG: [time] gameTic: 15403 00:15 DEBUG: [time] gameTic: 15420 00:15 DEBUG: [time] gameTic: 15438 00:15 DEBUG: [time] gameTic: 15459 00:15 DEBUG: [time] gameTic: 15476 00:16 DEBUG: [time] gameTic: 15495 00:16 DEBUG: [time] gameTic: 15517 00:16 DEBUG: [time] gameTic: 15539 00:16 DEBUG: [time] gameTic: 15556 00:16 DEBUG: [time] gameTic: 15573 00:16 DEBUG: [time] gameTic: 15595 00:16 DEBUG: [time] gameTic: 15614 00:16 DEBUG: [time] gameTic: 15631 00:16 DEBUG: [time] gameTic: 15650 00:16 DEBUG: [time] gameTic: 15672 00:16 DEBUG: [time] gameTic: 15691 00:16 DEBUG: [time] gameTic: 15708 00:16 DEBUG: [time] gameTic: 15728 00:16 DEBUG: [time] gameTic: 15750 00:16 DEBUG: [time] gameTic: 15767 00:16 DEBUG: [time] gameTic: 15784 00:16 DEBUG: [time] gameTic: 15806 00:16 DEBUG: [time] gameTic: 15827 00:16 DEBUG: [time] gameTic: 15844 00:16 DEBUG: [time] gameTic: 15863 00:16 DEBUG: [time] gameTic: 15880 00:16 DEBUG: [time] gameTic: 15898 00:16 DEBUG: [time] gameTic: 15915 00:16 DEBUG: [time] gameTic: 15935 00:16 DEBUG: [time] gameTic: 15954 00:16 DEBUG: [time] gameTic: 15972 00:16 DEBUG: [time] gameTic: 15994 00:16 DEBUG: [time] gameTic: 16011 00:16 DEBUG: [time] gameTic: 16028 00:16 DEBUG: [time] gameTic: 16049 00:16 DEBUG: [time] gameTic: 16067 00:16 DEBUG: [time] gameTic: 16089 00:16 DEBUG: [time] gameTic: 16111 00:16 DEBUG: [time] gameTic: 16133 00:16 DEBUG: [time] gameTic: 16156 00:16 DEBUG: [time] gameTic: 16177 00:16 DEBUG: [time] gameTic: 16194 00:16 DEBUG: [time] gameTic: 16212 00:16 DEBUG: [time] gameTic: 16233 00:16 DEBUG: [time] gameTic: 16251 00:16 DEBUG: [time] gameTic: 16268 00:16 DEBUG: [time] gameTic: 16287 00:16 DEBUG: [time] gameTic: 16305 00:16 DEBUG: [time] gameTic: 16325 00:16 DEBUG: [time] gameTic: 16342 00:16 DEBUG: [time] gameTic: 16365 00:16 DEBUG: [time] gameTic: 16382 00:16 DEBUG: [time] gameTic: 16399 00:16 DEBUG: [time] gameTic: 16420 00:16 DEBUG: [time] gameTic: 16437 00:16 DEBUG: [time] gameTic: 16456 00:16 DEBUG: [time] gameTic: 16478 00:17 DEBUG: [time] gameTic: 16499 00:17 DEBUG: [time] gameTic: 16522 00:17 DEBUG: [time] gameTic: 16544 00:17 DEBUG: [time] gameTic: 16564 00:17 DEBUG: [time] gameTic: 16581 00:17 DEBUG: [time] gameTic: 16599 00:17 DEBUG: [time] gameTic: 16616 00:17 DEBUG: [time] gameTic: 16637 00:17 DEBUG: [time] gameTic: 16655 00:17 DEBUG: [time] gameTic: 16673 00:17 DEBUG: [time] gameTic: 16694 00:17 DEBUG: [time] gameTic: 16716 00:17 DEBUG: [time] gameTic: 16739 00:17 DEBUG: [time] gameTic: 16756 00:17 DEBUG: [time] gameTic: 16773 00:17 DEBUG: [time] gameTic: 16794 00:17 DEBUG: [time] gameTic: 16816 00:17 DEBUG: [time] gameTic: 16836 00:17 DEBUG: [time] gameTic: 16854 00:17 DEBUG: [time] gameTic: 16877 00:17 DEBUG: [time] gameTic: 16900 00:17 DEBUG: [time] gameTic: 16918 00:17 DEBUG: [time] gameTic: 16935 00:17 DEBUG: [time] gameTic: 16957 00:17 DEBUG: [time] gameTic: 16979 00:17 DEBUG: [time] gameTic: 17002 00:17 DEBUG: [time] gameTic: 17023 00:17 DEBUG: [time] gameTic: 17044 00:17 DEBUG: [time] gameTic: 17065 00:17 DEBUG: [time] gameTic: 17082 00:17 DEBUG: [time] gameTic: 17099 00:17 DEBUG: [time] gameTic: 17116 00:17 DEBUG: [time] gameTic: 17133 00:17 DEBUG: [time] gameTic: 17150 00:17 DEBUG: [time] gameTic: 17167 00:17 DEBUG: [time] gameTic: 17188 00:17 DEBUG: [time] gameTic: 17210 00:17 DEBUG: [time] gameTic: 17232 00:17 DEBUG: [time] gameTic: 17249 00:17 DEBUG: [time] gameTic: 17266 00:17 DEBUG: [time] gameTic: 17288 00:17 DEBUG: [time] gameTic: 17306 00:17 DEBUG: [time] gameTic: 17323 00:17 DEBUG: [time] gameTic: 17340 00:17 DEBUG: [time] gameTic: 17362 00:17 DEBUG: [time] gameTic: 17383 00:17 DEBUG: [time] gameTic: 17401 00:17 DEBUG: [time] gameTic: 17418 00:17 DEBUG: [time] gameTic: 17438 00:17 DEBUG: [time] gameTic: 17455 00:17 DEBUG: [time] gameTic: 17478 00:18 DEBUG: [time] gameTic: 17500 00:18 DEBUG: [time] gameTic: 17521 00:18 DEBUG: [time] gameTic: 17539 00:18 DEBUG: [time] gameTic: 17556 00:18 DEBUG: [time] gameTic: 17573 00:18 DEBUG: [time] gameTic: 17590 00:18 DEBUG: [time] gameTic: 17607 00:18 DEBUG: [time] gameTic: 17624 00:18 DEBUG: [time] gameTic: 17646 00:18 DEBUG: [time] gameTic: 17665 00:18 DEBUG: [time] gameTic: 17682 00:18 DEBUG: [time] gameTic: 17699 00:18 DEBUG: [time] gameTic: 17716 00:18 DEBUG: [time] gameTic: 17737 00:18 DEBUG: [time] gameTic: 17757 00:18 DEBUG: [time] gameTic: 17777 00:18 DEBUG: [time] gameTic: 17798 00:18 DEBUG: [time] gameTic: 17815 00:18 DEBUG: [time] gameTic: 17834 00:18 DEBUG: [time] gameTic: 17856 00:18 DEBUG: [time] gameTic: 17873 00:18 DEBUG: [time] gameTic: 17890 00:18 DEBUG: [time] gameTic: 17912 00:18 DEBUG: [time] gameTic: 17929 00:18 DEBUG: [time] gameTic: 17946 00:18 DEBUG: [time] gameTic: 17963 00:18 DEBUG: [time] gameTic: 17988 00:18 DEBUG: [time] gameTic: 18008 00:18 DEBUG: [time] gameTic: 18026 00:18 DEBUG: [time] gameTic: 18043 00:18 DEBUG: [time] gameTic: 18060 00:18 DEBUG: [time] gameTic: 18077 00:18 DEBUG: [time] gameTic: 18094 00:18 DEBUG: [time] gameTic: 18111 00:18 DEBUG: [time] gameTic: 18128 00:18 DEBUG: [time] gameTic: 18145 00:18 DEBUG: [time] gameTic: 18162 00:18 DEBUG: [time] gameTic: 18179 00:18 DEBUG: [time] gameTic: 18196 00:18 DEBUG: [time] gameTic: 18213 00:18 DEBUG: [time] gameTic: 18230 00:18 DEBUG: [time] gameTic: 18247 00:18 DEBUG: [time] gameTic: 18264 00:18 DEBUG: [time] gameTic: 18281 00:18 DEBUG: [time] gameTic: 18298 00:18 DEBUG: [time] gameTic: 18315 00:18 DEBUG: [time] gameTic: 18332 00:18 DEBUG: [time] gameTic: 18349 00:18 DEBUG: [time] gameTic: 18366 00:18 DEBUG: [time] gameTic: 18383 00:18 DEBUG: [time] gameTic: 18400 00:18 DEBUG: [time] gameTic: 18417 00:18 DEBUG: [time] gameTic: 18434 00:18 DEBUG: [time] gameTic: 18451 00:18 DEBUG: [time] gameTic: 18468 00:18 DEBUG: [time] gameTic: 18485 00:19 DEBUG: [time] gameTic: 18502 00:19 DEBUG: [time] gameTic: 18519 00:19 DEBUG: [time] gameTic: 18536 00:19 DEBUG: [time] gameTic: 18554 00:19 DEBUG: [time] gameTic: 18571 00:19 DEBUG: [time] gameTic: 18588 00:19 DEBUG: [time] gameTic: 18605 00:19 DEBUG: [time] gameTic: 18622 00:19 DEBUG: [time] gameTic: 18639 00:19 DEBUG: [time] gameTic: 18656 00:19 DEBUG: [time] gameTic: 18673 00:19 DEBUG: [time] gameTic: 18690 00:19 DEBUG: [time] gameTic: 18707 00:19 DEBUG: [time] gameTic: 18724 00:19 DEBUG: [time] gameTic: 18741 00:19 DEBUG: [time] gameTic: 18758 00:19 DEBUG: [time] gameTic: 18775 00:19 DEBUG: [time] gameTic: 18792 00:19 DEBUG: [time] gameTic: 18809 00:19 DEBUG: [time] gameTic: 18826 00:19 DEBUG: [time] gameTic: 18843 00:19 DEBUG: [time] gameTic: 18860 00:19 DEBUG: [time] gameTic: 18877 00:19 DEBUG: [time] gameTic: 18894 00:19 DEBUG: [time] gameTic: 18911 00:19 DEBUG: [time] gameTic: 18928 00:19 DEBUG: [time] gameTic: 18945 00:19 DEBUG: [time] gameTic: 18962 00:19 DEBUG: [time] gameTic: 18979 00:19 DEBUG: [time] gameTic: 18996 00:19 DEBUG: [time] gameTic: 19013 00:19 DEBUG: [time] gameTic: 19030 00:19 DEBUG: [time] gameTic: 19047 00:19 DEBUG: [time] gameTic: 19064 00:19 DEBUG: [time] gameTic: 19081 00:19 DEBUG: [time] gameTic: 19098 00:19 DEBUG: [time] gameTic: 19115 00:19 DEBUG: [time] gameTic: 19132 00:19 DEBUG: [time] gameTic: 19149 00:19 DEBUG: [time] gameTic: 19166 00:19 DEBUG: [time] gameTic: 19183 00:19 DEBUG: [time] gameTic: 19200 00:19 DEBUG: [time] gameTic: 19217 00:19 DEBUG: [time] gameTic: 19234 00:19 DEBUG: [time] gameTic: 19251 00:19 DEBUG: [time] gameTic: 19268 00:19 DEBUG: [time] gameTic: 19285 00:19 DEBUG: [time] gameTic: 19302 00:19 DEBUG: [time] gameTic: 19319 00:19 DEBUG: [time] gameTic: 19336 00:19 DEBUG: [time] gameTic: 19353 00:19 DEBUG: [time] gameTic: 19370 00:19 DEBUG: [time] gameTic: 19387 00:19 DEBUG: [time] gameTic: 19404 00:19 DEBUG: [time] gameTic: 19421 00:19 DEBUG: [time] gameTic: 19438 00:19 DEBUG: [time] gameTic: 19455 00:19 DEBUG: [time] gameTic: 19472 00:20 DEBUG: [time] gameTic: 19489 00:20 DEBUG: [time] gameTic: 19506 00:20 DEBUG: [time] gameTic: 19523 00:20 DEBUG: [time] gameTic: 19540 00:20 DEBUG: [time] gameTic: 19557 00:20 DEBUG: [time] gameTic: 19574 00:20 DEBUG: [time] gameTic: 19591 00:20 DEBUG: [time] gameTic: 19608 00:20 DEBUG: [time] gameTic: 19625 00:20 DEBUG: [time] gameTic: 19642 00:20 DEBUG: [time] gameTic: 19659 00:20 DEBUG: [time] gameTic: 19676 00:20 DEBUG: [time] gameTic: 19693 00:20 DEBUG: [time] gameTic: 19710 00:20 DEBUG: [time] gameTic: 19727 00:20 DEBUG: [time] gameTic: 19744 00:20 DEBUG: [time] gameTic: 19761 00:20 DEBUG: [time] gameTic: 19778 00:20 DEBUG: [time] gameTic: 19795 00:20 DEBUG: [time] gameTic: 19812 00:20 DEBUG: [time] gameTic: 19829 00:20 DEBUG: [time] gameTic: 19846 00:20 DEBUG: [time] gameTic: 19863 00:20 DEBUG: [time] gameTic: 19880 00:20 DEBUG: [time] gameTic: 19897 00:20 DEBUG: [time] gameTic: 19914 00:20 DEBUG: [time] gameTic: 19931 00:20 DEBUG: [time] gameTic: 19948 00:20 DEBUG: [time] gameTic: 19965 00:20 DEBUG: [time] gameTic: 19982 00:20 DEBUG: [time] gameTic: 19999 00:20 DEBUG: [time] gameTic: 20016 00:20 DEBUG: [time] gameTic: 20033 00:20 DEBUG: [time] gameTic: 20050 00:20 DEBUG: [time] gameTic: 20067 00:20 DEBUG: [time] gameTic: 20084 00:20 DEBUG: [time] gameTic: 20101 00:20 DEBUG: [time] gameTic: 20118 00:20 DEBUG: [time] gameTic: 20135 00:20 DEBUG: [time] gameTic: 20153 00:20 DEBUG: [time] gameTic: 20170 00:20 DEBUG: [time] gameTic: 20188 00:20 DEBUG: [time] gameTic: 20205 00:20 DEBUG: [time] gameTic: 20222 00:20 DEBUG: [time] gameTic: 20239 00:20 DEBUG: [time] gameTic: 20256 00:20 DEBUG: [time] gameTic: 20273 00:20 DEBUG: [time] gameTic: 20290 00:20 DEBUG: [time] gameTic: 20307 00:20 DEBUG: [time] gameTic: 20324 00:20 DEBUG: [time] gameTic: 20341 00:20 DEBUG: [time] gameTic: 20358 00:20 DEBUG: [time] gameTic: 20375 00:20 DEBUG: [time] gameTic: 20392 00:20 DEBUG: [time] gameTic: 20409 00:20 DEBUG: [time] gameTic: 20426 00:20 DEBUG: [time] gameTic: 20443 00:20 DEBUG: [time] gameTic: 20460 00:20 DEBUG: [time] gameTic: 20477 00:21 DEBUG: [time] gameTic: 20494 00:21 DEBUG: [time] gameTic: 20511 00:21 DEBUG: [time] gameTic: 20528 00:21 DEBUG: [time] gameTic: 20545 00:21 DEBUG: [time] gameTic: 20562 00:21 DEBUG: [time] gameTic: 20579 00:21 DEBUG: [time] gameTic: 20596 00:21 DEBUG: [time] gameTic: 20613 00:21 DEBUG: [time] gameTic: 20630 00:21 DEBUG: [time] gameTic: 20647 00:21 DEBUG: [time] gameTic: 20664 00:21 DEBUG: [time] gameTic: 20681 00:21 DEBUG: [time] gameTic: 20698 00:21 DEBUG: [time] gameTic: 20715 00:21 DEBUG: [time] gameTic: 20732 00:21 DEBUG: [time] gameTic: 20749 00:21 DEBUG: [time] gameTic: 20766 00:21 DEBUG: [time] gameTic: 20783 00:21 DEBUG: [time] gameTic: 20800 00:21 DEBUG: [time] gameTic: 20817 00:21 DEBUG: [time] gameTic: 20834 00:21 DEBUG: [time] gameTic: 20851 00:21 DEBUG: [time] gameTic: 20868 00:21 DEBUG: [time] gameTic: 20885 00:21 DEBUG: [time] gameTic: 20904 00:21 DEBUG: [time] gameTic: 20921 00:21 DEBUG: [time] gameTic: 20938 00:21 DEBUG: [time] gameTic: 20955 00:21 DEBUG: [time] gameTic: 20972 00:21 DEBUG: [time] gameTic: 20989 00:21 DEBUG: [time] gameTic: 21006 00:21 DEBUG: [time] gameTic: 21023 00:21 DEBUG: [time] gameTic: 21040 00:21 DEBUG: [time] gameTic: 21057 00:21 DEBUG: [time] gameTic: 21074 00:21 DEBUG: [time] gameTic: 21091 00:21 DEBUG: [time] gameTic: 21108 00:21 DEBUG: [time] gameTic: 21125 00:21 DEBUG: [time] gameTic: 21142 00:21 DEBUG: [time] gameTic: 21159 00:21 DEBUG: [time] gameTic: 21176 00:21 DEBUG: [time] gameTic: 21193 00:21 DEBUG: [time] gameTic: 21210 00:21 DEBUG: [time] gameTic: 21227 00:21 DEBUG: [time] gameTic: 21244 00:21 DEBUG: [time] gameTic: 21261 00:21 DEBUG: [time] gameTic: 21278 00:21 DEBUG: [time] gameTic: 21295 00:21 DEBUG: [time] gameTic: 21312 00:21 DEBUG: [time] gameTic: 21329 00:21 DEBUG: [time] gameTic: 21346 00:21 DEBUG: [time] gameTic: 21363 00:21 DEBUG: [time] gameTic: 21380 00:21 DEBUG: [time] gameTic: 21397 00:21 DEBUG: [time] gameTic: 21414