//-------------------------- 3/25/2013 -- 00:39:25 ----- PGD: xxz568 package activating... MAP Module Loaded: PGS MAP Module Loaded: Port Control PGD Module Loaded: TCP Connector Processor Init: AMD (unknown), 2200 Mhz FPU detected MMX detected 3DNow detected SSE detected Math Init: Installing Standard C extensions Installing Assembly extensions Installing FPU extensions Installing MMX extensions Installing 3DNow extensions Installing SSE extensions Initializing platform... Input Init: joystick0: VMware VMware Virtual USB Mouse Input initialized GFX Init: Null device found OpenGL device found DebugDrawer Enabled! --------- Loading DIRS --------- --------- Parsing Arguments --------- Binding server port to default IP UDP initialized on port 0 Attempting to create GFX device: Gallium 0.4 on SVGA3D; build: RELEASE; OpenGL Device created, setting adapter and enumerating modes Initializing GFXCardProfiler (GL2.1) o Chipset : 'VMware, Inc.' o Card : 'Gallium 0.4 on SVGA3D; build: RELEASE; ' o Version : '2.1 Mesa 9.0.2' - Scanning card capabilities... GFXCardProfiler (GL2.1) - Setting capability 'maxTextureWidth' to 8192. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureHeight' to 8192. GFXCardProfiler (GL2.1) - Setting capability 'maxTextureSize' to 8192. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppVertexBufferObject' to 1. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRenderTexture' to 1. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppRTBlit' to 1. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFloatTexture' to 1. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppAnisotropic' to 1. GFXCardProfiler (GL2.1) - Setting capability 'GL::suppFragmentShader' to 1. GFXCardProfiler (GL2.1) - Setting capability 'GL::APPLE::suppFence' to 0. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::needsExplicitGenerateMipmap' to 0. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::X1600DepthBufferCopy' to 0. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::HD2600DepthBufferCopy' to 0. GFXCardProfiler (GL2.1) - Setting capability 'GL::Workaround::noManualMips' to 0. - Loading card profiles... - No card profile core/profile/GL21.cs exists - No card profile core/profile/GL21.VMwareInc.cs exists - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.cs exists - No card profile core/profile/GL21.VMwareInc.Gallium04onSVGA3DbuildRELEASE.21Mesa902.cs exists % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled core/scripts/gui/messageBoxes/messageBoxOk.ed.gui (0): Cannot re-declare object [MessageBoxOKDlg]. Missing file: core/art/gui/customProfiles.cs! % - Initialized Core --------- Initializing Directory: scripts --------- sfxStartup... SFXSystem::createDevice - created Null device 'SFX Null Device' Provider: Null Device: SFX Null Device Hardware: No Buffers: 16 --------- Initializing Full: Server Scripts --------- --------- Initializing Full: Client Scripts --------- --------- Initializing Lighting Systems --------- Using Basic Lighting Program shaders/common/gl/particlesV.glsl: Program shaders/common/gl/particlesP.glsl: Program shaders/common/gl/particlesV.glsl / shaders/common/gl/particlesP.glsl: Program shaders/common/gl/particleCompositeV.glsl: Program shaders/common/gl/particleCompositeP.glsl: Program shaders/common/gl/particleCompositeV.glsl / shaders/common/gl/particleCompositeP.glsl: -------------- Attempting to set resolution to "1024 768 false 32 60 4" Warning: The requested windowed resolution is equal to or larger than the current desktop resolution. Attempting to find a better resolution Accepted Mode: --Resolution : 1024 768 --Full Screen : No --Bits Per Pixel : 24 --Refresh Rate : 60 --FSAA Level : 4 -------------- Could not create a description for binding: thumbrx Could not create a description for binding: thumbry Could not create a description for binding: thumblx Could not create a description for binding: thumbly Could not create a description for binding: btn_a Could not create a description for binding: btn_back Could not create a description for binding: dpadl Could not create a description for binding: dpadu Could not create a description for binding: dpadd Could not create a description for binding: dpadr Could not create a description for binding: btn_b Could not create a description for binding: triggerr Could not create a description for binding: triggerl Could not create a description for binding: btn_start Could not create a description for binding: btn_x art/shapes/weapons/GrenadeLauncher/materials.cs (0): Cannot re-declare object [w_swarmgun]. Binding server port to default IP UDP initialized on port 0 % - Initializing Tools % - Initializing Tools Base % - Initializing Base Editor % - Initializing World Editor Missing file: tools/worldEditor/gui/genericPromptDialog.ed.gui! % - Initializing Sketch Tool - Initializing Datablock Editor - Initializing Road and Path Editor Missing file: tools/roadEditor/roadEditorGui.gui! Missing file: tools/roadEditor/roadEditorToolbar.gui! tools/roadEditor/main.cs (33): Unable to find object: 'RoadEditorGui' attempting to call function 'setVisible' tools/roadEditor/main.cs (34): Unable to find object: 'RoadEditorToolbar' attempting to call function 'setVisible' tools/roadEditor/main.cs (35): Unable to find object: 'RoadEditorOptionsWindow' attempting to call function 'setVisible' tools/roadEditor/main.cs (36): Unable to find object: 'RoadEditorTreeWindow' attempting to call function 'setVisible' Set::add: Object "RoadEditorGui" doesn't exist Set::add: Object "RoadEditorToolbar" doesn't exist Set::add: Object "RoadEditorOptionsWindow" doesn't exist Set::add: Object "RoadEditorTreeWindow" doesn't exist % - Initializing Decal Editor % - Initializing River Editor Missing file: tools/riverEditor/riverEditorGui.gui! Missing file: tools/riverEditor/riverEditorToolbar.gui! tools/riverEditor/main.cs (33): Unable to find object: 'RiverEditorGui' attempting to call function 'setVisible' tools/riverEditor/main.cs (34): Unable to find object: 'RiverEditorToolbar' attempting to call function 'setVisible' tools/riverEditor/main.cs (35): Unable to find object: 'RiverEditorOptionsWindow' attempting to call function 'setVisible' tools/riverEditor/main.cs (36): Unable to find object: 'RiverEditorTreeWindow' attempting to call function 'setVisible' Set::add: Object "RiverEditorGui" doesn't exist Set::add: Object "RiverEditorToolbar" doesn't exist Set::add: Object "RiverEditorOptionsWindow" doesn't exist Set::add: Object "RiverEditorTreeWindow" doesn't exist % - Initializing Debugger Missing file: tools/debugger/Scripts/debugger.ed.cs! Missing file: tools/debugger/Gui/breakConditionDlg.ed.gui! Missing file: tools/debugger/Gui/connectDlg.ed.gui! Missing file: tools/debugger/Gui/editWatchDlg.ed.gui! Missing file: tools/debugger/Gui/findDlg.ed.gui! Missing file: tools/debugger/Gui/debugger.ed.gui! Missing file: tools/debugger/Gui/watchDlg.ed.gui! % - Initializing Physics Tools No physics plugin exists. % - Initializing Material Editor % - Initializing Particle Editor % - Initializing Mission Area Editor % - Initializing Mesh Road Editor % - Initializing Forest Editor % - Initializing Shape Editor Missing file: tools/shapeEditor/gui/shapeEditorToolbar.ed.gui! tools/shapeEditor/main.cs (48): Unable to find object: 'ShapeEditorToolbar' attempting to call function 'setVisible' Set::add: Object "ShapeEditorToolbar" doesn't exist % - Initializing Gui Editor Engine initialized... Exporting server prefs... ParticleData - TeleporterFlash(24) - invalid value for dragCoefficient: Must be between 0 and 5 ParticleData(GLWaterExpDust) times[2] < times[1] ParticleData(RLWaterExpDust) times[2] < times[1] ParticleData - RocketLauncherfiring1Particle(155) - invalid value for dragCoefficient: Must be between 0 and 5 ParticleData - RocketLauncherfiring2Particle(157) - invalid value for dragCoefficient: Must be between 0 and 5 Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 0 (Collision-1) bounds exceed that of shape. ParticleData(LightPuff) times[2] < times[1] TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'Cheetah_Turret_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShapeConstructor::removeNode: Could not find node 'EnvironmentAmbientLight' TSShape::removeNode: Node 'Tread_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'TireBack_LOD300' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShape::removeNode: Node 'collision-1' has 1 objects attached, these will be reassigned to the node's parent ('null') TSShapeConstructor::removeNode: Could not find node 'collision-1' TSShapeConstructor::removeNode: Could not find node 'collision-5' TSShapeConstructor::removeNode: Could not find node 'collision-4' TSShapeConstructor::removeNode: Could not find node 'collision-3' TSShapeConstructor::removeNode: Could not find node 'collision-2' *** LOADING MISSION: levels/Empty Terrain.mis *** Stage 1 load *** Stage 2 load [MaterialList::mapMaterials] Unable to find material for texture: sand Program shadergen:/793e1fb57a51844_V.glsl: Program shadergen:/793e1fb57a51844_P.glsl: Program shadergen:/793e1fb57a51844_V.glsl / shadergen:/793e1fb57a51844_P.glsl: Game -> activatePackages *** Mission loaded Connect request from: Connection established 4095 CADD: 4096 local *** Sending mission load to client: levels/Empty Terrain.mis Mapping string: ServerMessage to index: 0 Mapping string: MsgConnectionError to index: 1 Mapping string: MsgLoadInfo to index: 2 Mapping string: MsgLoadDescripition to index: 3 Mapping string: MsgLoadInfoDone to index: 4 Mapping string: MissionStartPhase1 to index: 5 *** New Mission: levels/Empty Terrain.mis *** Phase 1: Download Datablocks & Targets % - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs % - PostFX Manager - Applying from preset % - PostFX Manager - PostFX enabled Mapping string: MissionStartPhase1Ack to index: 0 Material - debri_debris(1964) - Failed to load diffuse map art/shapes/weapons/Grenade/rock_diffuse.dds for stage 0 Material - debri_debris(1964) - Failed to load normal map art/shapes/weapons/Grenade/rock_normals.dds for stage 0 Material - debri_debris(1964) - Failed to load specular map art/shapes/weapons/Grenade/rock_specular.dds for stage 0 Program shadergen:/975d52e3b7d8ebe6_V.glsl: Program shadergen:/975d52e3b7d8ebe6_P.glsl: Program shadergen:/975d52e3b7d8ebe6_V.glsl / shadergen:/975d52e3b7d8ebe6_P.glsl: Program shadergen:/1750602426c973e_V.glsl: Program shadergen:/1750602426c973e_P.glsl: Program shadergen:/1750602426c973e_V.glsl / shadergen:/1750602426c973e_P.glsl: Program shadergen:/dff07b1ff123fcf2_V.glsl: Program shadergen:/dff07b1ff123fcf2_P.glsl: Program shadergen:/dff07b1ff123fcf2_V.glsl / shadergen:/dff07b1ff123fcf2_P.glsl: Program shadergen:/ded017431b8cf578_V.glsl: Program shadergen:/ded017431b8cf578_P.glsl: Program shadergen:/ded017431b8cf578_V.glsl / shadergen:/ded017431b8cf578_P.glsl: Program shadergen:/2450f489b6b1bbb0_V.glsl: Program shadergen:/2450f489b6b1bbb0_P.glsl: Program shadergen:/2450f489b6b1bbb0_V.glsl / shadergen:/2450f489b6b1bbb0_P.glsl: Program shadergen:/d5429777462ac351_V.glsl: Program shadergen:/d5429777462ac351_P.glsl: Program shadergen:/d5429777462ac351_V.glsl / shadergen:/d5429777462ac351_P.glsl: Program shadergen:/3b7db32b585dd537_V.glsl: Program shadergen:/3b7db32b585dd537_P.glsl: Program shadergen:/3b7db32b585dd537_V.glsl / shadergen:/3b7db32b585dd537_P.glsl: Program shadergen:/b5432d617ed94cb2_V.glsl: Program shadergen:/b5432d617ed94cb2_P.glsl: Program shadergen:/b5432d617ed94cb2_V.glsl / shadergen:/b5432d617ed94cb2_P.glsl: Program shadergen:/1921024033be9a42_V.glsl: Program shadergen:/1921024033be9a42_P.glsl: Program shadergen:/1921024033be9a42_V.glsl / shadergen:/1921024033be9a42_P.glsl: Program shadergen:/5431ec608610007d_V.glsl: Program shadergen:/5431ec608610007d_P.glsl: Program shadergen:/5431ec608610007d_V.glsl / shadergen:/5431ec608610007d_P.glsl: Program shadergen:/aad7131f98629eae_V.glsl: Program shadergen:/aad7131f98629eae_P.glsl: Program shadergen:/aad7131f98629eae_V.glsl / shadergen:/aad7131f98629eae_P.glsl: Program shadergen:/5a0843ed59463d17_V.glsl: Program shadergen:/5a0843ed59463d17_P.glsl: Program shadergen:/5a0843ed59463d17_V.glsl / shadergen:/5a0843ed59463d17_P.glsl: Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape. Program shadergen:/ef2f8e3c60f2b78c_V.glsl: Program shadergen:/ef2f8e3c60f2b78c_P.glsl: Program shadergen:/ef2f8e3c60f2b78c_V.glsl / shadergen:/ef2f8e3c60f2b78c_P.glsl: Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape. Warning: shape art/shapes/weapons/Turret/Turret_Legs.DAE collision detail 1 (Collision-1) bounds exceed that of shape. [MaterialList::mapMaterials] Unable to find material for texture: base.lmale Material - Cheetah_MuzzleFlash(1981) - Failed to load diffuse map art/shapes/Cheetah/Cheetah_MuzzleFlash_D for stage 0 Mapping string: MissionStartPhase2 to index: 6 *** Phase 2: Download Ghost Objects Mapping string: MissionStartPhase2Ack to index: 1 Program shadergen:/9d2cca1bcc29c8e3_V.glsl: Program shadergen:/9d2cca1bcc29c8e3_P.glsl: Program shadergen:/9d2cca1bcc29c8e3_V.glsl / shadergen:/9d2cca1bcc29c8e3_P.glsl: Program shadergen:/e11b2f0116cd1cd_V.glsl: Program shadergen:/e11b2f0116cd1cd_P.glsl: Program shadergen:/e11b2f0116cd1cd_V.glsl / shadergen:/e11b2f0116cd1cd_P.glsl: Ghost Always objects received. Mapping string: MissionStartPhase3 to index: 7 Client Replication Startup has Happened! fxFoliageReplicator - replicated client foliage for 0 objects Failed to create resource: [levels/Empty Terrain.mis.decals] *** Phase 3: Mission Lighting Successfully loaded mission lighting file: 'levels/Empty Terrain_3d55c120.ml' Mission lighting done Mapping string: MissionStartPhase3Ack to index: 2 Mapping string: MissionStart to index: 8 Mapping string: SyncClock to index: 9 Mapping string: RefreshWeaponHud to index: 10 Mapping string: SetAmmoAmountHud to index: 11 Mapping string: lurker.png to index: 12 Mapping string: MsgClientJoin to index: 13 Mapping string: Welcome to the Torque demo app %1. to index: 14 Mapping string:  Visitor to index: 15 *** Initial Control Object *** Control Object Changed Mapping string: Red to index: 16 Program shaders/common/gl/projectedShadowV.glsl: Program shaders/common/gl/projectedShadowP.glsl: Program shaders/common/gl/projectedShadowV.glsl / shaders/common/gl/projectedShadowP.glsl: Program shaders/common/lighting/basic/gl/shadowFilterV.glsl: Program shaders/common/lighting/basic/gl/shadowFilterP.glsl: Program shaders/common/lighting/basic/gl/shadowFilterV.glsl / shaders/common/lighting/basic/gl/shadowFilterP.glsl: Program shaders/common/lighting/basic/gl/shadowFilterV.glsl: Program shaders/common/lighting/basic/gl/shadowFilterP.glsl: Program shaders/common/lighting/basic/gl/shadowFilterV.glsl / shaders/common/lighting/basic/gl/shadowFilterP.glsl: Program shadergen:/d69478f284caf957_V.glsl: Program shadergen:/d69478f284caf957_P.glsl: Program shadergen:/d69478f284caf957_V.glsl / shadergen:/d69478f284caf957_P.glsl: Program shaders/common/gl/scatterSkyV.glsl: Program shaders/common/gl/scatterSkyP.glsl: Program shaders/common/gl/scatterSkyV.glsl / shaders/common/gl/scatterSkyP.glsl: Program shadergen:/fdaf30d44531124b_V.glsl: Program shadergen:/fdaf30d44531124b_P.glsl: Program shadergen:/fdaf30d44531124b_V.glsl / shadergen:/fdaf30d44531124b_P.glsl: Program shadergen:/8ab5faaeac01f4e8_V.glsl: Program shadergen:/8ab5faaeac01f4e8_P.glsl: Program shadergen:/8ab5faaeac01f4e8_V.glsl / shadergen:/8ab5faaeac01f4e8_P.glsl: Error, a DecalManager (a95f618) isn't properly out of the bins! Error, a TerrainBlock (d76f3e8) isn't properly out of the bins! Error, a ScatterSky (da7f8a0) isn't properly out of the bins! Error, a Player (ca91828) isn't properly out of the bins! Error, a Player (ca91828) isn't properly out of the bins! Error, a Player (ca91828) isn't properly out of the bins! Error, a Player (ca91828) isn't properly out of the bins! Error, a Camera (dc5d608) isn't properly out of the bins! Error, a Camera (dc5d608) isn't properly out of the bins! Error, a Camera (dc5d608) isn't properly out of the bins! Error, a Camera (dc5d608) isn't properly out of the bins! Error, a Debris (e920ba8) isn't properly out of the bins! Error, a Projectile (e920740) isn't properly out of the bins! Error, a ParticleEmitter (e91e858) isn't properly out of the bins! Error, a ScatterSky (ca45ee8) isn't properly out of the bins! Error, a TerrainBlock (c751a68) isn't properly out of the bins! Error, a Camera (d7e3840) isn't properly out of the bins! Error, a Camera (d7e3840) isn't properly out of the bins! Error, a Camera (d7e3840) isn't properly out of the bins! Error, a Camera (d7e3840) isn't properly out of the bins! Error, a Player (d7e4160) isn't properly out of the bins! Error, a Player (d7e4160) isn't properly out of the bins! Error, a Player (d7e4160) isn't properly out of the bins! Error, a Player (d7e4160) isn't properly out of the bins!