// ______ __ __ // /\ _ \/\ \__/\ \ // __\ \ \L\ \ \ ,_\ \ \___ __ ___ __ // /'__`\ \ __ \ \ \/\ \ _ `\ /'__`\/' _ `\ /'__`\ ///\ __/\ \ \/\ \ \ \_\ \ \ \ \/\ __//\ \/\ \/\ \L\.\_ //\ \____\\ \_\ \_\ \__\\ \_\ \_\ \____\ \_\ \_\ \__/.\_\ // \/____/ \/_/\/_/\/__/ \/_/\/_/\/____/\/_/\/_/\/__/\/_/ // _ _ _ _ _ _ _ _ _ _ _ _ _ // / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ / \ //( e | n | g | l | i | s | h ) ( A | t | h | e | n | a ) // \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ \_/ // //-------------------------------------------------------------- // eAthena Battle Configuration File // Originally Translated by Peter Kieser // Made in to plainer English by Ancyker //-------------------------------------------------------------- //注意事項 1: 使用 on/off,yes/no,1/0 設置開啟或關閉 //注意事項 2: 用百分率表示比率,100即一般設定(100%),200表示兩倍(200%), // 依此類推 // Note 3: Value is a bit field. If no description is given, // assume unit types (1: Pc, 2: Mob, 4: Pet, 8: Homun, 16: Mercenary) //-------------------------------------------------------------- // 設定可以接受哪些版本客戶端. 增加客戶端所有值: // Clients older than accepted versions, and versions not set to 'accepted' // here will be rejected when logging in // 0x00000001: Clients older than 2004-09-06aSakray (packet versions 5-9) // 0x00000002: 2004-09-06 aSakexe (version 10) // 0x00000004: 2004-09-20 aSakexe (version 11) // 0x00000008: 2004-10-05 aSakexe (version 12) // 0x00000010: 2004-10-25 aSakexe (version 13) // 0x00000020: 2004-11-29 aSakexe (version 14) // 0x00000040: 2005-01-10 bSakexe (version 15) // 0x00000080: 2005-05-09 aSakexe (version 16) // 0x00000100: 2005-06-28 aSakexe (version 17) // 0x00000200: 2005-07-18 aSakexe (version 18) // 0x00000400: 2005-07-19 bSakexe (version 19) // 0x00000800: 2006-03-27 aSakexe (version 20) // 0x00001000: 2007-01-08 aSakexe (version 21) // 0x00002000: 2007-02-12 aSakexe (version 22) // 0x00004000: 2008-09-10 aSakexe (version 23) // 0x00008000: 2008-08-27 aRagexeRE (version 24) // 0x00010000: 2008-09-10 aRagexeRE (version 25) // 0x00020000: 2010-11-24 aRagexeRE (version 26) // 0x00040000: 2011-10-05 aRagexeRE (version 27) // 0x00080000: 2011-11-02 aRagexe (version 28) // 0x00100000: 2012-03-07 fRagexeRE (version 29) // 0x00200000: 2012-04-10 aRagexeRE (version 30) // 0x00400000: 2012-04-18 aRagexeRE (version 31) // 0x00800000: 2012-06-18 unknow (version 32) // 0x01000000: 2012-07-02 aRagexeRE (version 33) // 0x02000000: 2013-03-20 Ragexe (version 34) // 0x04000000: 2013-05-15 aRagexe (version 35) // 0x08000000: 2013-05-22 Ragexe (version 36) // 0x10000000: 2013-05-29 Ragexe (version 37) // 0x20000000: 2013-06-05 Ragexe (version 38) // 0x40000000: 2013-06-12 Ragexe (version 39) // default value: 0x7FFFFFFF (all clients/versions [5;39]) packet_ver_flag: 0x7FFFFFFF // 0x00000001: 2013-06-18 Ragexe (version 40) // 0x00000002: 2013-06-26 Ragexe (version 41) // 0x00000004: 2013-07-03 Ragexe (version 42) // 0x00000008: 2013-07-10 Ragexe (version 43) // 0x00000010: 2013-07-17 Ragexe (version 44) // 0x00000020: 2013-08-07 Ragexe (version 45) // default value: 0x7FFFFFFF (all clients/versions [41;72]) packet_ver_flag2: 0x7FFFFFFF // Minimum delay between whisper/global/party/guild messages (in ms) // Messages that break this threshold are silently omitted. min_chat_delay: 0 // 客戶端允許的合法的頭型和染色範圍 min_hair_style: 0 max_hair_style: 27 min_hair_color: 0 max_hair_color: 8 // 以下2項設置,因為其被地圖服務器和角色服務器共用, // 請進入inter_athena.conf中設置 min_cloth_color: 1 max_cloth_color: 4 //當設定成 yes, 送出的傷害欄位封包將會是-1 //使GM, Bots 和修改過的客戶端無法確實知道攻擊所造成的傷害 (注意事項 1) hide_woe_damage: yes //寵物髮型的識別 //NOTE:依靠髮型識別來分別魔物發送魔物封包(應該是這個意思) //這個值總是高於最大可利用髮型值 //已知2005年的SAKEXE都可使用 //舊 older sakexes: 20 // sakexe 0614: 24 // sakexe 0628 (更新): 100 pet_hair_style: 100 // 可見地圖範圍 (玩家可以看到多少格內的地圖情況) area_size: 14 // Maximum walk path (how many cells a player can walk going to cursor) max_walk_path: 17 // 送至客戶端的最高等級數值 // 此項目必須對應「客戶端之MAX_LV」值設置 // 此項目用來使任何大於或等於該等級值的人物顯示光環 max_lv: 99 // 顯示光環的最高等級 // 該設定必須大於等於MAX_LV // 例如: 如果 max_lv 設定為 150 , aura_lv 設定為 200 , 當角色處於 150 到 199 級時,伺服器認為角色只是 149 級,即不顯示光環, // 只有當角色達到 200 級或 200 級以上的時候伺服器才認為角色達到了 150 級,才能顯示光環 aura_lv: 99 // Units types affected by max_lv and aura_lv settings. (Note 3) // Note: If an unit type, which normally does not show an aura, is // set it will obtain an aura when it meets the level requirement. // Default: 0 (none) client_limit_unit_lv: 0 // 是否顯示燕尾服與婚紗的外觀? (注意事項 1) wedding_modifydisplay: yes // 是否儲存衣服所染的顏色 (此設定在 TXT 版也許會降低系統效能) (注意事項 1) save_clothcolor: yes // 如果你的客戶端沒有韓服,聖誕裝,夏裝的染色板,那就設yes // Note: Both save_clothcolor and wedding_modifydisplay have to be enabled // for this option to take effect. Set this to yes if your cloth palettes // pack doesn't has wedding palettes (or has less than the other jobs) wedding_ignorepalette: no // 如果你的客戶端沒有韓服,聖誕裝,夏裝的染色板,那就設yes // Set this to yes if your cloth palettes pack doesn't have Xmas palettes (or has less than the other jobs) xmas_ignorepalette: no // 如果你的客戶端沒有韓服,聖誕裝,夏裝的染色板,那就設yes // Set this to yes if your cloth palettes pack doesn't have Summer palettes (or has less than the other jobs) summer_ignorepalette: no // Do not display cloth colors for the Hanbok class? // Set this to yes if your cloth palettes pack doesn't have Hanbok palettes (or has less than the other jobs) hanbok_ignorepalette: no // 若所使用的 Client 在顯示公告時會有 langtype 的問題而無法正確顯示公告內容 (motd) 則將此設定為 1 motd_type: 0 // 當玩家登陸的時候是否顯示eathena版本? display_version: no // 當中了幻視效果時(就是鬼火的那個,畫面扭曲的) , 是否在客戶端顯示效果? // NOTE: Set to 'no' if the client lags due to the "Wavy" screen effect. display_hallucination: yes // 如果客戶端版本是 2009年之後的版本,設定'是'將會開啟持續狀態圖示的時間條 display_status_timers: yes // 服務器端隨機表情,防止客戶端固定發送想要的數字 // Randomizes the dice emoticon server-side, to prevent clients from forging // packets for the desired number. (Note 1) client_reshuffle_dice: no // Sorts the character and guild storage before it is sent to the client. // 官方服務器不排序存儲. (Note 1) // 注意: 啟用此選項會降低性能. client_sort_storage: no // Do we allow to change guilde emblem during woe_time? emblem_woe_change: yes // How many transparent pixel can be found in emblem before detected as invalid? (Note 2) emblem_transparency_limit: 80 // Update enemy position while in invisible state? (Note 1) // NOTE: Set to 'no' will make client won't update enemy position unless the players have "Intravision" effect. // So that will help client handling WPE - Maya Purple Hack stuff. // But it will screw 'the game animation display' while players in invisible state. update_enemy_position: yes