//mHax Configuration File //Maphack Configuration Missile Color[Player]: 0x97 Missile Color[Neutral]: 0x0A Missile Color[Partied]: 0x84 Missile Color[Hostile]: 0x5B Monster Color[Normal]: 0x5B Monster Color[Minion]: 0x60 Monster Color[Champion]: 0x91 Monster Color[Boss]: 0x84 Reveal Map: True, None Show Monsters: True, None Show Missiles: True, None Force Light Radius: True, None Remove Weather: True, None Infravision: True, None Display Level Names: True, None RevealMode: 0 //Screen Info Configuration AutomapInfo[0]: Game Name: %GAMENAME% AutomapInfo[1]: Game Password: %GAMEPASS% AutomapInfo[2]: %LEVEL% AutomapInfo[3]: Difficulty: %GAMEDIFF% AutomapInfo[4]: Ip: %GAMEIP% AutomapInfo[5]: %GAMETIME% AutomapInfo[6]: %REALTIME% //Quest Drop Warning for Mephisto/Diablo/Baal quests Quest Drop Warning: False //Gamefilter Configuration GameListRefresh: 1500 //Bnet Configuration Show Last Game: False Fail To Join: 4000 //Character Configuration Character Stats VK_8 //Item Configuration Show Ethereal: True, None Show Sockets: True, None Show iLvl: True, None Show Rune Numbers: True, None Alt Item Style: True, None Color Mod: False, None Shorten Item Names: False, None Show Players Gear: VK_0 //AutoTele Configuration Display Messages: True, None Draw Path: True, None Draw Destination: True, None CP to cave: False, None Fast Teleport: False, None Next Tele: VK_NUMPAD0 Other Tele: VK_NUMPAD1 Waypoint Tele: VK_NUMPAD2 Prev Tele: VK_NUMPAD3 Path Color: 97 Next Color: 0x97 Other Color: 0x0A WP Color: 0x84 Prev Color: 0x5B //Party Configuration Party Enabled: False, VK_9 Looting Enabled: False, VK_7 //Using Potions in Inventory Use Healing Potion: False, VK_NUMPADMULTIPLY Use Mana Potion: False, VK_NUMPADSUBTRACT //Spam Filter Configuration Log Chat: False, None Log Blocks: False, None Enabled: False, None Autosave: False, None Log File: chatlog.txt Update URL: Token DB: tokens.db //Item Display Configuration Advanced Item Display: True, None // CUSTOM ITEM CONFIGS ItemDisplay[tsc]: %GREEN%~~~%WHITE%TP ItemDisplay[isc]: %GREEN%~~~%WHITE%ID ItemDisplay[vps]: ItemDisplay[yps]: ItemDisplay[wms]: ItemDisplay[gps]: ItemDisplay[ops]: ItemDisplay[gpm]: ItemDisplay[opm]: ItemDisplay[gpl]: ItemDisplay[opl]: ItemDisplay[hp1]: %GREEN%~~~%RED%H1 ItemDisplay[hp2]: %GREEN%~~~%RED%H2 ItemDisplay[hp3]: %GREEN%~~~%RED%H3 ItemDisplay[hp4]: %GREEN%~~~%RED%H4 ItemDisplay[hp5]: %GREEN%~~~%RED%H5 ItemDisplay[mp1]: %GREEN%~~~%BLUE%M1 ItemDisplay[mp2]: %GREEN%~~~%BLUE%M2 ItemDisplay[mp3]: %GREEN%~~~%BLUE%M3 ItemDisplay[mp4]: %GREEN%~~~%BLUE%M4 ItemDisplay[mp5]: %GREEN%~~~%BLUE%M5 ItemDisplay[rvs]: %GREEN%~~~%PURPLE%R1 ItemDisplay[rvl]: %GREEN%~~~%PURPLE%R2 ItemDisplay[aqv]: ItemDisplay[cqv]: ItemDisplay[key]: // Normal and Exception items that are NOT to be ignored: ItemDisplay[bsd NMAG !ETH]: Broad Sword (%SOCKETS%)[L%ILVL%] ItemDisplay[crs NMAG !ETH]: Crystal Sword (%SOCKETS%)[L%ILVL%] ItemDisplay[fla NMAG !ETH]: Flail (%SOCKETS%)[L%ILVL%] ItemDisplay[xtp NMAG !ETH]: Mage Plate (%SOCKETS%)[L%ILVL%] ItemDisplay[bsd NMAG ETH]: Eth Broad Sword (%SOCKETS%)[L%ILVL%] ItemDisplay[crs NMAG ETH]: Eth Crystal Sword (%SOCKETS%)[L%ILVL%] ItemDisplay[fla NMAG ETH]: Eth Flail (%SOCKETS%)[L%ILVL%] ItemDisplay[xtp NMAG ETH]: Eth Mage Plate (%SOCKETS%)[L%ILVL%] // Ignore Inferior, White and Magic Normal and Exceptional Items // (Except those included a bove) ItemDisplay[INF]: ItemDisplay[WP1 NORM NMAG]: ItemDisplay[WP2 NORM NMAG]: ItemDisplay[WP3 NORM NMAG]: ItemDisplay[WP4 NORM NMAG]: ItemDisplay[WP5 NORM NMAG]: ItemDisplay[WP6 NORM NMAG]: ItemDisplay[WP7 NORM NMAG]: ItemDisplay[WP8 NORM NMAG]: ItemDisplay[WP9 NORM NMAG]: ItemDisplay[WP10 NORM NMAG]: ItemDisplay[WP11 NORM NMAG]: ItemDisplay[WP12 NORM NMAG]: ItemDisplay[WP13 NORM NMAG]: ItemDisplay[CL1 NORM NMAG]: ItemDisplay[CL2 NORM NMAG]: ItemDisplay[CL3 NORM NMAG]: ItemDisplay[CL4 NORM NMAG]: ItemDisplay[CL5 NORM NMAG]: ItemDisplay[CL6 NORM NMAG]: ItemDisplay[CL7 NORM NMAG]: ItemDisplay[EQ1 NORM NMAG]: ItemDisplay[EQ2 NORM NMAG]: ItemDisplay[EQ3 NORM NMAG]: ItemDisplay[EQ4 NORM NMAG]: ItemDisplay[EQ5 NORM NMAG]: ItemDisplay[EQ6 NORM NMAG]: ItemDisplay[WP1 EXC NMAG]: ItemDisplay[WP2 EXC NMAG]: ItemDisplay[WP3 EXC NMAG]: ItemDisplay[WP4 EXC NMAG]: ItemDisplay[WP5 EXC NMAG]: ItemDisplay[WP6 EXC NMAG]: ItemDisplay[WP7 EXC NMAG]: ItemDisplay[WP8 EXC NMAG]: ItemDisplay[WP9 EXC NMAG]: ItemDisplay[WP10 EXC NMAG]: ItemDisplay[WP11 EXC NMAG]: ItemDisplay[WP12 EXC NMAG]: ItemDisplay[WP13 EXC NMAG]: ItemDisplay[CL1 EXC NMAG]: ItemDisplay[CL2 EXC NMAG]: ItemDisplay[CL3 EXC NMAG]: ItemDisplay[CL4 EXC NMAG]: ItemDisplay[CL5 EXC NMAG]: ItemDisplay[CL6 EXC NMAG]: ItemDisplay[CL7 EXC NMAG]: ItemDisplay[EQ1 EXC NMAG]: ItemDisplay[EQ2 EXC NMAG]: ItemDisplay[EQ3 EXC NMAG]: ItemDisplay[EQ4 EXC NMAG]: ItemDisplay[EQ5 EXC NMAG]: ItemDisplay[EQ6 EXC NMAG]: ItemDisplay[WP1 NORM MAG]: ItemDisplay[WP2 NORM MAG]: ItemDisplay[WP3 NORM MAG]: ItemDisplay[WP4 NORM MAG]: ItemDisplay[WP5 NORM MAG]: ItemDisplay[WP6 NORM MAG]: ItemDisplay[WP7 NORM MAG]: ItemDisplay[WP8 NORM MAG]: ItemDisplay[WP9 NORM MAG]: ItemDisplay[WP10 NORM MAG]: //ItemDisplay[WP11 NORM MAG]: //ItemDisplay[WP12 NORM MAG]: ItemDisplay[WP13 NORM MAG]: ItemDisplay[CL1 NORM MAG]: ItemDisplay[CL2 NORM MAG]: ItemDisplay[CL3 NORM MAG]: ItemDisplay[CL4 NORM MAG]: ItemDisplay[CL5 NORM MAG]: ItemDisplay[CL6 NORM MAG]: ItemDisplay[CL7 NORM MAG]: ItemDisplay[EQ1 NORM MAG]: ItemDisplay[EQ2 NORM MAG]: ItemDisplay[EQ3 NORM MAG]: ItemDisplay[EQ4 NORM MAG]: ItemDisplay[EQ5 NORM MAG]: ItemDisplay[EQ6 NORM MAG]: ItemDisplay[WP1 EXC MAG]: ItemDisplay[WP2 EXC MAG]: ItemDisplay[WP3 EXC MAG]: ItemDisplay[WP4 EXC MAG]: ItemDisplay[WP5 EXC MAG]: ItemDisplay[WP6 EXC MAG]: ItemDisplay[WP7 EXC MAG]: ItemDisplay[WP8 EXC MAG]: ItemDisplay[WP9 EXC MAG]: ItemDisplay[WP10 EXC MAG]: //ItemDisplay[WP11 EXC MAG]: //ItemDisplay[WP12 EXC MAG]: ItemDisplay[WP13 EXC MAG]: ItemDisplay[CL1 EXC MAG]: ItemDisplay[CL2 EXC MAG]: ItemDisplay[CL3 EXC MAG]: ItemDisplay[CL4 EXC MAG]: ItemDisplay[CL5 EXC MAG]: //ItemDisplay[CL6 EXC MAG]: ItemDisplay[CL7 EXC MAG]: ItemDisplay[EQ1 EXC MAG]: ItemDisplay[EQ2 EXC MAG]: ItemDisplay[EQ3 EXC MAG]: ItemDisplay[EQ4 EXC MAG]: ItemDisplay[EQ5 EXC MAG]: ItemDisplay[EQ6 EXC MAG]: // Runes and gems ItemDisplay[GEM>0]: %ORANGE%%NAME% ItemDisplay[RUNE<20]: %PURPLE%%RUNENAME% Rune (%RUNENUM%) ItemDisplay[RUNE>19]: %PURPLE%%RUNENAME% Rune (%RUNENUM%)%MAP% // Show uniques and sets on map... ItemDisplay[UNI]: %NAME%%GOLD%%MAP%%CONTINUE% ItemDisplay[SET]: %NAME%%GREEN%%MAP%%CONTINUE% ItemDisplay[RARE]: %NAME%%YELLOW%%MAP%%CONTINUE% // Charms and jewels ItemDisplay[cm1]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP% ItemDisplay[cm2]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP% ItemDisplay[cm3]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP% ItemDisplay[jew]: %NAME%%WHITE% [L%ILVL%]%BLUE%%MAP% // Add ethereality, sockets, ilvl to the name ItemDisplay[ETH]: Eth %NAME%%CONTINUE% ItemDisplay[SOCK>0]: %NAME% (%SOCKETS%)%CONTINUE% ItemDisplay[]: %NAME% [L%ILVL%]%CONTINUE%