#define RTOK_MAX_OBJLIGHT "obj_" // OHAI IM A LIGHT, ALTHOUGH I MAY LOOK PRETTY, UNLESS YOU LIGHTMAP ME WITH WORLDEDIT I DONT DO SHIT #define RTOK_MAX_NOPATH "nopath_" // YOU WANT TO PASS THROUGH HERE? NO WAY, WUCAS HAS NEVER USED ME BEFORE, BUT IT IS PROBABLY USED WITH NPCS #define RTOK_MAX_EXPORTOBJ "obj_" // EXPORT THAT ELU OUT OF YOUR MAP WITH ME, ANIMATIONS TOO #define RTOK_MAX_SPAWNPOINT "spawn_" // I CREATE SPAWN POINTS AND STUFF FOR YOUR DUMMYLIST, ALTHOUGH IM IMPORTANT, YOU COULD TYPE ME BY HAND AS WELL #define RTOK_MAX_PASSTHROUGH "pass_" // I MAKE COLLISIONS GO BYE BYE, YOU CAN PASS THROUGH ME, BUT YOUR SWORD/ BULLETS STOP #define RTOK_MAX_HIDE "hide_" // YOU USE ME FOR COLLISION HULLS, YOU CAN'T SEE ME BUT I STOP YOU IN YOUR TRACKS. (BULLETS STILL GO RIGHT THROUGH ME THOUGH) #define RTOK_MAX_PASSBULLET "passb_" // ALLOWS ROCKETS AND OTHER WEAPONS TO GO THROUGH, BUT THOSE BULLETS, THEY ARE STAYING PUT #define RTOK_MAX_PASSROCKET "passr_" // FUCK ROCKETS, NOTHING GETS PAST ME, NOT EVEN SWORDS AND NADES #define RTOK_MAX_OCCLUSION "wall_" // PART OF YOUR MAP IMPOSSIBLE TO VIEW ATM? PUT A WALL UP CONNECTED TO A PARTITION, I LET THE PARTITION KNOW WHAT POINT YOUR GETTING CLOSE #define RTOK_MAX_PARTITION "partition_" // I DO EVERYTHING THAT WALL DOESNT, ANYTHING WITH MY BOX WILL NOT BE DRAWN UNTIL YOU PASS THE WALL CONNECTED TO ME. #define RTOK_MAX_NAVIGATION "hnav_" // I CREATE THE NAVIAGTION FILE FOR NPCS #define RTOK_MAX_SMOKE_SS "smk_ss_" // I DO SMOKE STUFF LIKE YOU SEE IN THE TRAIN LOGIN, YOU USE SMOKE.XML TO CONTROL WIND MOVEMENT AND DIRECTION Other things you may want to know Water: obj_water obj_water2 obj_sea Skybox: obj_sky_ obj_ef_sky Smoke: smk_ss_ (needs smoke.xml) Flag: obj_* (needs flag.xml)