EyeRefract { $Iris "models/survivors/gambler/gambler_eyes" $AmbientOcclTexture "models/survivors/gambler/gambler_eye_ao" $Envmap "Engine/eye-reflection-cubemap-" $CorneaTexture "Engine/eye-cornea" $EyeballRadius "0.5" $AmbientOcclColor "[.4 .3 .27]" $Dilation ".6" $ParallaxStrength "0.25" $CorneaBumpStrength ".5" $halflambert 1 $nodecal 1 $ambientocclusion 1 $RaytraceSphere 1 $SphereTexkillCombo 0 }