#============================================================================== # ขข ฅซฅนฅฟฅฅคฅบฅฅคฅ๓ฅศฝชฮป #============================================================================== module Limy_VoiceSystem_Module_MONSTER #-------------------------------------------------------------------------- # ฅะฅศฅ๋ณซปฯปฅฅคฅนคฮภ฿ฤ๊ "Audio/SE/JP_TOV_BTL_00972" #-------------------------------------------------------------------------- # def MonSetBattleStartVoice(actor_id) #------------ เสียงร้องมอน ตอนเริ่มเข้า battle เจอ ------ # case actor_id # when 0 # ID.0คฮฅขฅฏฅฟกผฬพ # @battle_start_voice_set = ["JP_TOV_BTL_00377"] # when 1 # ID.1คฮฅขฅฏฅฟกผฬพ # @battle_start_mvoice_set = [ # [] # ] # when 2 # ID.2คฮฅขฅฏฅฟกผฬพ # @battle_start_mvoice_set = [ # [] # ] # else # @battle_start_mvoice_set = [[]] # end # end #-------------------------------------------------------------------------- # ฤฬพ๏นถทโปฅฅคฅนคฮภ฿ฤ๊ #-------------------------------------------------------------------------- def MonSetNormalAttackVoice(actor_id) #--------- MON - เสียงร้องโจมตี ----------------- case actor_id # when 0 # ID.1คฮฅขฅฏฅฟกผ # @normal_attack_voice_set = [ ] ############################################################## # ตัวอย่าง. ** ถ้ามีมากกว่า 2 เสียง อย่างลืมตัวลูกน้ำ , ก่อนต่อท้ายด้วยนะ และ # ถ้าใส่เสียงแล้วห้ามมี [] ใน when นั้น # ["ชื่อไฟล์เสียงเกมต้องอยู่ในSE" , ความดังเบาปรับได้ 1ถึง100 , เสียงสูงต่ำปรับได้50ถึง150] # when 0 # ID.1คฮฅขฅฏฅฟกผ # @normal_attack_mvoice_set = [ # ["JP_TOV_BTL_377",100,100] # ] ############################################################## when 1 # ID.1คฮฅขฅฏฅฟกผฬพ @normal_attack_mvoice_set = [ [] ] when 2 # ID.2คฮฅขฅฏฅฟกผฬพ @normal_attack_mvoice_set = [ [] ] else @normal_attack_mvoice_set = [[]] end end #-------------------------------------------------------------------------- # ฅนฅญฅ๋ปศอัปฅฅคฅนคฮภ฿ฤ๊ #-------------------------------------------------------------------------- def MonSetNormalSkillVoice(actor_id) #--- MON - เสียงร้องกำลังร่ายเวทหรือก่อนใช้ท่าสกิลต่างๆ -- case actor_id # when 0 # ID.1คฮฅขฅฏฅฟกผ # @normal_skill_voice_set = [] when 1 # ID.1คฮฅขฅฏฅฟกผฬพ @normal_skill_mvoice_set = [ [] ] when 2 # ID.2คฮฅขฅฏฅฟกผฬพ @normal_skill_mvoice_set = [ [] ] else @normal_skill_mvoice_set = [[]] end end #-------------------------------------------------------------------------- # ฦรฤ๊ฅนฅญฅ๋ปศอัปฅฅคฅนคฮภ฿ฤ๊ #-------------------------------------------------------------------------- def MonSetSpecialSkillVoice(actor_id)#-- MON เจาะจงเสียงร้องก่อนใช้สกิล ** [ID สกิล , "???"] case actor_id ############################################################## # ตัวอย่าง. ** ถ้ามีมากกว่า 2 เสียง อย่างลืมตัวลูกน้ำ , ก่อนต่อท้ายด้วยนะ และ # ถ้าใส่เสียงแล้วห้ามมี [] ใน when นั้น # when 0 # รหัส ID.ตามมอน # @skill_voice_set = [ # [121 , "Arche - Fireball (0007)", 100,90], # [121 , "Arche - Fireball (0007)", 80,150] # ] ############################################################## when 1 # ID.2คฮฅขฅฏฅฟกผฬพ @skill_mvoice_set = [ [] ] when 2 # ID.3คฮฅขฅฏฅฟกผฬพ @skill_mvoice_set = [ [] ] else @skill_mvoice_set = [[]] end end #-------------------------------------------------------------------------- # ฅภฅแกผฅธศฏภธป(ฅภฅแกผฅธคฌฃฑฐสพๅคฮป)คฮฅฅคฅนภ฿ฤ๊ #-------------------------------------------------------------------------- def MonSetDamageVoice(actor_id)#---------------------------- MON - เสียงร้องบาดเจ็บ ----------- case actor_id # when 0 # ID.0คฮฅขฅฏฅฟกผ # @damage_voice_set = [] when 1 # ID.1คฮฅขฅฏฅฟกผฬพ @damage_mvoice_set = [ [] ] when 2 # ID.2คฮฅขฅฏฅฟกผฬพ @damage_mvoice_set = [ [] ] else @damage_mvoice_set = [[]] end end #-------------------------------------------------------------------------- # ฒ๓ษศฏภธป(ฒ๓ษฮฬคฌฃฑฐสพๅคฮป)คฮฅฅคฅนภ฿ฤ๊ #-------------------------------------------------------------------------- def MonSetHealVoice(actor_id)#------------------------------ MON - เสียงร้องตอนเพิ่มเลือด ------------ case actor_id # when 0 # ID.1คฮฅขฅฏฅฟกผ # @heal_voice_set = [] when 1 # ID.1คฮฅขฅฏฅฟกผฬพ @heal_mvoice_set = [ [] ] when 2 # ID.2คฮฅขฅฏฅฟกผฬพ @heal_mvoice_set = [ [] ] else @heal_mvoice_set = [[]] end end #-------------------------------------------------------------------------- # ฅขฅคฅฦฅเคหค่ค๋ฒ๓ษศฏภธป(ฒ๓ษฮฬคฌฃฑฐสพๅคฮป)คฮฅฅคฅนภ฿ฤ๊ #-------------------------------------------------------------------------- def MonSetItemHealVoice(actor_id) #--------------------------- MON - เสียงร้องตอนรับ ไอเทมเพิ่มHP case actor_id # when 0 # ID.1คฮฅขฅฏฅฟกผ # @item_heal_voice_set = [] when 1 # ID.1คฮฅขฅฏฅฟกผ @item_heal_mvoice_set = [ [] ] when 2 # ID.2คฮฅขฅฏฅฟกผฬพ @item_heal_mvoice_set = [ [] ] else @item_heal_mvoice_set = [[]] end end #-------------------------------------------------------------------------- # ฅณฅ้ฅืฅนป(ภ๏ฦฎษิวฝกฆปเหดป)ฅฅคฅนภ฿ฤ๊ #-------------------------------------------------------------------------- def MonSetDeadVoice(actor_id) #--------------------------------------- MONเสียงร้องตอนตาย case actor_id # when 0 # ID.1คฮฅขฅฏฅฟกผ # @dead_voice_set = [] when 1 # ID.1คฮฅขฅฏฅฟกผฬพ @dead_mvoice_set = [ [] ] when 2 # ID.2คฮฅขฅฏฅฟกผฬพ @dead_mvoice_set = [ [] ] else @dead_mvoice_set = [[]] end end #-------------------------------------------------------------------------- # ฅะฅศฅ๋ฝชฮปปฅฅคฅนคฮภ฿ฤ๊ #-------------------------------------------------------------------------- # def MonSetBattleEndVoice(actor_id) #----------------------------------------------------เสียงร้องตอนจบ # case actor_id # when 0 # ID.1คฮฅขฅฏฅฟกผ # @battle_end_voice_set = [] # when 1 # ID.1คฮฅขฅฏฅฟกผฬพ # @battle_end_mvoice_set = [ # ["JP_TOV_BTL_381"] # ] # when 2 # ID.2คฮฅขฅฏฅฟกผฬพ # @battle_end_mvoice_set = [ # ["Arche - Yokai (0002)"] # ] # else # @battle_end_mvoice_set = [[]] # end # end end