CONTACT INFORMATION Email: Alaster.Tryhards@gmail.com Forum: http://z14.invisionfree.com/Try_Hards If you would like to submit a bug or feature request, please visit the forum and post in the appropriate thread. UPGRADING TO THE NEWEST VERSION To upgrade to the newest version of the program, you will need to uninstall the previous version first. To uninstall the previous version follow the steps below: (1) Go to Add/Remove Programs. (2) Find Alaster's Amazing Application. Double-click it. (3) Choose the option to uninstall. If you get an error when trying to install, ensure that you do not have a process of the program running. Open Task Manager > Processes. If you see an image named Alaster's Amazing Application, end the process and try again. If you are still getting an error when trying to install, you may need to delete the registry values for the calculator and attempt to install again. Performing the following steps is at your own discretion. I am not responsible for any damages caused to your system or other applications that rely on the registry keys that you're about to delete. I hold no legal or financial obligations for any damages resulting from the misuse of the information I'm about to provide. (1) Open the Registry Editor by going to Start > Run > regedit.exe. (2) Delete the following key: HKCU\Software\Classes\Software\Microsoft\Windows\CurrentVersion\Deployment\SideBySide\2.0 RUNNING THE PROGRAM AFTER THE INSTALL There is a new Start Menu group created when you install. Go to Start > All Programs > Alaster's Amazing Application > Alaster's Amazing Application. To create a shortcut, right-click on the application and Send To > Desktop (create shortcut). VERSION 1.3 (04/30/2011) Additions: (1) Dungeons (a) Dungeons (i) Added the ability to find the closest town to any dungeon. You input the dungeon coordinates, and it tells you the closest town. Minor Changes (1) Geo GPS (a) Geo GPS (i) The form automatically centers to the screen after resizing. (ii) Added 5x5 gridlines. This also caused me to change the window size a bit differently for every resize. (iii) Changed the X/Y labels to N/E. VERSION 1.2 (04/19/2011) Additions: (1) Fighter Tab (a) Damage - Tells you how much damage you do, or will do, with a weapon. (i) Requires input from the user: • Damage Value (This is the second number in parentheses when looking at a weapon. For example, the damage value for Vizorium War Mace (251, 126) is 126. Unarmed is 1.) • Physical Stat (Default = 10) • Totem Value (This is the power of your totem. For example, Undead is 18 and Lava is 21.) • Guild Spec (Max = 10) • Mastery Level (You only gain bonus damage every even level. This means if your mastery level is odd, you will gain no additional benefit. For example, if your mastery level is 11, it gains the same bonus as if your mastery level were 10.) (2) Geo GPS (a) Added the ability to pause the timer. There is no way to reset the timer, but there really isn't a need for one. (b) Added the data loss warning to the Return to Main button. (3) Possessed Monster (a) Possessed Monster - Tells you the approximate level of a possessed monster and how many items it will drop. (i) Requires input from the user: • Dodge experience (Note: Experience, not level.) • Total magic level (Add all 9 magics together. If they're all at 39, this field is 351. If they're all 44, this field is 396.) • Swordsmith level • Total expertise level (Add all 5 expertises together.) • Total dust on BEST weapon on your character. (Note: This does not mean best equipped weapon. This is the best weapon in your bags, wielded, or inventory.) • Metal type of BEST weapon on your character. • Physical stat • Magical stat • Creative stat Note: If you're a fighter, you won't get full credit for magical or creative skills. The same goes for mages and smiths. Minor Changes: Completely reorganized the code. This has nothing to do with you, but it makes it easier to read for me. Also changed some of the leftover VB6 code to VB.NET. (1) Main Menu (a) Main Menu (i) Changed the size of the menu buttons to match the rest of the program. (ii) Centered the menu buttons horizontally. (2) Fighter Tab (a) Main (i) Changed the size of the menu buttons to match the rest of the program. (ii) Centered the menu buttons horizontally. (b) Dodge (i) Default dodge level is now 1. (ii) The input textbox (Dodge Level) now recognizes the length of the field and adds/removes commas automatically. (iii) The output is now in a label instead of a textbox. (iv) Changed the width of the input textbox to 50 to match the rest of the program. (b) Mastery (i) The input textbox (Mastery Experience) now recognizes the length of the field and adds/removes commas automatically. (ii) Changed the label to read Mastery Experience. (Old: Current Exp) (iii) Changed the width of the input textbox to 125 to match the rest of the program. (3) Mage Tab (a) Main (i) Centered the menu buttons horizontally. (b) Totem Formulas (i) Centered the input buttons horizontally. (c) Work Values (i) Changed the error message when using an invalid skill level value. (i) The input textboxes (Geomancy and Totem Shatter) now recognizes the length of the field and adds/removes commas automatically. (d) Staff Formulas (i) Centered the input buttons horizontally. (e) Leveling Geomancy (i) Default geomancy level is now 1. (ii) The input textboxes (Geomancy) now recognizes the length of the field and adds/removes commas automatically. (f) Stat Totem (i) Centered the fighter, mage, and smith buttons. (ii) Swapped the input and output positions to match the rest of the program. (4) Smith Tab (a) Main (i) Reordered the menu buttons to match the rest of the program. (ii) Centered the menu buttons horizontally. (b) Work Values (i) The input textboxes (Swordsmith, Expertise, Dismantle, and Explosives) now recognizes the length of the field and adds/removes commas automatically. (b) Leveling SS + Exp (i) Default skill level is now 1. (i) The input textboxes (Skill Level) now recognizes the length of the field and adds/removes commas automatically. (ii) Moved the labels and textboxes to match the rest of the program. (c) Task Difficulty SS & Expertise (i) The input textboxes (# of Dusts) now recognizes the length of the field and adds/removes commas automatically. (5) Geo GPS (a) Changed the width of the input textbox to 50 to match the rest of the program. (b) Changed the text on the resize button to Resize. (Old: Calculate) Fixes: Mage Work Values - Geomancy was being multiplied by .175 instead of .177. VERSION 1.1 (04/06/2011) Additions: Enabled Option Strict. This doesn't affect you at all, but trust me when I say it is a lot better. Fixes: Stat Totem application was not calculating correctly. VERSION 1.0 (03/28/2011) Additions: (1) Fighter Tab (a) Dodge - Tells you the required experience needed to advance to the next level. (i) Requires input from the user: • Dodge Level (b) Mastery - Tells you how long until your next mastery level. (i) Requires input from the user: • Current Mastery Experience (ii) Time is based on one swing per two seconds. (iii) Resulting time is based on an hour:minute format. (2) Mage Tab (a) Totem Formulas - Displays the magic combination required to make totems. (b) Staff Formulas - Displays the magic combination required to make staves. (c) Work Values - Displays the user's min/max work values with magical abilities. (i) Requires input from the user: • Geomancy Level (Default = 0) • Magic Level (Default = 0) • Totem Shatter Level (Default = 0) • Magic Stat (Default = 10) • Guild Spec (Max = 10) • Tokens (Geomancy/Totem Shatter Max = 3 Magic Max = 1) (d) Leveling Geomancy - Displays the required beads to gain experience and how many combines, beads needed, and gold needed to advance to the next level. (i) Requires input from the user: • Geomancy Level • Magic Stat (Default = 10) • Guild Spec (Max = 10) • Tokens (Max = 3) (ii) Beads needed per combine: This is the number in the upper-right corner of the group box. (e) Stat Totem - Clicking the top three class buttons will tell you which favors grant which stat, as well as the location of the trees. Depending which information you type in, this page will tell you the required magic stat or magic level that you would need to create a stat totem of the desired size. (i) Requires input from the user: • Desired Stat (Default = 0) • Guild Spec (Max = 10) • Totem Power (Lava lasts for 80 hours, while Star lasts for 95 hours.) • Token (You only gain the 30% bonus from the token if you're using the same magic as the name of the token you have. For example, the Eagle Token grants +30% to the Eagle Magic only.) • Magic Level or Magic Stat (If you enter your magic level, then the calc will tell you what magic stat you need to make the stat totem. If you enter your magic stat, the calc will tell you what magic level you need to make the stat totem.) (f) Slayer's Geo Calc - Will launch Slayer's Geomancy Calculator. (i) Requires input from the user: • File Path to Geomancy Calc.exe. For example, C:\Users\Alaster\Desktop\Blade Mistress\Geomancy Calc.exe • You can also double-click on the text box to browse to the file. (3) Smith Tab (a) Task Difficulty SS & Expertise - Tells you the minimum and trivial levels for Swordsmithing and Expertise needed to create a weapon. (i) Requires input from the user: • Number of Dusts (Total amount of dusts being added to the weapon.) • Creative Stat (Default = 10) • Guild Spec (Max = 10) • Tokens (Max = 3) • Ingot Power (This is the combo box with the names of all of the ingots.) • Swordsmith or Expertise (Choose the appropriate radio button. Choosing Swordsmith will automatically assume 64 ingots, while choosing Expertise will automatically assume 32 ingots.) (b) Work Values - Displays the user's min/max work values with smithing abilities. (i) Requires input from the user: • Swordsmith Level (Default = 0) • Expertise Level (Default = 0) • Weapon Dismantle Level (Default = 0) • Explosives Level (Default = 0) • Creative Stat (Default = 10) • Guild Spec (Max = 10) • Tokens (Max = 3) Bear/Wolf/Eagle are Smithing Snake/Frog/Sun are Explosives (c) Leveling Swordsmith & Expertise - Displays the required number of metals and how many combines, metals needed, and gold needed to advance to the next level. (i) Requires input from the user: • Skill Level (Your skill level of Swordsmith or Expertise.) • Creative Stat (Default = 10) • Guild Spec (Max = 10) • Tokens (Max = 3) • Swordsmith or Expertise (Choose the appropriate radio button. Choosing Swordsmith will automatically assume 64 ingots of each metal, while choosing Expertise will automatically assume 32 ingots of each metal.) (4) Dungeons Tab (a) Lists all dungeons based on the selected town. (i) Requires input from the user: • Town Name (This is the combo box with the names of all of the towns.) (ii) The number inside the brackets refers to the relative distance from the starting point of town. For example, [17] means the dungeon is 17 squares away from the center of town. (5) Geo GPS (a) Displays a grid of checkboxes based on your dungeon size. This allows you to check off each square that you've visited. This part of the calculator ensures that you've fully cleared every square in the geo. (i) Requires input from the user: • X/Y Values (For example, 10 by 10, 10 by 15, 20 by 20, etc) (ii) The Start|Stop button is a stopwatch. This allows you to record how much time you've spent clearing the dungeon. Currently there is no way to "pause" the timer. If you click stop, it will restart at 00:00.000 upon resume. Fixes: No known bugs!