TXT entityType "CapitalShip" ability:0 "AbilitySiegeRepair" ability:1 "AbilityIonBlast" ability:2 "AbilityEnergyWeaponBoost" ability:3 "AbilityEnergyAbsorb" ability:4 "" defaultAutoAttackRange "GravityWell" defaultAutoAttackOn TRUE prefersToFocusFire TRUE usesFighterAttack FALSE autoJoinFleetDefault TRUE canBomb TRUE hasBombingLevels FALSE baseDamage 50.500000 basePopulationKilled 1.425000 bombingFreqTime 5.000000 baseRange 4000.000000 bombTransitTime 4.000000 bombEffectCount 3 bombEffectAngleVariance 15.000000 bombEffectsDef weaponType "Beam" burstCount 1 burstDelay 0.000000 fireDelay 0.000000 muzzleEffectName "Weapon_PhaseCapitalPlanetBombing_Muzzle" muzzleSoundMinRespawnTime 0.100000 muzzleSounds soundCount 1 sound "" hitEffectName "Weapon_PhaseCapitalPlanetBombing_Hit" hitHullEffectSounds soundCount 1 sound "" hitShieldsEffectSounds soundCount 1 sound "" beamEffectSounds soundCount 1 sound "WEAPON_PHASEPLANETBOMB_LOOP" beamGlowTextureName "PhaseCapitalBombingBeam_Glow" beamCoreTextureName "PhaseCapitalBombingBeam_Core" beamWidth 30.000000 beamGlowColor ffffffff beamCoreColor ffffffff beamTilingRate 3.000000 mainViewIcon "MAINVIEWICON_CAPITALSHIP_PSIBATTLESHIP" basePrice credits 3000.000000 metal 400.000000 crystal 250.000000 slotCount 50.000000 BuildTime 75.000000 MaxHullPoints StartValue 2775.000000 ValueIncreasePerLevel 115.000000 MaxShieldPoints StartValue 1200.000000 ValueIncreasePerLevel 65.000000 HullPointRestoreRate StartValue 2.500000 ValueIncreasePerLevel 0.100000 ShieldPointRestoreRate StartValue 3.000000 ValueIncreasePerLevel 0.200000 ArmorPointsFromExperience StartValue 3.500000 ValueIncreasePerLevel 0.350000 maxMitigation StartValue 0.650000 ValueIncreasePerLevel 0.011110 MaxAntiMatter StartValue 270.000000 ValueIncreasePerLevel 30.000000 AntiMatterRestoreRate StartValue 0.850000 ValueIncreasePerLevel 0.090000 CultureProtectRate StartValue 0.300000 ValueIncreasePerLevel 0.050000 NameStringID "IDS_CAPITALSHIP_PSIBATTLESHIP_NAME" DescriptionStringID "IDS_CAPITALSHIP_PSIBATTLESHIP_DESCRIPTION" picture "CAPITALSHIPPICTURE_PSIBATTLESHIP" Prerequisites NumResearchPrerequisites 0 RequiredFactionNameID "" RequiredCompletedResearchSubjects 0 roleType "Invalid" statCountType "CapitalShipCarrier" numRandomDebrisLarge 5 numRandomDebrisSmall 14 numSpecificDebris 1 specificDebrisMeshName "DebrisAdventLarge" armorType "CapitalShip" hudIcon "HUDICON_CAPITALSHIP_PSIBATTLESHIP" smallHudIcon "HUDICONSMALL_CAPITALSHIP_PSIBATTLESHIP" infoCardIcon "INFOCARDICON_CAPITALSHIP_PSIBATTLESHIP" minZoomDistanceMult 1.500000 NumWeapons 1 Weapon WeaponType "Beam" damageEnums AttackType "CAPITALSHIP" DamageAffectType "AFFECTS_SHIELDS_AND_HULL" DamageApplyType "OVERTIME" DamageType "ENERGY" WeaponClassType "BEAM" DamagePerBank:FRONT 500.000000 DamagePerBank:BACK 0.000000 DamagePerBank:LEFT 0.000000 DamagePerBank:RIGHT 0.000000 Range 5500.000000 PreBuffCooldownTime 8.000000 CanFireAtFighter FALSE SynchronizedTargeting FALSE PointStaggerDelay 1.000000 TravelSpeed 0.000000 Duration 2.000000 fireConstraintType "CanAlwaysFire" WeaponEffects weaponType "Beam" burstCount 1 burstDelay 0.000000 fireDelay 0.000000 muzzleEffectName "Weapon_Psi_BeamCapital_Muzzle" muzzleSoundMinRespawnTime 0.100000 muzzleSounds soundCount 1 sound "" hitEffectName "Weapon_Psi_BeamCapital_Hit" hitHullEffectSounds soundCount 1 sound "" hitShieldsEffectSounds soundCount 1 sound "" beamEffectSounds soundCount 1 sound "WEAPON_PSICAPITALBEAMMEDIUM_TRAVEL" beamGlowTextureName "PsiCapitalBeam_Glow" beamCoreTextureName "PsiCapitalBeam_Core" beamWidth 20.000000 beamGlowColor ffffffff beamCoreColor ffffffff beamTilingRate 3.000000 m_weaponIndexForRange 0 firingAlignmentType "Default" TargetCountPerBank:FRONT 1 TargetCountPerBank:BACK 0 TargetCountPerBank:LEFT 0 TargetCountPerBank:RIGHT 0 canOnlyTargetStructures FALSE mass 10000.000000 ShieldMeshName "shieldrevelation" renderShield TRUE maxAccelerationLinear 100.000000 maxAccelerationStrafe 10.000000 maxDecelerationLinear 500.000000 maxAccelerationAngular 1.000000 maxDecelerationAngular 9.999996 maxSpeedLinear 450.000000 maxRollRate 2.000000 maxRollAngle 35.000000 squadTypeEntityDef:0 "" squadAntiMatterCost:0 0.000000 squadTypeEntityDef:1 "" squadAntiMatterCost:1 0.000000 squadTypeEntityDef:2 "" squadAntiMatterCost:2 0.000000 squadTypeEntityDef:3 "" squadAntiMatterCost:3 0.000000 NumSoundsFor:ONATTACKORDERISSUED 3 SoundID "CAPITALSHIP_PSICARRIER_ONATTACKORDERISSUED_0" SoundID "CAPITALSHIP_PSICARRIER_ONATTACKORDERISSUED_1" SoundID "CAPITALSHIP_PSICARRIER_ONATTACKORDERISSUED_2" NumSoundsFor:ONCREATION 1 SoundID "CAPITALSHIP_PSICARRIER_ONCREATION" NumSoundsFor:ONGENERALORDERISSUED 3 SoundID "CAPITALSHIP_PSICARRIER_ONGENERALORDERISSUED_0" SoundID "CAPITALSHIP_PSICARRIER_ONGENERALORDERISSUED_1" SoundID "CAPITALSHIP_PSICARRIER_ONGENERALORDERISSUED_2" NumSoundsFor:ONSELECTED 3 SoundID "CAPITALSHIP_PSICARRIER_ONSELECTED_0" SoundID "CAPITALSHIP_PSICARRIER_ONSELECTED_1" SoundID "CAPITALSHIP_PSICARRIER_ONSELECTED_2" NumSoundsFor:ONSTARTPHASEJUMP 1 SoundID "CAPITALSHIP_PSICARRIER_ONSTARTPHASEJUMP_0" MeshNameInfoCount 1 MeshNameInfo meshName "revelation" criteriaType "None" meshNameIncreasedEffectName "" meshNameDecreasedEffectName "" ExhaustParticleSystemName "Exhaust_PsiCarrier" ExplosionName "CapitalShip0" CommandPoints StartValue 0.000000 ValueIncreasePerLevel 0.000000 weaponCooldownDecreasePerc StartValue 0.000000 ValueIncreasePerLevel 0.020000 weaponDamageIncreasePerc StartValue 0.000000 ValueIncreasePerLevel 0.060000 HyperspaceChargingSoundID "HYPERSPACE_CHARGEUP" HyperspaceTravelSoundID "HYPERSPACE_TRAVEL" EngineSoundID "ENGINE_PSICAPITALSHIP" formationRank 2 minShadow 0.000000 maxShadow 0.500000