xoxo - Rabrg -- player instance local player = managers.player:player_unit() -- money and level managers.experience:_set_current_level (100) managers.skilltree:_set_points(9999) managers.money:_add_to_total(99999999999) -- debug menu if managers.menu then managers.menu:set_debug_menu_enabled(true) end -- weapon accessories, colour palettes, mask vinyls for i=1, 7 do managers.lootdrop:debug_drop( 1000, true, i ) end game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } ) -- exp managers.experience:debug_add_points( 2500, false ) -- end mission game_state_machine:change_state_by_name( "victoryscreen", { num_winners = 2, personal_win = alive( managers.player:player_unit() ) } ) -- give money (around 1,000,000) managers.money:debug_job_completed( 3 ) -- add weapon local player = managers.player:player_unit() if player then player:inventory():add_unit_by_name( Idstring("units/weapons/mp5/mp5"), false ) player:inventory():add_unit_by_name( Idstring("units/weapons/r870_shotgun/r870_shotgun"), false ) end --steam achievement if managers.achievment then for id,_ in pairs(managers.achievment.achievments) do managers.achievment:award(id) end end -- unlock all weapons local wep_arr = { 'new_m4', 'glock_17', 'mp9', 'r870', 'glock_18c', 'amcar', 'm16', 'olympic', 'ak74', 'akm', 'akmsu', 'saiga', 'ak5', 'aug', 'g36', 'p90', 'new_m14', 'deagle', 'new_mp5', 'colt_1911', 'mac10', 'serbu', 'huntsman', 'b92fs', 'new_raging_bull', 'saw' } for i, name in ipairs(wep_arr) do if not managers.upgrades:aquired(name) then managers.upgrades:aquire(name) end end -- add c4 managers.player:add_special( { name = "c4" } ) -- teleport player function GameState:freeflight_drop_player( pos, rot ) if( managers.player ) then managers.player:warp_to( pos, rot ) end end -- invulnerable local player = managers.player:player_unit() player:character_damage():set_invulnerable( true ) -- ammo and health local player = managers.player:player_unit() if alive(player) then player:base():replenish() end -- ammo local player = managers.player:player_unit() player:inventory():set_ammo( 1.0 ) -- gold and santa mask managers.network.account._masks["santa"] = true managers.network.account._masks["gold"] = true -- unlock all masks managers.blackmarket:_setup_masks() for mask_id,_ in pairs(tweak_data.blackmarket.masks) do Global.blackmarket_manager.masks[mask_id].unlocked = true managers.blackmarket:add_to_inventory("normal", "masks", mask_id, false) end -- manager booleans NewRaycastWeaponBase._get_spread = function(self) return 0 end NewRaycastWeaponBase.recoil_multiplier = function(self) return 0 end NewRaycastWeaponBase.fire_rate_multiplier = function(self) return 99999999 end NewRaycastWeaponBase.damage_multiplier = function(self) return 99999999 end PlayerStandard._get_walk_headbob = function(self) return 0 end PlayerStandard._can_stand = function(self) return true end PlayerManager.remove_equipment = function(self, equipment_id) end PlayerInventory.remove_selection = function(self, selection_index, instant) end PlayerManager.selected_equipment_deploy_timer = function(self) return 0 end PlayerManager.chk_minion_limit_reached = function(self) return false end PlayerManager.spread_multiplier = function(self) return 0 end PlayerMovement.is_stamina_drained = function(self) return false end PlayerStandard._can_run_directional = function(self) return true end BaseInteractionExt._has_required_upgrade = function(self) return true end BaseInteractionExt._has_required_deployable = function(self) return true end BaseInteractionExt._get_timer = function(self) return 0 end BaseInteractionExt.can_interact = function(self, player) return true end -- super jump PlayerStandard._perform_jump = function(self, jump_vec) local v = math.UP * 470 if self._running then v = math.UP * 2000 end self._unit:mover():set_velocity( v ) end -- everything but weapons for i=1, 7 do managers.lootdrop:debug_drop( 1000, true, i ) end -- weapon mods for mod_id,_ in pairs(tweak_data.blackmarket.weapon_mods) do tweak_data.blackmarket.weapon_mods[ mod_id ].unlocked = true managers.blackmarket:add_to_inventory("normal", "weapon_mods", mod_id, false) end -- player armour PlayerDamage.get_real_armor = function(self) return Application:digest_value( 100, false ) end download:http://www.mediafire.com/download/wl65b4x3g2tgquy