// sample animation script // // // commands: // Animate // variables: // FgColor // BgColor // Position // Size // Blur (hud panels only) // TextColor (hud panels only) // Ammo2Color (hud panels only) // Alpha (hud weapon selection only) // SelectionAlpha (hud weapon selection only) // TextScan (hud weapon selection only) // // interpolator: // Linear // Accel - starts moving slow, ends fast // Deaccel - starts moving fast, ends slow // Spline - simple ease in/out curve // Pulse - < freq > over the duration, the value is pulsed (cosine) freq times ending at the dest value (assuming freq is integral) // Flicker - < randomness factor 0.0 to 1.0 > over duration, each frame if random # is less than factor, use end value, otherwise use prev value // // RunEvent // starts another even running at the specified time // // StopEvent // stops another event that is current running at the specified time // // StopAnimation // stops all animations refering to the specified variable in the specified panel // // StopPanelAnimations // stops all active animations operating on the specified panel // // SetFont // // SetTexture // // SetString event LevelInit { } event OpenWeaponSelectionMenu { StopEvent CloseWeaponSelectionMenu 0.0 StopEvent WeaponPickup 0.0 // make the display visible Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 } event CloseWeaponSelectionMenu { StopEvent CloseWeaponSelectionMenu 0.0 StopEvent WeaponPickup 0.0 // make the display visible Animate HudWeaponSelection Alpha "128" Linear 0.0 0.1 Animate HudWeaponSelection SelectionAlpha "255" Linear 0.0 0.1 Animate HudWeaponSelection FgColor "FgColor" Linear 0.0 0.1 //Animate HudWeaponSelection TextColor "BrightFg" Linear 0.0 0.1 Animate HudWeaponSelection TextScan "1" Linear 0.0 0.1 } event MenuOpen { StopEvent MenuClose 0.0 // fade in Animate HudMenu Alpha "255" Linear 0.0 0.1 Animate HudMenu SelectionAlpha "255" Linear 0.0 0.1 Animate HudMenu FgColor "FgColor" Linear 0.0 0.1 Animate HudMenu MenuColor "MenuColor" Linear 0.0 0.1 Animate HudMenu ItemColor "ItemColor" Linear 0.0 0.1 Animate HudMenu TextScan "1" Linear 0.0 0.1 // Undo any blur Animate HudMenu Blur "1" Linear 0.0 0.01 } event MenuClose { // Hide it Animate HudMenu Alpha "0" Linear 0.0 1 Animate HudMenu SelectionAlpha "0" Linear 0.0 1 Animate HudMenu FgColor "0 0 0 0" Linear 0.0 1 Animate HudMenu MenuColor "0 0 0 0" Linear 0.0 1 Animate HudMenu ItemColor "0 0 0 0" Linear 0.0 1 } event MenuPulse { Animate HudMenu Blur "7" Linear 0.0 0.1 Animate HudMenu Blur "2" Deaccel 0.1 0.1 Animate HudMenu Blur "7" Linear 0.2 0.1 Animate HudMenu Blur "2" Deaccel 0.3 0.1 Animate HudMenu Blur "7" Linear 0.4 0.1 Animate HudMenu Blur "2" Deaccel 0.5 0.1 Animate HudMenu Blur "1" Deaccel 0.6 0.4 } event TimerIncrement { Animate HudTimer Blur "7" Linear 0.0 0.1 Animate HudTimer Blur "2" Deaccel 0.1 0.8 Animate HudTimer Blur "0" Deaccel 1.1 1.5 } event TimerDecrement { Animate HudTimer Blur "7" Linear 0.0 0.1 Animate HudTimer Blur "2" Deaccel 0.1 0.8 Animate HudTimer Blur "0" Deaccel 1.1 1.5 } event ResourceIncrement { Animate HudResources Blur "3" Linear 0.0 0.0 Animate HudResources PulseAmount "0" Linear 0.0 0.01 Animate HudResources Blur "1" Deaccel 0.1 1.5 Animate HudResources PulseAmount "1" Linear 0.1 2 Animate HudResources PulseAmount "0" Linear 2 2 } event ResourceDecrement { Animate HudResources Blur "7" Linear 0.0 0.0 Animate HudResources PulseAmount "0" Linear 0.0 0.01 Animate HudResources Blur "1" Deaccel 0.1 1.5 Animate HudResources PulseAmount "1" Linear 0.1 2 Animate HudResources PulseAmount "0" Linear 2 2 } event ResourcePickup { Animate HudResourcesPickup Alpha "255" Linear 0 0 Animate HudResourcesPickup Position "80 r40" Linear 0 0 Animate HudResourcesPickup Position "80 r120" Deaccel 0 1 Animate HudResourcesPickup Blur "7" Deaccel 0 0.2 Animate HudResourcesPickup Alpha "0" Deaccel .8 0.2 Animate HudResourcesPickup Blur "1" Deaccel 0.2 0.3 } event HintMessageShow { Animate HudHintDisplay HintSize "1" Deaccel 0.0 0.3 Animate HudHintDisplay FgColor "FgColor" Linear 0.4 0.4 // flash text Animate HudHintDisplay FgColor "FgColor" Linear 1.5 0.01 Animate HudHintDisplay FgColor "255 220 0 255" Linear 2.0 0.2 Animate HudHintDisplay FgColor "FgColor" Linear 2.2 0.2 Animate HudHintDisplay FgColor "255 220 0 255" Linear 3.0 0.2 Animate HudHintDisplay FgColor "FgColor" Linear 3.2 0.2 // hide the panel after a while Animate HudHintDisplay FgColor "255 220 0 0" Linear 10.0 0.2 Animate HudHintDisplay HintSize "0" Deaccel 10.2 0.3 } event HintMessageHide { Animate HudHintDisplay FgColor "255 220 0 0" Linear 0.0 0.2 Animate HudHintDisplay HintSize "0" Deaccel 0.2 0.3 } event KeyHintMessageShow { // show the hints Animate HudHintKeyDisplay Alpha 255 Linear 0.0 0.5 // flash text Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.0 0.01 Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 0.5 0.2 Animate HudHintKeyDisplay FgColor "FgColor" Linear 0.7 0.2 Animate HudHintKeyDisplay FgColor "255 220 0 255" Linear 1.5 0.2 Animate HudHintKeyDisplay FgColor "FgColor" Linear 1.7 0.2 // hide the panel after a while Animate HudHintKeyDisplay Alpha 0 Linear 12.0 1.0 } event KeyHintMessageHide { Animate HudHintKeyDisplay Alpha 0 Linear 0.0 0.5 } //=========================================== //Health Bonus Pulse event HudHealthBonusPulse { Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.2 0.4 Animate PlayerStatusHealthvalue_minmode Alpha "255" Linear 0.0 0.2 Animate PlayerStatusHealthvalue_minmode Alpha "255" Linear 0.2 0.4 RunEvent HudHealthBonusPulseLoop 0.4 Animate PlayerStatusHealthvalue_minmode alpha 255 linear 0.0 0.01 Animate PlayerStatusHealthvalue_minmode FgColor "HudIcon_Green" Accel 0.0 0.0 } // call to loop HudHealthBonusPulse event HudHealthBonusPulseLoop { RunEvent HudHealthBonusPulse 0.0 } event HudHealthBonusPulseStop { StopEvent HudHealthBonusPulse 0.0 StopEvent HudHealthBonusPulseLoop 0.0 Animate PlayerStatusHealthvalue_minmode alpha 255 linear 0.0 0.0 Animate PlayerStatusHealthvalue_minmode fgcolor "m0rewhite" accel 0.0 0.0 } //=========================================== //Health Dying Pulse event HudHealthDyingPulse { Animate PlayerStatusHealthBonusImage Alpha "255" Linear 0.0 0.075 Animate PlayerStatusHealthBonusImage Alpha "0" Linear 0.125 0.075 Animate PlayerStatusHealthvalue_minmode Alpha "255" Linear 0.0 0.075 Animate PlayerStatusHealthvalue_minmode Alpha "255" Linear 0.125 0.075 Animate PlayerStatusHealthvalue_minmode alpha 255 linear 0.0 0.0 Animate PlayerStatusHealthvalue_minmode FgColor "226 0 0 255" linear 0.0 0.0 RunEvent HudHealthDyingPulseLoop 0.25 } // call to loop HudHealthDyingPulse event HudHealthDyingPulseLoop { RunEvent HudHealthDyingPulse 0.0 } event HudHealthDyingPulseStop { StopEvent HudHealthDyingPulse 0.0 StopEvent HudHealthDyingPulseLoop 0.0 Animate PlayerStatusHealthvalue_minmode alpha 255 linear 0.0 0.0 Animate PlayerStatusHealthvalue_minmode fgcolor "m0rewhite" accel 0.0 0.0 } //=========================================== event HudLowAmmoPulse { Animate HudWeaponLowAmmoImage Alpha "255" Linear 0.0 0.075 Animate HudWeaponLowAmmoImage Alpha "0" Linear 0.125 0.075 Animate AmmoInClip FgColor "200 0 0 255" Linear 0.0 0.075 Animate AmmoInClip FgColor "255 0 0 255" Linear 0.125 0.075 Animate AmmoInReserve FgColor "200 0 0 255" Linear 0.0 0.075 Animate AmmoInReserve FgColor "255 0 0 255" Linear 0.125 0.075 Animate AmmoNoClip FgColor "200 0 0 255" Linear 0.0 0.075 Animate AmmoNoClip FgColor "255 0 0 255" Linear 0.125 0.075 RunEvent HudLowAmmoPulseLoop 0.25 } event HudLowAmmoPulseLoop { RunEvent HudLowAmmoPulse 0.0 } event HudLowAmmoPulseStop { StopEvent HudLowAmmoPulse 0.0 StopEvent HudLowAmmoPulseLoop 0.0 Animate AmmoInClip FgColor "m0rewhite" Linear 0.0 0.0 Animate AmmoInReserve FgColor "m0rewhite" Linear 0.0 0.0 Animate AmmoNoClip FgColor "m0rewhite" Linear 0.0 0.0 } //=========================================== event ControlPointIconShrink { Animate HudControlPointIcons icon_expand "0" Linear 0.0 0.2 } event ControlPointIconGrow { Animate HudControlPointIcons icon_expand "4" Linear 0.0 0.2 } // Metal Account //activecolor - instantly turn red, fade back to yellow event AccountMoneyRemoved { Animate HudAccount FgColor "HudIcon_Red" Linear 0.0 0.0001 Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0 Animate HudAccount Ammo2Color "HudIcon_Red" Linear 0.0 0.0001 Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0 } //activecolor - instantly turn green, fade back to yellow event AccountMoneyAdded { Animate HudAccount FgColor "HudIcon_Green" Linear 0.0 0.0001 Animate HudAccount FgColor "OrangeDim" Accel 0.0 3.0 Animate HudAccount Ammo2Color "HudIcon_Green" Accel 0.0 0.0001 Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 3.0 } event AccountMoneyInvisible { Animate HudAccount FgColor "OrangeDim" Accel 0.0 0.0001 Animate HudAccount Ammo2Color "0 0 0 0" Accel 0.0 0.0001 } //=========================================== event FlagOutlineHide { Animate OutlineImage Alpha "0" Linear 0.0 0.1 } // Local player flag pickup/drop event FlagOutline { RunEvent FlagOutlineHide 0.0 Animate OutlineImage Alpha "255" Linear 0.1 0.2 Animate OutlineImage Position "c-200 140" Linear 0.1 0.2 Animate OutlineImage Size "400 200" Linear 0.1 0.2 Animate OutlineImage Position "c-50 r137" Linear 0.7 0.2 [$WIN32] Animate OutlineImage Position "c-50 r158" Linear 0.7 0.2 [$X360] Animate OutlineImage Size "100 50" Linear 0.7 0.2 Animate OutlineImage Alpha "0" Linear 0.9 0.1 } //=========================================== // Spy Disguise event HudSpyDisguiseChanged { Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Position "c-200 c-200" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Size "400 400" Linear 0.0 0.2 RunEvent HudSpyDisguiseHide 0.7 } event HudSpyDisguiseHide { Animate PlayerStatusSpyOutlineImage Position "3 413" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Size "55 55" Linear 0.0 0.2 Animate PlayerStatusSpyOutlineImage Alpha "0" Linear 0.2 0.1 } event HudSpyDisguiseFadeIn { RunEvent HudSpyDisguiseChanged 0 Animate PlayerStatusClassImage Alpha "255" Linear 0.0 0.0 } event HudSpyDisguiseFadeOut { RunEvent HudSpyDisguiseChanged 0 Animate PlayerStatusClassImage Alpha "0" Linear 0.0 0.0 } //=========================================== // Show the Overtime panel event OvertimeShow { Animate OvertimeLabel Alpha "255" Linear 0.0 0.1 Animate OvertimeBG Alpha "255" Linear 0.0 0.1 } event HudSnapShotReminderIn { Animate ScreenshotPanel Position "c-83 -50" Linear 0.0 0.001 Animate ScreenshotPanel Position "c-83 13" Spline 0.001 0.2 } event HudTournamentSetupPanelOpen { Animate HudTournamentSetup Position "c-90 -70" Linear 0.0 0.001 Animate HudTournamentSetup Position "c-90 70" Spline 0.001 0.18 } event HudTournamentSetupPanelClose { Animate HudTournamentSetup Position "c-90 70" Linear 0.0 0.001 Animate HudTournamentSetup Position "c-90 -70" Spline 0.001 0.18 } //==================================== // Flash the medic charge hud when we have full charge event HudMedicCharged { Animate ChargeMeter FgColor "61 202 53 255" Linear 0.0 0.1 Animate ChargeMeter FgColor "19 165 12 255" Linear 0.3 0.4 RunEvent HudMedicChargedLoop 0.6 } // call to loop HudHealthBonusPulse event HudMedicChargedLoop { RunEvent HudMedicCharged 0.0 } event HudMedicChargedStop { StopEvent HudMedicCharged 0.0 StopEvent HudMedicChargedLoop 0.0 Animate ChargeMeter FgColor "255 255 255 255" Linear 0.0 0.0001 } //==================================== event VideoCaptionFadeIn { Animate VideoCaption Alpha "255" Linear 0.0 0.1 } event VideoCaptionFadeOut { Animate VideoCaption Alpha "0" Linear 0.0 0.1 } //==================================== // arena event ArenaVsPanelOnShow { Animate bluepanel Position "-200 50" Linear 0.0 0.001 Animate redpanel Position "r-200 140" Linear 0.0 0.001 Animate vslabel Alpha "0" Linear 0.0 0.001 RunEvent ArenaVsPanelSlideIn 1.0 RunEvent ArenaVsPanelSlideOut 4.8 } event ArenaVsPanelSlideIn { Animate bluepanel Position "c-100 50" Spline 0.0 0.2 Animate redpanel Position "c-100 140" Spline 0.0 0.2 Animate vslabel Alpha "255" Linear 0.15 0.2 } event ArenaVsPanelSlideOut { Animate bluepanel Position "-200 50" Spline 0.0 0.2 Animate redpanel Position "r-200 140" Spline 0.0 0.2 Animate vslabel Alpha "0" Linear 0.0 0.05 } //=========================================== //Cart Alarm Pulse event HudCartAlarmPulse { Animate EscortItemImageAlert Alpha "160" Linear 0.0 0.3 Animate EscortItemImageAlert Alpha "0" Linear 0.6 0.3 RunEvent HudCartAlarmPulseLoop 1.2 } event HudCartAlarmPulseLoop { RunEvent HudCartAlarmPulse 0.0 } event HudCartAlarmPulseStop { StopEvent HudCartAlarmPulse 0.0 StopEvent HudCartAlarmPulseLoop 0.0 } //=========================================== // Active Timer BG Pulse event ActiveTimerBGPulse { Animate ActiveTimerBG Alpha "255" Linear 0.0 0.1 Animate ActiveTimerBG Alpha "0" Linear 0.2 0.1 Animate ActiveTimerBG Alpha "255" Linear 0.4 0.1 Animate ActiveTimerBG Alpha "0" Linear 0.6 0.1 Animate ActiveTimerBG Alpha "255" Linear 0.8 0.1 Animate ActiveTimerBG Alpha "0" Linear 1.0 0.1 Animate ActiveTimerBG Alpha "255" Linear 1.2 0.1 } //=========================================== event TeamsFullArrowAnimate { Animate TeamsFullArrow Position "c-118 165" Linear 0 0 Animate TeamsFullArrow Position "c-118 180" Linear 0 0.4 Animate TeamsFullArrow Position "c-118 165" Linear 0.4 0.4 RunEvent TeamsFullArrowAnimateLoop 0.8 } event TeamsFullArrowAnimateLoop { RunEvent TeamsFullArrowAnimate 0.0 } event TeamsFullArrowAnimateEnd { StopEvent TeamsFullArrowAnimate 0.0 StopEvent TeamsFullArrowAnimateLoop 0.0 }