=begin Equipment Requirements by Fomar0153 Version 1.2 ---------------------- Notes ---------------------- Adds a level requirement to equipment. ---------------------- Instructions ---------------------- Notetag the weapons/armors like so: ---------------------- Change Log ---------------------- 1.0 -> 1.1 Added stat requirements Changed script name from Equipment Level Requirements to just Equipment Requirements 1.1 -> 1.2 Added switch and other equipment requirements ---------------------- Known bugs ---------------------- None =end class Game_BattlerBase #-------------------------------------------------------------------------- # ● If set to true then it compares the requirement with the actor's base # stat rather than their current. #-------------------------------------------------------------------------- EQUIPREQ_USE_BASE_STAT = true #-------------------------------------------------------------------------- # ● Check the requirements #-------------------------------------------------------------------------- alias level_equippable? equippable? def equippable?(item) return false unless item.is_a?(RPG::EquipItem) return false if @level < item.levelreq return false if reqstat(0) < item.mhpreq return false if reqstat(1) < item.mmpreq return false if reqstat(2) < item.atkreq return false if reqstat(3) < item.defreq return false if reqstat(4) < item.matreq return false if reqstat(5) < item.mdfreq return false if reqstat(6) < item.agireq return false if reqstat(7) < item.lukreq if item.switchreq > 0 return false unless $game_switches[item.switchreq] end if item.wepreq > 0 e = [] for equip in @equips if equip.is_weapon? e.push(equip.object.id) end end return false unless e.include?(item.wepreq) unless equip.object.nil? end if item.armreq > 0 e = [] for equip in @equips if equip.is_armor? e.push(equip.object.id) unless equip.object.nil? end end return false unless e.include?(item.armreq) end return level_equippable?(item) end #-------------------------------------------------------------------------- # ● New Method #-------------------------------------------------------------------------- def reqstat(id) if EQUIPREQ_USE_BASE_STAT return param_base(id) else return param(id) end end end module RPG #-------------------------------------------------------------------------- # ● Equip Item is inherited by both Weapon and Armor #-------------------------------------------------------------------------- class EquipItem def levelreq if self.note =~ //i return $1.to_i else return 0 end end def mhpreq if self.note =~ //i return $1.to_i else return 0 end end def mmpreq if self.note =~ //i return $1.to_i else return 0 end end def atkreq if self.note =~ //i return $1.to_i else return 0 end end def defreq if self.note =~ //i return $1.to_i else return 0 end end def matreq if self.note =~ //i return $1.to_i else return 0 end end def mdfreq if self.note =~ //i return $1.to_i else return 0 end end def agireq if self.note =~ //i return $1.to_i else return 0 end end def lukreq if self.note =~ //i return $1.to_i else return 0 end end def switchreq if self.note =~ //i return $1.to_i else return 0 end end def wepreq if self.note =~ //i return $1.to_i else return 0 end end def armreq if self.note =~ //i return $1.to_i else return 0 end end end end