=begin ============================================================================== Level Extension v1.10 by AdiktuzMiko --- Date Created: 03/06/2014 --- Last Date Updated: 03/08/2014 --- Level: Easy ============================================================================== Overview ============================================================================== This script provides the ability to run RGSS3 methods/formulas during the level up and down These can be used for: global/actors/classes/weapons/armors/states Global - affects all level up/downs Actors - affects all level up/down by the actor Classes - affects all level up/down by the class Weapons/Armors - affects all level up/down by the actor that is equipped with the item States - affects all level up/down by the actor who has the state ============================================================================== Set-Up ============================================================================== Just put this script into a blank slot above main but below materials (see compatibility section) and start tagging and making your own formulas ============================================================================== Method flow ============================================================================== This is the normal flow of the custom methods based on the default set-up global Actor Class Equips State ============================================================================== Tags ============================================================================== ------------------------------------------------------------------- For level up ------------------------------------------------------------------- formula ------------------------------------------------------------------- For level down ------------------------------------------------------------------- formula Use self to denote the actor that is leveled As for the global, go to the module below and edit the method ============================================================================== Compatibility ============================================================================== This script aliases Game_Actor's level_up and level_down methods So put it below any script that overwrites those ============================================================================== Terms and Conditions ============================================================================== View it here: http://lescripts.wordpress.com/terms-and-conditions/ ============================================================================== =end module ADIK module LEVEL_EXTENSION #Edit this one for global level extension def self.global_level(actor) actor.hp = actor.mhp actor.mp = actor.mmp end #Edit this one for global unlevel extension def self.global_unlevel(actor) end # ============================================================================== # DO NOT EDIT BELOW THIS LINE # ============================================================================== LEVEL = /(.*)/m UNLEVEL = /(.*)/m end end class RPG::BaseItem def load_level_extension_formula @level_extension_formula = "" if self.note =~ ADIK::LEVEL_EXTENSION::LEVEL @level_extension_formula = $1.to_s end return @level_extension_formula end def level_extension_formula return @level_extension_formula.nil? ? load_level_extension_formula : @level_extension_formula end def load_unlevel_extension_formula @unlevel_extension_formula = "" if self.note =~ ADIK::LEVEL_EXTENSION::UNLEVEL @unlevel_extension_formula = $1.to_s end return @unlevel_extension_formula end def unlevel_extension_formula return @unlevel_extension_formula.nil? ? load_unlevel_extension_formula : @unlevel_extension_formula end end class Game_Actor alias level_up_extension level_up def level_up level_up_extension ADIK::LEVEL_EXTENSION.global_level(self) eval(self.actor.level_extension_formula) eval(self.class.level_extension_formula) self.equips.each do |equip| next if equip.nil? eval(equip.level_extension_formula) end self.states.each do |state| next if state.nil? eval(state.level_extension_formula) end end alias level_down_extension level_down def level_down level_down_extension ADIK::LEVEL_EXTENSION.global_unlevel(self) eval(self.actor.unlevel_extension_formula) eval(self.class.unlevel_extension_formula) self.equips.each do |equip| next if equip.nil? eval(equip.unlevel_extension_formula) end self.states.each do |state| next if state.nil? eval(state.unlevel_extension_formula) end end end