//mHax Configuration File //Maphack Configuration Missile Color[Player]: 0x97 Missile Color[Neutral]: 0x0A Missile Color[Partied]: 0x84 Missile Color[Hostile]: 0x5B Monster Color[Normal]: 0x5B Monster Color[Minion]: 0x60 Monster Color[Champion]: 0x91 Monster Color[Boss]: 0x84 Reveal Map: True, None Show Monsters: True, None Show Missiles: False, None Force Light Radius: True, None Remove Weather: True, None Infravision: True, None Display Level Names: True, None RevealMode: 0 //Skill Warnings: set true to warn when effect expires from the player //The effect numbers can be found here: //https://github.com/underbent/slashdiablo-maphack/wiki/Effects Skill Warning[16]: True // enchant Skill Warning[32]: True // battle orders Skill Warning[101]: False // holy shield Skill Warning[149]: False // oak sage Skill Warning[151]: False // cyclone armor //Screen Info Configuration AutomapInfo[0]: Game Name: %GAMENAME% AutomapInfo[1]: Game Password: %GAMEPASS% AutomapInfo[2]: %LEVEL% AutomapInfo[3]: Difficulty: %GAMEDIFF% AutomapInfo[4]: Ip: %GAMEIP% AutomapInfo[5]: %GAMETIME% AutomapInfo[6]: %REALTIME% //Quest Drop Warning for Mephisto/Diablo/Baal quests Quest Drop Warning: False //Gamefilter Configuration GameListRefresh: 1500 //Bnet Configuration Show Last Game: True Fail To Join: 4000 //Character Configuration Character Stats: VK_8 //Item Configuration Show Ethereal: True, None Show Sockets: True, None Show iLvl: True, None Show Rune Numbers: True, None Alt Item Style: True, None Color Mod: False, None Shorten Item Names: False, None Show Players Gear: VK_0 //AutoTele Configuration Display Messages: True, None Draw Path: True, None Draw Destination: True, None CP to cave: False, None Fast Teleport: False, None Next Tele: VK_NUMPAD0 Other Tele: VK_NUMPAD1 Waypoint Tele: VK_NUMPAD2 Prev Tele: VK_NUMPAD3 Path Color: 97 Next Color: 0x97 Other Color: 0x0A WP Color: 0x84 Prev Color: 0x5B //Party Configuration Party Enabled: True, Looting Enabled: True, //Using Potions in Inventory Use Healing Potion: False, VK_NUMPADMULTIPLY Use Mana Potion: False, VK_NUMPADSUBTRACT //Spam Filter Configuration Log Chat: False, None Log Blocks: False, None Enabled: False, None Autosave: False, None Log File: chatlog.txt Update URL: Token DB: tokens.db //Item Display Configuration Advanced Item Display: True, None // Potions and scrolls ItemDisplay[tsc]: %GREEN%¥ %WHITE%TP ItemDisplay[isc]: %GREEN%¥ %WHITE%ID ItemDisplay[hp1]: %GREEN%¤ %RED%H1 ItemDisplay[hp2]: %GREEN%¤ %RED%H2 ItemDisplay[hp3]: %GREEN%¤ %RED%H3 ItemDisplay[hp4]: %GREEN%¤ %RED%H4 ItemDisplay[hp5]: %GREEN%¤ %RED%H5 ItemDisplay[mp1]: %GREEN%¤ %BLUE%M1 ItemDisplay[mp2]: %GREEN%¤ %BLUE%M2 ItemDisplay[mp3]: %GREEN%¤ %BLUE%M3 ItemDisplay[mp4]: %GREEN%¤ %BLUE%M4 ItemDisplay[mp5]: %GREEN%¤ %BLUE%M5 ItemDisplay[rvs]: %GREEN%¤ %PURPLE%R1 ItemDisplay[rvl]: %GREEN%¤ %PURPLE%R2 // GEMS // Colour coded indicator, truncated name ItemDisplay[GEMTYPE=1]: %PURPLE%o %WHITE%%GEMLEVEL% ItemDisplay[GEMTYPE=2]: o %GEMLEVEL% ItemDisplay[GEMTYPE=3]: %GREEN%o %WHITE%%GEMLEVEL% ItemDisplay[GEMTYPE=4]: %RED%o %WHITE%%GEMLEVEL% ItemDisplay[GEMTYPE=5]: %BLUE%o %WHITE%%GEMLEVEL% ItemDisplay[GEMTYPE=6]: %YELLOW%o %WHITE%%GEMLEVEL% ItemDisplay[GEMTYPE=7]: %GRAY%o %WHITE%%GEMLEVEL% // RUNES // El -> Fal: Grey Indicator, Orange text, no map icon // Lem -> Vex: Red Indicator, Orange text, orange map icon // Ohm -> Zod: Purple Indicator, Orange text, RED map icon ItemDisplay[RUNE<20]: %GRAY%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%) ItemDisplay[RUNE>27]: %PURPLE%0 %ORANGE%%RUNENAME% Rune (%RUNENUM%)%MAP% ItemDisplay[RUNE>19]: %RED%0 %RUNENAME% Rune (%RUNENUM%)%MAP% //Uber Keys on the Map ItemDisplay[pk1]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE% ItemDisplay[pk2]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE% ItemDisplay[pk3]: %ORANGE%%MAP%%ORANGE%%NAME%%CONTINUE% ////////////////////////////////////////////////////// //////////////////////////////Clean up ////////////////////////////////////////////////// //////////////// Uniques//////////// ItemDisplay[UNI NORM !cap !gth !tbt]: %GRAY%0 %GOLD%%NAME%%CONTINUE% ItemDisplay[UNI EXC !xkp !xh9 !xea !xpl !xml !xhb !xtb !zlb !8hx !9fc]: %RED%0 %GOLD%%NAME%%CONTINUE% ItemDisplay[UNI ELT]: %PURPLE%0 %GOLD%%NAME%%CONTINUE% // Normal / Exceptional UNQ to Map // Rockstopper, vampgaze, vmagi, skullders, mosers, war trav, gores, string, burzia, alibaba, // normals > Biggens, RattleCage, gtoes ItemDisplay[UNI (xkp OR xh9 OR xea OR xpl OR xml OR xhb OR xtb OR zlb OR 8hx OR 9fc)]: %RED%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[(cap OR gtb OR tbt) UNI]: %GRAY%0 %GOLD%%NAME%%MAP%%CONTINUE% //+ specific Elite UNQs : Elite Helms - Steel shade, Sacred Armor, Ormus, Arcane, StormShield, Head Huntesr Glory, Steel Rend, Dracs, Arachs Verdunggo Nosfu, WF, Wiz spike, Wraith Flight, Tyrant Club, Scourge, Legend Hammer, Thunder Maul, Tomb Reaver, ReapersToll, Asterons, Ondals, Phase Blade, Laccerator, Deaths web, elite boots ItemDisplay[UNI ((ELT EQ1 !ulm) OR uar OR uui OR upl OR uit OR ush OR uhg OR uvg OR (ELT EQ6) OR 6lw OR 7dg OR 7gl OR 7sp OR 7fl OR 7wh OR 7gm OR 7pa OR 7s8 OR 7ws OR 6cs OR 7cr OR 7b8 OR 7gw OR (UNI ELT EQ5))]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% // Rings, Amulet, Jewels, Charms, ItemDisplay[UNI rin]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[UNI jew]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[UNI amu]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[UNI cm1]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[UNI cm2]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[UNI cm3]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[UNI ci2]: %GRAY%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[UNI ci1]: %GRAY%0 %GOLD%%NAME%%MAP%%CONTINUE% ItemDisplay[UNI ci3]: %PURPLE%0 %GOLD%%NAME%%MAP%%CONTINUE% /////////////Sets//////////////// ItemDisplay[SET NORM]: %GRAY%0 %GREEN%%NAME%%CONTINUE% ItemDisplay[SET EXC]: %RED%0 %GREEN%%NAME%%CONTINUE% ItemDisplay[SET ELT]: %PURPLE%0 %GREEN%%NAME%%CONTINUE% ItemDisplay[SET rin]: %GRAY%0 %GREEN%%NAME%%CONTINUE% ItemDisplay[SET amu]: %PURPLE%0 %GREEN%%NAME%%CONTINUE% ItemDisplay[SET ci0]: %RED%0 %GREEN%%NAME%%CONTINUE% ItemDisplay[SET ci3]: %PURPLE%0 %GREEN%%NAME%%CONTINUE% //ItemDisplay[SET]: %NAME%%GREEN%%MAP%%CONTINUE% //Set items to MAP // Amulets, Iratha set, Aldur Boots, Cow Set, Gris Shield, IK armor, Gface, Tal set, Trang Helm ItemDisplay[SET (amu OR crn OR tbl OR tgl OR xtb OR xap OR stu OR vbt OR paf OR uar OR xhm OR uth OR zmb OR xsk OR oba OR uh9)]: %GREEN%%MAP%%NAME%%CONTINUE% /////////////////////////////// ///////Charms + jewel/////////////// ItemDisplay[cm1]: %NAME%%BLUE%%MAP%%CONTINUE% //ItemDisplay[cm2]: %BLUE%%NAME%%BLUE%%MAP% ItemDisplay[cm3]: %NAME%%BLUE%%MAP%%CONTINUE% ItemDisplay[jew MAG]: %NAME%%BLUE%%MAP%%CONTINUE% ////////////////////////// ///////Items who could be rare but want different color /// Purple +4/6 Claws AFFIX NOTE FOR LATER 40for +2tb 50for+2sin 60for+3tab // Rare claw do not change color? // ItemDisplay[MAG (TABSK48>2 AND SK271>2)]: %ORANGE%+6LIGHT TRAPS%MAP%%NAME%%CONTINUE% ItemDisplay[(TABSK48>1 AND SK271>1)]: %PURPLE%%MAP%%NAME%%CONTINUE% ItemDisplay[(CLSK6>1 AND SK271>1)]: %PURPLE%%MAP%%NAME%%CONTINUE% ItemDisplay[(CLSK6>0 AND SK271>2)]: %PURPLE%%MAP%%NAME%%CONTINUE% ItemDisplay[(TABSK48>0 AND SK271>2)]: %PURPLE%%MAP%%NAME%%CONTINUE% ItemDisplay[(TABSK48>2 AND SK271>0)]: %PURPLE%%MAP%%NAME%%CONTINUE% //+3 Warcry weapons ItemDisplay[MAG TABSK34>2 !CL2]: %PURPLE%%NAME%+3CRIES%CONTINUE% // +3 Tornado base +4-6Rare/mag ItemDisplay[MAG CL1 SK245>2 TABSK42>2]: %PURPLE%+6 Tornado Helm %MAP%%WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%] ItemDisplay[CL1 (MAG OR RARE) (SK245>1 (TABSK42>1 OR CLSK5>1)) OR (SK245>2 (TABSK42>0 OR CLSK5>0)) OR (TABK42>2 SK245>0)]: +4or5 Tornado Helm %WHITE%%MAP%(%SOCKETS%)[L%ILVL%][A%ALVL%] ItemDisplay[NMAG CL1 !SOCK=1 SK245>2]: +3 Tornado Helm %WHITE%%MAP%(%SOCKETS%)[L%ILVL%][A%ALVL%] // +4-6 JAV magic ItemDisplay[MAG (ama OR am5 OR amf) TABSK2>3]: +4or5Jav Skill %WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%] ItemDisplay[MAG (ama OR am5 OR amf) TABSK2>5]: %ORANGE%+6 Skill %MAP%%WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%] ////////////////// ///////////////// Rares//////////////// ItemDisplay[RARE]: %YELLOW%%NAME%%CONTINUE% // Only MAP amulet that *COULD* spawn max@res and +2tabSK ItemDisplay[RARE amu ALVL>41]: %YELLOW%%NAME%%MAP%%CONTINUE% //almost any ring can be tri res. ItemDisplay[RARE rin]: %YELLOW%%NAME%%MAP%%CONTINUE% //Only MAP weapons that could roll CRUEL // Gloves, Boots, Druid Pelts & Circlets ItemDisplay[RARE !ID (EQ4 OR EQ5 OR EQ7 OR CL1)]: %RED%0 %YELLOW%%NAME%%MAP%%CONTINUE% /////////////////////////////////////// ////////////////////Special stuff///////////////// // ItemDisplay[GOLD<5000]: ////////////// Random items to have Visible. //Eth Non Magical Dimentional Blade + Crystal Sword : IMBUE INSTUCTIONS //ItemDisplay[9cr ETH NMAG SOCK=0]: %PURPLE%%MAP%%BLUE%%NAME% lv70+ Imbue Me! //ItemDisplay[crs ETH NMAG SOCK=0]: %PURPLE%%MAP%%BLUE%%NAME% lv56+ Imbue Me!w // +3GMB bows 0/4 socket) : LABELED // CLSK BROKEN ItemDisplay[amc ((SOCK=0 !SUP) OR SOCK=4) NMAG CLSK0=3]: %PURPLE%%MAP%+3 Grand Matron Bow(%SOCKETS%)[L%ILVL%] // Add WHITE bases (+3 bone spear +/- +3Bone Spirit) ItemDisplay[WP12 NMAG SK84>2 SK93>2 !SOCK=1]: %PURPLE%+3BoneSpear+3Spirit %MAP%%WHITE%(%SOCKETS%)[L%ILVL%][A%ALVL%] ItemDisplay[WP12 NMAG SK84>2 !SOCK=1]: +3BoneSpear (%SOCKETS%)[L%ILVL%][A%ALVL%] ItemDisplay[WP12 NMAG SK93>2 !SOCK=1]: +3BoneSpirit (%SOCKETS%)[L%ILVL%][A%ALVL%] //a55 for jeweler mod armor. // // // +3 Bo Helms : LABELED ItemDisplay[CL2 ((ILVL>25 SOCK=0) OR SOCK=3) NMAG SK149>2]: %PURPLE%%NAME%+3BO Helm%WHITE%%MAP%(%SOCKETS%)[L%ILVL%] ItemDisplay[CL2 MAG SK149>2 TABSK34>2]: %ORANGE%GOSU +6 BO HELM %MAP% // Leaf/memory Base : LABELED ItemDisplay[WP11 NMAG (SOCK=0 OR SOCK=2) SK52>2]: %WHITE%%MAP%Leaf Base(%SOCKETS%)[L%ILVL%] ItemDisplay[WP11 NMAG (SOCK=0 OR SOCK=4) SK58>2]: %WHITE%%MAP%Memory Base(%SOCKETS%)[L%ILVL%] // 0s white Diadem With Imbue Instructions ItemDisplay[ci3 NMAG SOCK=0]: %NAME%[L%ILVL%] Imbue any Lvl%MAP% // 0,4socket Pal shields with 40+@ : LABELED ItemDisplay[CL3 RES>43 !SOCK=1 !SOCK=2 !SOCK=3]: %NAME%Pal Spirit base%WHITE%%MAP%%CONTINUE% // Elite Eth 0s Pal shields 35@+ MAPPED ItemDisplay[CL3 !SUP ELT ETH NMAG RES>34 SOCK=0]: %NAME%%ORANGE%%MAP%%CONTINUE% // ETH ELITE 0,5,6 Socket Polearms MAPPED ItemDisplay[WP8 ELT ETH !SOCK=1 !SOCK=2 !SOCK=3 !SOCK=6]: %NAME%%MAP%%CONTINUE% // UNID Magic Monarch MAPPED //ItemDisplay[uit MAG !ID]: %NAME%%BLUE%%MAP%%CONTINUE% // JEWELER MONARCH MAPPED // JEWELER ARMOR ItemDisplay[uit MAG SOCK=4]: %ORANGE%%NAME%%MAP%%CONTINUE% ItemDisplay[EQ2 MAG SOCK>2]: %ORANGE%%NAME%%CONTINUE% // ETH Elite bug armor MAPPED ItemDisplay[EQ2 ELT !SUP DEF>774 NMAG ETH SOCK=0]: %NAME%%MAP%%CONTINUE% ItemDisplay[vps]: ItemDisplay[yps]: ItemDisplay[wms]: ItemDisplay[gps]: ItemDisplay[ops]: ItemDisplay[gpm]: ItemDisplay[opm]: ItemDisplay[gpl]: ItemDisplay[opl]: ItemDisplay[aqv]: ItemDisplay[cqv]: //Superior Enigma & COH Bases ItemDisplay[xtp !ETH NMAG ED>14 !SOCK=1 !SOCK=2]: %NAME%%MAP%%CONTINUE% ItemDisplay[uui !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %NAME%%MAP%%CONTINUE% ItemDisplay[utp !ETH NMAG (ED>9 SOCK=3 OR ED>14 !SOCK=1 !SOCK=2)]: %NAME%%MAP%%CONTINUE% //15ed Monarchs ItemDisplay[uit !ETH NMAG ED>14 !SOCK=1 !SOCK=2 !SOCK=3]: %NAME%%MAP%%CONTINUE% // Show Runeword bases ItemDisplay[RW]: %NAME% (%SOCKETS%) [L%ILVL%] %GOLD%%MAP% // Hides Normal/Exceptional Magic/Non Magic items. // Exceptions to this : Pre-socketed Flails, Crystal Swords, Dimentional Blades, Claws, Ama Javs, Pal Shields // Comment out ( // ) these next 4 lines if you want to see everyitem. ItemDisplay[NORM MAG !am5 !CL5 !ID]: ItemDisplay[NORM !WP8 !CL3 !fla !crs NMAG]: ItemDisplay[EXC MAG !ama !CL5 !ID]: ItemDisplay[EXC !WP8 !CL3 !xtp NMAG]: // Add ethereality, sockets, ilvl to the name // Needs to be last ItemDisplay[ETH]: %NAME% (Eth)%CONTINUE% ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE% // Must be last? ItemDisplay[]: %NAME% %WHITE%[L%ILVL%][A%ALVL%]