material.EmissiveColor = video::SColor(255,150,150,150); material.AmbientColor = video::SColor(255,150,150,150); material.DiffuseColor = video::SColor(255,150,150,150); material.SpecularColor = video::SColor(255,150,150,150); smgr->setAmbientLight(video::SColorf(0.5f,0.5f,0.5f,0.5f)); driver->setAmbientLight(video::SColorf(0.5f,0.5f,0.5f,0.5f));