#:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=: # [Xp/VX-VXA] Simple Splash Screen # Version: 1.00 # Author : LiTTleDRAgo #:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=:=: SPLASH_IMAGE = 's2' begin sprite = Sprite.new cache = defined?(Window_ActorCommand) ? Cache : RPG::Cache sprite.bitmap = cache.picture(SPLASH_IMAGE) Graphics.transition (0..120).each {|i| [Graphics,Input].each {|s| s.update} sprite.opacity -= 5 if i > 40 break if Input.trigger?(Input::C) || sprite.opacity <= 0} sprite.dispose end