22:32:10: ACTION[ServerThread]: singleplayer damaged by 17 hp at (-126.429,17.816,213.992) 22:32:11: ACTION[ServerThread]: singleplayer respawns at (-126.429,17.5,213.992) In thread 7f98fa07c700: /windows/D/Small games/Minetest/Minetest_GIT/src/inventory.cpp:618: const ItemStack& InventoryList::getItem(irr::u32) const: Assertion 'i < m_size' failed. Debug stacks: DEBUG STACK FOR THREAD 7f98e1203700: #0 virtual void* EmergeThread::Thread() (Leftover data: #1 MapBlock* ServerMap::loadBlock(v3s16)) (Leftover data: #2 ServerMapSector* ServerMap::createSector(v2s16): p2d=(-7,8)) DEBUG STACK FOR THREAD 7f98e1a04700: #0 virtual void* MeshUpdateThread::Thread() DEBUG STACK FOR THREAD 7f98fa07c700: #0 virtual void* ServerThread::Thread() #1 void Server::AsyncRunStep(bool) #2 virtual void ServerEnvironment::step(float) (Leftover data: #3 void Server::SendBlockNoLock(irr::u16, MapBlock*, irr::u8, irr::u16)) (Leftover data: #4 void Server::SendDeathscreen(irr::u16, bool, v3f)) (Leftover data: #5 void Server::SendHP(irr::u16, irr::u8)) DEBUG STACK FOR THREAD 7f990e9708c0: #0 int main(int, char**) (Leftover data: #1 void Client::step(float)) (Leftover data: #2 virtual void ClientEnvironment::step(float)) (Leftover data: #3 void Client::Receive()) (Leftover data: #4 void Client::ProcessData(irr::u8*, irr::u32, irr::u16)) (Leftover data: #5 void MeshUpdateQueue::addBlock(v3s16, MeshMakeData*, bool, bool)) Aborted