Siegecrafter Blackfuse Conveyer Belt ------------- * Every 30 seconds, 3 adds will spawn on the belt * Tubes near belt transport players on and off belt * Can kill one add to prevent it from activating * Need two groups since 1m CD on pipe usage. 4-5 dps/group. Melee better * Tank on platform needs a CD after the add dies * It is possible to have duplicate weapon types on the belt. * May need a lock portal from middle of room to pipes, especially later on Priority: Mines > Magnets > Turrets Adds ---- Missle Turrets * Spawn rings to radiate out. Like Rag or Protectors (ToES) Laser Turret * Laser that travels toward target, spawning fire in kite path * Person targeted will get a "Fixate" debuff * Take the fire to side wall Electro Magnets * Pulls everything, including blades towards Magnet. Will take damage from Blades * Also does ticking fire damage Crawler Mines * Travels towards target. Blow up raid if reach destination. * Can be slowed, stun before killing * Immune to CC after 1 minute Automated Shredders ------------------- * AS occassionaly spawn, independent of belt adds * Tank 35-40yrds from boss or Blackfuse will heal the shredder * Tank with Electrostatic Shocks should be able to kill the shredder, but may need DPS to swap. * They also take damage from other raid mechanics ( blades, fire, etc ) * Abilitis - Death from Above 475k physical, 15yrd radius. 200% damage for 5 sec. Move away! - Overload - 200k to everyone, incease damage by 30%. Soft enerage Siegecrafter Abilities ---------------------- * Saw Blades - Throws Blade towards target, spins in place for rest of fight - Range stay grouped up NEAR old blades to conserve space. - The more blades we have stacked, the faster the Shredders will die * Electrostatic Charge - Tank debuff, swap at ~3. Must have CD for 3rd stack.