[10:44] I wonder if the game will have liquid physics [10:44] <@Marketh> HerpDerp, it's planned [10:44] <@Marketh> but no idea how it is being done yet though [10:44] I hope it has good netcode as well. [10:45] Tough one that though [10:45] <@Marketh> I've tried multiplayer and it's very stable [10:45] Will the game also be playable in single-player? [10:45] <@Marketh> yes WelshPixie [10:45] So the actual game itself is pretty stable, then? [10:45] <@Marketh> so far, Ragen [10:45] So, what kind of factors will differentiate one world from another? Block Types, enemies, gravity, flora...etc? [10:45] <@Marketh> Sokina, loads of stuff [10:45] <@Marketh> planets will range from like [10:45] <@Marketh> desert planets [10:46] <@Marketh> to snowy planets, to tentacle alien like planets [10:46] So this isn't like Terraria that was tossed together from some SMBX code right? [10:46] <@Marketh> HerpDerp, no it is much more than just a cheap clone [10:46] <@Marketh> a lot of hard work is going into this game [10:46] Will there be biomes on planets, Marketh? Or just "ICE" or "FIRE PLANET"? [10:46] <@Marketh> planets can have more than one biome [10:46] Are you a developer or tester or something? [10:46] <@Marketh> Tester GameGecko [10:47] So they made a much more efficient engine so to speak? [10:47] Because that'd be awesome with better netcode. [10:47] <@Marketh> HerpDerp, it is a different engine all together, but yes. It is very good, runs smooth, does what we need it to do [10:48] How are the physics in the game, or are those not complete yet? [10:49] Well not real physics [10:49] But the mechanics [10:50] <@Marketh> HerpDerp, what do you mean game physics. Like the platforming physics, running/jumping? [10:50] Yeah [10:50] <@Marketh> They're good [10:50] <@Marketh> they may or may not be tweaked, but right now it feels good [10:50] How complex can the platforming get? [10:51] Is it just a basic jump/left/right scheme? [10:51] <@Marketh> That's hard to say HerpDerp, planets are randomly generated but sure, there will be holes to jump over, tall mountains to climb, that kinda stuff [10:51] Is it all working in the current build, Marketh? Slopes, jumping, running etc? [10:51] <@Marketh> yes FungusTrooper [10:54] How's digging/tunneling gonna be handled? [10:54] Picks? Shovels? [10:54] And how fast is it gonna be? [11:00] <@Marketh> There's digging and mining yeah [10:54] Wait wait this is an important question too: Will the world be seamless? [10:55] Will you wrap around if you keep walking to the left I mean [11:00] <@Marketh> currently worlds loop back on themselves [11:01] <@Marketh> So if you keep walking left, you'll eventually come back to where you started [11:01] <@Marketh> however [11:01] <@Marketh> It is possible to have a world be infinite [11:01] <@Marketh> if they wanted to they could make worlds infinite [11:03] <@Marketh> DarkMarc, not at the same time. I'm just saying, they could make worlds infinite rather than loop if they wanted to [11:03] An infinite world would just simply ignore wrapping [11:03] <@Marketh> precisely Sokina [11:29] Oh, is there any tutorials in place yet Marketh? [11:30] <@Marketh> not yet Ragen, no. Buuuut [11:30] <@Marketh> I believe there is one planned [11:31] Marketh: One question: How is the combat managed right now? Is it more then running and jumping (like dodging, blocking, something like that)? A yes or a no is completely ok if you don't want to give away too much (: [11:32] <@Marketh> petelectro, combat is pretty cool [11:32] <@Marketh> enemies don't just walk into you to attack [11:34] <@Marketh> Combat should be fun without being too repetitive [11:34] Will there be ways to deal more damage based off situational things? [11:34] <@Marketh> With so many possibilities for enemies with them being procedurally generated on each planet, it should mix things up nicely [11:34] <@Marketh> HerpDerp, I'm not sure right now, but I mean [11:34] <@Marketh> the idea of dealing more damage from behind or something would be cool [11:34] wait, the attack patterns are also randomized? like AI can change from planet to planet? [11:35] <@Marketh> petelectro, the way enemies attack will be different yeah [11:35] <@Marketh> if an enemy looks similar on a different planet, and the first time you saw it it attacked with melee [11:35] <@Marketh> that doesn't mean this new one will also be melee [11:36] do they all have slightly different paint jobs too, Marketh? [11:36] <@Marketh> FungusTrooper, yeah colours are all randomised [11:36] Everything should be subject to change. [11:37] Even the physics of each planet [11:37] <@Marketh> Colours and appearence itself is different [11:37] How does damage, defense, and health regen work? [11:38] <@Marketh> I'm not really sure how all the math behind it works [11:38] <@Marketh> but it pretty much works how you'd probably expect it to [11:38] <@Marketh> wear armour, get defense bonuses (and any other stat boosts it might give!) [11:38] <@KosmoKeLi> A few hours probably, it differs, depending on planet size and other factors [11:38] <@Marketh> become a walking tank [11:38] Ok, so i should probably expect a Terraria like system. [11:39] <@Marketh> Ragen, I wouldn't really say it's a terraria like system [11:39] <@Marketh> It's the same as any other game out there [11:39] <@Marketh> in mass effect [11:39] <@Marketh> you get armour, you wear it [11:39] <@Marketh> you get armour boosts [11:39] <@Marketh> It is how any RPG works when you get armour [11:42] Will the game have its own launcher/account verification system? or were you guys going to be using a 3rd party delivery software like steam? 11:42] <@Marketh> Blue001, we're totally aiming for Steam [11:42] <@Marketh> and we want to make use of all of Steam's features [11:42] Im sure they will pick you up [11:42] <@Marketh> like steam friends, achievements, etc [14:40] I want to know if enemies will blow up into gory pieces in this game, or if they will just go POOF and drop gold? [14:40] <@legris> Ras__ they'll blow up in pieces, at least its that way now but its not really bloody or anything, we're aiming for cartoony violence [14:45] so, Im still curious... will there be items to heal other players? so I can play as a medic person? [14:46] <@legris> Blue001 yes, yes you can [14:59] The aiming, can you shoot in any direction using the mouse? or do you automatically shoot in the direction you are turned? Like, only shoot straight. [14:59] <@legris> no you aim with the mouse :)