//This will work for a very specific landanum, only when you use that specific landanum. void OnStart() { AddTimer("Landanum", 1.0f, "CheckLandanum"); } void CheckLandanum(string &in asTimer) { if(HasItem("potion_health_1")) { SetLocalVarInt("Var1", 1); AddTimer("Landanum", 1.0f, "CheckLandanum"); } else { if(GetLocalVarInt("Var1") == 1) { OnPlayerUseLandanum(); } else AddTimer("Landanum", 1.0f, "CheckLandanum"); } } void OnPlayerUseLandanum() { }