~/Steam/SteamApps/common/The Book of Unwritten Tales$ ./bout.sh Creating resource group General Creating resource group Internal Creating resource group Autodetect SceneManagerFactory for type 'DefaultSceneManager' registered. Registering ResourceManager for type Material Registering ResourceManager for type Mesh Registering ResourceManager for type Skeleton MovableObjectFactory for type 'ParticleSystem' registered. OverlayElementFactory for type Panel registered. OverlayElementFactory for type BorderPanel registered. OverlayElementFactory for type TextArea registered. Registering ResourceManager for type Font ArchiveFactory for archive type FileSystem registered. ArchiveFactory for archive type Zip registered. DDS codec registering FreeImage version: 3.15.1 This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,sti Registering ResourceManager for type HighLevelGpuProgram Registering ResourceManager for type Compositor MovableObjectFactory for type 'Entity' registered. MovableObjectFactory for type 'Light' registered. MovableObjectFactory for type 'BillboardSet' registered. MovableObjectFactory for type 'ManualObject' registered. MovableObjectFactory for type 'BillboardChain' registered. MovableObjectFactory for type 'RibbonTrail' registered. Loading library ./lib/32/RenderSystem_GL Installing plugin: GL RenderSystem OpenGL Rendering Subsystem created. Plugin successfully installed Loading library ./lib/32/Plugin_CgProgramManager Installing plugin: Cg Program Manager Plugin successfully installed Loading library ./lib/32/Plugin_ParticleUniverse Installing plugin: ParticleUniverse MovableObjectFactory for type 'PUParticleSystem' registered. MovableObjectFactory for type 'BoxSet' registered. MovableObjectFactory for type 'SphereSet' registered. ParticleUniverse: Particle Renderer Type 'Beam' registered ParticleUniverse: Particle Renderer Type 'Billboard' registered ParticleUniverse: Particle Renderer Type 'Box' registered ParticleUniverse: Particle Renderer Type 'Sphere' registered ParticleUniverse: Particle Renderer Type 'Entity' registered ParticleUniverse: Particle Renderer Type 'RibbonTrail' registered ParticleUniverse: Particle Renderer Type 'Light' registered ParticleUniverse: Particle Emitter Type 'Point' registered ParticleUniverse: Particle Emitter Type 'Line' registered ParticleUniverse: Particle Emitter Type 'Box' registered ParticleUniverse: Particle Emitter Type 'Circle' registered ParticleUniverse: Particle Emitter Type 'SphereSurface' registered ParticleUniverse: Particle Emitter Type 'Vertex' registered ParticleUniverse: Particle Emitter Type 'MeshSurface' registered ParticleUniverse: Particle Emitter Type 'Position' registered ParticleUniverse: Particle Emitter Type 'Slave' registered ParticleUniverse: Particle Affector Type 'Dummy01' registered ParticleUniverse: Particle Affector Type 'LinearForce' registered ParticleUniverse: Particle Affector Type 'Gravity' registered ParticleUniverse: Particle Affector Type 'ParticleFollower' registered ParticleUniverse: Particle Affector Type 'Vortex' registered ParticleUniverse: Particle Affector Type 'Randomiser' registered ParticleUniverse: Particle Affector Type 'Line' registered ParticleUniverse: Particle Affector Type 'Scale' registered ParticleUniverse: Particle Affector Type 'ScaleVelocity' registered ParticleUniverse: Particle Affector Type 'GeometryRotator' registered ParticleUniverse: Particle Affector Type 'TextureRotator' registered ParticleUniverse: Particle Affector Type 'TextureAnimator' registered ParticleUniverse: Particle Affector Type 'Jet' registered ParticleUniverse: Particle Affector Type 'Align' registered ParticleUniverse: Particle Affector Type 'FlockCentering' registered ParticleUniverse: Particle Affector Type 'CollisionAvoidance' registered ParticleUniverse: Particle Affector Type 'VelocityMatching' registered ParticleUniverse: Particle Affector Type 'Colour' registered ParticleUniverse: Particle Affector Type 'SineForce' registered ParticleUniverse: Particle Affector Type 'Dummy02' registered ParticleUniverse: Particle Affector Type 'SphereCollider' registered ParticleUniverse: Particle Affector Type 'PlaneCollider' registered ParticleUniverse: Particle Affector Type 'BoxCollider' registered ParticleUniverse: Particle Affector Type 'InterParticleCollider' registered ParticleUniverse: Particle Affector Type 'PathFollower' registered ParticleUniverse: Particle Affector Type 'ForceField' registered ParticleUniverse: Particle Observer Type 'OnExpire' registered ParticleUniverse: Particle Observer Type 'OnEmission' registered ParticleUniverse: Particle Observer Type 'OnCount' registered ParticleUniverse: Particle Observer Type 'OnEventFlag' registered ParticleUniverse: Particle Observer Type 'OnCollision' registered ParticleUniverse: Particle Observer Type 'OnVelocity' registered ParticleUniverse: Particle Observer Type 'OnTime' registered ParticleUniverse: Particle Observer Type 'OnPosition' registered ParticleUniverse: Particle Observer Type 'OnClear' registered ParticleUniverse: Particle Observer Type 'OnQuota' registered ParticleUniverse: Particle Observer Type 'OnRandom' registered ParticleUniverse: Particle EventHandler Type 'DoExpire' registered ParticleUniverse: Particle EventHandler Type 'DoFreeze' registered ParticleUniverse: Particle EventHandler Type 'DoPlacementParticle' registered ParticleUniverse: Particle EventHandler Type 'DoStopSystem' registered ParticleUniverse: Particle EventHandler Type 'DoEnableComponent' registered ParticleUniverse: Particle EventHandler Type 'DoAffector' registered ParticleUniverse: Particle EventHandler Type 'DoScale' registered ParticleUniverse: Particle Extern Type 'Gravity' registered ParticleUniverse: Particle Extern Type 'SphereCollider' registered ParticleUniverse: Particle Extern Type 'BoxCollider' registered ParticleUniverse: Particle Extern Type 'Vortex' registered ParticleUniverse: Particle Extern Type 'SceneDecorator' registered ParticleUniverse: Particle Behaviour Type 'Slave' registered Plugin successfully installed *-*-* OGRE Initialising *-*-* Version 1.7.4 (Cthugha) Setup Resources: Creating resource group Bootstrap Added resource location 'data/packs/OgreCore.zip' of type 'Zip' to resource group 'Bootstrap' Added resource location '.' of type 'FileSystem' to resource group 'General' Added resource location 'data' of type 'FileSystem' to resource group 'General' Added resource location 'data/fonts' of type 'FileSystem' to resource group 'General' Added resource location 'data/materials/programs' of type 'FileSystem' to resource group 'General' Added resource location 'data/materials/scripts' of type 'FileSystem' to resource group 'General' Added resource location 'data/materials/textures' of type 'FileSystem' to resource group 'General' Added resource location 'data/models' of type 'FileSystem' to resource group 'General' Added resource location 'data/overlays' of type 'FileSystem' to resource group 'General' Added resource location 'data/particle' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/material' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/scripts' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/models' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/gui' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/textures/32x32' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/textures/64x64' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/textures/128x128' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/textures/256x256' of type 'FileSystem' to resource group 'General' Added resource location 'data/ParticleUniverse/textures/various' of type 'FileSystem' to resource group 'General' Creating resource group INTERFACEDATA Added resource location 'bout_data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA' Added resource location 'bout_data/interface/materials' of type 'FileSystem' to resource group 'INTERFACEDATA' Added resource location 'bout_data/interface/textures' of type 'FileSystem' to resource group 'INTERFACEDATA' Creating resource group GAMEDATA Added resource location 'bout_data/' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'bout_data/common' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'bout_data/sound' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'bout_data/video' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'bout_data/sound/c2part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c3part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c2part4.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c2part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c3part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c1part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c5part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/common.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c4part4.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c2part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c1part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/vogel.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c4part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/patch1_01.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/vieh.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/gnom.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c4part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c4part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c3part1.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c6part2.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/mensch.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/c1part3.kda' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/streams.zip' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/sound/silence.zip' of type 'Zip' to resource group 'GAMEDATA' with recursive option Added resource location 'bout_data/screensaver' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'bout_data/lang/data' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'bout_data/lang/data/movies' of type 'FileSystem' to resource group 'GAMEDATA' Added resource location 'bout_data/lang/data/interface' of type 'FileSystem' to resource group 'INTERFACEDATA' Configure: CPU Identifier & Features ------------------------- * CPU ID: GenuineIntel: Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz * SSE: yes * SSE2: yes * SSE3: yes * MMX: yes * MMXEXT: yes * 3DNOW: no * 3DNOWEXT: no * CMOV: yes * TSC: yes * FPU: yes * PRO: yes * HT: no ------------------------- ****************************** *** Starting GLX Subsystem *** ****************************** GLRenderSystem::_createRenderWindow "The Book of Unwritten Tales", 800x600 fullscreen miscParams: FSAA=0 displayFrequency= gamma=No vsync=No Created Window l:560 t:240 800x600 GLXWindow::create used FBConfigID = 39 GL_VERSION = 4.2.11978 Compatibility Profile Context GL_VENDOR = ATI Technologies Inc. GL_RENDERER = AMD Radeon HD 6800 Series GL_EXTENSIONS = GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint Supported GLX extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap *************************** *** GL Renderer Started *** *************************** Registering ResourceManager for type GpuProgram GLSL support detected GL: Using GL_EXT_framebuffer_object for rendering to textures (best) FBO PF_UNKNOWN depth/stencil support: D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_L8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_L16 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A4L4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_BYTE_LA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R5G6B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B5G6R5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A4R4G4B4 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A1R5G5B5 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_B8G8R8A8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A2R10G10B10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_A2B10G10R10 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_X8R8G8B8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_X8B8G8R8 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_RGBA depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_R3G3B2 depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_R depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT16_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_FLOAT32_GR depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 FBO PF_SHORT_RGB depth/stencil support: D0S0 D0S1 D0S4 D0S8 D0S16 D16S0 D24S0 D32S0 Packed-D24S8 [GL] : Valid FBO targets PF_UNKNOWN PF_L8 PF_L16 PF_A8 PF_A4L4 PF_BYTE_LA PF_R5G6B5 PF_B5G6R5 PF_A4R4G4B4 PF_A1R5G5B5 PF_R8G8B8 PF_B8G8R8 PF_A8R8G8B8 PF_B8G8R8A8 PF_A2R10G10B10 PF_A2B10G10R10 PF_FLOAT16_RGB PF_FLOAT16_RGBA PF_FLOAT32_RGB PF_FLOAT32_RGBA PF_X8R8G8B8 PF_X8B8G8R8 PF_SHORT_RGBA PF_R3G3B2 PF_FLOAT16_R PF_FLOAT32_R PF_SHORT_GR PF_FLOAT16_GR PF_FLOAT32_GR PF_SHORT_RGB RenderSystem capabilities ------------------------- RenderSystem Name: OpenGL Rendering Subsystem GPU Vendor: ati Device Name: AMD Radeon HD 6800 Series Driver Version: 4.2.11978.0 * Fixed function pipeline: yes * Hardware generation of mipmaps: no * Texture blending: yes * Anisotropic texture filtering: yes * Dot product texture operation: yes * Cube mapping: yes * Hardware stencil buffer: yes - Stencil depth: 8 - Two sided stencil support: yes - Wrap stencil values: yes * Hardware vertex / index buffers: yes * Vertex programs: yes * Number of floating-point constants for vertex programs: 256 * Number of integer constants for vertex programs: 0 * Number of boolean constants for vertex programs: 0 * Fragment programs: yes * Number of floating-point constants for fragment programs: 256 * Number of integer constants for fragment programs: 0 * Number of boolean constants for fragment programs: 0 * Geometry programs: yes * Number of floating-point constants for geometry programs: 16384 * Number of integer constants for geometry programs: 0 * Number of boolean constants for geometry programs: 0 * Supported Shader Profiles: arbfp1 arbvp1 glsl gp4gp gpu_gp nvgp4 ps_1_1 ps_1_2 ps_1_3 ps_1_4 * Texture Compression: yes - DXT: yes - VTC: no - PVRTC: no * Scissor Rectangle: yes * Hardware Occlusion Query: yes * User clip planes: yes * VET_UBYTE4 vertex element type: yes * Infinite far plane projection: yes * Hardware render-to-texture: yes * Floating point textures: yes * Non-power-of-two textures: yes * Volume textures: yes * Multiple Render Targets: 8 - With different bit depths: yes * Point Sprites: yes * Extended point parameters: yes * Max Point Size: 8192 * Vertex texture fetch: yes * Number of world matrices: 0 * Number of texture units: 16 * Stencil buffer depth: 8 * Number of vertex blend matrices: 0 - Max vertex textures: 16 - Vertex textures shared: yes * Render to Vertex Buffer : no * GL 1.5 without VBO workaround: no * Frame Buffer objects: yes * Frame Buffer objects (ARB extension): no * Frame Buffer objects (ATI extension): no * PBuffer support: yes * GL 1.5 without HW-occlusion workaround: no Registering ResourceManager for type Texture DefaultWorkQueue('Root') initialising on thread 0xa7e68b0. DefaultWorkQueue('Root')::WorkerFunc - thread 0xacf9ba0 starting. DefaultWorkQueue('Root')::WorkerFunc - thread 0xacf5f58 starting. DefaultWorkQueue('Root')::WorkerFunc - thread 0xacf6630 starting. Particle Renderer Type 'billboard' registered DefaultWorkQueue('Root')::WorkerFunc - thread 0xacf5880 starting. Init Ogre: Set the timeflow Init sound load device list * found some Possible sounddevice found: PulseAudio Default Choosen Sounddevice is: PulseAudio Default AL Source test successfully found 32 possible sources Load savegames Init scene manager Init character manager Init item manager ParticleUniverse: Particle Emitter Type 'Entity' registered *** Initializing OIS *** Load Resources: load resources Parsing scripts for resource group Autodetect Finished parsing scripts for resource group Autodetect Parsing scripts for resource group Bootstrap Parsing script OgreCore.material Parsing script OgreProfiler.material Parsing script Ogre.fontdef Parsing script OgreDebugPanel.overlay Texture: New_Ogre_Border_Center.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. Texture: New_Ogre_Border.png: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. Texture: New_Ogre_Border_Break.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. Texture: ogretext.png: Loading 1 faces(PF_A8R8G8B8,256x128x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,256x128x1. Parsing script OgreLoadingPanel.overlay Finished parsing scripts for resource group Bootstrap Parsing scripts for resource group GAMEDATA Parsing script kAGE_phong.program Parsing script LightShafts.program Parsing script theora_shaders.program Parsing script der_ring.material Parsing script portal_landschaft.mesh.material Parsing script portal_tempel.mesh.material Parsing script DepthShadowMap.material Parsing script anleitung_roboter.material Parsing script Candle.material Parsing script federzettel.material Parsing script DepthShadowMapEx.material Parsing script bees.material Parsing script vermummter.material Parsing script dummycharacter.material Parsing script mensch.material Parsing script elfe.material Parsing script schmiedeitems.material Parsing script FresnelRefraction.material Parsing script vieh.material Parsing script LigthShafts.material Parsing script video.material Parsing script DepthShadowmap.cgfx Parsing script DepthShadowMapEx.cgfx Parsing script kAGE_phong_simple.cgfx Parsing script kAGE_phong.cgfx Parsing script LightShafts.cgfx Parsing script chapters.kad Parsing script vermummter.kad Parsing script elfe.kad Parsing script items.kad Parsing script mensch.kad Parsing script vieh.kad Parsing script interface.kad Parsing script chapterstrings.kad Parsing script formal_outline.fontdef Parsing script full.overlay Finished parsing scripts for resource group GAMEDATA Parsing scripts for resource group General Parsing script pu_tornado.material Parsing script pu_burst.material Parsing script pu_generic.material Parsing script pu_rain.material Parsing script pu_explosion.material Parsing script pu_lod.material Parsing script pu_stone.material Parsing script pu_flame.material Parsing script pu_fxpression.material Parsing script pu_lightning.material Parsing script sample.fontdef Finished parsing scripts for resource group General Parsing scripts for resource group INTERFACEDATA Parsing script ladeschirm.material Parsing script chapterillus.material Parsing script Screensaver.material Parsing script pillarbox.material Parsing script LoadingScreen.material Parsing script hotspots.material Parsing script buchseiten.material Parsing script dialog.material Parsing script mousepointers.material Parsing script original_Bookpages.kad Parsing script MGScreensaver.kad Parsing script MGTest.kad Parsing script dauphin.fontdef Parsing script LoadingScreen.overlay Finished parsing scripts for resource group INTERFACEDATA Parsing scripts for resource group Internal Finished parsing scripts for resource group Internal load group General Loading resource group 'General' - Resources: 0 World Geometry: 1 Finished loading resource group General Loading resource group 'INTERFACEDATA' - Resources: 1 World Geometry: 1 Texture: chapter_illu_1_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_1_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_1_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_2_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_2_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_2_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_2_4.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_3_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_3_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_3_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_4_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_4_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_4_3.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_4_4.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_5_1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: chapter_illu_5_2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: loading_back01_01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. Texture: loading_back01_02.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. Texture: loading_back01_03.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. Texture: loading_back01_04.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. Texture: loading_bar01.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1. Texture: hotspot_examine01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: hotspot_use01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: hotspot_talk01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: hotspot_take01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: hotspot_leave01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: buchmenu_front1.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: buchmenu_back.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: menu_logo01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. Texture: buchmenu_front2.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: pfeil_rauf_normal.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. Texture: pfeil_rauf_selected.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. Texture: pfeil_runter_normal.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. Texture: pfeil_runter_selected.tga: Loading 1 faces(PF_A8R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,64x64x1. Texture: cursor_standard01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_wait01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_wait02.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_wait03.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_wait04.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_selected01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_skip01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_examine01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_use01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_talk01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_take01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: cursor_leave01.dds: Loading 1 faces(PF_DXT3,64x64x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,64x64x1. Texture: dauphin.png: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. Finished loading resource group INTERFACEDATA Loading resource group 'GAMEDATA' - Resources: 1 World Geometry: 1 Texture: der_ring.dds: Loading 1 faces(PF_DXT3,128x128x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,128x128x1. Texture: portale_landschaft.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. Texture: portale_tempel.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. Texture: anleitung_roboter.dds: Loading 1 faces(PF_DXT3,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1. Texture: pu_flame.png: Loading 1 faces(PF_R8G8B8,64x64x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,64x64x1. Texture: pu_smoke_brown_336x330.png: Loading 1 faces(PF_A8R8G8B8,336x330x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,336x330x1. Texture: wantedsign.dds: Loading 1 faces(PF_DXT3,128x128x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,128x128x1. Texture: schreibfeder.dds: Loading 1 faces(PF_DXT3,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,256x256x1. Texture: DepthShadowMapExTex.tga: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. Texture: bee.png: Loading 1 faces(PF_A8R8G8B8,32x32x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,32x32x1. Texture: vermummter_dif.tga: Loading 1 faces(PF_A8R8G8B8,1024x1024x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,1024x1024x1. Texture: vermummter_spc.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: mensch-body.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: mensch-bodyspec.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: mensch-head.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1. Texture: mensch-headspec.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1. Texture: kettenhemd-diff.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. Texture: adlerschwert.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1. Texture: schild-diff.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. Texture: helm-diff.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. Texture: elfe-body-diffuse.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: elfe-body-specular.dds: Loading 1 faces(PF_DXT3,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,1024x1024x1. Texture: elfe-head-diffuse.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1. Texture: elfe-head-specular.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1. Texture: schmelztiegel_dif.dds: Loading 1 faces(PF_DXT5,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,256x256x1. Texture: hammer_dif.dds: Loading 1 faces(PF_DXT5,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,512x512x1. Texture: zange_dif.dds: Loading 1 faces(PF_DXT5,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_DXT5,256x256x1. Error loading texture Reflection. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Reflection in resource group GAMEDATA or any other group. in ResourceGroupManager::openResource at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753) Error loading texture Refraction. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Refraction in resource group GAMEDATA or any other group. in ResourceGroupManager::openResource at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753) Texture: waves2.dds: Loading 1 faces(PF_A8R8G8B8,256x256x1) with 5 custom mipmaps from Image. Internal format is PF_A8R8G8B8,256x256x1. Error loading texture Refraction. Texture layer will be blank. Loading the texture failed with the following exception: OGRE EXCEPTION(6:FileNotFoundException): Cannot locate resource Refraction in resource group GAMEDATA or any other group. in ResourceGroupManager::openResource at /home/bkuhr/Develop/ogre_src_v1-7-4/OgreMain/src/OgreResourceGroupManager.cpp (line 753) Texture: viehdesmenschen.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1. Texture: viehdesmenschen-spec.dds: Loading 1 faces(PF_DXT3,512x512x1) with 5 custom mipmaps from Image. Internal format is PF_DXT3,512x512x1. Texture: lightshaft.png: Loading 1 faces(PF_A8R8G8B8,400x400x1) with 5 generated mipmaps from Image. Internal format is PF_A8R8G8B8,400x400x1. Texture: Noise.png: Loading 1 faces(PF_L8,256x256x1) with 5 generated mipmaps from Image. Internal format is PF_L8,256x256x1. WARNING: material DepthShadowmap.cgfx has no supportable Techniques and will be blank. Explanation: WARNING: material DepthShadowMapEx.cgfx has no supportable Techniques and will be blank. Explanation: WARNING: material kAGE_phong_simple.cgfx has no supportable Techniques and will be blank. Explanation: WARNING: material kAGE_phong.cgfx has no supportable Techniques and will be blank. Explanation: WARNING: material LightShafts.cgfx has no supportable Techniques and will be blank. Explanation: Texture: FormalOutline.png: Loading 1 faces(PF_A8R8G8B8,512x512x1) with 0 generated mipmaps from Image. Internal format is PF_A8R8G8B8,512x512x1. Finished loading resource group GAMEDATA OverlayElementFactory for type KageTextArea registered. SetCamera Mesh: Loading Seite1-front.mesh. Skeleton: Loading seite1.skeleton Mesh: Loading Seite1-back.mesh. Mesh: Loading seite2-front.mesh. Skeleton: Loading seite2.skeleton Mesh: Loading seite2-back.mesh. Mesh: Loading seite3.mesh. Texture: menu_back01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. Texture: menu_back03.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. Texture: menu_back02.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. Texture: menu_back04.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. Texture: menu_lightmap01.dds: Loading 1 faces(PF_DXT1,1024x1024x1) with 5 custom mipmaps from Image. Internal format is PF_DXT1,1024x1024x1. SetCamera SetCamera Texture: ng_splash.jpg: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. Texture: ka_splash.jpg: Loading 1 faces(PF_R8G8B8,2048x2048x1) with 5 generated mipmaps from Image. Internal format is PF_X8R8G8B8,2048x2048x1. SetCamera SetCamera ./bout.sh: Zeile 22: 1781 Abgebrochen (Speicherabzug geschrieben) LD_LIBRARY_PATH=$BASE_LIB_PATH/$BITS/:$LD_LIBRARY_PATH $BASE_BIN_PATH/$BITS/$EXE_NAME