// Binds unbindall bind TAB "+scores" bind ENTER "+button2" bind ESCAPE "togglemenu" bind SPACE "weapon 7" bind 0 "weapon 10" bind 1 "weapon 1" bind 2 "weapon 2" bind 3 "weapon 3" bind 4 "weapon 4" bind 5 "weapon 5" bind 6 "weapon 6" bind 7 "weapon 7" bind 8 "weapon 8" bind 9 "weapon 9" bind [ "weapprev" bind \ "+mlook" bind ` "toggleconsole" bind a "+moveleft" bind c "+movedown" bind d "+moveright" bind e "weapnext" bind f "say_team QUAD now!!!!!!" bind g "say Go Go Gadget Railgun!" bind k "say DIE" bind l "say OOO la la! Ownage!" bind q "say ^4=^7)" bind s "+back" bind t "messagemode" bind v "say_team red armor" bind w "+forward" bind y "messagemode2" bind ~ "toggleconsole" bind UPARROW "+forward" bind DOWNARROW "+back" bind LEFTARROW "+left" bind RIGHTARROW "+right" bind ALT "+strafe" bind CTRL "+speed" bind SHIFT "weapon 5" bind DEL "+lookdown" bind PGDN "+lookup" bind END "centerview" bind F1 "vote yes" bind F2 "vote no" bind F3 "name ^0w^4A^0r^4/^0DJ^4V^0EGA" bind F4 "name ^7[^4X^7]^4-^7DJ^4V^7EGA" bind F6 "name ^0Q^7ua^4k^7e^469^7*^0E^7x^4x^7x" bind F11 "screenshot" bind MOUSE1 "+attack" bind MOUSE2 "+moveup" bind MOUSE3 "+zoom" bind MWHEELDOWN "weapnext" bind MWHEELUP "weapprev" // Defaults seta cg_deadBodyDarken "1" seta cg_marks "1" seta cg_drawCrosshairNames "1" seta s_mixPreStep "0.05" seta cg_itemFX "7" seta r_railSegmentLength "32" seta r_railCoreWidth "6" seta r_railWidth "16" seta cg_predictItems "1" seta m_filter "0" seta m_yaw "0.022" seta m_pitch "0.022" seta cg_autoswitch "0" seta cl_mouseAccel "0" seta cl_packetdup "1" seta r_displayRefresh "0" seta cg_autoAction "0" seta r_lightmap "0" seta r_fullbright "0" seta cg_muzzleFlash "1" seta cg_projectileNudge "0" seta cg_hudFiles "ui/hud.txt" seta cg_shadows "1" seta r_mapOverBrightBits "2" seta r_intensity "1" seta s_ambient "1" seta cg_trueLightning "1" seta cg_scorePlums "1" seta cg_drawFriend "1" seta cg_drawAmmoWarning "1" seta cg_drawRewards "1" seta cg_deferPlayers "1" seta cg_zoomfov "22.5" seta r_ignoreFastPath "1" seta r_simpleMipMaps "1" seta r_depthbits "0" seta r_detailtextures "1" seta r_roundImagesDown "1" seta cg_smoke_sg "1" seta r_directedScale "1" seta r_znear "4" seta cg_teamChatHeight "0" seta cg_teamChatTime "3000" //Non-Default seta r_vertexLight "1" seta r_gamma "1.306250" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_dynamiclight "0" seta r_fastsky "1" seta r_lodbias "1" seta cg_railStyle "5" // Values in QL are 1 or 2, so this will be 2 seta cg_drawCrosshair "2" seta cg_brassTime "0" seta s_mixahead "0.2" seta s_doppler "1" seta s_musicvolume "0" seta s_volume "0.525000" seta r_fullscreen "1" seta r_mode "6" seta r_ignorehwgamma "0" seta r_overBrightBits "1" seta r_picmip "3" seta color2 "5" seta color1 "4" seta rate "25000" seta name "^7x^4.D^7JVEGA" seta sensitivity "9.349999" seta cl_timeNudge "-20" seta cg_drawTeamOverlay "0" seta cg_crosshairPulse "0" seta cg_lightningImpact "0" seta cg_railTrailTime "100" seta cg_lagometer "1" seta cg_simpleItems "1" seta cg_crosshairHealth "1" seta cg_crosshairSize "24" seta cg_drawGun "0" seta cg_gibs "1" seta cg_fov "115" seta r_subdivisions "20" // Only 4, or 80 will work in QL. Not sure which way it rounds. seta com_soundMegs "8" seta r_colorbits "0" // Consider setting to 32, 0 uses same as desktop, which is likely 32 seta r_texturebits "0" // and 32 is the default. For both of these. seta cl_maxpackets "60" // Only values 63 or 125 are likely to work. This will probably be 63. seta cg_smokeradius_gl "32" seta cg_smokeradius_rl "64" seta r_ambientScale "0.6" seta r_lodscale "5" seta cg_drawAttacker "1" seta cg_drawFPS "1"