[0xAC8] Installing DWM hook... [0xAC8] DWM: 0x00000000000000B4, error = 0 [0xAC8] Module: C:\DWMHook06\dwmglass.dll [0xAC8] RemoteDLLName: 0x00000037260D0000 [0xAC8] WriteProcessMemory: 1, error 0 [0xAC8] LoadLibrary: 0x000007FBA69728AC [0xAC8] CreateRemoteThread: 0x00000000000000C0 error 0 [0x1158] Hook (RegQueryValueExW) installed [0x1158] Hook (CreateWindowExW) installed [0x1158] Delayed hook (D3D11CreateDevice) installed [0x1158] Creating debug console... [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x5E4] Delayed hook (D3D11CreateDevice) installed [0x5E4] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = B000, device = 0x0000003725FD7488) [0x5E4] ProxyID3D11Device1 0x0000003725FD8800 (0x0000003725FD7488) created [0x5E4] ID3D11Device::QueryInterface ID3D11Device1 (0x0000003725FD7488)... [0x5E4] ProxyID3D11DeviceContext1 0x0000003725FD7488 (0x00000037285E16E0) created [0x5E4] ProxyID3D11DeviceContext1 0x0000003725FD7488 (0x00000037285E16E0) deleted [0x5E4] ID3D11Device::QueryInterface ID3D10Device1 (0x0000003725FD74E8)... [0x5E4] ProxyID3D10Device1 (0x0000003725FD74E8) created [0x5E4] Created new glass for device 0x0000003725FD74E8 [0x5E4] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x0000000000000000)... [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x163C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x0000000000000000)... [0x14E4] Colorization settings changed [0x163C] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} (const CLayeredObject::CContainedObject::`vftable'{for `IDXGIDeviceDWM'}) (0x0000003725FD6F10)... [0x163C] ID3D10Device1::QueryInterface ID3D11Device1 [0x163C] ProxyID3D11DeviceContext1 0x0000003725FD7488 (0x00000037285E16E0) created [0x163C] ID3D10Device1::CreateBlendState (0x00000037285E0928, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0x163C] ID3D10Device1::CreateBlendState (0x000000372607EA28, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0x163C] ID3D10Device1::CreateBlendState (0x000000372864D268, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0x163C] ID3D10Device1::CreateBlendState (0x0000003725FA97E8, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0x163C] ID3D10Device1::CreateBlendState (0x0000003725FA98E8, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0x163C] ID3D10Device1::CreateBlendState (0x000000372A746E68, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0x163C] ID3D10Device1::CreateBlendState (0x000000372A746F68, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0x163C] ID3D10Device1::CreateBlendState (0x00000037286ADE28, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0x163C] ID3D10Device1::CreateBlendState (0x00000037286ADEE8, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0x163C] ID3D10Device1::CreateBlendState (0x00000037286ADFE8, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0x163C] CreateSamplerState 0x0000003726071E28 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x163C] CreateSamplerState 0x00000037260721A8 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x163C] CreateSamplerState 0x0000003726072268 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x163C] CreateSamplerState 0x00000037260719A8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x163C] CreateSamplerState 0x0000003726071FE8 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x163C] Sampler state succefully loaded. [0x163C] CreateSamplerState 0x0000003726071B68 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x163C] CreateSamplerState 0x00000037260720A8 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x163C] CreateSamplerState 0x0000003726071AA8 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x163C] ID3D10Device1::CreateInputLayout (0x0000003726071468): [0x163C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x163C] ID3D10Device1::CreateInputLayout (0x0000003726071C68): [0x163C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x163C] ID3D10Device1::CreateInputLayout (0x0000003726071D28): [0x163C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0x163C] ID3D10Device1::CreateInputLayout (0x0000003726071568): [0x163C] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0x163C] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0x163C] ID3D10Device1::CreateVertexShader (0x000000372865F798, length=1880 bytecode=0x000007FBA456E2F0)[0x163C] [0x163C] ID3D10Device1::CreateVertexShader (0x000000372865F8D8, length=1232 bytecode=0x000007FBA456EEC0)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x000000372865FC58, length=1232 bytecode=0x000007FBA4585608)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x000000372865FED8, length=1540 bytecode=0x000007FBA45840E8)[0x163C] [0x163C] ID3D10Device1::CreateVertexShader (0x000000372865FD98, length=1144 bytecode=0x000007FBA456EA48)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x000000372865F2D8, length=584 bytecode=0x000007FBA4583EA0)[0x163C] [0x163C] ID3D10Device1::CreateVertexShader (0x000000372865F418, length=1140 bytecode=0x000007FBA456F390)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728686C18, length=1564 bytecode=0x000007FBA45846F0)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728686D58, length=2292 bytecode=0x000007FBA4584D10)[0x163C] => pixel shader for horizontal blur[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728686E98, length=2576 bytecode=0x000007FBA4585AD8)[0x163C] => pixel shader for vertical blur[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728686F98, length=2280 bytecode=0x000000372A5B0080)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728688758, length=2556 bytecode=0x000000372A5B0080)[0x163C] [0x163C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x0000000000000000)... [0x163C] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} (const CLayeredObject::CContainedObject::`vftable'{for `IDXGIDevice2'}) (0x0000003725FD6F08)... [0x163C] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} (const CLayeredObject::CContainedObject::`vftable'{for `ID2DPrivateInfo'}) (0x0000003725FD74D0)... [0x163C] CreateTexture2D(width=50,height=50,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=135,height=390,initial=0x0000000000000000) called [0x163C] ID3D10Device1::CreateVertexShader (0x0000003728687358, length=1352 bytecode=0x000007FBA4572430)[0x163C] => vertex shader for windows[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x0000003728687458, length=844 bytecode=0x000007FBA45982F0)[0x163C] => pixel shader for textures (alpha preserved)[0x163C] [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] Propagating user logon successful. [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x163C] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} (const CLayeredObject::CContainedObject::`vftable'{for `IDXGIDevice2'}) (0x0000003725FD6F08)... [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000000) [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x165C] RegQueryValueExW (hKey = 0x0000000000000268) [0x14E4] Colorization settings changed [0x163C] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} (const CLayeredObject::CContainedObject::`vftable'{for `IDXGIDeviceInternal3'}) (0x0000003725FD6F18)... [0x14E4] Settings reloaded [0x163C] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} (const TComObject::`vftable') (0x0000003725FD6EB0)... [0x163C] ID3D10Device1::CreatePixelShader (0x000000372E312418, length=916 bytecode=0x000007FBA45928C8)[0x163C] => pixel shader for textures (alpha ignored)[0x163C] [0x163C] ID3D10Device1::CreateVertexShader (0x000000372E313018, length=1440 bytecode=0x000007FBA4570D60)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x000000372E312C98, length=644 bytecode=0x000007FBA45864E8)[0x163C] => pixel shader for filling by colour[0x163C] [0x163C] CreateTexture2D(width=433,height=798,initial=0x0000000000000000) called [0x163C] ID3D10Device1::CreateVertexShader (0x000000372E311998, length=1852 bytecode=0x000007FBA45776A0)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x000000372E313258, length=952 bytecode=0x000007FBA4598640)[0x163C] [0x163C] CreateTexture2D(width=16,height=16,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=1415,height=843,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=32,height=32,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=54,height=54,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=1415,height=874,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=418,height=45,initial=0x0000000000000000) called [0x163C] ID3D10Device1::CreateVertexShader (0x000000372E312098, length=1288 bytecode=0x000007FBA457DB58)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x000000372AB51C18, length=832 bytecode=0x000007FBA458E548)[0x163C] [0x163C] CreateTexture2D(width=22,height=161,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=28,height=161,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=418,height=28,initial=0x0000000000000000) called [0x163C] ID3D10Device1::CreateVertexShader (0x000000372AB51298, length=1692 bytecode=0x000007FBA457E060)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x000000372AB50F18, length=1124 bytecode=0x000007FBA459AD68)[0x163C] [0x163C] ID3D10Device1::CreatePixelShader (0x000000372AB519D8, length=1180 bytecode=0x000007FBA4595358)[0x163C] [0x163C] CreateTexture2D(width=418,height=45,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=22,height=161,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=28,height=161,initial=0x0000000000000000) called [0x163C] CreateTexture2D(width=418,height=28,initial=0x0000000000000000) called [0x17FC] Uninstalling... [0x17FC] Delayed hook (D3D11CreateDevice) installed