/* All this code is copyright Orteil, 2013. -with some help, advice and fixes by Debugbro and Opti Spoilers ahead. http://orteil.dashnet.org */ /*===================================================================================== MISC HELPER FUNCTIONS =======================================================================================*/ function l(what) {return document.getElementById(what);} function choose(arr) {return arr[Math.floor(Math.random()*arr.length)];} if(!Array.prototype.indexOf) { Array.prototype.indexOf = function(needle) { for(var i = 0; i < this.length; i++) { if(this[i] === needle) { return i; } } return -1; }; } function shuffle(array) { var counter = array.length, temp, index; // While there are elements in the array while (counter--) { // Pick a random index index = (Math.random() * counter) | 0; // And swap the last element with it temp = array[counter]; array[counter] = array[index]; array[index] = temp; } return array; } function Beautify(what,floats)//turns 9999999 into 9,999,999 { var str=''; what=Math.round(what*100000)/100000;//get rid of weird rounding errors if (floats>0) { var floater=what-Math.floor(what); floater=Math.round(floater*100000)/100000;//get rid of weird rounding errors var floatPresent=floater?1:0; floater=(floater.toString()+'0000000').slice(2,2+floats);//yes this is hacky (but it works) str=Beautify(Math.floor(what))+(floatPresent?('.'+floater):''); } else { what=Math.floor(what); what=(what+'').split('').reverse(); for (var i in what) { if (i%3==0 && i>0) str=','+str; str=what[i]+str; } } return str; } function utf8_to_b64( str ) { try{ return Base64.encode(unescape(encodeURIComponent( str ))); //return window.btoa(unescape(encodeURIComponent( str ))); } catch(err) { //Popup('There was a problem while encrypting to base64.
('+err+')'); return ''; } } function b64_to_utf8( str ) { try{ return decodeURIComponent(escape(Base64.decode( str ))); //return decodeURIComponent(escape(window.atob( str ))); } catch(err) { //Popup('There was a problem while decrypting from base64.
('+err+')'); return ''; } } function CompressBin(arr)//compress a sequence like [0,1,1,0,1,0]... into a number like 54. { var str=''; var arr2=arr.slice(0); arr2.unshift(1); arr2.push(1); arr2.reverse(); for (var i in arr2) { str+=arr2[i]; } str=parseInt(str,2); return str; } function UncompressBin(num)//uncompress a number like 54 to a sequence like [0,1,1,0,1,0]. { var arr=num.toString(2); arr=arr.split(''); arr.reverse(); arr.shift(); arr.pop(); return arr; } function CompressLargeBin(arr)//we have to compress in smaller chunks to avoid getting into scientific notation { var arr2=arr.slice(0); var thisBit=[]; var bits=[]; for (var i in arr2) { thisBit.push(arr2[i]); if (thisBit.length>=50) { bits.push(CompressBin(thisBit)); thisBit=[]; } } if (thisBit.length>0) bits.push(CompressBin(thisBit)); arr2=bits.join(';'); return arr2; } function UncompressLargeBin(arr) { var arr2=arr.split(';'); var bits=[]; for (var i in arr2) { bits.push(UncompressBin(parseInt(arr2[i]))); } arr2=[]; for (var i in bits) { for (var ii in bits[i]) arr2.push(bits[i][ii]); } return arr2; } //seeded random function, courtesy of http://davidbau.com/archives/2010/01/30/random_seeds_coded_hints_and_quintillions.html (function(a,b,c,d,e,f){function k(a){var b,c=a.length,e=this,f=0,g=e.i=e.j=0,h=e.S=[];for(c||(a=[c++]);d>f;)h[f]=f++;for(f=0;d>f;f++)h[f]=h[g=j&g+a[f%c]+(b=h[f])],h[g]=b;(e.g=function(a){for(var b,c=0,f=e.i,g=e.j,h=e.S;a--;)b=h[f=j&f+1],c=c*d+h[j&(h[f]=h[g=j&g+b])+(h[g]=b)];return e.i=f,e.j=g,c})(d)}function l(a,b){var e,c=[],d=(typeof a)[0];if(b&&"o"==d)for(e in a)try{c.push(l(a[e],b-1))}catch(f){}return c.length?c:"s"==d?a:a+"\0"}function m(a,b){for(var d,c=a+"",e=0;c.length>e;)b[j&e]=j&(d^=19*b[j&e])+c.charCodeAt(e++);return o(b)}function n(c){try{return a.crypto.getRandomValues(c=new Uint8Array(d)),o(c)}catch(e){return[+new Date,a,a.navigator.plugins,a.screen,o(b)]}}function o(a){return String.fromCharCode.apply(0,a)}var g=c.pow(d,e),h=c.pow(2,f),i=2*h,j=d-1;c.seedrandom=function(a,f){var j=[],p=m(l(f?[a,o(b)]:0 in arguments?a:n(),3),j),q=new k(j);return m(o(q.S),b),c.random=function(){for(var a=q.g(e),b=g,c=0;h>a;)a=(a+c)*d,b*=d,c=q.g(1);for(;a>=i;)a/=2,b/=2,c>>>=1;return(a+c)/b},p},m(c.random(),b)})(this,[],Math,256,6,52); /*===================================================================================== GAME INITIALIZATION =======================================================================================*/ Game={}; Game.Launch=function() { Game.ready=0; Game.Init=function() { Game.ready=1; l('javascriptError').innerHTML='
Loading...
'; /*===================================================================================== VARIABLES AND PRESETS =======================================================================================*/ Game.T=0; Game.fps=30; Game.version=1.03601; Game.beta=0; l('versionNumber').innerHTML='v.'+Game.version+(Game.beta?' beta':''); l('links').innerHTML=(Game.beta?'Live version | ':'Try the beta! | ')+'Cookie Clicker Classic'; //l('links').innerHTML='Cookie Clicker Classic'; //latency compensator stuff Game.time=new Date().getTime(); Game.fpsMeasure=new Date().getTime(); Game.accumulatedDelay=0; Game.catchupLogic=0; Game.cookiesEarned=0;//all cookies earned during gameplay Game.cookies=0;//cookies Game.cookiesd=0;//cookies display Game.cookiesPs=1;//cookies per second (to recalculate with every new purchase) Game.cookiesReset=0;//cookies lost to resetting Game.frenzy=0;//as long as >0, cookie production is multiplied by frenzyPower Game.frenzyPower=1; Game.clickFrenzy=0;//as long as >0, mouse clicks get 777x more cookies Game.cookieClicks=0;//+1 for each click on the cookie Game.goldenClicks=0;//+1 for each golden cookie clicked Game.missedGoldenClicks=0;//+1 for each golden cookie missed Game.handmadeCookies=0;//all the cookies made from clicking the cookie Game.milkProgress=0;//you can a little bit for each achievement; 0-1 : milk; 1-2 : chocolate milk; 2-3 : raspberry milk Game.milkH=Game.milkProgress/2;//milk height, between 0 and 1 (although should never go above 0.5) Game.milkHd=0;//milk height display Game.milkType=-1;//custom milk : 0=plain, 1=chocolate... Game.backgroundType=-1;//custom background : 0=blue, 1=red... Game.prestige=[];//cool stuff that carries over beyond resets Game.elderWrath=0; Game.elderWrathD=0; Game.pledges=0; Game.pledgeT=0; Game.researchT=0; Game.nextResearch=0; Game.bg='';//background (grandmas and such) Game.bgFade='';//fading to background Game.bgR=0;//ratio (0 - not faded, 1 - fully faded) Game.bgRd=0;//ratio displayed Game.startDate=parseInt(new Date().getTime()); Game.prefs=[]; Game.DefaultPrefs=function() { Game.prefs.particles=1; Game.prefs.numbers=1; Game.prefs.autosave=1; Game.prefs.autoupdate=1; Game.prefs.milk=1; Game.prefs.fancy=1; } Game.DefaultPrefs(); /*===================================================================================== UPDATE CHECKER (broken?) =======================================================================================*/ Game.CheckUpdates=function() { ajax('server.php?q=checkupdate',Game.CheckUpdatesResponse); } Game.CheckUpdatesResponse=function(response) { var r=response.split('|'); if (parseFloat(r[0])>Game.version) { var str='New version available : v.'+r[0]+'!'; if (r[1]) str+='
Update note : "'+r[1]+'"'; str+='
Refresh to get it!'; l('alert').innerHTML=str; l('alert').style.display='block'; } } /*===================================================================================== SAVE =======================================================================================*/ Game.ExportSave=function() { var save=prompt('Copy this text and keep it somewhere safe!',Game.WriteSave(1)); } Game.ImportSave=function() { var save=prompt('Please paste in the text that was given to you on save export.',''); if (save && save!='') Game.LoadSave(save); Game.WriteSave(); } Game.WriteSave=function(exporting)//guess what we'e using to save the game? { var str=''; str+=Game.version+'|'; str+='|';//just in case we need some more stuff here str+=//save stats parseInt(Game.startDate)+ '|'; str+=//prefs (Game.prefs.particles?'1':'0')+ (Game.prefs.numbers?'1':'0')+ (Game.prefs.autosave?'1':'0')+ (Game.prefs.autoupdate?'1':'0')+ (Game.prefs.milk?'1':'0')+ (Game.prefs.fancy?'1':'0')+ '|'; str+=parseFloat(Math.floor(Game.cookies))+';'+ parseFloat(Math.floor(Game.cookiesEarned))+';'+ parseInt(Math.floor(Game.cookieClicks))+';'+ parseInt(Math.floor(Game.goldenClicks))+';'+ parseFloat(Math.floor(Game.handmadeCookies))+';'+ parseInt(Math.floor(Game.missedGoldenClicks))+';'+ parseInt(Math.floor(Game.backgroundType))+';'+ parseInt(Math.floor(Game.milkType))+';'+ parseFloat(Math.floor(Game.cookiesReset))+';'+ parseInt(Math.floor(Game.elderWrath))+';'+ parseInt(Math.floor(Game.pledges))+';'+ parseInt(Math.floor(Game.pledgeT))+';'+ parseInt(Math.floor(Game.nextResearch))+';'+ parseInt(Math.floor(Game.researchT))+ '|';//cookies for (var i in Game.Objects)//buildings { var me=Game.Objects[i]; str+=me.amount+','+me.bought+','+Math.floor(me.totalCookies)+','+me.specialUnlocked+';'; } str+='|'; var toCompress=[]; for (var i in Game.Upgrades)//upgrades { var me=Game.Upgrades[i]; toCompress.push(Math.min(me.unlocked,1),Math.min(me.bought,1)); } toCompress=CompressLargeBin(toCompress); str+=toCompress; str+='|'; var toCompress=[]; for (var i in Game.Achievements)//achievements { var me=Game.Achievements[i]; toCompress.push(Math.min(me.won)); } toCompress=CompressLargeBin(toCompress); str+=toCompress; if (exporting) { str=escape(utf8_to_b64(str)+'!END!'); return str; } else { //that's right //we're using cookies //yeah I went there var now=new Date();//we storin dis for 5 years, people now.setFullYear(now.getFullYear()+5);//mmh stale cookies str=utf8_to_b64(str)+'!END!'; str='CookieClickerGame='+escape(str)+'; expires='+now.toUTCString()+';'; document.cookie=str;//aaand save if (document.cookie.indexOf('CookieClickerGame')<0) Game.Popup('Error while saving.
Export your save instead!'); else Game.Popup('Game saved'); } } /*===================================================================================== LOAD =======================================================================================*/ Game.LoadSave=function(data) { var str=''; if (data) str=unescape(data); else if (document.cookie.indexOf('CookieClickerGame')>=0) str=unescape(document.cookie.split('CookieClickerGame=')[1]);//get cookie here if (str!='') { var version=0; var oldstr=str.split('|'); if (oldstr[0]<1) {} else { str=str.split('!END!')[0]; str=b64_to_utf8(str); } if (str!='') { var spl=''; str=str.split('|'); version=parseFloat(str[0]); if (version>=1 && version>Game.version) { alert('Error : you are attempting to load a save from a later version (v.'+version+'; you are using v.'+Game.version+').'); return; } else if (version>=1) { spl=str[2].split(';');//save stats Game.startDate=parseInt(spl[0]); spl=str[3].split('');//prefs Game.prefs.particles=parseInt(spl[0]); Game.prefs.numbers=parseInt(spl[1]); Game.prefs.autosave=parseInt(spl[2]); Game.prefs.autoupdate=spl[3]?parseInt(spl[3]):1; Game.prefs.milk=spl[4]?parseInt(spl[4]):1; Game.prefs.fancy=parseInt(spl[5]);if (Game.prefs.fancy) Game.removeClass('noFancy'); else if (!Game.prefs.fancy) Game.addClass('noFancy'); spl=str[4].split(';');//cookies Game.cookies=parseFloat(spl[0]);Game.cookiesEarned=parseFloat(spl[1]); Game.cookieClicks=spl[2]?parseInt(spl[2]):0; Game.goldenClicks=spl[3]?parseInt(spl[3]):0; Game.handmadeCookies=spl[4]?parseFloat(spl[4]):0; Game.missedGoldenClicks=spl[5]?parseInt(spl[5]):0; Game.backgroundType=spl[6]?parseInt(spl[6]):0; Game.milkType=spl[7]?parseInt(spl[7]):0; Game.cookiesReset=spl[8]?parseFloat(spl[8]):0; Game.elderWrath=spl[9]?parseInt(spl[9]):0; Game.pledges=spl[10]?parseInt(spl[10]):0; Game.pledgeT=spl[11]?parseInt(spl[11]):0; Game.nextResearch=spl[12]?parseInt(spl[12]):0; Game.researchT=spl[13]?parseInt(spl[13]):0; spl=str[5].split(';');//buildings Game.BuildingsOwned=0; for (var i in Game.ObjectsById) { var me=Game.ObjectsById[i]; if (spl[i]) { var mestr=spl[i].toString().split(','); me.amount=parseInt(mestr[0]);me.bought=parseInt(mestr[1]);me.totalCookies=parseInt(mestr[2]);me.specialUnlocked=parseInt(mestr[3]); Game.BuildingsOwned+=me.amount; } else { me.unlocked=0;me.bought=0;me.totalCookies=0; } } if (version<1.035)//old non-binary algorithm { spl=str[6].split(';');//upgrades Game.UpgradesOwned=0; for (var i in Game.UpgradesById) { var me=Game.UpgradesById[i]; if (spl[i]) { var mestr=spl[i].split(','); me.unlocked=parseInt(mestr[0]);me.bought=parseInt(mestr[1]); if (me.bought) Game.UpgradesOwned++; } else { me.unlocked=0;me.bought=0; } } if (str[7]) spl=str[7].split(';'); else spl=[];//achievements Game.AchievementsOwned=0; for (var i in Game.AchievementsById) { var me=Game.AchievementsById[i]; if (spl[i]) { var mestr=spl[i].split(','); me.won=parseInt(mestr[0]); } else { me.won=0; } if (me.won && me.hide!=3) Game.AchievementsOwned++; } } else { if (str[6]) spl=str[6]; else spl=[];//upgrades spl=UncompressLargeBin(spl); Game.UpgradesOwned=0; for (var i in Game.UpgradesById) { var me=Game.UpgradesById[i]; if (spl[i*2]) { var mestr=[spl[i*2],spl[i*2+1]]; me.unlocked=parseInt(mestr[0]);me.bought=parseInt(mestr[1]); if (me.bought) Game.UpgradesOwned++; } else { me.unlocked=0;me.bought=0; } } if (str[7]) spl=str[7]; else spl=[];//achievements spl=UncompressLargeBin(spl); Game.AchievementsOwned=0; for (var i in Game.AchievementsById) { var me=Game.AchievementsById[i]; if (spl[i]) { var mestr=[spl[i]]; me.won=parseInt(mestr[0]); } else { me.won=0; } if (me.won && me.hide!=3) Game.AchievementsOwned++; } } for (var i in Game.ObjectsById) { var me=Game.ObjectsById[i]; if (me.buyFunction) me.buyFunction(); me.setSpecial(0); if (me.special) me.special(); me.refresh(); } } else//importing old version save { /* Game.startDate=parseInt(new Date().getTime()); Game.cookies=parseInt(str[1]); Game.cookiesEarned=parseInt(str[1]); for (var i in Game.ObjectsById) { var me=Game.ObjectsById[i]; me.amount=0;me.bought=0;me.totalCookies=0; me.refresh(); } for (var i in Game.UpgradesById) { var me=Game.UpgradesById[i]; me.unlocked=0;me.bought=0; } var moni=0; moni+=15*Math.pow(1.1,parseInt(str[2])); moni+=100*Math.pow(1.1,parseInt(str[4])); moni+=500*Math.pow(1.1,parseInt(str[6])); moni+=2000*Math.pow(1.1,parseInt(str[8])); moni+=7000*Math.pow(1.1,parseInt(str[10])); moni+=50000*Math.pow(1.1,parseInt(str[12])); moni+=1000000*Math.pow(1.1,parseInt(str[14])); if (parseInt(str[16])) moni+=123456789*Math.pow(1.1,parseInt(str[16])); alert('Imported old save from version '+version+'; recovered '+Beautify(Game.cookies)+' cookies, and converted buildings back to '+Beautify(moni)+' cookies.'); Game.cookies+=moni; Game.cookiesEarned+=moni; */ alert('Sorry, you can\'t import saves from the old version anymore.'); return; } Game.goldenCookie.reset(); Game.prestige=[]; Game.Upgrades['Elder Pledge'].basePrice=Math.pow(8,Math.min(Game.pledges+2,13)); Game.RebuildUpgrades(); Game.TickerAge=0; Game.elderWrathD=0; Game.frenzy=0; Game.frenzyPower=1; Game.clickFrenzy=0; Game.recalculateGains=1; Game.storeToRebuild=1; Game.upgradesToRebuild=1; Game.Popup('Game loaded'); } } } /*===================================================================================== RESET =======================================================================================*/ Game.Reset=function(bypass) { if (bypass || confirm('Do you REALLY want to start over?\n(your will lose your progress, but you will keep your achievements and your prestige.)')) { if (!bypass) { if (Game.cookiesEarned>=1000000) Game.Win('Sacrifice'); if (Game.cookiesEarned>=1000000000) Game.Win('Oblivion'); if (Game.cookiesEarned>=1000000000000) Game.Win('From scratch'); if (Game.cookiesEarned>=1000000000000000) Game.Win('Nihilism'); } Game.cookiesReset+=Game.cookiesEarned; Game.cookies=0; Game.cookiesEarned=0; Game.cookieClicks=0; //Game.goldenClicks=0; //Game.missedGoldenClicks=0; Game.handmadeCookies=0; Game.backgroundType=-1; Game.milkType=-1; Game.frenzy=0; Game.frenzyPower=1; Game.clickFrenzy=0; Game.pledges=0; Game.pledgeT=0; Game.elderWrath=0; Game.nextResearch=0; Game.researchT=0; Game.Upgrades['Elder Pledge'].basePrice=Math.pow(8,Math.min(Game.pledges+2,13)); for (var i in Game.ObjectsById) { var me=Game.ObjectsById[i]; me.amount=0;me.bought=0;me.totalCookies=0;me.specialUnlocked=0; me.setSpecial(0); me.refresh(); } for (var i in Game.UpgradesById) { var me=Game.UpgradesById[i]; me.unlocked=0;me.bought=0; } /* for (var i in Game.AchievementsById) { var me=Game.AchievementsById[i]; me.won=0; }*/ //Game.DefaultPrefs(); Game.BuildingsOwned=0; Game.UpgradesOwned=0; Game.RebuildUpgrades(); Game.TickerAge=0; Game.recalculateGains=1; Game.storeToRebuild=1; Game.upgradesToRebuild=1; Game.startDate=parseInt(new Date().getTime()); Game.goldenCookie.reset(); Game.Popup('Game reset'); if (!bypass) { var prestige=0; if (Game.prestige.ready) prestige=Game.prestige['Heavenly chips']; Game.prestige=[]; Game.CalculatePrestige(); prestige=Game.prestige['Heavenly chips']-prestige; if (prestige!=0) Game.Popup('You earn '+prestige+' heavenly chip'+(prestige==1?'':'s')+'!'); } } } Game.HardReset=function() { if (confirm('Do you REALLY want to wipe your save?\n(you will lose your progress, your achievements, and your prestige!)')) { if (confirm('Whoah now, are you really, REALLY sure?\n(don\'t say we didn\'t warn you!)')) { for (var i in Game.AchievementsById) { var me=Game.AchievementsById[i]; me.won=0; } Game.AchievementsOwned=0; Game.goldenClicks=0; Game.missedGoldenClicks=0; Game.Reset(1); Game.cookiesReset=0; Game.prestige=[]; Game.CalculatePrestige(); } } } /*===================================================================================== COOKIE ECONOMICS =======================================================================================*/ Game.Earn=function(howmuch) { Game.cookies+=howmuch; Game.cookiesEarned+=howmuch; } Game.Spend=function(howmuch) { Game.cookies-=howmuch; } Game.mouseCps=function() { var add=0; if (Game.Has('Thousand fingers')) add+=0.1; if (Game.Has('Million fingers')) add+=0.5; if (Game.Has('Billion fingers')) add+=2; if (Game.Has('Trillion fingers')) add+=10; if (Game.Has('Quadrillion fingers')) add+=20; if (Game.Has('Quintillion fingers')) add+=100; var num=0; for (var i in Game.Objects) {if (Game.Objects[i].name!='Cursor') num+=Game.Objects[i].amount;} add=add*num; if (Game.Has('Plastic mouse')) add+=Game.cookiesPs*0.01; if (Game.Has('Iron mouse')) add+=Game.cookiesPs*0.01; if (Game.Has('Titanium mouse')) add+=Game.cookiesPs*0.01; if (Game.Has('Adamantium mouse')) add+=Game.cookiesPs*0.01; var mult=1; if (Game.clickFrenzy>0) mult*=777; return mult*Game.ComputeCps(1,Game.Has('Reinforced index finger'),Game.Has('Carpal tunnel prevention cream')+Game.Has('Ambidextrous'),add); } Game.computedMouseCps=1; Game.globalCpsMult=1; Game.lastClick=0; Game.autoclickerDetected=0; Game.ClickCookie=function() { if (new Date().getTime()-Game.lastClick<1000/250) { } else { if (new Date().getTime()-Game.lastClick<1000/15) { Game.autoclickerDetected+=Game.fps; if (Game.autoclickerDetected>=Game.fps*5) Game.Win('Uncanny clicker'); } Game.Earn(Game.computedMouseCps); Game.handmadeCookies+=Game.computedMouseCps; if (Game.prefs.particles) Game.cookieParticleAdd(); if (Game.prefs.numbers) Game.cookieNumberAdd('+'+Beautify(Game.computedMouseCps,1)); Game.cookieClicks++; } Game.lastClick=new Date().getTime(); } l('bigCookie').onclick=Game.ClickCookie; Game.HowMuchPrestige=function(cookies) { var prestige=cookies/1000000000000; //prestige=Math.max(0,Math.floor(Math.pow(prestige,0.5)));//old version prestige=Math.max(0,Math.floor((-1+Math.pow(1+8*prestige,0.5))/2));//geometric progression return prestige; } Game.CalculatePrestige=function() { var prestige=Game.HowMuchPrestige(Game.cookiesReset); Game.prestige=[]; Game.prestige['Heavenly chips']=prestige; Game.prestige.ready=1; } /*===================================================================================== CPS RECALCULATOR =======================================================================================*/ Game.recalculateGains=1; Game.CalculateGains=function() { Game.cookiesPs=0; var mult=1; for (var i in Game.Upgrades) { var me=Game.Upgrades[i]; if (me.bought>0) { if (me.type=='cookie' && Game.Has(me.name)) mult+=me.power*0.01; } } mult+=Game.Has('Specialized chocolate chips')*0.01; mult+=Game.Has('Designer cocoa beans')*0.02; mult+=Game.Has('Underworld ovens')*0.03; mult+=Game.Has('Exotic nuts')*0.04; mult+=Game.Has('Arcane sugar')*0.05; if (!Game.prestige.ready) Game.CalculatePrestige(); mult+=parseInt(Game.prestige['Heavenly chips'])*0.02; for (var i in Game.Objects) { var me=Game.Objects[i]; me.storedCps=(typeof(me.cps)=='function'?me.cps():me.cps); me.storedTotalCps=me.amount*me.storedCps; Game.cookiesPs+=me.storedTotalCps; } if (Game.Has('Kitten helpers')) mult*=(1+Game.milkProgress*0.05); if (Game.Has('Kitten workers')) mult*=(1+Game.milkProgress*0.1); if (Game.Has('Kitten engineers')) mult*=(1+Game.milkProgress*0.2); if (Game.Has('Kitten overseers')) mult*=(1+Game.milkProgress*0.3); if (Game.frenzy>0) mult*=Game.frenzyPower; if (Game.Has('Elder Covenant')) mult*=0.95; Game.globalCpsMult=mult; Game.cookiesPs*=Game.globalCpsMult; for (var i=0;i=Game.cpsAchievs[i*2+1]) Game.Win(Game.cpsAchievs[i*2]); } Game.computedMouseCps=Game.mouseCps(); Game.recalculateGains=0; } /*===================================================================================== GOLDEN COOKIE =======================================================================================*/ Game.goldenCookie={x:0,y:0,life:0,delay:0,dur:13,toDie:1,wrath:0,chain:0,last:''}; Game.goldenCookie.reset=function() { Game.goldenCookie.life=0; Game.goldenCookie.delay=0; Game.goldenCookie.dur=13; Game.goldenCookie.toDie=1; Game.goldenCookie.last=''; Game.goldenCookie.chain=0; } Game.goldenCookie.spawn=function() { if (Game.goldenCookie.delay!=0 || Game.goldenCookie.life!=0) Game.Win('Cheated cookies taste awful'); var me=l('goldenCookie'); if ((Game.elderWrath==1 && Math.random()<0.33) || (Game.elderWrath==2 && Math.random()<0.66) || (Game.elderWrath==3)) { Game.goldenCookie.wrath=1; me.style.background='url(img/wrathCookie.png)'; } else { Game.goldenCookie.wrath=0; me.style.background='url(img/goldCookie.png)'; } var r=Math.floor(Math.random()*360); me.style.transform='rotate('+r+'deg)'; me.style.mozTransform='rotate('+r+'deg)'; me.style.webkitTransform='rotate('+r+'deg)'; me.style.msTransform='rotate('+r+'deg)'; me.style.oTransform='rotate('+r+'deg)'; var screen=l('game').getBoundingClientRect(); Game.goldenCookie.x=Math.floor(Math.random()*(screen.right-screen.left-128)+screen.left+64)-64; Game.goldenCookie.y=Math.floor(Math.random()*(screen.bottom-screen.top-128)+screen.top+64)-64; me.style.left=Game.goldenCookie.x+'px'; me.style.top=Game.goldenCookie.y+'px'; me.style.display='block'; var dur=13; if (Game.Has('Lucky day')) dur*=2; if (Game.Has('Serendipity')) dur*=2; if (Game.goldenCookie.chain>0) dur=6; Game.goldenCookie.dur=dur; Game.goldenCookie.life=Game.fps*Game.goldenCookie.dur; me.toDie=0; } Game.goldenCookie.update=function() { if (Game.goldenCookie.delay==0 && Game.goldenCookie.life==0) Game.goldenCookie.spawn(); if (Game.goldenCookie.life>0) { Game.goldenCookie.life--; l('goldenCookie').style.opacity=1-Math.pow((Game.goldenCookie.life/(Game.fps*Game.goldenCookie.dur))*2-1,4); if (Game.goldenCookie.life==0 || Game.goldenCookie.toDie==1) { if (Game.goldenCookie.life==0) Game.goldenCookie.chain=0; var m=(5+Math.floor(Math.random()*10)); if (Game.Has('Lucky day')) m/=2; if (Game.Has('Serendipity')) m/=2; if (Game.goldenCookie.chain>0) m=0.05; if (Game.Has('Gold hoard')) m=0.01; Game.goldenCookie.delay=Math.ceil(Game.fps*60*m); l('goldenCookie').style.display='none'; if (Game.goldenCookie.toDie==0) Game.missedGoldenClicks++; Game.goldenCookie.toDie=0; Game.goldenCookie.life=0; } } if (Game.goldenCookie.delay>0) Game.goldenCookie.delay--; } Game.goldenCookie.choose=function() { var list=[]; if (Game.goldenCookie.wrath>0) list.push('clot','multiply cookies','ruin cookies'); else list.push('frenzy','multiply cookies'); if (Game.goldenCookie.wrath>0 && Math.random()<0.3) list.push('blood frenzy','chain cookie'); else if (Math.random()<0.01 && Game.cookiesEarned>=100000) list.push('chain cookie'); if (Math.random()<0.05) list.push('click frenzy'); if (Game.goldenCookie.last!='' && Math.random()<0.8 && list.indexOf(Game.goldenCookie.last)!=-1) list.splice(list.indexOf(Game.goldenCookie.last),1);//80% chance to force a different one var choice=choose(list); return choice; } Game.goldenCookie.click=function() { if (Game.goldenCookie.life>0) { Game.goldenCookie.toDie=1; Game.goldenClicks++; if (Game.goldenClicks>=1) Game.Win('Golden cookie'); if (Game.goldenClicks>=7) Game.Win('Lucky cookie'); if (Game.goldenClicks>=27) Game.Win('A stroke of luck'); if (Game.goldenClicks>=77) Game.Win('Fortune'); if (Game.goldenClicks>=777) Game.Win('Leprechaun'); if (Game.goldenClicks>=7777) Game.Win('Black cat\'s paw'); if (Game.goldenClicks>=7) Game.Unlock('Lucky day'); if (Game.goldenClicks>=27) Game.Unlock('Serendipity'); if (Game.goldenClicks>=77) Game.Unlock('Get lucky'); l('goldenCookie').style.display='none'; var choice=Game.goldenCookie.choose(); if (Game.goldenCookie.chain>0) choice='chain cookie'; Game.goldenCookie.last=choice; if (choice!='chain cookie') Game.goldenCookie.chain=0; if (choice=='frenzy') { var time=77+77*Game.Has('Get lucky'); Game.frenzy=Game.fps*time; Game.frenzyPower=7; Game.recalculateGains=1; Game.Popup('Frenzy : cookie production x7 for '+time+' seconds!'); } else if (choice=='multiply cookies') { var moni=Math.min(Game.cookies*0.1,Game.cookiesPs*60*20)+13;//add 10% to cookies owned (+13), or 20 minutes of cookie production - whichever is lowest Game.Earn(moni); Game.Popup('Lucky! +'+Beautify(moni)+' cookies!'); } else if (choice=='ruin cookies') { var moni=Math.min(Game.cookies*0.05,Game.cookiesPs*60*10)+13;//lose 5% of cookies owned (-13), or 10 minutes of cookie production - whichever is lowest moni=Math.min(Game.cookies,moni); Game.Spend(moni); Game.Popup('Ruin! Lost '+Beautify(moni)+' cookies!'); } else if (choice=='blood frenzy') { var time=6+6*Game.Has('Get lucky'); Game.frenzy=Game.fps*time;//*2;//we shouldn't need *2 but I keep getting reports of it lasting only 3 seconds Game.frenzyPower=666; Game.recalculateGains=1; Game.Popup('Elder frenzy : cookie production x666 for '+time+' seconds!'); } else if (choice=='clot') { var time=66+66*Game.Has('Get lucky'); Game.frenzy=Game.fps*time; Game.frenzyPower=0.5; Game.recalculateGains=1; Game.Popup('Clot : cookie production halved for '+time+' seconds!'); } else if (choice=='click frenzy') { var time=13+13*Game.Has('Get lucky'); Game.clickFrenzy=Game.fps*time; Game.recalculateGains=1; Game.Popup('Click frenzy! Clicking power x777 for '+time+' seconds!'); } else if (choice=='chain cookie') { Game.goldenCookie.chain++; var moni=''; for (var i=0;i12 || moni>=Game.cookies*1) && Game.goldenCookie.chain>4) Game.goldenCookie.chain=0; Game.Earn(moni); } } } l('goldenCookie').onclick=Game.goldenCookie.click; /*===================================================================================== PARTICLES =======================================================================================*/ //falling cookies Game.cookieParticles=[]; var str=''; for (var i=0;i<40;i++) { Game.cookieParticles[i]={x:0,y:0,life:-1}; str+='
'; } l('cookieShower').innerHTML=str; Game.cookieParticlesUpdate=function() { for (var i in Game.cookieParticles) { var me=Game.cookieParticles[i]; if (me.life!=-1) { me.y+=me.life*0.5+Math.random()*0.5; me.life++; var el=me.l; el.style.left=Math.floor(me.x)+'px'; el.style.top=Math.floor(me.y)+'px'; el.style.opacity=1-(me.life/(Game.fps*2)); if (me.life>=Game.fps*2) { me.life=-1; me.l.style.opacity=0; } } } } Game.cookieParticleAdd=function() { //pick the first free (or the oldest) particle to replace it if (Game.prefs.particles) { var highest=0; var highestI=0; for (var i in Game.cookieParticles) { if (Game.cookieParticles[i].life==-1) {highestI=i;break;} if (Game.cookieParticles[i].life>highest) { highest=Game.cookieParticles[i].life; highestI=i; } } var i=highestI; var rect=l('cookieShower').getBoundingClientRect(); var x=Math.floor(Math.random()*(rect.right-rect.left)); var y=-32; var me=Game.cookieParticles[i]; if (!me.l) me.l=l('cookieParticle'+i); me.life=0; me.x=x; me.y=y; var r=Math.floor(Math.random()*360); me.l.style.backgroundPosition=(Math.floor(Math.random()*8)*64)+'px 0px'; me.l.style.transform='rotate('+r+'deg)'; me.l.style.mozTransform='rotate('+r+'deg)'; me.l.style.webkitTransform='rotate('+r+'deg)'; me.l.style.msTransform='rotate('+r+'deg)'; me.l.style.oTransform='rotate('+r+'deg)'; } } //rising numbers Game.cookieNumbers=[]; var str=''; for (var i=0;i<20;i++) { Game.cookieNumbers[i]={x:0,y:0,life:-1,text:''}; str+='
'; } l('cookieNumbers').innerHTML=str; Game.cookieNumbersUpdate=function() { for (var i in Game.cookieNumbers) { var me=Game.cookieNumbers[i]; if (me.life!=-1) { me.y-=me.life*0.5+Math.random()*0.5; me.life++; var el=me.l; el.style.left=Math.floor(me.x)+'px'; el.style.top=Math.floor(me.y)+'px'; el.style.opacity=1-(me.life/(Game.fps*1)); //l('cookieNumber'+i).style.zIndex=(1000+(Game.fps*1-me.life)); if (me.life>=Game.fps*1) { me.life=-1; me.l.style.opacity=0; } } } } Game.cookieNumberAdd=function(text) { //pick the first free (or the oldest) particle to replace it var highest=0; var highestI=0; for (var i in Game.cookieNumbers) { if (Game.cookieNumbers[i].life==-1) {highestI=i;break;} if (Game.cookieNumbers[i].life>highest) { highest=Game.cookieNumbers[i].life; highestI=i; } } var i=highestI; var x=-100+(Math.random()-0.5)*40; var y=0+(Math.random()-0.5)*40; var me=Game.cookieNumbers[i]; if (!me.l) me.l=l('cookieNumber'+i); me.life=0; me.x=x; me.y=y; me.text=text; me.l.innerHTML=text; me.l.style.left=Math.floor(Game.cookieNumbers[i].x)+'px'; me.l.style.top=Math.floor(Game.cookieNumbers[i].y)+'px'; } //generic particles Game.particles=[]; Game.particlesY=0; var str=''; for (var i=0;i<20;i++) { Game.particles[i]={x:0,y:0,life:-1,text:''}; str+='
'; } l('particles').innerHTML=str; Game.particlesUpdate=function() { Game.particlesY=0; for (var i in Game.particles) { var me=Game.particles[i]; if (me.life!=-1) { Game.particlesY+=64;//me.l.clientHeight; var y=me.y-(1-Math.pow(1-me.life/(Game.fps*4),10))*50; //me.y=me.life*0.25+Math.random()*0.25; me.life++; var el=me.l; el.style.left=Math.floor(-200+me.x)+'px'; el.style.bottom=Math.floor(-y)+'px'; el.style.opacity=1-(me.life/(Game.fps*4)); if (me.life>=Game.fps*4) { me.life=-1; el.style.opacity=0; el.style.display='none'; } } } } Game.particlesAdd=function(text,el) { //pick the first free (or the oldest) particle to replace it var highest=0; var highestI=0; for (var i in Game.particles) { if (Game.particles[i].life==-1) {highestI=i;break;} if (Game.particles[i].life>highest) { highest=Game.particles[i].life; highestI=i; } } var i=highestI; var x=(Math.random()-0.5)*40; var y=0;//+(Math.random()-0.5)*40; if (!el) { var rect=l('game').getBoundingClientRect(); var x=Math.floor((rect.left+rect.right)/2); var y=Math.floor((rect.bottom)); x+=(Math.random()-0.5)*40; y+=0;//(Math.random()-0.5)*40; } var me=Game.particles[i]; if (!me.l) me.l=l('particle'+i); me.life=0; me.x=x; me.y=y-Game.particlesY; me.text=text; me.l.innerHTML=text; me.l.style.left=Math.floor(Game.particles[i].x-200)+'px'; me.l.style.bottom=Math.floor(-Game.particles[i].y)+'px'; me.l.style.display='block'; Game.particlesY+=60; } Game.Popup=function(text) { Game.particlesAdd(text); } Game.veil=1; Game.veilOn=function() { //l('sectionMiddle').style.display='none'; l('sectionRight').style.display='none'; l('backgroundLayer2').style.background='#000 url(img/darkNoise.png)'; Game.veil=1; } Game.veilOff=function() { //l('sectionMiddle').style.display='block'; l('sectionRight').style.display='block'; l('backgroundLayer2').style.background='transparent'; Game.veil=0; } /*===================================================================================== MENUS =======================================================================================*/ Game.cssClasses=[]; Game.addClass=function(what) {if (Game.cssClasses.indexOf(what)==-1) Game.cssClasses.push(what);Game.updateClasses();} Game.removeClass=function(what) {var i=Game.cssClasses.indexOf(what);if(i!=-1) {Game.cssClasses.splice(i,1);}Game.updateClasses();} Game.updateClasses=function() {var str='';for (var i in Game.cssClasses) {str+=Game.cssClasses[i]+' ';}l('game').className=str;} Game.WriteButton=function(prefName,button,on,off,callback) { return ''+(Game.prefs[prefName]?on:off)+''; } Game.Toggle=function(prefName,button,on,off) { if (Game.prefs[prefName]) { l(button).innerHTML=off; l(button).className=''; Game.prefs[prefName]=0; } else { l(button).innerHTML=on; l(button).className='enabled'; Game.prefs[prefName]=1; } } Game.ToggleFancy=function() { if (Game.prefs.fancy) Game.removeClass('noFancy'); else if (!Game.prefs.fancy) Game.addClass('noFancy'); } Game.onMenu=''; Game.ShowMenu=function(what) { if (!what) what=''; if (Game.onMenu=='' && what!='') Game.addClass('onMenu'); else if (Game.onMenu!='' && what!=Game.onMenu) Game.addClass('onMenu'); else if (what==Game.onMenu) {Game.removeClass('onMenu');what='';} Game.onMenu=what; Game.UpdateMenu(); } Game.sayTime=function(time,detail) { var str=''; var detail=detail||0; time=Math.floor(time); if (time>=Game.fps*60*60*24*2 && detail<2) str=Beautify(time/(Game.fps*60*60*24))+' days'; else if (time>=Game.fps*60*60*24 && detail<2) str='1 day'; else if (time>=Game.fps*60*60*2 && detail<3) str=Beautify(time/(Game.fps*60*60))+' hours'; else if (time>=Game.fps*60*60 && detail<3) str='1 hour'; else if (time>=Game.fps*60*2 && detail<4) str=Beautify(time/(Game.fps*60))+' minutes'; else if (time>=Game.fps*60 && detail<4) str='1 minute'; else if (time>=Game.fps*2 && detail<5) str=Beautify(time/(Game.fps))+' seconds'; else if (time>=Game.fps && detail<5) str='1 second'; return str; } Game.UpdateMenu=function() { var str=''; if (Game.onMenu!='') { str+='
X
'; } if (Game.onMenu=='prefs') { str+='
Menu
'+ '
'+ '
General
'+ '
Save
'+ '
Export saveImport save
'+ //'
[Note : importing saves from earlier versions than 1.0 will be disabled beyond September 1st, 2013.]
'+ '
Reset
'+ '
Wipe save
'+ '
Settings
'+ '
'+ Game.WriteButton('fancy','fancyButton','Fancy graphics ON','Fancy graphics OFF','Game.ToggleFancy();')+ Game.WriteButton('particles','particlesButton','Particles ON','Particles OFF')+ Game.WriteButton('numbers','numbersButton','Numbers ON','Numbers OFF')+ Game.WriteButton('milk','milkButton','Milk ON','Milk OFF')+ '
'+ '
'+Game.WriteButton('autoupdate','autoupdateButton','Offline mode OFF','Offline mode ON')+'
'+ //'
'+Game.WriteButton('autosave','autosaveButton','Autosave ON','Autosave OFF')+'
'+ '
' ; } if (Game.onMenu=='log') { str+='
Updates
'+ '
'+ '
Now working on :
'+ '
-android port (iOS and others later)
'+ '
-dungeons
'+ '
'+ '
What\'s next :
'+ ''+ '
-more buildings and upgrades!
'+ '
-revamping the prestige system!
'+ '
Note : this game is updated fairly frequently, which often involves rebalancing. Expect to see prices and cookies/second vary wildly from one update to another!
'+ '
'+ '
15/09/2013 - anticookies
'+ '
-ran out of regular matter to make your cookies? Try our new antimatter condensers!
'+ '
-renamed Hard-reset to "Wipe save" to avoid confusion
'+ '
-reset achievements are now regular achievements and require cookies baked all time, not cookies in bank
'+ '
-heavenly chips have been nerfed a bit (and are now awarded following a geometric progression : 1 trillion for the first, 2 for the second, etc); the prestige system will be extensively reworked in a future update (after dungeons)
'+ '
-golden cookie clicks are no longer reset by soft-resets
'+ '
-you can now see how long you\'ve been playing in the stats
'+ '
'+ '
08/09/2013 - everlasting cookies
'+ '
-added a prestige system - resetting gives you permanent CpS boosts (the more cookies made before resetting, the bigger the boost!)
'+ '
-save format has been slightly modified to take less space
'+ '
-Leprechaun has been bumped to 777 golden cookies clicked and is now shadow; Fortune is the new 77 golden cookies achievement
'+ '
-clicking frenzy is now x777
'+ '
'+ '
04/09/2013 - smarter cookie
'+ '
-golden cookies only have 20% chance of giving the same outcome twice in a row now
'+ '
-added a golden cookie upgrade
'+ '
-added an upgrade that makes pledges last twice as long (requires having pledged 10 times)
'+ '
-Quintillion fingers is now twice as efficient
'+ '
-Uncanny clicker was really too unpredictable; it is now a regular achievement and no longer requires a world record, just *pretty fast* clicking
'+ '
'+ '
02/09/2013 - a better way out
'+ '
-Elder Covenant is even cheaper, and revoking it is cheaper still (also added a new achievement for getting it)
'+ '
-each grandma upgrade now requires 15 of the matching building
'+ '
-the dreaded bottom cursor has been fixed with a new cursor display style
'+ '
-added an option for faster, cheaper graphics
'+ '
-base64 encoding has been redone; this might make saving possible again on some older browsers
'+ '
-shadow achievements now have their own section
'+ '
-raspberry juice is now named raspberry milk, despite raspberry juice being delicious and going unquestionably well with cookies
'+ '
-HOTFIX : cursors now click; fancy graphics button renamed; cookies amount now more visible against cursors
'+ '
'+ '
01/09/2013 - sorting things out
'+ '
-upgrades and achievements are properly sorted in the stats screen
'+ '
-made Elder Covenant much cheaper and less harmful
'+ '
-importing from the first version has been disabled, as promised
'+ '
-"One mind" now actually asks you to confirm the upgrade
'+ '
'+ '
31/08/2013 - hotfixes
'+ '
-added a way to permanently stop the grandmapocalypse
'+ '
-Elder Pledge price is now capped
'+ '
-One Mind and other grandma research upgrades are now a little more powerful, if not 100% accurate
'+ '
-"golden" cookie now appears again during grandmapocalypse; Elder Pledge-related achievements are now unlockable
'+ '
'+ '
31/08/2013 - too many grandmas
'+ '
-the grandmapocalypse is back, along with more grandma types
'+ '
-added some upgrades that boost your clicking power and make it scale with your cps
'+ '
-clicking achievements made harder; Neverclick is now a shadow achievement; Uncanny clicker should now truly be a world record
'+ '
'+ '
28/08/2013 - over-achiever
'+ '
-added a few more achievements
'+ '
-reworked the "Bake X cookies" achievements so they take longer to achieve
'+ '
'+ '
27/08/2013 - a bad idea
'+ '
-due to popular demand, retired 5 achievements (the "reset your game" and "cheat" ones); they can still be unlocked, but do not count toward your total anymore. Don\'t worry, there will be many more achievements soon!
'+ '
-made some achievements hidden for added mystery
'+ '
'+ '
27/08/2013 - a sense of achievement
'+ '
-added achievements (and milk)
'+ '
(this is a big update, please don\'t get too mad if you lose some data!)
'+ '
'+ '
26/08/2013 - new upgrade tier
'+ '
-added some more upgrades (including a couple golden cookie-related ones)
'+ '
-added clicking stats
'+ '
'+ '
26/08/2013 - more tweaks
'+ '
-tweaked a couple cursor upgrades
'+ '
-made time machines less powerful
'+ '
-added offline mode option
'+ '
'+ '
25/08/2013 - tweaks
'+ '
-rebalanced progression curve (mid- and end-game objects cost more and give more)
'+ '
-added some more cookie upgrades
'+ '
-added CpS for cursors
'+ '
-added sell button
'+ '
-made golden cookie more useful
'+ '
'+ '
24/08/2013 - hotfixes
'+ '
-added import/export feature, which also allows you to retrieve a save game from the old version (will be disabled in a week to prevent too much cheating)
'+ '
-upgrade store now has unlimited slots (just hover over it), due to popular demand
'+ '
-added update log
'+ '
'+ '
24/08/2013 - big update!
'+ '
-revamped the whole game (new graphics, new game mechanics)
'+ '
-added upgrades
'+ '
-much safer saving
'+ '
'+ '
08/08/2013 - game launch
'+ '
-made the game in a couple hours, for laughs
'+ '
-kinda starting to regret it
'+ '
-ah well
'+ '
' ; } else if (Game.onMenu=='stats') { var buildingsOwned=0; buildingsOwned=Game.BuildingsOwned; var upgrades=''; var cookieUpgrades=''; var upgradesTotal=0; var upgradesOwned=0; var list=[]; for (var i in Game.Upgrades)//sort the upgrades { list.push(Game.Upgrades[i]); } var sortMap=function(a,b) { if (a.order>b.order) return 1; else if (a.order0 && me.hide!=3) { str2+='
'+Beautify(Math.round(me.basePrice))+'
[Upgrade] [Purchased]
'+me.name+'
'+me.desc+'
' ,0,0,'bottom-right')+' style="background-position:'+(-me.icon[0]*48+6)+'px '+(-me.icon[1]*48+6)+'px;">'; upgradesOwned++; } } else { str2+='
'+Beautify(Math.round(me.basePrice))+'
[Upgrade]'+(me.bought>0?' [Purchased]':'')+'
'+me.name+'
'+me.desc+'
' ,0,0,'bottom-right')+' style="background-position:'+(-me.icon[0]*48+6)+'px '+(-me.icon[1]*48+6)+'px;">'; upgradesOwned++; } if (me.hide!=3) upgradesTotal++; if (me.type=='cookie') cookieUpgrades+=str2; else upgrades+=str2; } var achievements=''; var shadowAchievements=''; var achievementsOwned=0; var achievementsTotal=0; var list=[]; for (var i in Game.Achievements)//sort the achievements { list.push(Game.Achievements[i]); } var sortMap=function(a,b) { if (a.order>b.order) return 1; else if (a.order0) achievementsTotal++; if (me.won>0 && me.hide==3) { shadowAchievements+='
[Achievement] [Unlocked]'+(me.hide==3?' [Shadow]':'')+'
'+me.name+'
'+me.desc+'
' ,0,0,'bottom-right')+' style="background-position:'+(-me.icon[0]*48+6)+'px '+(-me.icon[1]*48+6)+'px;">'; achievementsOwned++; } else if (me.won>0) { achievements+='
[Achievement] [Unlocked]'+(me.hide==3?' [Shadow]':'')+'
'+me.name+'
'+me.desc+'
' ,0,0,'bottom-right')+' style="background-position:'+(-me.icon[0]*48+6)+'px '+(-me.icon[1]*48+6)+'px;">'; achievementsOwned++; } else if (me.hide==0) {//onclick="Game.Win(\''+me.name+'\');" achievements+='
[Achievement]
'+me.name+'
'+me.desc+'
' ,0,0,'bottom-right')+' style="background-position:'+(-me.icon[0]*48+6)+'px '+(-me.icon[1]*48+6)+'px;">'; } else if (me.hide==1) {//onclick="Game.Win(\''+me.name+'\');" achievements+='
[Achievement]
'+me.name+'
???
' ,0,0,'bottom-right')+' style="background-position:'+(-0*48+6)+'px '+(-7*48+6)+'px;">'; } else if (me.hide==2) {//onclick="Game.Win(\''+me.name+'\');" achievements+='
[Achievement]
???
???
' ,0,0,'bottom-right')+' style="background-position:'+(-0*48+6)+'px '+(-7*48+6)+'px;">'; } } var milkName='plain milk'; if (Game.milkProgress>=2.5) milkName='raspberry milk'; else if (Game.milkProgress>=1.5) milkName='chocolate milk'; var researchStr=Game.sayTime(Game.researchT); var pledgeStr=Game.sayTime(Game.pledgeT); var wrathStr=''; if (Game.elderWrath==1) wrathStr='awoken'; else if (Game.elderWrath==2) wrathStr='displeased'; else if (Game.elderWrath==3) wrathStr='angered'; else if (Game.elderWrath==0 && Game.pledges>0) wrathStr='appeased'; var date=new Date(); date.setTime(new Date().getTime()-Game.startDate); date=Game.sayTime(date.getTime()/1000*Game.fps); str+='
Statistics
'+ '
'+ '
General
'+ '
Cookies in bank :
'+Beautify(Game.cookies)+'
'+ '
Cookies baked (all time) :
'+Beautify(Game.cookiesEarned)+'
'+ (Game.cookiesReset>0?'
Cookies forfeited by resetting :
'+Beautify(Game.cookiesReset)+'
':'')+ '
Game started : '+date+' ago
'+ '
Buildings owned : '+Beautify(buildingsOwned)+'
'+ '
Cookies per second : '+Beautify(Game.cookiesPs,1)+' (multiplier : '+Beautify(Math.round(Game.globalCpsMult*100),1)+'%)
'+ '
Cookies per click : '+Beautify(Game.computedMouseCps,1)+'
'+ '
Cookie clicks : '+Beautify(Game.cookieClicks)+'
'+ '
Hand-made cookies : '+Beautify(Game.handmadeCookies)+'
'+ '
Golden cookie clicks : '+Beautify(Game.goldenClicks)+'
'+//'
'+ '
Running version : '+Game.version+'
'+ ((researchStr!='' || wrathStr!='' || pledgeStr!='')?( '
'+ '
Special
'+ (researchStr!=''?'
Research : '+researchStr+' remaining
':'')+ (wrathStr!=''?'
Grandmatriarchs status : '+wrathStr+'
':'')+ (pledgeStr!=''?'
Pledge : '+pledgeStr+' remaining
':'')+ '' ):'')+ (Game.prestige['Heavenly chips']>0?( '
'+ '
Prestige
'+ '
(Note : each heavenly chip grants you +2% CpS multiplier. You can gain more chips by resetting with a lot of cookies.)
'+ '
'+Game.prestige['Heavenly chips']+' heavenly chip'+(Game.prestige['Heavenly chips']==1?'':'s')+' (+'+(Game.prestige['Heavenly chips']*2)+'% CpS)
'):'')+ '
'+ '
Upgrades unlocked
'+ '
Unlocked : '+upgradesOwned+'/'+upgradesTotal+' ('+Math.round((upgradesOwned/upgradesTotal)*100)+'%)
'+ '
'+upgrades+'
'+ (cookieUpgrades!=''?('
Cookies
'+ '
'+cookieUpgrades+'
'):'')+ '
'+ '
Achievements
'+ '
Unlocked : '+achievementsOwned+'/'+achievementsTotal+' ('+Math.round((achievementsOwned/achievementsTotal)*100)+'%)
'+ '
Milk : '+Math.round(Game.milkProgress*100)+'% ('+milkName+') (Note : you gain milk through achievements. Milk can unlock unique upgrades over time.)
'+ '
'+achievements+'
'+ (shadowAchievements!=''?( '
Shadow achievements (These are feats that are either unfair or difficult to attain. They do not give milk.)
'+ '
'+shadowAchievements+'
' ):'')+ '
' ; } l('menu').innerHTML=str; } l('prefsButton').onclick=function(){Game.ShowMenu('prefs');}; l('statsButton').onclick=function(){Game.ShowMenu('stats');}; l('logButton').onclick=function(){Game.ShowMenu('log');}; /*===================================================================================== TOOLTIP =======================================================================================*/ Game.tooltip={text:'',x:0,y:0,origin:0,on:0}; Game.tooltip.draw=function(from,text,x,y,origin) { this.text=text; this.x=x; this.y=y; this.origin=origin; var tt=l('tooltip'); var tta=l('tooltipAnchor'); tta.style.display='block'; var rect=from.getBoundingClientRect(); //var screen=tta.parentNode.getBoundingClientRect(); var x=0,y=0; tt.style.left='auto'; tt.style.top='auto'; tt.style.right='auto'; tt.style.bottom='auto'; tta.style.left='auto'; tta.style.top='auto'; tta.style.right='auto'; tta.style.bottom='auto'; tt.style.width='auto'; tt.style.height='auto'; if (this.origin=='left') { x=rect.left; y=rect.top; tt.style.right='0'; tt.style.top='0'; } else if (this.origin=='bottom-right') { x=rect.right; y=rect.bottom; tt.style.right='0'; tt.style.top='0'; } else {alert('Tooltip anchor '+this.origin+' needs to be implemented');} tta.style.left=Math.floor(x+this.x)+'px'; tta.style.top=Math.floor(y-32+this.y)+'px'; tt.innerHTML=unescape(text); this.on=1; } Game.tooltip.hide=function() { l('tooltipAnchor').style.display='none'; this.on=0; } Game.getTooltip=function(text,x,y,origin) { origin=(origin?origin:'middle'); return 'onMouseOut="Game.tooltip.hide();" onMouseOver="Game.tooltip.draw(this,\''+escape(text)+'\','+x+','+y+',\''+origin+'\');"'; } /*===================================================================================== NEWS TICKER =======================================================================================*/ Game.Ticker=''; Game.TickerAge=0; Game.TickerN=0; Game.getNewTicker=function() { var list=[]; if (Game.TickerN%2==0 || Game.cookiesEarned>=10100000000) { if (Game.Objects['Grandma'].amount>0) list.push(choose([ 'Moist cookies.grandma', 'We\'re nice grandmas.grandma', 'Indentured servitude.grandma', 'Come give grandma a kiss.grandma', 'Why don\'t you visit more often?grandma', 'Call me...grandma' ])); if (Game.Objects['Grandma'].amount>=50) list.push(choose([ 'Absolutely disgusting.grandma', 'You make me sick.grandma', 'You disgust me.grandma', 'We rise.grandma', 'It begins.grandma', 'It\'ll all be over soon.grandma', 'You could have stopped it.grandma' ])); if (Game.HasAchiev('Just wrong')) list.push(choose([ 'News : cookie manufacturer downsizes, sells own grandmother!', 'It has betrayed us, the filthy little thing.grandma', 'It tried to get rid of us, the nasty little thing.grandma', 'It thought we would go away by selling us. How quaint.grandma', 'I can smell your rotten cookies.grandma' ])); if (Game.Objects['Grandma'].amount>=1 && Game.pledges>0 && Game.elderWrath==0) list.push(choose([ 'shrivelgrandma', 'writhegrandma', 'throbgrandma', 'gnawgrandma', 'We will rise again.grandma', 'A mere setback.grandma', 'We are not satiated.grandma', 'Too late.grandma' ])); if (Game.Objects['Farm'].amount>0) list.push(choose([ 'News : cookie farms suspected of employing undeclared elderly workforce!', 'News : cookie farms release harmful chocolate in our rivers, says scientist!', 'News : genetically-modified chocolate controversy strikes cookie farmers!', 'News : free-range farm cookies popular with today\'s hip youth, says specialist.', 'News : farm cookies deemed unfit for vegans, says nutritionist.' ])); if (Game.Objects['Factory'].amount>0) list.push(choose([ 'News : cookie factories linked to global warming!', 'News : cookie factories involved in chocolate weather controversy!', 'News : cookie factories on strike, robotic minions employed to replace workforce!', 'News : cookie factories on strike - workers demand to stop being paid in cookies!', 'News : factory-made cookies linked to obesity, says study.' ])); if (Game.Objects['Mine'].amount>0) list.push(choose([ 'News : '+Math.floor(Math.random()*1000+2)+' miners dead in chocolate mine catastrophe!', 'News : '+Math.floor(Math.random()*1000+2)+' miners trapped in collapsed chocolate mine!', 'News : chocolate mines found to cause earthquakes and sink holes!', 'News : chocolate mine goes awry, floods village in chocolate!', 'News : depths of chocolate mines found to house "peculiar, chocolaty beings"!' ])); if (Game.Objects['Shipment'].amount>0) list.push(choose([ 'News : new chocolate planet found, becomes target of cookie-trading spaceships!', 'News : massive chocolate planet found with 99.8% certified pure dark chocolate core!', 'News : space tourism booming as distant planets attract more bored millionaires!', 'News : chocolate-based organisms found on distant planet!', 'News : ancient baking artifacts found on distant planet; "terrifying implications", experts say.' ])); if (Game.Objects['Alchemy lab'].amount>0) list.push(choose([ 'News : national gold reserves dwindle as more and more of the precious mineral is turned to cookies!', 'News : chocolate jewelry found fashionable, gold and diamonds "just a fad", says specialist.', 'News : silver found to also be transmutable into white chocolate!', 'News : defective alchemy lab shut down, found to convert cookies to useless gold.', 'News : alchemy-made cookies shunned by purists!' ])); if (Game.Objects['Portal'].amount>0) list.push(choose([ 'News : nation worried as more and more unsettling creatures emerge from dimensional portals!', 'News : dimensional portals involved in city-engulfing disaster!', 'News : tourism to cookieverse popular with bored teenagers! Casualty rate as high as 73%!', 'News : cookieverse portals suspected to cause fast aging and obsession with baking, says study.', 'News : "do not settle near portals," says specialist; "your children will become strange and corrupted inside."' ])); if (Game.Objects['Time machine'].amount>0) list.push(choose([ 'News : time machines involved in history-rewriting scandal! Or are they?', 'News : time machines used in unlawful time tourism!', 'News : cookies brought back from the past "unfit for human consumption", says historian.', 'News : various historical figures inexplicably replaced with talking lumps of dough!', 'News : "I have seen the future," says time machine operator, "and I do not wish to go there again."' ])); if (Game.Objects['Antimatter condenser'].amount>0) list.push(choose([ 'News : whole town seemingly swallowed by antimatter-induced black hole; more reliable sources affirm town "never really existed"!', 'News : "explain to me again why we need particle accelerators to bake cookies?" asks misguided local woman.', 'News : first antimatter condenser successfully turned on, doesn\'t rip apart reality!', 'News : researchers conclude that what the cookie industry needs, first and foremost, is "more magnets".', 'News : "unravelling the fabric of reality just makes these cookies so much tastier", claims scientist.' ])); if (Game.HasAchiev('Base 10')) list.push('News : cookie manufacturer completely forgoes common sense, lets OCD drive building decisions!'); if (Game.HasAchiev('From scratch')) list.push('News : follow the tear-jerking, riches-to-rags story about a local cookie manufacturer who decided to give it all up!'); if (Game.HasAchiev('A world filled with cookies')) list.push('News : known universe now jammed with cookies! No vacancies!'); if (Game.HasAchiev('Serendipity')) list.push('News : local cookie manufacturer becomes luckiest being alive!'); if (Game.Has('Kitten helpers')) list.push('News : faint meowing heard around local cookie facilities; suggests new ingredient being tested.'); if (Game.Has('Kitten workers')) list.push('News : crowds of meowing kittens with little hard hats reported near local cookie facilities.'); if (Game.Has('Kitten engineers')) list.push('News : surroundings of local cookie facilities now overrun with kittens in adorable little suits. Authorities advise to stay away from the premises.'); if (Game.Has('Kitten overseers')) list.push('News : locals report troups of bossy kittens meowing adorable orders at passerbys.'); var animals=['newts','penguins','scorpions','axolotls','puffins','porpoises','blowfish','horses','crayfish','slugs','humpback whales','nurse sharks','giant squids','polar bears','fruit bats','frogs','sea squirts','velvet worms','mole rats','paramecia','nematodes','tardigrades','giraffes']; if (Game.cookiesEarned>=10000) list.push( 'News : '+choose([ 'cookies found to '+choose(['increase lifespan','sensibly increase intelligence','reverse aging','decrease hair loss','prevent arthritis','cure blindness'])+' in '+choose(animals)+'!', 'cookies found to make '+choose(animals)+' '+choose(['more docile','more handsome','nicer','less hungry','more pragmatic','tastier'])+'!', 'cookies tested on '+choose(animals)+', found to have no ill effects.', 'cookies unexpectedly popular among '+choose(animals)+'!', 'unsightly lumps found on '+choose(animals)+' near cookie facility; "they\'ve pretty much always looked like that", say biologists.', 'new species of '+choose(animals)+' discovered in distant country; "yup, tastes like cookies", says biologist.', 'cookies go well with roasted '+choose(animals)+', says controversial chef.', '"do your cookies contain '+choose(animals)+'?", asks PSA warning against counterfeit cookies.' ]), 'News : "'+choose([ 'I\'m all about cookies', 'I just can\'t stop eating cookies. I think I seriously need help', 'I guess I have a cookie problem', 'I\'m not addicted to cookies. That\'s just speculation by fans with too much free time', 'my upcoming album contains 3 songs about cookies', 'I\'ve had dreams about cookies 3 nights in a row now. I\'m a bit worried honestly', 'accusations of cookie abuse are only vile slander', 'cookies really helped me when I was feeling low', 'cookies are the secret behind my perfect skin', 'cookies helped me stay sane while filming my upcoming movie', 'cookies helped me stay thin and healthy', 'I\'ll say one word, just one : cookies', 'alright, I\'ll say it - I\'ve never eaten a single cookie in my life' ])+'", reveals celebrity.', 'News : '+choose(['doctors recommend twice-daily consumption of fresh cookies.','doctors warn against chocolate chip-snorting teen fad.','doctors advise against new cookie-free fad diet.','doctors warn mothers about the dangers of "home-made cookies".']), choose([ 'News : scientist predicts imminent cookie-related "end of the world"; becomes joke among peers.', 'News : man robs bank, buys cookies.', 'News : what makes cookies taste so right? "Probably all the [*****] they put in them", says anonymous tipper.', 'News : man found allergic to cookies; "what a weirdo", says family.', 'News : foreign politician involved in cookie-smuggling scandal.', 'News : cookies now more popular than '+choose(['cough drops','broccoli','smoked herring','cheese','video games','stable jobs','relationships','time travel','cat videos','tango','fashion','television','nuclear warfare','whatever it is we ate before','politics','oxygen','lamps'])+', says study.', 'News : obesity epidemic strikes nation; experts blame '+choose(['twerking','that darn rap music','video-games','lack of cookies','mysterious ghostly entities','aliens','parents','schools','comic-books','cookie-snorting fad'])+'.', 'News : cookie shortage strikes town, people forced to eat cupcakes; "just not the same", concedes mayor.', 'News : "you gotta admit, all this cookie stuff is a bit ominous", says confused idiot.', 'News : movie cancelled from lack of actors; "everybody\'s at home eating cookies", laments director.', 'News : comedian forced to cancel cookie routine due to unrelated indigestion.', 'News : new cookie-based religion sweeps the nation.', 'News : fossil records show cookie-based organisms prevalent during Cambrian explosion, scientists say.', 'News : mysterious illegal cookies seized; "tastes terrible", says police.', 'News : man found dead after ingesting cookie; investigators favor "mafia snitch" hypothesis.', 'News : "the universe pretty much loops on itself," suggests researcher; "it\'s cookies all the way down."', 'News : minor cookie-related incident turns whole town to ashes; neighboring cities asked to chip in for reconstruction.', 'News : is our media controlled by the cookie industry? This could very well be the case, says crackpot conspiracy theorist.', 'News : '+choose(['cookie-flavored popcorn pretty damn popular; "we kinda expected that", say scientists.','cookie-flavored cereals break all known cereal-related records','cookies popular among all age groups, including fetuses, says study.','cookie-flavored popcorn sales exploded during screening of Grandmothers II : The Moistening.']), 'News : all-cookie restaurant opening downtown. Dishes such as braised cookies, cookie thermidor, and for dessert : crepes.', 'News : cookies could be the key to '+choose(['eternal life','infinite riches','eternal youth','eternal beauty','curing baldness','world peace','solving world hunger','ending all wars world-wide','making contact with extraterrestrial life','mind-reading','better living','better eating','more interesting TV shows','faster-than-light travel','quantum baking','chocolaty goodness','gooder thoughtness'])+', say scientists.' ]) ); } if (list.length==0) { if (Game.cookiesEarned<5) list.push('You feel like making cookies. But nobody wants to eat your cookies.'); else if (Game.cookiesEarned<50) list.push('Your first batch goes to the trash. The neighborhood raccoon barely touches it.'); else if (Game.cookiesEarned<100) list.push('Your family accepts to try some of your cookies.'); else if (Game.cookiesEarned<500) list.push('Your cookies are popular in the neighborhood.'); else if (Game.cookiesEarned<1000) list.push('People are starting to talk about your cookies.'); else if (Game.cookiesEarned<3000) list.push('Your cookies are talked about for miles around.'); else if (Game.cookiesEarned<6000) list.push('Your cookies are renowned in the whole town!'); else if (Game.cookiesEarned<10000) list.push('Your cookies bring all the boys to the yard.'); else if (Game.cookiesEarned<20000) list.push('Your cookies now have their own website!'); else if (Game.cookiesEarned<30000) list.push('Your cookies are worth a lot of money.'); else if (Game.cookiesEarned<40000) list.push('Your cookies sell very well in distant countries.'); else if (Game.cookiesEarned<60000) list.push('People come from very far away to get a taste of your cookies.'); else if (Game.cookiesEarned<80000) list.push('Kings and queens from all over the world are enjoying your cookies.'); else if (Game.cookiesEarned<100000) list.push('There are now museums dedicated to your cookies.'); else if (Game.cookiesEarned<200000) list.push('A national day has been created in honor of your cookies.'); else if (Game.cookiesEarned<300000) list.push('Your cookies have been named a part of the world wonders.'); else if (Game.cookiesEarned<450000) list.push('History books now include a whole chapter about your cookies.'); else if (Game.cookiesEarned<600000) list.push('Your cookies have been placed under government surveillance.'); else if (Game.cookiesEarned<1000000) list.push('The whole planet is enjoying your cookies!'); else if (Game.cookiesEarned<5000000) list.push('Strange creatures from neighboring planets wish to try your cookies.'); else if (Game.cookiesEarned<10000000) list.push('Elder gods from the whole cosmos have awoken to taste your cookies.'); else if (Game.cookiesEarned<30000000) list.push('Beings from other dimensions lapse into existence just to get a taste of your cookies.'); else if (Game.cookiesEarned<100000000) list.push('Your cookies have achieved sentience.'); else if (Game.cookiesEarned<300000000) list.push('The universe has now turned into cookie dough, to the molecular level.'); else if (Game.cookiesEarned<1000000000) list.push('Your cookies are rewriting the fundamental laws of the universe.'); else if (Game.cookiesEarned<10000000000) list.push('A local news station runs a 10-minute segment about your cookies. Success!
(you win a cookie)'); else if (Game.cookiesEarned<10100000000) list.push('it\'s time to stop playing');//only show this for 100 millions (it's funny for a moment) } if (Game.elderWrath>0 && (Game.pledges==0 || Math.random()<0.5)) { list=[]; if (Game.elderWrath==1) list.push(choose([ 'News : millions of old ladies reported missing!', 'News : processions of old ladies sighted around cookie facilities!', 'News : families around the continent report agitated, transfixed grandmothers!', 'News : doctors swarmed by cases of old women with glassy eyes and a foamy mouth!', 'News : nurses report "strange scent of cookie dough" around female elderly patients!' ])); if (Game.elderWrath==2) list.push(choose([ 'News : town in disarray as strange old ladies break into homes to abduct infants and baking utensils!', 'News : sightings of old ladies with glowing eyes terrify local population!', 'News : retirement homes report "female residents slowly congealing in their seats"!', 'News : whole continent undergoing mass exodus of old ladies!', 'News : old women freeze in place in streets, ooze warm sugary syrup!' ])); if (Game.elderWrath==3) list.push(choose([ 'News : large "flesh highways" scar continent, stretch between various cookie facilities!', 'News : wrinkled "flesh tendrils" visible from space!', 'News : remains of "old ladies" found frozen in the middle of growing fleshy structures!', 'News : all hope lost as writhing mass of flesh and dough engulfs whole city!', 'News : nightmare continues as wrinkled acres of flesh expand at alarming speeds!' ])); } Game.TickerAge=Game.fps*10; Game.Ticker=choose(list); Game.TickerN++; } Game.TickerDraw=function() { var str=''; var o=0; if (Game.Ticker!='') { if (Game.TickerAgeadd 1,000 | add 1,000,000'; } /*===================================================================================== BUILDINGS =======================================================================================*/ Game.storeToRebuild=1; Game.priceIncrease=1.15; Game.Objects=[]; Game.ObjectsById=[]; Game.ObjectsN=0; Game.BuildingsOwned=0; Game.Object=function(name,commonName,desc,pic,icon,background,price,cps,drawFunction,buyFunction) { this.id=Game.ObjectsN; this.name=name; this.displayName=this.name; commonName=commonName.split('|'); this.single=commonName[0]; this.plural=commonName[1]; this.actionName=commonName[2]; this.desc=desc; this.basePrice=price; this.price=this.basePrice; this.cps=cps; this.totalCookies=0; this.storedCps=0; this.storedTotalCps=0; this.pic=pic; this.icon=icon; this.background=background; this.buyFunction=buyFunction; this.drawFunction=drawFunction; this.special=null;//special is a function that should be triggered when the object's special is unlocked, or on load (if it's already unlocked). For example, creating a new dungeon. this.onSpecial=0;//are we on this object's special screen (dungeons etc)? this.specialUnlocked=0; this.specialDrawFunction=null; this.drawSpecialButton=null; this.amount=0; this.bought=0; this.buy=function() { var price=this.basePrice*Math.pow(Game.priceIncrease,this.amount); if (Game.cookies>=price) { Game.Spend(price); this.amount++; this.bought++; price=this.basePrice*Math.pow(Game.priceIncrease,this.amount); this.price=price; if (this.buyFunction) this.buyFunction(); if (this.drawFunction) this.drawFunction(); Game.storeToRebuild=1; Game.recalculateGains=1; if (this.amount==1 && this.id!=0) l('row'+this.id).className='row enabled'; Game.BuildingsOwned++; } } this.sell=function() { var price=this.basePrice*Math.pow(Game.priceIncrease,this.amount); price=Math.floor(price*0.5); if (this.amount>0) { //Game.Earn(price); Game.cookies+=price; this.amount--; price=this.basePrice*Math.pow(Game.priceIncrease,this.amount); this.price=price; if (this.sellFunction) this.sellFunction(); if (this.drawFunction) this.drawFunction(); Game.storeToRebuild=1; Game.recalculateGains=1; Game.BuildingsOwned--; } } this.setSpecial=function(what)//change whether we're on the special overlay for this object or not { if (what==1) this.onSpecial=1; else this.onSpecial=0; if (this.id!=0) { if (this.onSpecial) { l('rowSpecial'+this.id).style.display='block'; if (this.specialDrawFunction) this.specialDrawFunction(); } else { l('rowSpecial'+this.id).style.display='none'; if (this.drawFunction) this.drawFunction(); } } } this.unlockSpecial=function() { if (this.specialUnlocked==0) { this.specialUnlocked=1; this.setSpecial(0); if (this.special) this.special(); this.refresh(); } } this.refresh=function() { this.price=this.basePrice*Math.pow(Game.priceIncrease,this.amount); if (this.amount==0 && this.id!=0) l('row'+this.id).className='row'; else if (this.amount>0 && this.id!=0) l('row'+this.id).className='row enabled'; if (this.drawFunction && !this.onSpecial) this.drawFunction(); //else if (this.specialDrawFunction && this.onSpecial) this.specialDrawFunction(); } if (this.id!=0)//draw it { var str=''; l('rows').innerHTML=l('rows').innerHTML+str; } Game.Objects[this.name]=this; Game.ObjectsById[this.id]=this; Game.ObjectsN++; return this; } Game.NewDrawFunction=function(pic,xVariance,yVariance,w,shift,heightOffset) { //pic : either 0 (the default picture will be used), a filename (will be used as override), or a function to determine a filename //xVariance : the pictures will have a random horizontal shift by this many pixels //yVariance : the pictures will have a random vertical shift by this many pixels //w : how many pixels between each picture (or row of pictures) //shift : if >1, arrange the pictures in rows containing this many pictures //heightOffset : the pictures will be displayed at this height, +32 pixels return function() { if (pic==0 && typeof(pic)!='function') pic=this.pic; shift=shift || 1; heightOffset=heightOffset || 0; var bgW=0; var str=''; var offX=0; var offY=0; if (this.drawSpecialButton && this.specialUnlocked) { l('rowSpecialButton'+this.id).style.display='block'; l('rowSpecialButton'+this.id).innerHTML=this.drawSpecialButton(); str+='
'+this.drawSpecialButton()+'
'; l('rowInfo'+this.id).style.paddingLeft=(8+128)+'px'; offX+=128; } for (var i=0;i'; bgW=Math.max(bgW,x+64); } bgW+=offX; l('rowObjects'+this.id).innerHTML=str; l('rowBackground'+this.id).style.width=bgW+'px'; } } Game.RebuildStore=function()//redraw the store from scratch { var str=''; for (var i in Game.Objects) { var me=Game.Objects[i]; str+='
'+Beautify(Math.round(me.price))+'
'+me.name+'
'+'[owned : '+me.amount+']
'+me.desc+'
' ,0,0,'left')+' onclick="Game.ObjectsById['+me.id+'].buy();" id="product'+me.id+'">
'+me.displayName+'
'+Beautify(Math.round(me.price))+''+(me.amount>0?('
'+me.amount+'
'):'')+'
'; } l('products').innerHTML=str; Game.storeToRebuild=0; } Game.ComputeCps=function(base,add,mult,bonus) { if (!bonus) bonus=0; return ((base+add)*(Math.pow(2,mult))+bonus); } //define objects new Game.Object('Cursor','cursor|cursors|clicked','Autoclicks once every 10 seconds.','cursor','cursoricon','',15,function(){ var add=0; if (Game.Has('Thousand fingers')) add+=0.1; if (Game.Has('Million fingers')) add+=0.5; if (Game.Has('Billion fingers')) add+=2; if (Game.Has('Trillion fingers')) add+=10; if (Game.Has('Quadrillion fingers')) add+=20; if (Game.Has('Quintillion fingers')) add+=100; var num=0; for (var i in Game.Objects) {if (Game.Objects[i].name!='Cursor') num+=Game.Objects[i].amount;} add=add*num; return Game.ComputeCps(0.1,Game.Has('Reinforced index finger')*0.1,Game.Has('Carpal tunnel prevention cream')+Game.Has('Ambidextrous'),add); },function(){//draw function for cursors var str=''; for (var i=0;i'; } l('cookieCursors').innerHTML=str; if (!l('rowInfo'+this.id)) l('sectionLeftInfo').innerHTML=''; },function(){ if (this.amount>=1) Game.Unlock(['Reinforced index finger','Carpal tunnel prevention cream']); if (this.amount>=10) Game.Unlock('Ambidextrous'); if (this.amount>=20) Game.Unlock('Thousand fingers'); if (this.amount>=40) Game.Unlock('Million fingers'); if (this.amount>=80) Game.Unlock('Billion fingers'); if (this.amount>=120) Game.Unlock('Trillion fingers'); if (this.amount>=160) Game.Unlock('Quadrillion fingers'); if (this.amount>=200) Game.Unlock('Quintillion fingers'); if (this.amount>=1) Game.Win('Click');if (this.amount>=2) Game.Win('Double-click');if (this.amount>=50) Game.Win('Mouse wheel');if (this.amount>=100) Game.Win('Of Mice and Men');if (this.amount>=200) Game.Win('The Digital'); }); Game.SpecialGrandmaUnlock=15; new Game.Object('Grandma','grandma|grandmas|baked','A nice grandma to bake more cookies.','grandma','grandmaIcon','grandmaBackground',100,function(){ var mult=0; if (Game.Has('Farmer grandmas')) mult++; if (Game.Has('Worker grandmas')) mult++; if (Game.Has('Miner grandmas')) mult++; if (Game.Has('Cosmic grandmas')) mult++; if (Game.Has('Transmuted grandmas')) mult++; if (Game.Has('Altered grandmas')) mult++; if (Game.Has('Grandmas\' grandmas')) mult++; if (Game.Has('Antigrandmas')) mult++; if (Game.Has('Bingo center/Research facility')) mult+=2; if (Game.Has('Ritual rolling pins')) mult++; var add=0; if (Game.Has('One mind')) add+=Game.Objects['Grandma'].amount*0.02; if (Game.Has('Communal brainsweep')) add+=Game.Objects['Grandma'].amount*0.02; if (Game.Has('Elder Pact')) add+=Game.Objects['Portal'].amount*0.05; return Game.ComputeCps(0.5,Game.Has('Forwards from grandma')*0.3+add,Game.Has('Steel-plated rolling pins')+Game.Has('Lubricated dentures')+Game.Has('Prune juice')+mult); },Game.NewDrawFunction(function(){ var list=['grandma']; if (Game.Has('Farmer grandmas')) list.push('farmerGrandma'); if (Game.Has('Worker grandmas')) list.push('workerGrandma'); if (Game.Has('Miner grandmas')) list.push('minerGrandma'); if (Game.Has('Cosmic grandmas')) list.push('cosmicGrandma'); if (Game.Has('Transmuted grandmas')) list.push('transmutedGrandma'); if (Game.Has('Altered grandmas')) list.push('alteredGrandma'); if (Game.Has('Grandmas\' grandmas')) list.push('grandmasGrandma'); if (Game.Has('Antigrandmas')) list.push('antiGrandma'); return choose(list); },8,8,32,3,16),function(){ if (this.amount>=1) Game.Unlock(['Forwards from grandma','Steel-plated rolling pins']);if (this.amount>=10) Game.Unlock('Lubricated dentures');if (this.amount>=50) Game.Unlock('Prune juice'); if (this.amount>=1) Game.Win('Grandma\'s cookies');if (this.amount>=50) Game.Win('Sloppy kisses');if (this.amount>=100) Game.Win('Retirement home'); }); Game.Objects['Grandma'].sellFunction=function() { Game.Win('Just wrong'); if (this.amount==0) { Game.Lock('Elder Pledge'); Game.pledgeT=0; } }; new Game.Object('Farm','farm|farms|harvested','Grows cookie plants from cookie seeds.','farm','farmIcon','farmBackground',500,function(){ return Game.ComputeCps(2,Game.Has('Cheap hoes')*0.5,Game.Has('Fertilizer')+Game.Has('Cookie trees')+Game.Has('Genetically-modified cookies')); },Game.NewDrawFunction(0,16,16,64,2,32),function(){ if (this.amount>=1) Game.Unlock(['Cheap hoes','Fertilizer']);if (this.amount>=10) Game.Unlock('Cookie trees');if (this.amount>=50) Game.Unlock('Genetically-modified cookies'); if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock('Farmer grandmas'); if (this.amount>=1) Game.Win('My first farm');if (this.amount>=50) Game.Win('Reap what you sow');if (this.amount>=100) Game.Win('Farm ill'); }); new Game.Object('Factory','factory|factories|mass-produced','Produces large quantities of cookies.','factory','factoryIcon','factoryBackground',3000,function(){ return Game.ComputeCps(10,Game.Has('Sturdier conveyor belts')*4,Game.Has('Child labor')+Game.Has('Sweatshop')+Game.Has('Radium reactors')); },Game.NewDrawFunction(0,32,2,64,1,-22),function(){ if (this.amount>=1) Game.Unlock(['Sturdier conveyor belts','Child labor']);if (this.amount>=10) Game.Unlock('Sweatshop');if (this.amount>=50) Game.Unlock('Radium reactors'); if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock('Worker grandmas'); if (this.amount>=1) Game.Win('Production chain');if (this.amount>=50) Game.Win('Industrial revolution');if (this.amount>=100) Game.Win('Global warming'); }); new Game.Object('Mine','mine|mines|mined','Mines out cookie dough and chocolate chips.','mine','mineIcon','mineBackground',10000,function(){ return Game.ComputeCps(40,Game.Has('Sugar gas')*10,Game.Has('Megadrill')+Game.Has('Ultradrill')+Game.Has('Ultimadrill')); },Game.NewDrawFunction(0,16,16,64,2,24),function(){ if (this.amount>=1) Game.Unlock(['Sugar gas','Megadrill']);if (this.amount>=10) Game.Unlock('Ultradrill');if (this.amount>=50) Game.Unlock('Ultimadrill'); if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock('Miner grandmas'); if (this.amount>=1) Game.Win('You know the drill');if (this.amount>=50) Game.Win('Excavation site');if (this.amount>=100) Game.Win('Hollow the planet'); }); new Game.Object('Shipment','shipment|shipments|shipped','Brings in fresh cookies from the cookie planet.','shipment','shipmentIcon','shipmentBackground',40000,function(){ return Game.ComputeCps(100,Game.Has('Vanilla nebulae')*30,Game.Has('Wormholes')+Game.Has('Frequent flyer')+Game.Has('Warp drive')); },Game.NewDrawFunction(0,16,16,64),function(){ if (this.amount>=1) Game.Unlock(['Vanilla nebulae','Wormholes']);if (this.amount>=10) Game.Unlock('Frequent flyer');if (this.amount>=50) Game.Unlock('Warp drive'); if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock('Cosmic grandmas'); if (this.amount>=1) Game.Win('Expedition');if (this.amount>=50) Game.Win('Galactic highway');if (this.amount>=100) Game.Win('Far far away'); }); new Game.Object('Alchemy lab','alchemy lab|alchemy labs|transmuted','Turns gold into cookies!','alchemylab','alchemylabIcon','alchemylabBackground',200000,function(){ return Game.ComputeCps(400,Game.Has('Antimony')*100,Game.Has('Essence of dough')+Game.Has('True chocolate')+Game.Has('Ambrosia')); },Game.NewDrawFunction(0,16,16,64,2,16),function(){ if (this.amount>=1) Game.Unlock(['Antimony','Essence of dough']);if (this.amount>=10) Game.Unlock('True chocolate');if (this.amount>=50) Game.Unlock('Ambrosia'); if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock('Transmuted grandmas'); if (this.amount>=1) Game.Win('Transmutation');if (this.amount>=50) Game.Win('Transmogrification');if (this.amount>=100) Game.Win('Gold member'); }); new Game.Object('Portal','portal|portals|retrieved','Opens a door to the Cookieverse.','portal','portalIcon','portalBackground',1666666,function(){ return Game.ComputeCps(6666,Game.Has('Ancient tablet')*1666,Game.Has('Insane oatling workers')+Game.Has('Soul bond')+Game.Has('Sanity dance')); },Game.NewDrawFunction(0,32,32,64,2),function(){ if (this.amount>=1) Game.Unlock(['Ancient tablet','Insane oatling workers']);if (this.amount>=10) Game.Unlock('Soul bond');if (this.amount>=50) Game.Unlock('Sanity dance'); if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock('Altered grandmas'); if (this.amount>=1) Game.Win('A whole new world');if (this.amount>=50) Game.Win('Now you\'re thinking');if (this.amount>=100) Game.Win('Dimensional shift'); }); new Game.Object('Time machine','time machine|time machines|recovered','Brings cookies from the past, before they were even eaten.','timemachine','timemachineIcon','timemachineBackground',123456789,function(){ return Game.ComputeCps(98765,Game.Has('Flux capacitors')*9876,Game.Has('Time paradox resolver')+Game.Has('Quantum conundrum')+Game.Has('Causality enforcer')); },Game.NewDrawFunction(0,32,32,64,1),function(){ if (this.amount>=1) Game.Unlock(['Flux capacitors','Time paradox resolver']);if (this.amount>=10) Game.Unlock('Quantum conundrum');if (this.amount>=50) Game.Unlock('Causality enforcer'); if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock('Grandmas\' grandmas'); if (this.amount>=1) Game.Win('Time warp');if (this.amount>=50) Game.Win('Alternate timeline');if (this.amount>=100) Game.Win('Rewriting history'); }); new Game.Object('Antimatter condenser','antimatter condenser|antimatter condensers|condensed','Condenses the antimatter in the universe into cookies.','antimattercondenser','antimattercondenserIcon','antimattercondenserBackground',3999999999,function(){ return Game.ComputeCps(999999,Game.Has('Sugar bosons')*99999,Game.Has('String theory')+Game.Has('Large macaron collider')+Game.Has('Big bang bake')); },Game.NewDrawFunction(0,0,64,64,1),function(){ if (this.amount>=1) Game.Unlock(['Sugar bosons','String theory']);if (this.amount>=10) Game.Unlock('Large macaron collider');if (this.amount>=50) Game.Unlock('Big bang bake'); if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock('Antigrandmas'); if (this.amount>=1) Game.Win('Antibatter');if (this.amount>=50) Game.Win('Quirky quarks');if (this.amount>=100) Game.Win('It does matter!'); }); Game.Objects['Antimatter condenser'].displayName='Antimatter condenser';//shrink the name since it's so large /*===================================================================================== UPGRADES =======================================================================================*/ Game.upgradesToRebuild=1; Game.Upgrades=[]; Game.UpgradesById=[]; Game.UpgradesN=0; Game.UpgradesInStore=[]; Game.UpgradesOwned=0; Game.Upgrade=function(name,desc,price,icon,buyFunction) { this.id=Game.UpgradesN; this.name=name; this.desc=desc; this.basePrice=price; this.icon=icon; this.buyFunction=buyFunction; /*this.unlockFunction=unlockFunction; this.unlocked=(this.unlockFunction?0:1);*/ this.unlocked=0; this.bought=0; this.hide=0;//0=show, 3=hide (1-2 : I have no idea) this.order=this.id; if (order) this.order=order+this.id*0.001; this.type=''; if (type) this.type=type; this.power=0; if (power) this.power=power; this.buy=function() { var cancelPurchase=0; if (this.clickFunction) cancelPurchase=!this.clickFunction(); if (!cancelPurchase) { var price=this.basePrice; if (Game.cookies>=price && !this.bought) { Game.Spend(price); this.bought=1; if (this.buyFunction) this.buyFunction(); Game.upgradesToRebuild=1; Game.recalculateGains=1; Game.UpgradesOwned++; } } } this.toggle=function()//cheating only { if (!this.bought) { this.bought=1; if (this.buyFunction) this.buyFunction(); Game.upgradesToRebuild=1; Game.recalculateGains=1; Game.UpgradesOwned++; } else { this.bought=0; Game.upgradesToRebuild=1; Game.recalculateGains=1; Game.UpgradesOwned--; } Game.UpdateMenu(); } Game.Upgrades[this.name]=this; Game.UpgradesById[this.id]=this; Game.UpgradesN++; return this; } Game.Unlock=function(what) { if (typeof what==='string') { if (Game.Upgrades[what]) { if (Game.Upgrades[what].unlocked==0) { Game.Upgrades[what].unlocked=1; Game.upgradesToRebuild=1; Game.recalculateGains=1; } } } else {for (var i in what) {Game.Unlock(what[i]);}} } Game.Lock=function(what) { if (typeof what==='string') { if (Game.Upgrades[what]) { Game.Upgrades[what].unlocked=0; Game.Upgrades[what].bought=0; Game.upgradesToRebuild=1; if (Game.Upgrades[what].bought==1) { Game.UpgradesOwned--; } Game.recalculateGains=1; } } else {for (var i in what) {Game.Lock(what[i]);}} } Game.Has=function(what) { return (Game.Upgrades[what]?Game.Upgrades[what].bought:0); } Game.RebuildUpgrades=function()//recalculate the upgrades you can buy { Game.upgradesToRebuild=0; var list=[]; for (var i in Game.Upgrades) { var me=Game.Upgrades[i]; if (!me.bought) { if (me.unlocked) list.push(me); } } var sortMap=function(a,b) { if (a.basePrice>b.basePrice) return 1; else if (a.basePrice'+me.name+''+me.desc '
'+Beautify(Math.round(me.basePrice))+'
[Upgrade]
'+me.name+'
'+me.desc+'
' ,0,16,'bottom-right')+' onclick="Game.UpgradesById['+me.id+'].buy();" id="upgrade'+i+'" style="background-position:'+(-me.icon[0]*48+6)+'px '+(-me.icon[1]*48+6)+'px;">'; } l('upgrades').innerHTML=str; } var tier1=10; var tier2=100; var tier3=1000; var tier4=10000; var type=''; var power=0; //define upgrades //WARNING : do NOT add new upgrades in between, this breaks the saves. Add them at the end ! var order=100;//this is used to set the order in which the items are listed new Game.Upgrade('Reinforced index finger','The mouse gains +1 cookie per click.
Cursors gain +0.1 base CpS.prod prod',100,[0,0]); new Game.Upgrade('Carpal tunnel prevention cream','The mouse and cursors are twice as efficient.',400,[0,0]); new Game.Upgrade('Ambidextrous','The mouse and cursors are twice as efficient.Look ma, both hands!',10000,[0,6]); new Game.Upgrade('Thousand fingers','The mouse and cursors gain +0.1 cookies for each non-cursor object owned.clickity',500000,[0,6]); new Game.Upgrade('Million fingers','The mouse and cursors gain +0.5 cookies for each non-cursor object owned.clickityclickity',50000000,[1,6]); new Game.Upgrade('Billion fingers','The mouse and cursors gain +2 cookies for each non-cursor object owned.clickityclickityclickity',500000000,[2,6]); new Game.Upgrade('Trillion fingers','The mouse and cursors gain +10 cookies for each non-cursor object owned.clickityclickityclickityclickity',5000000000,[3,6]); order=200; new Game.Upgrade('Forwards from grandma','Grandmas gain +0.3 base CpS.RE:RE:thought you\'d get a kick out of this ;))',Game.Objects['Grandma'].basePrice*tier1,[1,0]); new Game.Upgrade('Steel-plated rolling pins','Grandmas are twice as efficient.',Game.Objects['Grandma'].basePrice*tier2,[1,0]); new Game.Upgrade('Lubricated dentures','Grandmas are twice as efficient.Squish',Game.Objects['Grandma'].basePrice*tier3,[1,1]); order=300; new Game.Upgrade('Cheap hoes','Farms gain +0.5 base CpS.',Game.Objects['Farm'].basePrice*tier1,[2,0]); new Game.Upgrade('Fertilizer','Farms are twice as efficient.It\'s chocolate, I swear.',Game.Objects['Farm'].basePrice*tier2,[2,0]); new Game.Upgrade('Cookie trees','Farms are twice as efficient.A relative of the breadfruit.',Game.Objects['Farm'].basePrice*tier3,[2,1]); order=400; new Game.Upgrade('Sturdier conveyor belts','Factories gain +4 base CpS.',Game.Objects['Factory'].basePrice*tier1,[4,0]); new Game.Upgrade('Child labor','Factories are twice as efficient.Cheaper, healthier workforce - and so much more receptive to whipping!',Game.Objects['Factory'].basePrice*tier2,[4,0]); new Game.Upgrade('Sweatshop','Factories are twice as efficient.Slackers will be terminated.',Game.Objects['Factory'].basePrice*tier3,[4,1]); order=500; new Game.Upgrade('Sugar gas','Mines gain +10 base CpS.A pink, volatile gas, found in the depths of some chocolate caves.',Game.Objects['Mine'].basePrice*tier1,[3,0]); new Game.Upgrade('Megadrill','Mines are twice as efficient.',Game.Objects['Mine'].basePrice*tier2,[3,0]); new Game.Upgrade('Ultradrill','Mines are twice as efficient.',Game.Objects['Mine'].basePrice*tier3,[3,1]); order=600; new Game.Upgrade('Vanilla nebulae','Shipments gain +30 base CpS.',Game.Objects['Shipment'].basePrice*tier1,[5,0]); new Game.Upgrade('Wormholes','Shipments are twice as efficient.By using these as shortcuts, your ships can travel much faster.',Game.Objects['Shipment'].basePrice*tier2,[5,0]); new Game.Upgrade('Frequent flyer','Shipments are twice as efficient.Come back soon!',Game.Objects['Shipment'].basePrice*tier3,[5,1]); order=700; new Game.Upgrade('Antimony','Alchemy labs gain +100 base CpS.Actually worth a lot of mony.',Game.Objects['Alchemy lab'].basePrice*tier1,[6,0]); new Game.Upgrade('Essence of dough','Alchemy labs are twice as efficient.Extracted through the 5 ancient steps of alchemical baking.',Game.Objects['Alchemy lab'].basePrice*tier2,[6,0]); new Game.Upgrade('True chocolate','Alchemy labs are twice as efficient.The purest form of cacao.',Game.Objects['Alchemy lab'].basePrice*tier3,[6,1]); order=800; new Game.Upgrade('Ancient tablet','Portals gain +1,666 base CpS.A strange slab of peanut brittle, holding an ancient cookie recipe. Neat!',Game.Objects['Portal'].basePrice*tier1,[7,0]); new Game.Upgrade('Insane oatling workers','Portals are twice as efficient.ARISE, MY MINIONS!',Game.Objects['Portal'].basePrice*tier2,[7,0]); new Game.Upgrade('Soul bond','Portals are twice as efficient.So I just sign up and get more cookies? Sure, whatever!',Game.Objects['Portal'].basePrice*tier3,[7,1]); order=900; new Game.Upgrade('Flux capacitors','Time machines gain +9,876 base CpS.Bake to the future.',1234567890,[8,0]); new Game.Upgrade('Time paradox resolver','Time machines are twice as efficient.No more fooling around with your own grandmother!',9876543210,[8,0]); new Game.Upgrade('Quantum conundrum','Time machines are twice as efficient.It\'s full of stars!',98765456789,[8,1]); order=20000; new Game.Upgrade('Kitten helpers','You gain more CpS the more milk you have.meow may I help you',9000000,[1,7]); new Game.Upgrade('Kitten workers','You gain more CpS the more milk you have.meow meow meow meow',9000000000,[2,7]); order=10000; type='cookie';power=5; new Game.Upgrade('Oatmeal raisin cookies','Cookie production multiplier +5%.No raisin to hate these.',99999999,[0,3]); new Game.Upgrade('Peanut butter cookies','Cookie production multiplier +5%.',99999999,[1,3]); new Game.Upgrade('Plain cookies','Cookie production multiplier +5%.Meh.',99999999,[2,3]); new Game.Upgrade('Coconut cookies','Cookie production multiplier +5%.',999999999,[3,3]); new Game.Upgrade('White chocolate cookies','Cookie production multiplier +5%.',999999999,[4,3]); new Game.Upgrade('Macadamia nut cookies','Cookie production multiplier +5%.',999999999,[5,3]); power=10;new Game.Upgrade('Double-chip cookies','Cookie production multiplier +10%.',99999999999,[6,3]); power=5;new Game.Upgrade('Sugar cookies','Cookie production multiplier +5%.',99999999,[7,3]); power=10;new Game.Upgrade('White chocolate macadamia nut cookies','Cookie production multiplier +10%.',99999999999,[8,3]); new Game.Upgrade('All-chocolate cookies','Cookie production multiplier +10%.',99999999999,[9,3]); type='';power=0; order=100; new Game.Upgrade('Quadrillion fingers','The mouse and cursors gain +20 cookies for each non-cursor object owned.clickityclickityclickityclickityclick',50000000000,[3,6]); order=200;new Game.Upgrade('Prune juice','Grandmas are twice as efficient.Gets me going.',Game.Objects['Grandma'].basePrice*tier4,[1,2]); order=300;new Game.Upgrade('Genetically-modified cookies','Farms are twice as efficient.All-natural mutations.',Game.Objects['Farm'].basePrice*tier4,[2,2]); order=400;new Game.Upgrade('Radium reactors','Factories are twice as efficient.Gives your cookies a healthy glow.',Game.Objects['Factory'].basePrice*tier4,[4,2]); order=500;new Game.Upgrade('Ultimadrill','Mines are twice as efficient.Pierce the heavens, etc.',Game.Objects['Mine'].basePrice*tier4,[3,2]); order=600;new Game.Upgrade('Warp drive','Shipments are twice as efficient.',Game.Objects['Shipment'].basePrice*tier4,[5,2]); order=700;new Game.Upgrade('Ambrosia','Alchemy labs are twice as efficient.',Game.Objects['Alchemy lab'].basePrice*tier4,[6,2]); order=800;new Game.Upgrade('Sanity dance','Portals are twice as efficient.We can change if we want to.
We can leave our brains behind.
',Game.Objects['Portal'].basePrice*tier4,[7,2]); order=900;new Game.Upgrade('Causality enforcer','Time machines are twice as efficient.What happened, happened.',1234567890000,[8,2]); order=5000; new Game.Upgrade('Lucky day','Golden cookies appear twice as often and last twice as long.',777777777,[10,1]); new Game.Upgrade('Serendipity','Golden cookies appear twice as often and last twice as long.',77777777777,[10,1]); order=20000; new Game.Upgrade('Kitten engineers','You gain more CpS the more milk you have.meow meow meow meow, sir',9000000000000,[3,7]); order=10000; type='cookie';power=15; new Game.Upgrade('Dark chocolate-coated cookies','Cookie production multiplier +15%.',999999999999,[10,3]); new Game.Upgrade('White chocolate-coated cookies','Cookie production multiplier +15%.',999999999999,[11,3]); type='';power=0; order=250; new Game.Upgrade('Farmer grandmas','Grandmas are twice as efficient.',Game.Objects['Farm'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); new Game.Upgrade('Worker grandmas','Grandmas are twice as efficient.',Game.Objects['Factory'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); new Game.Upgrade('Miner grandmas','Grandmas are twice as efficient.',Game.Objects['Mine'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); new Game.Upgrade('Cosmic grandmas','Grandmas are twice as efficient.',Game.Objects['Shipment'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); new Game.Upgrade('Transmuted grandmas','Grandmas are twice as efficient.',Game.Objects['Alchemy lab'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); new Game.Upgrade('Altered grandmas','Grandmas are twice as efficient.',Game.Objects['Portal'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); new Game.Upgrade('Grandmas\' grandmas','Grandmas are twice as efficient.',Game.Objects['Time machine'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); order=15000; Game.baseResearchTime=Game.fps*60*30; Game.SetResearch=function(what,time) { if (Game.Upgrades[what]) { Game.researchT=Game.Has('Ultrascience')?Game.fps*5:Game.baseResearchTime; Game.nextResearch=Game.Upgrades[what].id; Game.Popup('Research has begun.'); } } new Game.Upgrade('Bingo center/Research facility','Grandma-operated science lab and leisure club.
Grandmas are 4 times as efficient.
Regularly unlocks new upgrades.',100000000000,[11,9],function(){Game.SetResearch('Specialized chocolate chips');}); new Game.Upgrade('Specialized chocolate chips','[Research]
Cookie production multiplier +1%.Computer-designed chocolate chips. Computer chips, if you will.',10000000000,[0,9],function(){Game.SetResearch('Designer cocoa beans');}); new Game.Upgrade('Designer cocoa beans','[Research]
Cookie production multiplier +2%.Now more aerodynamic than ever!',20000000000,[1,9],function(){Game.SetResearch('Ritual rolling pins');}); new Game.Upgrade('Ritual rolling pins','[Research]
Grandmas are twice as efficient.The result of years of scientific research!',40000000000,[2,9],function(){Game.SetResearch('Underworld ovens');}); new Game.Upgrade('Underworld ovens','[Research]
Cookie production multiplier +3%.Powered by science, of course!',80000000000,[3,9],function(){Game.SetResearch('One mind');}); new Game.Upgrade('One mind','[Research]
Each grandma gains +1 base CpS for each 50 grandmas.
Note : the grandmothers are growing restless. Do not encourage them.
We are one. We are many.',160000000000,[4,9],function(){Game.elderWrath=1;Game.SetResearch('Exotic nuts');}); Game.Upgrades['One mind'].clickFunction=function(){return confirm('Warning : purchasing this will have unexpected, and potentially undesirable results!\nIt\'s all downhill from here. You have been warned!\nPurchase anyway?');}; new Game.Upgrade('Exotic nuts','[Research]
Cookie production multiplier +4%.You\'ll go crazy over these!',320000000000,[5,9],function(){Game.SetResearch('Communal brainsweep');}); new Game.Upgrade('Communal brainsweep','[Research]
Each grandma gains another +1 base CpS for each 50 grandmas.
Note : proceeding any further in scientific research may have unexpected results. You have been warned.
We fuse. We merge. We grow.',640000000000,[6,9],function(){Game.elderWrath=2;Game.SetResearch('Arcane sugar');}); new Game.Upgrade('Arcane sugar','[Research]
Cookie production multiplier +5%.Tastes like insects, ligaments, and molasses.',1280000000000,[7,9],function(){Game.SetResearch('Elder Pact');}); new Game.Upgrade('Elder Pact','[Research]
Each grandma gains +1 base CpS for each 20 portals.
Note : this is a bad idea.
squirm crawl slither writhe
today we rise
',2560000000000,[8,9],function(){Game.elderWrath=3;}); new Game.Upgrade('Elder Pledge','[Repeatable]
Contains the wrath of the elders, at least for a while.',1,[9,9],function() { Game.elderWrath=0; Game.pledges++; Game.pledgeT=Game.fps*60*(Game.Has('Sacrificial rolling pins')?60:30); Game.Upgrades['Elder Pledge'].basePrice=Math.pow(8,Math.min(Game.pledges+2,13)); Game.Unlock('Elder Covenant'); }); Game.Upgrades['Elder Pledge'].hide=3; order=150; new Game.Upgrade('Plastic mouse','Clicking gains +1% of your CpS.',50000,[11,0]); new Game.Upgrade('Iron mouse','Clicking gains +1% of your CpS.',5000000,[11,0]); new Game.Upgrade('Titanium mouse','Clicking gains +1% of your CpS.',500000000,[11,1]); new Game.Upgrade('Adamantium mouse','Clicking gains +1% of your CpS.',50000000000,[11,2]); order=40000; new Game.Upgrade('Ultrascience','Research takes only 5 seconds.',7,[9,2]);//debug purposes only Game.Upgrades['Ultrascience'].hide=3; order=10000; type='cookie';power=15; new Game.Upgrade('Eclipse cookies','Cookie production multiplier +15%.Look to the cookie.',9999999999999,[0,4]); new Game.Upgrade('Zebra cookies','Cookie production multiplier +15%.',9999999999999,[1,4]); type='';power=0; order=100; new Game.Upgrade('Quintillion fingers','The mouse and cursors gain +100 cookies for each non-cursor object owned.man, just go click click click click click, it\'s real easy, man.',50000000000000,[3,6]); order=40000; new Game.Upgrade('Gold hoard','Golden cookies appear really often.',7,[10,1]);//debug purposes only Game.Upgrades['Gold hoard'].hide=3; order=15000; new Game.Upgrade('Elder Covenant','[Switch]
Puts a permanent end to the elders\' wrath, at the price of 5% of your CpS.',6666666666666,[8,9],function() { Game.pledgeT=0; Game.Lock('Revoke Elder Covenant'); Game.Unlock('Revoke Elder Covenant'); Game.Lock('Elder Pledge'); Game.Win('Elder calm'); }); Game.Upgrades['Elder Covenant'].hide=3; new Game.Upgrade('Revoke Elder Covenant','[Switch]
You will get 5% of your CpS back, but the grandmatriarchs will return.',6666666666,[8,9],function() { Game.Lock('Elder Covenant'); Game.Unlock('Elder Covenant'); }); Game.Upgrades['Revoke Elder Covenant'].hide=3; order=5000; new Game.Upgrade('Get lucky','Golden cookie effects last twice as long.You\'ve been up all night, haven\'t you?',77777777777777,[10,1]); order=15000; new Game.Upgrade('Sacrificial rolling pins','Elder pledge last twice as long.',2888888888888,[2,9]); order=10000; type='cookie';power=15; new Game.Upgrade('Snickerdoodles','Cookie production multiplier +15%.',99999999999999,[2,4]); new Game.Upgrade('Stroopwafels','Cookie production multiplier +15%.If it ain\'t dutch, it ain\'t much.',99999999999999,[3,4]); new Game.Upgrade('Macaroons','Cookie production multiplier +15%.',99999999999999,[4,4]); type='';power=0; order=40000; new Game.Upgrade('Neuromancy','Can toggle upgrades on and off at will in the stats menu.',7,[4,9]);//debug purposes only Game.Upgrades['Neuromancy'].hide=3; order=10000; type='cookie';power=15; new Game.Upgrade('Empire biscuits','Cookie production multiplier +15%.',99999999999999,[5,4]); new Game.Upgrade('British tea biscuits','Cookie production multiplier +15%.',99999999999999,[6,4]); new Game.Upgrade('Chocolate british tea biscuits','Cookie production multiplier +15%.',99999999999999,[7,4]); new Game.Upgrade('Round british tea biscuits','Cookie production multiplier +15%.',99999999999999,[8,4]); new Game.Upgrade('Round chocolate british tea biscuits','Cookie production multiplier +15%.',99999999999999,[9,4]); new Game.Upgrade('Round british tea biscuits with heart motif','Cookie production multiplier +15%.',99999999999999,[10,4]); new Game.Upgrade('Round chocolate british tea biscuits with heart motif','Cookie production multiplier +15%.Quite.',99999999999999,[11,4]); type='';power=0; order=1000; new Game.Upgrade('Sugar bosons','Antimatter condensers gain +99,999 base CpS.',Game.Objects['Antimatter condenser'].basePrice*tier1,[13,0]); new Game.Upgrade('String theory','Antimatter condensers are twice as efficient.',Game.Objects['Antimatter condenser'].basePrice*tier2,[13,0]); new Game.Upgrade('Large macaron collider','Antimatter condensers are twice as efficient.How singular!',Game.Objects['Antimatter condenser'].basePrice*tier3,[13,1]); new Game.Upgrade('Big bang bake','Antimatter condensers are twice as efficient.And that\'s how it all began.',Game.Objects['Antimatter condenser'].basePrice*tier4,[13,2]); order=250; new Game.Upgrade('Antigrandmas','Grandmas are twice as efficient.',Game.Objects['Antimatter condenser'].basePrice*tier2,[10,9],function(){Game.Objects['Grandma'].drawFunction();}); order=10000; type='cookie';power=20; new Game.Upgrade('Madeleines','Cookie production multiplier +20%.Unforgettable!',199999999999999,[12,3]); new Game.Upgrade('Palmiers','Cookie production multiplier +20%.',199999999999999,[13,3]); new Game.Upgrade('Palets','Cookie production multiplier +20%.',199999999999999,[12,4]); new Game.Upgrade('Sablés','Cookie production multiplier +20%.',199999999999999,[13,4]); type='';power=0; order=20000; new Game.Upgrade('Kitten overseers','You gain more CpS the more milk you have.my purrpose is to serve you, sir',900000000000000,[8,7]); /* new Game.Upgrade('Plain milk','Unlocks plain milk, available in the menu.',120000000000,[4,8]); new Game.Upgrade('Chocolate milk','Unlocks chocolate milk, available in the menu.',120000000000,[5,8]); new Game.Upgrade('Raspberry milk','Unlocks raspberry milk, available in the menu.',120000000000,[6,8]); new Game.Upgrade('Ain\'t got milk','Unlocks no milk please, available in the menu.',120000000000,[0,8]); new Game.Upgrade('Blue background','Unlocks the blue background, available in the menu.',120000000000,[0,9]); new Game.Upgrade('Red background','Unlocks the red background, available in the menu.',120000000000,[1,9]); new Game.Upgrade('White background','Unlocks the white background, available in the menu.',120000000000,[2,9]); new Game.Upgrade('Black background','Unlocks the black background, available in the menu.',120000000000,[3,9]); */ /*===================================================================================== ACHIEVEMENTS =======================================================================================*/ Game.Achievements=[]; Game.AchievementsById=[]; Game.AchievementsN=0; Game.AchievementsOwned=0; Game.Achievement=function(name,desc,icon,hide) { this.id=Game.AchievementsN; this.name=name; this.desc=desc; this.icon=icon; this.won=0; this.disabled=0; this.hide=hide||0;//hide levels : 0=show, 1=hide description, 2=hide, 3=secret (doesn't count toward achievement total) this.order=this.id; if (order) this.order=order+this.id*0.001; Game.Achievements[this.name]=this; Game.AchievementsById[this.id]=this; Game.AchievementsN++; return this; } Game.Win=function(what) { if (typeof what==='string') { if (Game.Achievements[what]) { if (Game.Achievements[what].won==0) { Game.Achievements[what].won=1; Game.Popup('Achievement unlocked :
'+Game.Achievements[what].name+'
'); if (Game.Achievements[what].hide!=3) Game.AchievementsOwned++; Game.recalculateGains=1; } } } else {for (var i in what) {Game.Win(what[i]);}} } Game.HasAchiev=function(what) { return (Game.Achievements[what]?Game.Achievements[what].won:0); } //define achievements //WARNING : do NOT add new achievements in between, this breaks the saves. Add them at the end ! var order=100;//this is used to set the order in which the items are listed //new Game.Achievement('name','description',[0,0]); Game.moneyAchievs=[ 'Wake and bake', 1, 'Making some dough', 100, 'So baked right now', 1000, 'Fledgling bakery', 10000, 'Affluent bakery', 100000, 'World-famous bakery', 1000000, 'Cosmic bakery', 10000000, 'Galactic bakery', 100000000, 'Universal bakery', 1000000000, 'Timeless bakery', 5000000000, 'Infinite bakery', 10000000000, 'Immortal bakery', 50000000000, 'You can stop now', 100000000000, 'Cookies all the way down', 500000000000, 'Overdose', 1000000000000, 'How?', 10000000000000 ]; for (var i=0;i'+Beautify(Game.moneyAchievs[i*2+1])+' cookie'+(Game.moneyAchievs[i*2+1]==1?'':'s')+'.',pic,2); } order=200; Game.cpsAchievs=[ 'Casual baking', 1, 'Hardcore baking', 10, 'Steady tasty stream', 100, 'Cookie monster', 1000, 'Mass producer', 10000, 'Cookie vortex', 100000, 'Cookie pulsar', 1000000, 'Cookie quasar', 10000000, 'A world filled with cookies', 100000000, 'Let\'s never bake again', 1000000000 ]; for (var i=0;i'+Beautify(Game.cpsAchievs[i*2+1])+' cookie'+(Game.cpsAchievs[i*2+1]==1?'':'s')+' per second.',pic,2); } order=30000; new Game.Achievement('Sacrifice','Reset your game with 1 million cookies baked.Easy come, easy go.',[11,6],2); new Game.Achievement('Oblivion','Reset your game with 1 billion cookies baked.Back to square one.',[11,6],2); new Game.Achievement('From scratch','Reset your game with 1 trillion cookies baked.It\'s been fun.',[11,6],2); order=31000; new Game.Achievement('Neverclick','Make 1 million cookies by only having clicked 15 times.',[12,0],3); order=1000; new Game.Achievement('Clicktastic','Make 1,000 cookies from clicking.',[11,0]); new Game.Achievement('Clickathlon','Make 100,000 cookies from clicking.',[11,1]); new Game.Achievement('Clickolympics','Make 10,000,000 cookies from clicking.',[11,1]); new Game.Achievement('Clickorama','Make 1,000,000,000 cookies from clicking.',[11,2]); order=1050; new Game.Achievement('Click','Have 1 cursor.',[0,0]); new Game.Achievement('Double-click','Have 2 cursors.',[0,6]); new Game.Achievement('Mouse wheel','Have 50 cursors.',[1,6]); new Game.Achievement('Of Mice and Men','Have 100 cursors.',[2,6]); new Game.Achievement('The Digital','Have 200 cursors.',[3,6]); order=1100; new Game.Achievement('Just wrong','Sell a grandma.I thought you loved me.',[10,9],2); new Game.Achievement('Grandma\'s cookies','Have 1 grandma.',[1,0]); new Game.Achievement('Sloppy kisses','Have 50 grandmas.',[1,1]); new Game.Achievement('Retirement home','Have 100 grandmas.',[1,2]); order=1200; new Game.Achievement('My first farm','Have 1 farm.',[2,0]); new Game.Achievement('Reap what you sow','Have 50 farms.',[2,1]); new Game.Achievement('Farm ill','Have 100 farms.',[2,2]); order=1300; new Game.Achievement('Production chain','Have 1 factory.',[4,0]); new Game.Achievement('Industrial revolution','Have 50 factories.',[4,1]); new Game.Achievement('Global warming','Have 100 factories.',[4,2]); order=1400; new Game.Achievement('You know the drill','Have 1 mine.',[3,0]); new Game.Achievement('Excavation site','Have 50 mines.',[3,1]); new Game.Achievement('Hollow the planet','Have 100 mines.',[3,2]); order=1500; new Game.Achievement('Expedition','Have 1 shipment.',[5,0]); new Game.Achievement('Galactic highway','Have 50 shipments.',[5,1]); new Game.Achievement('Far far away','Have 100 shipments.',[5,2]); order=1600; new Game.Achievement('Transmutation','Have 1 alchemy lab.',[6,0]); new Game.Achievement('Transmogrification','Have 50 alchemy labs.',[6,1]); new Game.Achievement('Gold member','Have 100 alchemy labs.',[6,2]); order=1700; new Game.Achievement('A whole new world','Have 1 portal.',[7,0]); new Game.Achievement('Now you\'re thinking','Have 50 portals.',[7,1]); new Game.Achievement('Dimensional shift','Have 100 portals.',[7,2]); order=1800; new Game.Achievement('Time warp','Have 1 time machine.',[8,0]); new Game.Achievement('Alternate timeline','Have 50 time machines.',[8,1]); new Game.Achievement('Rewriting history','Have 100 time machines.',[8,2]); order=7000; new Game.Achievement('One with everything','Have at least 1 of every building.',[4,6],2); new Game.Achievement('Mathematician','Have at least 1 time machine, 2 portals, 4 alchemy labs, 8 shipments and so on (128 max).',[7,6],2); new Game.Achievement('Base 10','Have at least 10 time machines, 20 portals, 30 alchemy labs, 40 shipments and so on.',[8,6],2); order=10000; new Game.Achievement('Golden cookie','Click a golden cookie.',[10,1],1); new Game.Achievement('Lucky cookie','Click 7 golden cookies.',[10,1],1); new Game.Achievement('A stroke of luck','Click 27 golden cookies.',[10,1],1); order=30200; new Game.Achievement('Cheated cookies taste awful','Hack in some cookies.',[10,6],3); order=30001; new Game.Achievement('Uncanny clicker','Click really, really fast.Well I\'ll be!',[12,0],2); order=5000; new Game.Achievement('Builder','Own 100 buildings.',[4,6],1); new Game.Achievement('Architect','Own 400 buildings.',[5,6],1); order=6000; new Game.Achievement('Enhancer','Purchase 20 upgrades.',[9,0],1); new Game.Achievement('Augmenter','Purchase 50 upgrades.',[9,1],1); order=11000; new Game.Achievement('Cookie-dunker','Dunk the cookie.You did it!',[4,7],2); order=10000; new Game.Achievement('Fortune','Click 77 golden cookies.You should really go to bed.',[10,1],1); order=31000; new Game.Achievement('True Neverclick','Make 1 million cookies with no cookie clicks.This kinda defeats the whole purpose, doesn\'t it?',[12,0],3); order=20000; new Game.Achievement('Elder nap','Appease the grandmatriarchs at least once.we
are
eternal
',[8,9],2); new Game.Achievement('Elder slumber','Appease the grandmatriarchs at least 5 times.our mind
outlives
the universe
',[8,9],2); order=1100; new Game.Achievement('Elder','Own every grandma type.',[10,9],2); order=20000; new Game.Achievement('Elder calm','Declare a covenant with the grandmatriarchs.we
have
fed
',[8,9],2); order=5000; new Game.Achievement('Engineer','Own 800 buildings.',[6,6],1); order=10000; new Game.Achievement('Leprechaun','Click 777 golden cookies.',[10,1],1); new Game.Achievement('Black cat\'s paw','Click 7777 golden cookies.',[10,1],3); order=30000; new Game.Achievement('Nihilism','Reset your game with 1 quadrillion cookies baked.There are many things
that need to be erased
',[11,6],2); //new Game.Achievement('Galactus\' Reprimand','Reset your game with 1 quintillion coo- okay no I'm yanking your chain order=1900; new Game.Achievement('Antibatter','Have 1 antimatter condenser.',[13,0]); new Game.Achievement('Quirky quarks','Have 50 antimatter condensers.',[13,1]); new Game.Achievement('It does matter!','Have 100 antimatter condensers.',[13,2]); order=6000; new Game.Achievement('Upgrader','Purchase 100 upgrades.',[9,2],1); order=7000; new Game.Achievement('Centennial','Have at least 100 of everything.',[9,6],2); Game.RuinTheFun=function() { for (var i in Game.Upgrades) { Game.Unlock(Game.Upgrades[i].name); Game.Upgrades[i].bought++; if (Game.Upgrades[i].buyFunction) Game.Upgrades[i].buyFunction(); } for (var i in Game.Achievements) { Game.Win(Game.Achievements[i].name); } Game.Earn(999999999999999999); Game.upgradesToRebuild=1; Game.recalculateGains=1; } /*===================================================================================== GRANDMAPOCALYPSE =======================================================================================*//** BEGIN EDIT **/ Game.UpdateGrandmapocalypse=function() { if (Game.Has('Elder Covenant') || Game.Objects['Grandma'].amount==0) Game.elderWrath=0; else if (Game.pledgeT>0)//if the pledge is active, lower it { Game.pledgeT--; if (Game.pledgeT==0)//did we reach 0? make the pledge purchasable again { Game.Lock('Elder Pledge'); Game.Unlock('Elder Pledge'); Game.elderWrath=1; } } else { if (Game.Has('One mind') && Game.elderWrath==0) { Game.elderWrath=1; } if (Math.random()<0.001 && Game.elderWrath0.1) { if (Game.elderWrathD<1) { Game.bgR=0; if (Game.bg!=Game.defaultBg || Game.bgFade!=Game.defaultBg) { Game.bg=Game.defaultBg; Game.bgFade=Game.defaultBg; l('backgroundLayer1').style.background='url(img/'+Game.bg+'.jpg)'; l('backgroundLayer2').style.background='url(img/'+Game.bgFade+'.jpg)'; l('backgroundLayer1').style.backgroundSize='auto'; l('backgroundLayer2').style.backgroundSize='auto'; } } else if (Game.elderWrathD>=1 && Game.elderWrathD<2) { Game.bgR=(Game.elderWrathD-1)/1; if (Game.bg!=Game.defaultBg || Game.bgFade!='grandmas1') { Game.bg=Game.defaultBg; Game.bgFade='grandmas1'; l('backgroundLayer1').style.background='url(img/'+Game.bg+'.jpg)'; l('backgroundLayer2').style.background='url(img/'+Game.bgFade+'.jpg)'; l('backgroundLayer1').style.backgroundSize='auto'; l('backgroundLayer2').style.backgroundSize='512px'; } } else if (Game.elderWrathD>=2 && Game.elderWrathD<3) { Game.bgR=(Game.elderWrathD-2)/1; if (Game.bg!='grandmas1' || Game.bgFade!='grandmas2') { Game.bg='grandmas1'; Game.bgFade='grandmas2'; l('backgroundLayer1').style.background='url(img/'+Game.bg+'.jpg)'; l('backgroundLayer2').style.background='url(img/'+Game.bgFade+'.jpg)'; l('backgroundLayer1').style.backgroundSize='512px'; l('backgroundLayer2').style.backgroundSize='512px'; } } else if (Game.elderWrathD>=3 && Game.elderWrathD<4) { Game.bgR=(Game.elderWrathD-3)/1; if (Game.bg!='grandmas2' || Game.bgFade!='grandmas3') { Game.bg='grandmas2'; Game.bgFade='grandmas3'; l('backgroundLayer1').style.background='url(img/'+Game.bg+'.jpg)'; l('backgroundLayer2').style.background='url(img/'+Game.bgFade+'.jpg)'; l('backgroundLayer1').style.backgroundSize='512px'; l('backgroundLayer2').style.backgroundSize='512px'; } } Game.bgRd+=(Game.bgR-Game.bgRd)*0.5; l('backgroundLayer2').style.opacity=Game.bgR; //why are these so slow (maybe replaceable with a large canvas) /*var x=Math.sin(Game.T*0.2)*Math.random()*8; var y=Math.sin(Game.T*0.2)*Math.random()*8; l('backgroundLayer1').style.backgroundPosition=Math.floor(x)+'px '+Math.floor(y)+'px'; l('backgroundLayer2').style.backgroundPosition=Math.floor(x)+'px '+Math.floor(y)+'px';*/ } }; /*===================================================================================== DUNGEONS (unfinished) =======================================================================================*/ LaunchDungeons(); /*===================================================================================== INITIALIZATION END; GAME READY TO LAUNCH =======================================================================================*/ Game.LoadSave(); Game.ready=1; l('javascriptError').innerHTML=''; l('javascriptError').style.display='none'; Game.Loop(); } /*===================================================================================== LOGIC =======================================================================================*/ Game.Logic=function() { Game.UpdateGrandmapocalypse(); //handle milk and milk accessories Game.milkProgress=Game.AchievementsOwned/25; if (Game.milkProgress>=0.5) Game.Unlock('Kitten helpers'); if (Game.milkProgress>=1) Game.Unlock('Kitten workers'); if (Game.milkProgress>=2) Game.Unlock('Kitten engineers'); if (Game.milkProgress>=3) Game.Unlock('Kitten overseers'); Game.milkH=Math.min(1,Game.milkProgress)*0.35; Game.milkHd+=(Game.milkH-Game.milkHd)*0.02; if (Game.autoclickerDetected>0) Game.autoclickerDetected--; //handle research if (Game.researchT>0) { Game.researchT--; } if (Game.researchT==0 && Game.nextResearch) { Game.Unlock(Game.UpgradesById[Game.nextResearch].name); Game.Popup('Researched : '+Game.UpgradesById[Game.nextResearch].name); Game.nextResearch=0; Game.researchT=-1; } //handle cookies if (Game.recalculateGains) Game.CalculateGains();; Game.Earn(Game.cookiesPs/Game.fps);//add cookies per second //var cps=Game.cookiesPs+Game.cookies*0.01;//exponential cookies //Game.Earn(cps/Game.fps);//add cookies per second for (var i in Game.Objects) { var me=Game.Objects[i]; me.totalCookies+=me.storedTotalCps/Game.fps; } if (Game.cookies && Game.T%Math.ceil(Game.fps/Math.min(10,Game.cookiesPs))==0 && Game.prefs.numbers) Game.cookieParticleAdd();//cookie shower if (Game.frenzy>0) { Game.frenzy--; if (Game.frenzy==0) Game.recalculateGains=1; } if (Game.clickFrenzy>0) { Game.clickFrenzy--; if (Game.clickFrenzy==0) Game.recalculateGains=1; } if (Game.T%(Game.fps*5)==0 && Game.ObjectsById.length>0)//check some achievements and upgrades { //if (Game.Has('Arcane sugar') && !Game.Has('Elder Pact')) Game.Unlock('Elder Pact');//temporary fix for something stupid I've done //if (Game.Objects['Factory'].amount>=50 && Game.Objects['Factory'].specialUnlocked==0) {Game.Objects['Factory'].unlockSpecial();Game.Popup('You have unlocked the factory dungeons!');} if (isNaN(Game.cookies)) {Game.cookies=0;Game.cookiesEarned=0;Game.recalculateGains=1;} if (Game.cookiesEarned>=9999999) Game.Unlock(['Oatmeal raisin cookies','Peanut butter cookies','Plain cookies','Sugar cookies']); if (Game.cookiesEarned>=99999999) Game.Unlock(['Coconut cookies','White chocolate cookies','Macadamia nut cookies']); if (Game.cookiesEarned>=999999999) Game.Unlock(['Double-chip cookies','White chocolate macadamia nut cookies','All-chocolate cookies']); if (Game.cookiesEarned>=9999999999) Game.Unlock(['Dark chocolate-coated cookies','White chocolate-coated cookies']); if (Game.cookiesEarned>=99999999999) Game.Unlock(['Eclipse cookies','Zebra cookies']); if (Game.cookiesEarned>=999999999999) Game.Unlock(['Snickerdoodles','Stroopwafels','Macaroons']); if (Game.cookiesEarned>=999999999999 && Game.Has('Snickerdoodles') && Game.Has('Stroopwafels') && Game.Has('Macaroons')) { Game.Unlock('Empire biscuits'); if (Game.Has('Empire biscuits')) Game.Unlock('British tea biscuits'); if (Game.Has('British tea biscuits')) Game.Unlock('Chocolate british tea biscuits'); if (Game.Has('Chocolate british tea biscuits')) Game.Unlock('Round british tea biscuits'); if (Game.Has('Round british tea biscuits')) Game.Unlock('Round chocolate british tea biscuits'); if (Game.Has('Round chocolate british tea biscuits')) Game.Unlock('Round british tea biscuits with heart motif'); if (Game.Has('Round british tea biscuits with heart motif')) Game.Unlock('Round chocolate british tea biscuits with heart motif'); } if (Game.cookiesEarned>=9999999999999) Game.Unlock(['Madeleines','Palmiers','Palets','Sablés']); for (var i=0;i=Game.moneyAchievs[i*2+1]) Game.Win(Game.moneyAchievs[i*2]); } var buildingsOwned=0; var oneOfEach=1; var mathematician=1; var base10=1; var centennial=1; for (var i in Game.Objects) { buildingsOwned+=Game.Objects[i].amount; if (!Game.HasAchiev('One with everything')) {if (Game.Objects[i].amount==0) oneOfEach=0;} if (!Game.HasAchiev('Mathematician')) {if (Game.Objects[i].amount=1000000 && Game.cookieClicks<=15) Game.Win('Neverclick'); if (Game.cookiesEarned>=1000000 && Game.cookieClicks<=0) Game.Win('True Neverclick'); if (Game.handmadeCookies>=1000) {Game.Win('Clicktastic');Game.Unlock('Plastic mouse');} if (Game.handmadeCookies>=100000) {Game.Win('Clickathlon');Game.Unlock('Iron mouse');} if (Game.handmadeCookies>=10000000) {Game.Win('Clickolympics');Game.Unlock('Titanium mouse');} if (Game.handmadeCookies>=1000000000) {Game.Win('Clickorama');Game.Unlock('Adamantium mouse');} if (Game.cookiesEarned=100) Game.Win('Builder'); if (buildingsOwned>=400) Game.Win('Architect'); if (buildingsOwned>=800) Game.Win('Engineer'); if (Game.UpgradesOwned>=20) Game.Win('Enhancer'); if (Game.UpgradesOwned>=50) Game.Win('Augmenter'); if (Game.UpgradesOwned>=100) Game.Win('Upgrader'); if (!Game.HasAchiev('Elder') && Game.Has('Farmer grandmas') && Game.Has('Worker grandmas') && Game.Has('Miner grandmas') && Game.Has('Cosmic grandmas') && Game.Has('Transmuted grandmas') && Game.Has('Altered grandmas') && Game.Has('Grandmas\' grandmas')) Game.Win('Elder'); if (Game.Objects['Grandma'].amount>=6 && !Game.Has('Bingo center/Research facility') && Game.HasAchiev('Elder')) Game.Unlock('Bingo center/Research facility'); if (Game.pledges>0) Game.Win('Elder nap'); if (Game.pledges>=5) Game.Win('Elder slumber'); if (Game.pledges>=10) Game.Unlock('Sacrificial rolling pins'); if (!Game.HasAchiev('Cookie-dunker') && l('bigCookie').getBoundingClientRect().bottom>l('milk').getBoundingClientRect().top+16 && Game.milkProgress>0.1) Game.Win('Cookie-dunker'); } Game.cookiesd+=(Game.cookies-Game.cookiesd)*0.3; if (Game.storeToRebuild) Game.RebuildStore(); if (Game.upgradesToRebuild) Game.RebuildUpgrades(); if (Game.T%(Game.fps)==0) document.title=Beautify(Game.cookies)+' '+(Game.cookies==1?'cookie':'cookies')+' - Cookie Clicker'; Game.TickerAge--; if (Game.TickerAge<=0 || Game.Ticker=='') Game.getNewTicker(); var veilLimit=0;//10; if (Game.veil==1 && Game.cookiesEarned>=veilLimit) Game.veilOff(); else if (Game.veil==0 && Game.cookiesEarnedGame.fps*10 && Game.prefs.autosave) Game.WriteSave(); if (Game.T%(Game.fps*60*30)==0 && Game.T>Game.fps*10 && Game.prefs.autoupdate) Game.CheckUpdates(); Game.T++; } /*===================================================================================== DRAW =======================================================================================*/ Game.Draw=function() { if (Math.floor(Game.T%Game.fps/4)==0) Game.DrawGrandmapocalypse(); //handle milk and milk accessories if (Game.prefs.milk) { var x=Math.floor((Game.T*2+Math.sin(Game.T*0.1)*2+Math.sin(Game.T*0.03)*2-(Game.milkH-Game.milkHd)*2000)%480); var y=0; var m1=l('milkLayer1'); var m2=l('milkLayer2'); m1.style.backgroundPosition=x+'px '+y+'px'; m2.style.backgroundPosition=x+'px '+y+'px'; l('milk').style.height=(Game.milkHd*100)+'%'; var m1o=1; var m2o=0; var m1i='milkWave'; var m2i='chocolateMilkWave'; if (Game.milkProgress<1) {m1o=1;m1i='milkWave';m2i='chocolateMilkWave';} else if (Game.milkProgress<2) {m1o=1-(Game.milkProgress-1);m1i='milkWave';m2i='chocolateMilkWave';} else if (Game.milkProgress<3) {m1o=1-(Game.milkProgress-2);m1i='chocolateMilkWave';m2i='raspberryWave';} else {m1o=1;m1i='raspberryWave';m2i='raspberryWave';} m2o=1-m1o; if (m1.style.backgroundImage!='url(img/'+m1i+'.png') m1.style.backgroundImage='url(img/'+m1i+'.png)'; if (m2.style.backgroundImage!='url(img/'+m2i+'.png') m2.style.backgroundImage='url(img/'+m2i+'.png)'; m1.style.opacity=m1o; m2.style.opacity=m2o; } if (Game.prefs.particles) { //shine var r=Math.floor((Game.T*0.5)%360); var me=l('cookieShine'); me.style.transform='rotate('+r+'deg)'; me.style.mozTransform='rotate('+r+'deg)'; me.style.webkitTransform='rotate('+r+'deg)'; me.style.msTransform='rotate('+r+'deg)'; me.style.oTransform='rotate('+r+'deg)'; //cursors var r=((-Game.T*0.05)%360); var me=l('cookieCursors'); me.style.transform='rotate('+r+'deg)'; me.style.mozTransform='rotate('+r+'deg)'; me.style.webkitTransform='rotate('+r+'deg)'; me.style.msTransform='rotate('+r+'deg)'; me.style.oTransform='rotate('+r+'deg)'; } //handle cursors if (Game.prefs.particles) { var amount=Game.Objects['Cursor'].amount; for (var i=0;i0.997) w=1.5; else if (w>0.994) w=0.5; else w=0; w*=-4; //w+=Math.pow(Math.sin(((Game.T*0.05+(i/amount)*Game.fps)%Game.fps)/Game.fps*Math.PI*3),2)*15+5; var x=(Math.sin(a*Math.PI*2)*(140+n*16+w))-16; var y=(Math.cos(a*Math.PI*2)*(140+n*16+w))-16; var r=Math.floor(-(a)*360); me.style.left=x+'px'; me.style.top=y+'px'; } } //handle cookies if (Game.prefs.particles) { if (Game.elderWrathD<=1.5) { if (Game.cookiesPs>=1000) l('cookieShower').style.backgroundImage='url(img/cookieShower3.png)'; else if (Game.cookiesPs>=500) l('cookieShower').style.backgroundImage='url(img/cookieShower2.png)'; else if (Game.cookiesPs>=50) l('cookieShower').style.backgroundImage='url(img/cookieShower1.png)'; else l('cookieShower').style.backgroundImage='none'; l('cookieShower').style.backgroundPosition='0px '+(Math.floor(Game.T*2)%512)+'px'; } if (Game.elderWrathD>=1 && Game.elderWrathD<1.5) l('cookieShower').style.opacity=1-((Game.elderWrathD-1)/0.5); } var unit=(Math.round(Game.cookiesd)==1?' cookie':' cookies'); if (Math.round(Game.cookiesd).toString().length>11) unit='
cookies'; l('cookies').innerHTML=Beautify(Math.round(Game.cookiesd))+unit+'
per second : '+Beautify(Game.cookiesPs,1)+'
';//display cookie amount /* var el=l('bigCookie'); var s=Math.pow(Math.min(1,Game.cookies/100000),0.5)*1+0.5; el.style.transform='scale('+s+')'; el.style.mozTransform='scale('+s+')'; el.style.webkitTransform='scale('+s+')'; el.style.msTransform='scale('+s+')'; el.style.oTransform='scale('+s+')'; */ Game.TickerDraw(); for (var i in Game.Objects) { var me=Game.Objects[i]; //make products full-opacity if we can buy them if (Game.cookies>=me.price) l('product'+me.id).className='product enabled'; else l('product'+me.id).className='product disabled'; //update object info if (l('rowInfo'+me.id) && Game.T%5==0) l('rowInfoContent'+me.id).innerHTML='• '+me.amount+' '+(me.amount==1?me.single:me.plural)+'
• producing '+Beautify(me.storedTotalCps,1)+' '+(me.storedTotalCps==1?'cookie':'cookies')+' per second
• total : '+Beautify(me.totalCookies)+' '+(Math.floor(me.totalCookies)==1?'cookie':'cookies')+' '+me.actionName; } //make upgrades full-opacity if we can buy them for (var i in Game.UpgradesInStore) { var me=Game.UpgradesInStore[i]; if (Game.cookies>=me.basePrice) l('upgrade'+i).className='crate upgrade enabled'; else l('upgrade'+i).className='crate upgrade disabled'; } if (Math.floor(Game.T%Game.fps/2)==0) Game.UpdateMenu(); Game.cookieParticlesUpdate(); Game.cookieNumbersUpdate(); Game.particlesUpdate(); } /*===================================================================================== MAIN LOOP =======================================================================================*/ Game.Loop=function() { //update game logic ! Game.catchupLogic=0; Game.Logic(); Game.catchupLogic=1; //latency compensator Game.accumulatedDelay+=((new Date().getTime()-Game.time)-1000/Game.fps); Game.accumulatedDelay=Math.min(Game.accumulatedDelay,1000*5);//don't compensate over 5 seconds; if you do, something's probably very wrong Game.time=new Date().getTime(); while (Game.accumulatedDelay>0) { Game.Logic(); Game.accumulatedDelay-=1000/Game.fps;//as long as we're detecting latency (slower than target fps), execute logic (this makes drawing slower but makes the logic behave closer to correct target fps) } Game.catchupLogic=0; Game.Draw(); setTimeout(Game.Loop,1000/Game.fps); } } /*===================================================================================== LAUNCH THIS THING =======================================================================================*/ Game.Launch(); window.onload=function() { if (!Game.ready) Game.Init(); };