[0x44C] Hook (RegQueryValueExW) installed [0x44C] Hook (CreateWindowExW) installed [0x44C] Delayed hook (D3D11CreateDevice) installed [0x44C] Hook (MilResource_SendCommand) installed [0x44C] Hook (CreateRoundRectRgn) installed [0x44C] RegQueryValueExW (hKey = 0x00000000) [0x44C] RegQueryValueExW (hKey = 0x00000000) [0x44C] RegQueryValueExW (hKey = 0x00000000) [0x44C] RegQueryValueExW (hKey = 0x00000000) [0x44C] RegQueryValueExW (hKey = 0x00000000) [0x44C] RegQueryValueExW (hKey = 0x00000000) [0x44C] RegQueryValueExW (hKey = 0x00000000) [0x44C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x500] Delayed hook (D3D11CreateDevice) installed [0x500] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00373EBC) [0x500] ProxyID3D11Device1 0x00361E30 (0x00373EBC) created [0x500] ID3D11Device::QueryInterface ID3D11Device1 (0x00373EBC)... [0x500] ID3D11Device::QueryInterface ID3D10Device1 (0x00373EEC)... [0x500] ProxyID3D10Device1 (0x00373EEC) created [0x500] Created new glass for device 0x00373EEC [0x500] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x52C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x44C] Colorization settings changed [0x52C] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00373BB8)... [0x52C] ID3D10Device1::QueryInterface ID3D11Device1 [0x52C] ID3D10Device1::CreateBlendState (0x0034EDF4, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x003E96B4, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x003EAE74, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x003E9874, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x003EA574, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x003E9534, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x003E9BB4, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x003E97B4, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x003EA3B4, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x003E99F4, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0x52C] CreateSamplerState 0x003E9D34 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x003EA4B4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x003EA074 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x003EA174 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x003EA634 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] Sampler state succefully loaded. [0x52C] CreateSamplerState 0x003EB3F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x003EB1B4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x003EB0B4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] ID3D10Device1::CreateInputLayout (0x00349774): [0x52C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x52C] ID3D10Device1::CreateInputLayout (0x00349AB4): [0x52C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x52C] ID3D10Device1::CreateInputLayout (0x00349B34): [0x52C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0x52C] ID3D10Device1::CreateInputLayout (0x00348C34): [0x52C] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0x52C] ID3D10Device1::CreateVertexShader (0x00430CCC, length=1880 bytecode=0x7305D2F0)[0x52C] [0x52C] ID3D10Device1::CreateVertexShader (0x0043040C, length=1232 bytecode=0x7305DEC0)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x00436E0C, length=1232 bytecode=0x73074608)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x0043714C, length=1540 bytecode=0x730730E8)[0x52C] [0x52C] ID3D10Device1::CreateVertexShader (0x0043750C, length=1144 bytecode=0x7305DA48)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x004310CC, length=584 bytecode=0x73072EA0)[0x52C] [0x52C] ID3D10Device1::CreateVertexShader (0x0043138C, length=1140 bytecode=0x7305E390)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x00431B8C, length=1564 bytecode=0x730736F0)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x00431F8C, length=2292 bytecode=0x73073D10)[0x52C] => pixel shader for horizontal blur[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x00432E0C, length=2576 bytecode=0x73074AD8)[0x52C] => pixel shader for vertical blur[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x0043330C, length=2280 bytecode=0x00438158)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x00438F4C, length=2556 bytecode=0x004384F0)[0x52C] [0x52C] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00373BB4)... [0x52C] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00373EE0)... [0x52C] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0x52C] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0x52C] ID3D10Device1::CreateVertexShader (0x036CD10C, length=1352 bytecode=0x73061430)[0x52C] => vertex shader for windows[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x0365594C, length=844 bytecode=0x730872F0)[0x52C] => pixel shader for textures (alpha preserved)[0x52C] [0x52C] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = B100, device = 0x003EB9FC) [0x52C] ProxyID3D11Device1 0x02C2F7A0 (0x003EB9FC) created [0x52C] ID3D11Device::QueryInterface ID3D11Device1 (0x003EB9FC)... [0x52C] ID3D11Device::QueryInterface ID3D10Device1 (0x003EBA2C)... [0x52C] ProxyID3D10Device1 (0x003EBA2C) created [0x52C] Created new glass for device 0x003EBA2C [0x52C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} ( ?? ) (0x003EBA18)... [0x52C] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x003EB6F8)... [0x52C] ID3D10Device1::QueryInterface ID3D11Device1 [0x52C] ID3D10Device1::CreateBlendState (0x003EC474, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x02C9F234, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x02C9F3F4, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x02C9F5F4, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x02C9F7B4, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x02C9F9B4, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x02C9FB74, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x02C9FD74, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x02C9FF34, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0x52C] ID3D10Device1::CreateBlendState (0x02CA0134, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0x52C] CreateSamplerState 0x02D0A634 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x02D0ACB4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x02D0A3F4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x02D0A574 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x02D0A734 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] Sampler state succefully loaded. [0x52C] CreateSamplerState 0x02D0AF34 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x02D0ADB4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] CreateSamplerState 0x02D0AE74 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] ID3D10Device1::CreateInputLayout (0x02D0BBB4): [0x52C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x52C] ID3D10Device1::CreateInputLayout (0x02D0C3B4): [0x52C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x52C] ID3D10Device1::CreateInputLayout (0x02D0B7F4): [0x52C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0x52C] ID3D10Device1::CreateInputLayout (0x02D0BE34): [0x52C] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0x52C] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0x52C] ID3D10Device1::CreateVertexShader (0x0372B54C, length=1880 bytecode=0x7305D2F0)[0x52C] [0x52C] ID3D10Device1::CreateVertexShader (0x0372D24C, length=1232 bytecode=0x7305DEC0)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x0372EF4C, length=1232 bytecode=0x73074608)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x03730C0C, length=1540 bytecode=0x730730E8)[0x52C] [0x52C] ID3D10Device1::CreateVertexShader (0x0373290C, length=1144 bytecode=0x7305DA48)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x0373460C, length=584 bytecode=0x73072EA0)[0x52C] [0x52C] ID3D10Device1::CreateVertexShader (0x02CA174C, length=1140 bytecode=0x7305E390)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x02CA344C, length=1564 bytecode=0x730736F0)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x02CA510C, length=2292 bytecode=0x73073D10)[0x52C] => pixel shader for horizontal blur[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x02CA6E0C, length=2576 bytecode=0x73074AD8)[0x52C] => pixel shader for vertical blur[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x02CA940C, length=2280 bytecode=0x02CA8AA0)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x02CAD4CC, length=2556 bytecode=0x02CAB080)[0x52C] [0x52C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} ( ?? ) (0x003EBA18)... [0x52C] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x003EB6F4)... [0x52C] ID3D11Device::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} ( ?? ) (0x003EBA18)... [0x52C] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x003EBA20)... [0x52C] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00373BB4)... [0x52C] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x00373BBC)... [0x52C] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00373B80)... [0x52C] CreateTexture2D(width=48,height=75,initial=0x00000000) called [0x52C] CreateTexture2D(width=48,height=75,initial=0x00000000) called [0x52C] CreateTexture2D(width=570,height=220,initial=0x00000000) called [0x52C] CreateTexture2D(width=200,height=220,initial=0x00000000) called [0x52C] CreateTexture2D(width=40,height=40,initial=0x00000000) called [0x52C] CreateTexture2D(width=40,height=40,initial=0x00000000) called [0x52C] CreateTexture2D(width=200,height=220,initial=0x00000000) called [0x52C] CreateTexture2D(width=570,height=220,initial=0x00000000) called [0x52C] CreateTexture2D(width=40,height=40,initial=0x00000000) called [0x52C] CreateTexture2D(width=40,height=40,initial=0x00000000) called [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] Propagating user logon successful. [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000000) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x44C] Colorization settings changed [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x4F0] RegQueryValueExW (hKey = 0x00000178) [0x44C] Colorization settings changed [0x7C4] Hook (SetWindowCompositionAttribute) installed [0x7C4] Hook (DwmEnableBlurBehindWindow) installed [0x52C] CreateTexture2D(width=48,height=75,initial=0x00000000) called [0x52C] CreateTexture2D(width=570,height=220,initial=0x00000000) called [0x52C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x52C] CreateTexture2D(width=570,height=220,initial=0x00000000) called [0x52C] ID3D10Device1::CreateVertexShader (0x003BDC4C, length=1440 bytecode=0x7305FD60)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x003BFA0C, length=644 bytecode=0x730754E8)[0x52C] => pixel shader for filling by colour[0x52C] [0x52C] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0x52C] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0x52C] ID3D10Device1::CreateVertexShader (0x003E7C0C, length=1852 bytecode=0x730666A0)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x0365AECC, length=952 bytecode=0x73087640)[0x52C] [0x52C] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x52C] ID3D10Device1::CreatePixelShader (0x02C37ECC, length=916 bytecode=0x730818C8)[0x52C] => pixel shader for textures (alpha ignored)[0x52C] [0x52C] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x52C] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0x44C] Colorization settings changed [0x52C] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0x52C] ID3D10Device1::CreateVertexShader (0x037FB04C, length=1288 bytecode=0x7306CB58)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x037E734C, length=832 bytecode=0x7307D548)[0x52C] [0x52C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x52C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x52C] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0x52C] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0x52C] ID3D10Device1::CreateVertexShader (0x00427C0C, length=1692 bytecode=0x7306D060)[0x52C] [0x52C] ID3D10Device1::CreatePixelShader (0x003C014C, length=1124 bytecode=0x73089D68)[0x52C] [0x52C] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x52C] ID3D10Device1::CreatePixelShader (0x037F068C, length=1180 bytecode=0x73084358)[0x52C] [0x44C] Settings reloaded [0x52C] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0x52C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x52C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x52C] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0x52C] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xF14] Hook (RegQueryValueExW) installed [0xF14] Hook (CreateWindowExW) installed [0xF14] Delayed hook (D3D11CreateDevice) installed [0xF14] Hook (MilResource_SendCommand) installed [0xF14] Hook (CreateRoundRectRgn) installed [0xF14] RegQueryValueExW (hKey = 0x00000000) [0xF14] RegQueryValueExW (hKey = 0x00000000) [0xF14] RegQueryValueExW (hKey = 0x00000000) [0xF14] RegQueryValueExW (hKey = 0x00000000) [0xF14] RegQueryValueExW (hKey = 0x00000000) [0xF14] RegQueryValueExW (hKey = 0x00000000) [0xF14] RegQueryValueExW (hKey = 0x00000000) [0xF14] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF34] Delayed hook (D3D11CreateDevice) installed [0xF34] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00795CAC) [0xF34] ProxyID3D11Device1 0x00781DA8 (0x00795CAC) created [0xF34] ID3D11Device::QueryInterface ID3D11Device1 (0x00795CAC)... [0xF34] ID3D11Device::QueryInterface ID3D10Device1 (0x00795CDC)... [0xF34] ProxyID3D10Device1 (0x00795CDC) created [0xF34] Created new glass for device 0x00795CDC [0xF34] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF4C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xF14] Colorization settings changed [0xF4C] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x007959A8)... [0xF4C] ID3D10Device1::QueryInterface ID3D11Device1 [0xF4C] ID3D10Device1::CreateBlendState (0x0076F034, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0xF4C] ID3D10Device1::CreateBlendState (0x008080B4, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0xF4C] ID3D10Device1::CreateBlendState (0x00807BF4, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0xF4C] ID3D10Device1::CreateBlendState (0x00808DB4, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0xF4C] ID3D10Device1::CreateBlendState (0x00807974, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0xF4C] ID3D10Device1::CreateBlendState (0x00808CF4, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0xF4C] ID3D10Device1::CreateBlendState (0x00808B34, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0xF4C] ID3D10Device1::CreateBlendState (0x00809034, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0xF4C] ID3D10Device1::CreateBlendState (0x00808F74, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0xF4C] ID3D10Device1::CreateBlendState (0x008088F4, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0xF4C] CreateSamplerState 0x00808334 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF4C] CreateSamplerState 0x00808734 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF4C] CreateSamplerState 0x00807D74 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF4C] CreateSamplerState 0x00808174 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF4C] CreateSamplerState 0x00807E34 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF4C] Sampler state succefully loaded. [0xF4C] CreateSamplerState 0x0085AB74 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF4C] CreateSamplerState 0x0085B3B4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF4C] CreateSamplerState 0x00859DB4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF4C] ID3D10Device1::CreateInputLayout (0x007696F4): [0xF4C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF2C] Propagating user logon successful. [0xF4C] ID3D10Device1::CreateInputLayout (0x00769774): [0xF4C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF4C] ID3D10Device1::CreateInputLayout (0x00769AB4): [0xF4C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF4C] ID3D10Device1::CreateInputLayout (0x00769B34): [0xF4C] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0xF4C] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF4C] ID3D10Device1::CreateVertexShader (0x02F89E0C, length=1880 bytecode=0x7305D2F0)[0xF4C] [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF4C] ID3D10Device1::CreateVertexShader (0x02F8AE0C, length=1232 bytecode=0x7305DEC0)[0xF4C] [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF4C] ID3D10Device1::CreatePixelShader (0x02F893CC, length=1232 bytecode=0x73074608)[0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF4C] [0xF4C] ID3D10Device1::CreatePixelShader (0x02F8970C, length=1540 bytecode=0x730730E8)[0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF4C] [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF4C] ID3D10Device1::CreateVertexShader (0x02F8A60C, length=1144 bytecode=0x7305DA48)[0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF4C] [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF4C] ID3D10Device1::CreatePixelShader (0x02FE510C, length=584 bytecode=0x73072EA0)[0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF4C] [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF2C] RegQueryValueExW (hKey = 0x000001D8) [0xF4C] ID3D10Device1::CreateVertexShader (0x02FE53CC, length=1140 bytecode=0x7305E390)[0xF4C] [0xF14] Colorization settings changed [0xF4C] ID3D10Device1::CreatePixelShader (0x031D22CC, length=1564 bytecode=0x730736F0)[0xF4C] [0xF4C] ID3D10Device1::CreatePixelShader (0x02FE590C, length=2292 bytecode=0x73073D10)[0xF4C] => pixel shader for horizontal blur[0xF4C] [0xF4C] ID3D10Device1::CreatePixelShader (0x02FE698C, length=2576 bytecode=0x73074AD8)[0xF4C] => pixel shader for vertical blur[0xF4C] [0xF4C] ID3D10Device1::CreatePixelShader (0x02FE604C, length=2280 bytecode=0x02FE6E58)[0xF4C] [0xF4C] ID3D10Device1::CreatePixelShader (0x02F8CF4C, length=2556 bytecode=0x02FE71F0)[0xF4C] [0xF4C] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x007959A4)... [0xF4C] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00795CD0)... [0xF4C] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0xF4C] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0xF4C] ID3D10Device1::CreateVertexShader (0x032A348C, length=1352 bytecode=0x73061430)[0xF4C] => vertex shader for windows[0xF4C] [0xF4C] ID3D10Device1::CreatePixelShader (0x0326870C, length=844 bytecode=0x730872F0)[0xF4C] => pixel shader for textures (alpha preserved)[0xF4C] [0xF4C] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0xF4C] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x007959A4)... [0xF4C] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x007959AC)... [0xF4C] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00795970)... [0xF4C] ID3D10Device1::CreateVertexShader (0x02FD478C, length=1440 bytecode=0x7305FD60)[0xF4C] [0xF4C] ID3D10Device1::CreatePixelShader (0x02FCC18C, length=644 bytecode=0x730754E8)[0xF4C] => pixel shader for filling by colour[0xF4C] [0xF4C] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0xF4C] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xF4C] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0xF4C] ID3D10Device1::CreateVertexShader (0x02FC5BCC, length=1852 bytecode=0x730666A0)[0xF4C] [0xF4C] ID3D10Device1::CreatePixelShader (0x02FC668C, length=952 bytecode=0x73087640)[0xF4C] [0xF4C] ID3D10Device1::CreateVertexShader (0x032B248C, length=1288 bytecode=0x7306CB58)[0xF4C] [0xF4C] ID3D10Device1::CreatePixelShader (0x02FDE04C, length=832 bytecode=0x7307D548)[0xF4C] [0xF4C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF4C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF4C] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xF4C] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0xF4C] ID3D10Device1::CreatePixelShader (0x02FDF08C, length=916 bytecode=0x730818C8)[0xF4C] => pixel shader for textures (alpha ignored)[0xF4C] [0xF4C] ID3D10Device1::CreateVertexShader (0x0326608C, length=1692 bytecode=0x7306D060)[0xF4C] [0xF4C] ID3D10Device1::CreatePixelShader (0x03267D0C, length=1124 bytecode=0x73089D68)[0xF4C] [0xF4C] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xF4C] ID3D10Device1::CreatePixelShader (0x02FDB4CC, length=1180 bytecode=0x73084358)[0xF4C] [0xF14] Settings reloaded [0xF4C] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xF4C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF4C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF4C] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xF4C] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x46C] Hook (RegQueryValueExW) installed [0x46C] Hook (CreateWindowExW) installed [0x46C] Delayed hook (D3D11CreateDevice) installed [0x46C] Hook (MilResource_SendCommand) installed [0x46C] Hook (CreateRoundRectRgn) installed [0x46C] RegQueryValueExW (hKey = 0x00000000) [0x46C] RegQueryValueExW (hKey = 0x00000000) [0x46C] RegQueryValueExW (hKey = 0x00000000) [0x46C] RegQueryValueExW (hKey = 0x00000000) [0x46C] RegQueryValueExW (hKey = 0x00000000) [0x46C] RegQueryValueExW (hKey = 0x00000000) [0x46C] RegQueryValueExW (hKey = 0x00000000) [0x46C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x444] Delayed hook (D3D11CreateDevice) installed [0x444] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00BE5A74) [0x444] ProxyID3D11Device1 0x00BD1CB8 (0x00BE5A74) created [0x444] ID3D11Device::QueryInterface ID3D11Device1 (0x00BE5A74)... [0x444] ID3D11Device::QueryInterface ID3D10Device1 (0x00BE5AA4)... [0x444] ProxyID3D10Device1 (0x00BE5AA4) created [0x444] Created new glass for device 0x00BE5AA4 [0x444] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x494] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x494] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00BE5770)... [0x494] ID3D10Device1::QueryInterface ID3D11Device1 [0x494] ID3D10Device1::CreateBlendState (0x00BBF034, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0x494] ID3D10Device1::CreateBlendState (0x00C58A34, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0x494] ID3D10Device1::CreateBlendState (0x00C59174, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0x494] ID3D10Device1::CreateBlendState (0x00C59674, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0x494] ID3D10Device1::CreateBlendState (0x00C58E34, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0x494] ID3D10Device1::CreateBlendState (0x00C58EF4, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0x494] ID3D10Device1::CreateBlendState (0x00C582F4, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0x494] ID3D10Device1::CreateBlendState (0x00C599B4, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0x494] ID3D10Device1::CreateBlendState (0x00C59CF4, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0x494] ID3D10Device1::CreateBlendState (0x032F9934, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0x494] CreateSamplerState 0x032FA1F4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x494] CreateSamplerState 0x032F99F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x494] CreateSamplerState 0x032F9C74 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x494] CreateSamplerState 0x032FAD74 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x494] CreateSamplerState 0x032FA874 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x494] Sampler state succefully loaded. [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x54C] Propagating user logon successful. [0x494] CreateSamplerState 0x032FB0B4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x494] CreateSamplerState 0x032FA634 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x46C] Colorization settings changed [0x494] CreateSamplerState 0x032FACB4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x494] ID3D10Device1::CreateInputLayout (0x00BB8FF4): [0x494] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x494] ID3D10Device1::CreateInputLayout (0x00BB90B4): [0x494] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x494] ID3D10Device1::CreateInputLayout (0x00BB91F4): [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x494] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x494] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x494] ID3D10Device1::CreateInputLayout (0x00BB95B4): [0x494] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0x494] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x54C] RegQueryValueExW (hKey = 0x00000000) [0x494] ID3D10Device1::CreateVertexShader (0x00CA724C, length=1880 bytecode=0x7305D2F0)[0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x494] [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x494] ID3D10Device1::CreateVertexShader (0x03391C0C, length=1232 bytecode=0x7305DEC0)[0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x494] [0x54C] RegQueryValueExW (hKey = 0x000001D8) [0x494] ID3D10Device1::CreatePixelShader (0x0339240C, length=1232 bytecode=0x73074608)[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x0339274C, length=1540 bytecode=0x730730E8)[0x494] [0x494] ID3D10Device1::CreateVertexShader (0x0337F28C, length=1144 bytecode=0x7305DA48)[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x03393C0C, length=584 bytecode=0x73072EA0)[0x494] [0x494] ID3D10Device1::CreateVertexShader (0x00CA7B0C, length=1140 bytecode=0x7305E390)[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x0339FC8C, length=1564 bytecode=0x730736F0)[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x033A008C, length=2292 bytecode=0x73073D10)[0x494] => pixel shader for horizontal blur[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x0337E48C, length=2576 bytecode=0x73074AD8)[0x494] => pixel shader for vertical blur[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x033A300C, length=2280 bytecode=0x033A26C8)[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x033A270C, length=2556 bytecode=0x033A3440)[0x494] [0x494] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00BE576C)... [0x494] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00BE5A98)... [0x494] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0x494] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0x494] ID3D10Device1::CreateVertexShader (0x0371904C, length=1352 bytecode=0x73061430)[0x494] => vertex shader for windows[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x033754CC, length=844 bytecode=0x730872F0)[0x494] => pixel shader for textures (alpha preserved)[0x494] [0x494] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00BE576C)... [0x494] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x00BE5774)... [0x46C] Colorization settings changed [0x494] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00BE5738)... [0x494] ID3D10Device1::CreateVertexShader (0x033B060C, length=1440 bytecode=0x7305FD60)[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x032EAE8C, length=644 bytecode=0x730754E8)[0x494] => pixel shader for filling by colour[0x494] [0x494] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0x494] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0x494] ID3D10Device1::CreatePixelShader (0x032ECB4C, length=916 bytecode=0x730818C8)[0x494] => pixel shader for textures (alpha ignored)[0x494] [0x494] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0x494] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0x494] ID3D10Device1::CreateVertexShader (0x033B774C, length=1852 bytecode=0x730666A0)[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x036E278C, length=952 bytecode=0x73087640)[0x494] [0x494] ID3D10Device1::CreateVertexShader (0x0353FD4C, length=1288 bytecode=0x7306CB58)[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x0353B60C, length=832 bytecode=0x7307D548)[0x494] [0x494] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x494] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x494] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0x494] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0x494] ID3D10Device1::CreateVertexShader (0x035490CC, length=1692 bytecode=0x7306D060)[0x494] [0x494] ID3D10Device1::CreatePixelShader (0x032ED08C, length=1124 bytecode=0x73089D68)[0x494] [0x494] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x494] ID3D10Device1::CreatePixelShader (0x032ED50C, length=1180 bytecode=0x73084358)[0x494] [0x46C] Settings reloaded [0x494] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0x494] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x494] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x494] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0x494] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x5DC] Hook (RegQueryValueExW) installed [0x5DC] Hook (CreateWindowExW) installed [0x5DC] Delayed hook (D3D11CreateDevice) installed [0x5DC] Hook (MilResource_SendCommand) installed [0x5DC] Hook (CreateRoundRectRgn) installed [0x5DC] RegQueryValueExW (hKey = 0x00000000) [0x5DC] RegQueryValueExW (hKey = 0x00000000) [0x5DC] RegQueryValueExW (hKey = 0x00000000) [0x5DC] RegQueryValueExW (hKey = 0x00000000) [0x5DC] RegQueryValueExW (hKey = 0x00000000) [0x5DC] RegQueryValueExW (hKey = 0x00000000) [0x5DC] RegQueryValueExW (hKey = 0x00000000) [0x5DC] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF24] Delayed hook (D3D11CreateDevice) installed [0xF24] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x0069399C) [0xF24] ProxyID3D11Device1 0x00681C00 (0x0069399C) created [0xF24] ID3D11Device::QueryInterface ID3D11Device1 (0x0069399C)... [0xF24] ID3D11Device::QueryInterface ID3D10Device1 (0x006939CC)... [0xF24] ProxyID3D10Device1 (0x006939CC) created [0xF24] Created new glass for device 0x006939CC [0xF24] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF34] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xF34] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00693698)... [0xF34] ID3D10Device1::QueryInterface ID3D11Device1 [0xF34] ID3D10Device1::CreateBlendState (0x0066F874, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0xF34] ID3D10Device1::CreateBlendState (0x00707E34, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0xF34] ID3D10Device1::CreateBlendState (0x007072B4, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0xF34] ID3D10Device1::CreateBlendState (0x00706EB4, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0xF34] ID3D10Device1::CreateBlendState (0x00707BB4, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0xF34] ID3D10Device1::CreateBlendState (0x007075F4, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0xF34] ID3D10Device1::CreateBlendState (0x00707474, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0xF34] ID3D10Device1::CreateBlendState (0x007077B4, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0xF34] ID3D10Device1::CreateBlendState (0x00708574, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0xF34] ID3D10Device1::CreateBlendState (0x02E1ED34, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0xF34] CreateSamplerState 0x02E1EC74 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF34] CreateSamplerState 0x02E1E7B4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF34] CreateSamplerState 0x02E1F074 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF34] CreateSamplerState 0x02E1E874 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF34] CreateSamplerState 0x02E1E1F4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF34] Sampler state succefully loaded. [0xF34] CreateSamplerState 0x02E1E9F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF20] Propagating user logon successful. [0xF34] CreateSamplerState 0x02E1FA34 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x5DC] Colorization settings changed [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF34] CreateSamplerState 0x02E1EAF4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF34] ID3D10Device1::CreateInputLayout (0x00669834): [0xF34] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF34] ID3D10Device1::CreateInputLayout (0x00668C34): [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF34] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF34] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF34] ID3D10Device1::CreateInputLayout (0x00668EB4): [0xF34] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF34] ID3D10Device1::CreateInputLayout (0x00668F74): [0xF34] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF34] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF34] ID3D10Device1::CreateVertexShader (0x02EA408C, length=1880 bytecode=0x7305D2F0)[0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF34] [0xF20] RegQueryValueExW (hKey = 0x00000000) [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF34] ID3D10Device1::CreateVertexShader (0x02EA558C, length=1232 bytecode=0x7305DEC0)[0xF34] [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF34] ID3D10Device1::CreatePixelShader (0x02EA7ACC, length=1232 bytecode=0x73074608)[0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF34] [0xF20] RegQueryValueExW (hKey = 0x000001DC) [0xF34] ID3D10Device1::CreatePixelShader (0x02EA7E0C, length=1540 bytecode=0x730730E8)[0xF34] [0xF34] ID3D10Device1::CreateVertexShader (0x02DF184C, length=1144 bytecode=0x7305DA48)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02DF644C, length=584 bytecode=0x73072EA0)[0xF34] [0xF34] ID3D10Device1::CreateVertexShader (0x02DF670C, length=1140 bytecode=0x7305E390)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02EA458C, length=1564 bytecode=0x730736F0)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x03120A8C, length=2292 bytecode=0x73073D10)[0xF34] => pixel shader for horizontal blur[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02EA498C, length=2576 bytecode=0x73074AD8)[0xF34] => pixel shader for vertical blur[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02EA6B0C, length=2280 bytecode=0x02EA61D0)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02EA624C, length=2556 bytecode=0x02E6D338)[0xF34] [0xF34] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00693694)... [0xF34] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x006939C0)... [0xF34] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0xF34] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0xF34] ID3D10Device1::CreateVertexShader (0x031152CC, length=1352 bytecode=0x73061430)[0xF34] => vertex shader for windows[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x03112F4C, length=844 bytecode=0x730872F0)[0xF34] => pixel shader for textures (alpha preserved)[0xF34] [0xF34] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00693694)... [0xF34] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x0069369C)... [0xF34] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00693660)... [0x5DC] Colorization settings changed [0xF34] ID3D10Device1::CreateVertexShader (0x03115E4C, length=1440 bytecode=0x7305FD60)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02FE580C, length=644 bytecode=0x730754E8)[0xF34] => pixel shader for filling by colour[0xF34] [0xF34] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0xF34] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0xF34] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xF34] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0xF34] ID3D10Device1::CreateVertexShader (0x0314EC8C, length=1852 bytecode=0x730666A0)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x0314F88C, length=952 bytecode=0x73087640)[0xF34] [0xF34] ID3D10Device1::CreateVertexShader (0x02FF314C, length=1288 bytecode=0x7306CB58)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02FF348C, length=832 bytecode=0x7307D548)[0xF34] [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xF34] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0xF34] ID3D10Device1::CreatePixelShader (0x02DE828C, length=916 bytecode=0x730818C8)[0xF34] => pixel shader for textures (alpha ignored)[0xF34] [0xF34] ID3D10Device1::CreateVertexShader (0x02E92A4C, length=1692 bytecode=0x7306D060)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x0314950C, length=1124 bytecode=0x73089D68)[0xF34] [0xF34] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xF34] ID3D10Device1::CreatePixelShader (0x02E9574C, length=1180 bytecode=0x73084358)[0xF34] [0x5DC] Settings reloaded [0xF34] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xF34] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x434] Hook (RegQueryValueExW) installed [0x434] Hook (CreateWindowExW) installed [0x434] Delayed hook (D3D11CreateDevice) installed [0x434] Hook (MilResource_SendCommand) installed [0x434] Hook (CreateRoundRectRgn) installed [0x434] RegQueryValueExW (hKey = 0x00000000) [0x434] RegQueryValueExW (hKey = 0x00000000) [0x434] RegQueryValueExW (hKey = 0x00000000) [0x434] RegQueryValueExW (hKey = 0x00000000) [0x434] RegQueryValueExW (hKey = 0x00000000) [0x434] RegQueryValueExW (hKey = 0x00000000) [0x434] RegQueryValueExW (hKey = 0x00000000) [0x434] RegQueryValueExW (hKey = 0x00000000) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x40C] Delayed hook (D3D11CreateDevice) installed [0x40C] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00B95DF4) [0x40C] ProxyID3D11Device1 0x00B821A0 (0x00B95DF4) created [0x40C] ID3D11Device::QueryInterface ID3D11Device1 (0x00B95DF4)... [0x40C] ID3D11Device::QueryInterface ID3D10Device1 (0x00B95E24)... [0x40C] ProxyID3D10Device1 (0x00B95E24) created [0x40C] Created new glass for device 0x00B95E24 [0x40C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x434] Colorization settings changed [0x48C] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00B95AF0)... [0x48C] ID3D10Device1::QueryInterface ID3D11Device1 [0x48C] ID3D10Device1::CreateBlendState (0x00B6F874, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] ID3D10Device1::CreateBlendState (0x031CC834, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0xFF4] Propagating user logon successful. [0x48C] ID3D10Device1::CreateBlendState (0x031CD774, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] ID3D10Device1::CreateBlendState (0x031CC5B4, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] ID3D10Device1::CreateBlendState (0x031CC4F4, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] ID3D10Device1::CreateBlendState (0x031CDAB4, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] ID3D10Device1::CreateBlendState (0x031CC9B4, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] ID3D10Device1::CreateBlendState (0x031CD2B4, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] ID3D10Device1::CreateBlendState (0x031CCCF4, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] ID3D10Device1::CreateBlendState (0x031CDC74, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] CreateSamplerState 0x031CCF74 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] CreateSamplerState 0x031CC734 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] CreateSamplerState 0x031CDD34 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] CreateSamplerState 0x031CD0F4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] CreateSamplerState 0x031CC3F4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] Sampler state succefully loaded. [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] CreateSamplerState 0x031CD534 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xFF4] RegQueryValueExW (hKey = 0x00000000) [0x48C] CreateSamplerState 0x031CD5F4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] CreateSamplerState 0x031CD6B4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] ID3D10Device1::CreateInputLayout (0x00B696F4): [0x48C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] ID3D10Device1::CreateInputLayout (0x00B69334): [0x48C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] ID3D10Device1::CreateInputLayout (0x00B698B4): [0x48C] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] ID3D10Device1::CreateInputLayout (0x00B68E34): [0x48C] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0x48C] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] ID3D10Device1::CreateVertexShader (0x031B9B4C, length=1880 bytecode=0x7305D2F0)[0x48C] [0xFF4] RegQueryValueExW (hKey = 0x000001D8) [0x48C] ID3D10Device1::CreateVertexShader (0x00C5A34C, length=1232 bytecode=0x7305DEC0)[0x434] Colorization settings changed [0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x03B09A0C, length=1232 bytecode=0x73074608)[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x03B05DCC, length=1540 bytecode=0x730730E8)[0x48C] [0x48C] ID3D10Device1::CreateVertexShader (0x03AE200C, length=1144 bytecode=0x7305DA48)[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x03AE1D0C, length=584 bytecode=0x73072EA0)[0x48C] [0x48C] ID3D10Device1::CreateVertexShader (0x03AD2F0C, length=1140 bytecode=0x7305E390)[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x03C51C0C, length=1564 bytecode=0x730736F0)[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x031C280C, length=2292 bytecode=0x73073D10)[0x48C] => pixel shader for horizontal blur[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x031C2CCC, length=2576 bytecode=0x73074AD8)[0x48C] => pixel shader for vertical blur[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x031C31CC, length=2280 bytecode=0x031C0908)[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x031C170C, length=2556 bytecode=0x031C0CA0)[0x48C] [0x48C] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00B95AEC)... [0x48C] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00B95E18)... [0x48C] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0x48C] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0x48C] ID3D10Device1::CreateVertexShader (0x03C9390C, length=1352 bytecode=0x73061430)[0x48C] => vertex shader for windows[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x031C478C, length=844 bytecode=0x730872F0)[0x48C] => pixel shader for textures (alpha preserved)[0x48C] [0x48C] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0x48C] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00B95AEC)... [0x48C] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x00B95AF4)... [0x48C] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00B95AB8)... [0x48C] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0x48C] ID3D10Device1::CreatePixelShader (0x031BFF0C, length=916 bytecode=0x730818C8)[0x48C] => pixel shader for textures (alpha ignored)[0x48C] [0x48C] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0x48C] ID3D10Device1::CreateVertexShader (0x031C060C, length=1440 bytecode=0x7305FD60)[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x03AF758C, length=644 bytecode=0x730754E8)[0x48C] => pixel shader for filling by colour[0x48C] [0x48C] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0x48C] ID3D10Device1::CreateVertexShader (0x03AED40C, length=1852 bytecode=0x730666A0)[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x03AF37CC, length=952 bytecode=0x73087640)[0x48C] [0x48C] ID3D10Device1::CreateVertexShader (0x03AFAFCC, length=1288 bytecode=0x7306CB58)[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x03AF3C0C, length=832 bytecode=0x7307D548)[0x48C] [0x48C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x48C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x48C] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0x48C] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0x48C] ID3D10Device1::CreateVertexShader (0x03AE7FCC, length=1692 bytecode=0x7306D060)[0x48C] [0x48C] ID3D10Device1::CreatePixelShader (0x03C4DA8C, length=1124 bytecode=0x73089D68)[0x48C] [0x48C] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x48C] ID3D10Device1::CreatePixelShader (0x03C4DD4C, length=1180 bytecode=0x73084358)[0x48C] [0xE68] Hook (SetWindowCompositionAttribute) installed [0xE68] Hook (DwmEnableBlurBehindWindow) installed [0xCBC] Hook (SetWindowCompositionAttribute) installed [0xCBC] Hook (DwmEnableBlurBehindWindow) installed [0xE68] Hook (SetWindowCompositionAttribute) installed [0x48C] CreateTexture2D(width=1032,height=27,initial=0x00000000) called [0x48C] CreateTexture2D(width=1024,height=564,initial=0x00000000) called [0x48C] CreateTexture2D(width=4,height=537,initial=0x00000000) called [0x48C] CreateTexture2D(width=4,height=537,initial=0x00000000) called [0x48C] CreateTexture2D(width=1032,height=4,initial=0x00000000) called [0x434] Settings reloaded [0x48C] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0x48C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x48C] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x48C] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0x48C] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xF2C] Hook (RegQueryValueExW) installed [0xF2C] Hook (CreateWindowExW) installed [0xF2C] Delayed hook (D3D11CreateDevice) installed [0xF2C] Hook (MilResource_SendCommand) installed [0xF2C] Hook (CreateRoundRectRgn) installed [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF2C] RegQueryValueExW (hKey = 0x00000000) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0x52C] Delayed hook (D3D11CreateDevice) installed [0x52C] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x0068590C) [0x52C] ProxyID3D11Device1 0x00671E38 (0x0068590C) created [0x52C] ID3D11Device::QueryInterface ID3D11Device1 (0x0068590C)... [0x52C] ID3D11Device::QueryInterface ID3D10Device1 (0x0068593C)... [0x52C] ProxyID3D10Device1 (0x0068593C) created [0x52C] Created new glass for device 0x0068593C [0x52C] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xFA0] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00685608)... [0xFA0] ID3D10Device1::QueryInterface ID3D11Device1 [0xF2C] Colorization settings changed [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xF3C] Propagating user logon successful. [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xFA0] ID3D10Device1::CreateBlendState (0x0065F5F4, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] ID3D10Device1::CreateBlendState (0x02F86BB4, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] ID3D10Device1::CreateBlendState (0x02F859F4, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] ID3D10Device1::CreateBlendState (0x02F866F4, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] ID3D10Device1::CreateBlendState (0x02F855B4, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0xFA0] ID3D10Device1::CreateBlendState (0x02F856B4, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] ID3D10Device1::CreateBlendState (0x02F85774, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xFA0] ID3D10Device1::CreateBlendState (0x02F858F4, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xFA0] ID3D10Device1::CreateBlendState (0x02F85274, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] ID3D10Device1::CreateBlendState (0x02F85434, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] CreateSamplerState 0x02F867B4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] CreateSamplerState 0x02F86074 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] CreateSamplerState 0x02F85B74 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF3C] RegQueryValueExW (hKey = 0x00000000) [0xFA0] CreateSamplerState 0x02F861F4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xFA0] CreateSamplerState 0x02F86874 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xFA0] Sampler state succefully loaded. [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xFA0] CreateSamplerState 0x02F85C34 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xFA0] CreateSamplerState 0x02F86934 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xFA0] CreateSamplerState 0x02F863B4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xFA0] ID3D10Device1::CreateInputLayout (0x006596F4): [0xFA0] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xF3C] RegQueryValueExW (hKey = 0x000001E8) [0xFA0] ID3D10Device1::CreateInputLayout (0x00659974): [0xFA0] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xF2C] Colorization settings changed [0xFA0] ID3D10Device1::CreateInputLayout (0x006599F4): [0xFA0] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0xFA0] ID3D10Device1::CreateInputLayout (0x039C3234): [0xFA0] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0xFA0] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0xFA0] ID3D10Device1::CreateVertexShader (0x039C784C, length=1880 bytecode=0x7305D2F0)[0xFA0] [0xFA0] ID3D10Device1::CreateVertexShader (0x039C7C4C, length=1232 bytecode=0x7305DEC0)[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x02F9060C, length=1232 bytecode=0x73074608)[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x039C860C, length=1540 bytecode=0x730730E8)[0xFA0] [0xFA0] ID3D10Device1::CreateVertexShader (0x039C898C, length=1144 bytecode=0x7305DA48)[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5E0CC, length=584 bytecode=0x73072EA0)[0xFA0] [0xFA0] ID3D10Device1::CreateVertexShader (0x03A5E38C, length=1140 bytecode=0x7305E390)[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5E6CC, length=1564 bytecode=0x730736F0)[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5EB0C, length=2292 bytecode=0x73073D10)[0xFA0] => pixel shader for horizontal blur[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5EF8C, length=2576 bytecode=0x73074AD8)[0xFA0] => pixel shader for vertical blur[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5F48C, length=2280 bytecode=0x03A5C5E0)[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x03A5D3CC, length=2556 bytecode=0x03A5C978)[0xFA0] [0xFA0] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00685604)... [0xFA0] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00685930)... [0xFA0] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0xFA0] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0xFA0] ID3D10Device1::CreateVertexShader (0x090AFCCC, length=1352 bytecode=0x73061430)[0xFA0] => vertex shader for windows[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x039EAECC, length=844 bytecode=0x730872F0)[0xFA0] => pixel shader for textures (alpha preserved)[0xFA0] [0xFA0] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0xFA0] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00685604)... [0xFA0] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x0068560C)... [0xFA0] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x006855D0)... [0xFA0] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0xFA0] ID3D10Device1::CreatePixelShader (0x039BE8CC, length=916 bytecode=0x730818C8)[0xFA0] => pixel shader for textures (alpha ignored)[0xFA0] [0xFA0] ID3D10Device1::CreateVertexShader (0x039BED4C, length=1440 bytecode=0x7305FD60)[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x039BF6CC, length=644 bytecode=0x730754E8)[0xFA0] => pixel shader for filling by colour[0xFA0] [0xFA0] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0xFA0] ID3D10Device1::CreateVertexShader (0x039C208C, length=1852 bytecode=0x730666A0)[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x039C26CC, length=952 bytecode=0x73087640)[0xFA0] [0xFA0] CreateTexture2D(width=1024,height=564,initial=0x00000000) called [0xFA0] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xFA0] ID3D10Device1::CreateVertexShader (0x0073698C, length=1288 bytecode=0x7306CB58)[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x00736CCC, length=832 bytecode=0x7307D548)[0xFA0] [0xFA0] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xFA0] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xFA0] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xFA0] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0xFA0] ID3D10Device1::CreateVertexShader (0x0067730C, length=1692 bytecode=0x7306D060)[0xFA0] [0xFA0] ID3D10Device1::CreatePixelShader (0x00670DCC, length=1124 bytecode=0x73089D68)[0xFA0] [0xFA0] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xFA0] ID3D10Device1::CreatePixelShader (0x0067108C, length=1180 bytecode=0x73084358)[0xFA0] [0xF2C] Settings reloaded [0xFA0] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xFA0] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xFA0] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xFA0] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xFA0] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x444] Hook (RegQueryValueExW) installed [0x444] Hook (CreateWindowExW) installed [0x444] Delayed hook (D3D11CreateDevice) installed [0x444] Hook (MilResource_SendCommand) installed [0x444] Hook (CreateRoundRectRgn) installed [0x444] RegQueryValueExW (hKey = 0x00000000) [0x444] RegQueryValueExW (hKey = 0x00000000) [0x444] RegQueryValueExW (hKey = 0x00000000) [0x444] RegQueryValueExW (hKey = 0x00000000) [0x444] RegQueryValueExW (hKey = 0x00000000) [0x444] RegQueryValueExW (hKey = 0x00000000) [0x444] RegQueryValueExW (hKey = 0x00000000) [0x444] RegQueryValueExW (hKey = 0x00000000) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0xA84] Delayed hook (D3D11CreateDevice) installed [0xA84] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00703F34) [0xA84] ProxyID3D11Device1 0x006F2268 (0x00703F34) created [0xA84] ID3D11Device::QueryInterface ID3D11Device1 (0x00703F34)... [0xA84] ID3D11Device::QueryInterface ID3D10Device1 (0x00703F64)... [0xA84] ProxyID3D10Device1 (0x00703F64) created [0xA84] Created new glass for device 0x00703F64 [0xA84] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x4F0] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00703C30)... [0x4F0] ID3D10Device1::QueryInterface ID3D11Device1 [0x4F0] ID3D10Device1::CreateBlendState (0x006DF1F4, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0x444] Colorization settings changed [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x52C] Propagating user logon successful. [0x4F0] ID3D10Device1::CreateBlendState (0x03045334, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] ID3D10Device1::CreateBlendState (0x03045174, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] ID3D10Device1::CreateBlendState (0x030443B4, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] ID3D10Device1::CreateBlendState (0x030447B4, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] ID3D10Device1::CreateBlendState (0x03044874, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] ID3D10Device1::CreateBlendState (0x03044AF4, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] ID3D10Device1::CreateBlendState (0x03044EF4, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] ID3D10Device1::CreateBlendState (0x03044FF4, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] ID3D10Device1::CreateBlendState (0x03044474, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] CreateSamplerState 0x03043C74 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] CreateSamplerState 0x03044D74 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] CreateSamplerState 0x03043DF4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] CreateSamplerState 0x03045674 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] CreateSamplerState 0x03045734 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] Sampler state succefully loaded. [0x52C] RegQueryValueExW (hKey = 0x00000000) [0x4F0] CreateSamplerState 0x030457F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] CreateSamplerState 0x030458B4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] CreateSamplerState 0x030453F4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] ID3D10Device1::CreateInputLayout (0x006D9474): [0x4F0] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] ID3D10Device1::CreateInputLayout (0x006D94F4): [0x4F0] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] ID3D10Device1::CreateInputLayout (0x006D96F4): [0x4F0] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0x52C] RegQueryValueExW (hKey = 0x000001E4) [0x4F0] ID3D10Device1::CreateInputLayout (0x006D9834): [0x4F0] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0x4F0] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0x444] Colorization settings changed [0x4F0] ID3D10Device1::CreateVertexShader (0x0414304C, length=1880 bytecode=0x7305D2F0)[0x4F0] [0x4F0] ID3D10Device1::CreateVertexShader (0x04100BCC, length=1232 bytecode=0x7305DEC0)[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x04100F0C, length=1232 bytecode=0x73074608)[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x0414410C, length=1540 bytecode=0x730730E8)[0x4F0] [0x4F0] ID3D10Device1::CreateVertexShader (0x041753CC, length=1144 bytecode=0x7305DA48)[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x04175DCC, length=584 bytecode=0x73072EA0)[0x4F0] [0x4F0] ID3D10Device1::CreateVertexShader (0x0417608C, length=1140 bytecode=0x7305E390)[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x041763CC, length=1564 bytecode=0x730736F0)[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x041DCC4C, length=2292 bytecode=0x73073D10)[0x4F0] => pixel shader for horizontal blur[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x041DD10C, length=2576 bytecode=0x73074AD8)[0x4F0] => pixel shader for vertical blur[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x041E62CC, length=2280 bytecode=0x041E5988)[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x041E56CC, length=2556 bytecode=0x041481B8)[0x4F0] [0x4F0] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00703C2C)... [0x4F0] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00703F58)... [0x4F0] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0x4F0] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0x4F0] ID3D10Device1::CreateVertexShader (0x0424DD0C, length=1352 bytecode=0x73061430)[0x4F0] => vertex shader for windows[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x0424E68C, length=844 bytecode=0x730872F0)[0x4F0] => pixel shader for textures (alpha preserved)[0x4F0] [0x4F0] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0x4F0] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00703C2C)... [0x4F0] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x00703C34)... [0x4F0] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x00703BF8)... [0x4F0] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0x4F0] ID3D10Device1::CreatePixelShader (0x041E1E0C, length=916 bytecode=0x730818C8)[0x4F0] => pixel shader for textures (alpha ignored)[0x4F0] [0x4F0] ID3D10Device1::CreateVertexShader (0x041E228C, length=1440 bytecode=0x7305FD60)[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x0406FCCC, length=644 bytecode=0x730754E8)[0x4F0] => pixel shader for filling by colour[0x4F0] [0x4F0] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0x4F0] ID3D10Device1::CreateVertexShader (0x02FF034C, length=1852 bytecode=0x730666A0)[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x041E4D8C, length=952 bytecode=0x73087640)[0x4F0] [0x4F0] CreateTexture2D(width=1024,height=564,initial=0x00000000) called [0x4F0] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0x4F0] ID3D10Device1::CreateVertexShader (0x02FF144C, length=1288 bytecode=0x7306CB58)[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x02FF178C, length=832 bytecode=0x7307D548)[0x4F0] [0x4F0] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x4F0] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x4F0] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0x4F0] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0x4F0] ID3D10Device1::CreateVertexShader (0x0420B28C, length=1692 bytecode=0x7306D060)[0x4F0] [0x4F0] ID3D10Device1::CreatePixelShader (0x0420AE8C, length=1124 bytecode=0x73089D68)[0x4F0] [0x4F0] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x4F0] ID3D10Device1::CreatePixelShader (0x042146CC, length=1180 bytecode=0x73084358)[0x4F0] [0x4F0] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0x444] Settings reloaded [0x4F0] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0x4F0] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x4F0] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x4F0] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0x4F0] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x4F0] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0xF3C] Hook (SetWindowCompositionAttribute) installed [0xF3C] Hook (DwmEnableBlurBehindWindow) installed [0xAE8] Hook (SetWindowCompositionAttribute) installed [0xAE8] Hook (DwmEnableBlurBehindWindow) installed [0xF3C] Hook (SetWindowCompositionAttribute) installed [0x4F0] CreateTexture2D(width=1032,height=27,initial=0x00000000) called [0x4F0] CreateTexture2D(width=1024,height=564,initial=0x00000000) called [0x4F0] CreateTexture2D(width=4,height=537,initial=0x00000000) called [0x4F0] CreateTexture2D(width=4,height=537,initial=0x00000000) called [0x4F0] CreateTexture2D(width=1032,height=4,initial=0x00000000) called [0x4F0] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0x4F0] CreateTexture2D(width=162,height=28,initial=0x00000000) called [0x444] Uninstalling... [0x444] Delayed hook (D3D11CreateDevice) installed [0x81C] Hook (RegQueryValueExW) installed [0x81C] Hook (CreateWindowExW) installed [0x81C] Delayed hook (D3D11CreateDevice) installed [0x81C] Hook (MilResource_SendCommand) installed [0x81C] Hook (CreateRoundRectRgn) installed [0x81C] RegQueryValueExW (hKey = 0x00000000) [0x81C] RegQueryValueExW (hKey = 0x00000000) [0x81C] RegQueryValueExW (hKey = 0x00000000) [0x81C] RegQueryValueExW (hKey = 0x00000000) [0x81C] RegQueryValueExW (hKey = 0x00000000) [0x81C] RegQueryValueExW (hKey = 0x00000000) [0x81C] RegQueryValueExW (hKey = 0x00000000) [0x81C] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x930] Delayed hook (D3D11CreateDevice) installed [0x930] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x005C5D7C) [0x930] ProxyID3D11Device1 0x005B1E50 (0x005C5D7C) created [0x930] ID3D11Device::QueryInterface ID3D11Device1 (0x005C5D7C)... [0x930] ID3D11Device::QueryInterface ID3D10Device1 (0x005C5DAC)... [0x930] ProxyID3D10Device1 (0x005C5DAC) created [0x930] Created new glass for device 0x005C5DAC [0x930] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x578] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x578] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x005C5A78)... [0x578] ID3D10Device1::QueryInterface ID3D11Device1 [0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x6DC] Propagating user logon successful. [0x578] ID3D10Device1::CreateBlendState (0x0059F474, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0x578] ID3D10Device1::CreateBlendState (0x02F62634, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0x578] ID3D10Device1::CreateBlendState (0x02F62234, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0x578] ID3D10Device1::CreateBlendState (0x02F624B4, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0x578] ID3D10Device1::CreateBlendState (0x02F62BF4, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0x578] ID3D10Device1::CreateBlendState (0x02F61534, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0x578] ID3D10Device1::CreateBlendState (0x02F61AF4, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0x578] ID3D10Device1::CreateBlendState (0x02F62A34, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0x578] ID3D10Device1::CreateBlendState (0x02F61FB4, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0x578] ID3D10Device1::CreateBlendState (0x02F61934, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0x578] CreateSamplerState 0x02F62B34 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x578] CreateSamplerState 0x02F62CB4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x578] CreateSamplerState 0x02F61474 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x578] CreateSamplerState 0x02F617B4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x578] CreateSamplerState 0x02F61874 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x578] Sampler state succefully loaded. [0x578] CreateSamplerState 0x02F615F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x578] CreateSamplerState 0x02F619F4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x578] CreateSamplerState 0x02F62074 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x578] ID3D10Device1::CreateInputLayout (0x005990B4): [0x578] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x81C] Colorization settings changed [0x578] ID3D10Device1::CreateInputLayout (0x00599134): [0x578] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x578] ID3D10Device1::CreateInputLayout (0x00599274): [0x578] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x578] ID3D10Device1::CreateInputLayout (0x005993B4): [0x578] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0x578] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x578] ID3D10Device1::CreateVertexShader (0x0066018C, length=1880 bytecode=0x7305D2F0)[0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x578] [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x578] ID3D10Device1::CreateVertexShader (0x0065E5CC, length=1232 bytecode=0x7305DEC0)[0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x578] [0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x578] ID3D10Device1::CreatePixelShader (0x0066098C, length=1232 bytecode=0x73074608)[0x6DC] RegQueryValueExW (hKey = 0x00000000) [0x578] [0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x578] ID3D10Device1::CreatePixelShader (0x00660CCC, length=1540 bytecode=0x730730E8)[0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x578] [0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x578] ID3D10Device1::CreateVertexShader (0x0066108C, length=1144 bytecode=0x7305DA48)[0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x578] [0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x578] ID3D10Device1::CreatePixelShader (0x00661A0C, length=584 bytecode=0x73072EA0)[0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x578] [0x6DC] RegQueryValueExW (hKey = 0x000001D0) [0x578] ID3D10Device1::CreateVertexShader (0x0066444C, length=1140 bytecode=0x7305E390)[0x578] [0x578] ID3D10Device1::CreatePixelShader (0x031B404C, length=1564 bytecode=0x730736F0)[0x578] [0x578] ID3D10Device1::CreatePixelShader (0x02F73D0C, length=2292 bytecode=0x73073D10)[0x81C] Colorization settings changed [0x578] => pixel shader for horizontal blur[0x578] [0x578] ID3D10Device1::CreatePixelShader (0x0067680C, length=2576 bytecode=0x73074AD8)[0x578] => pixel shader for vertical blur[0x578] [0x578] ID3D10Device1::CreatePixelShader (0x03176ECC, length=2280 bytecode=0x03176578)[0x578] [0x578] ID3D10Device1::CreatePixelShader (0x031762CC, length=2556 bytecode=0x031772F0)[0x578] [0x578] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x005C5A74)... [0x578] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x005C5DA0)... [0x578] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0x578] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0x578] ID3D10Device1::CreateVertexShader (0x0322338C, length=1352 bytecode=0x73061430)[0x578] => vertex shader for windows[0x578] [0x578] ID3D10Device1::CreatePixelShader (0x0066330C, length=844 bytecode=0x730872F0)[0x578] => pixel shader for textures (alpha preserved)[0x578] [0x578] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0x578] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x005C5A74)... [0x578] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x005C5A7C)... [0x578] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x005C5A40)... [0x578] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0x578] ID3D10Device1::CreatePixelShader (0x031706CC, length=916 bytecode=0x730818C8)[0x578] => pixel shader for textures (alpha ignored)[0x578] [0x578] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0x578] ID3D10Device1::CreateVertexShader (0x032A96CC, length=1440 bytecode=0x7305FD60)[0x578] [0x578] ID3D10Device1::CreatePixelShader (0x0321B50C, length=644 bytecode=0x730754E8)[0x578] => pixel shader for filling by colour[0x578] [0x578] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0x578] ID3D10Device1::CreateVertexShader (0x032A9A0C, length=1852 bytecode=0x730666A0)[0x578] [0x578] ID3D10Device1::CreatePixelShader (0x032AA00C, length=952 bytecode=0x73087640)[0x578] [0x578] ID3D10Device1::CreateVertexShader (0x032A8F4C, length=1288 bytecode=0x7306CB58)[0x578] [0x578] ID3D10Device1::CreatePixelShader (0x03222E0C, length=832 bytecode=0x7307D548)[0x578] [0x578] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x578] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x578] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0x578] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0x578] ID3D10Device1::CreateVertexShader (0x032A7A8C, length=1692 bytecode=0x7306D060)[0x578] [0x578] ID3D10Device1::CreatePixelShader (0x032A7E0C, length=1124 bytecode=0x73089D68)[0x578] [0x578] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x578] ID3D10Device1::CreatePixelShader (0x0322088C, length=1180 bytecode=0x73084358)[0x578] [0x81C] Uninstalling... [0x81C] Delayed hook (D3D11CreateDevice) installed [0xA44] Hook (RegQueryValueExW) installed [0xA44] Hook (CreateWindowExW) installed [0xA44] Delayed hook (D3D11CreateDevice) installed [0xA44] Hook (MilResource_SendCommand) installed [0xA44] Hook (CreateRoundRectRgn) installed [0xA44] RegQueryValueExW (hKey = 0x00000000) [0xA44] RegQueryValueExW (hKey = 0x00000000) [0xA44] RegQueryValueExW (hKey = 0x00000000) [0xA44] RegQueryValueExW (hKey = 0x00000000) [0xA44] RegQueryValueExW (hKey = 0x00000000) [0xA44] RegQueryValueExW (hKey = 0x00000000) [0xA44] RegQueryValueExW (hKey = 0x00000000) [0xA44] RegQueryValueExW (hKey = 0x00000000) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x350] Delayed hook (D3D11CreateDevice) installed [0x350] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x005F59D4) [0x350] ProxyID3D11Device1 0x005E2590 (0x005F59D4) created [0x350] ID3D11Device::QueryInterface ID3D11Device1 (0x005F59D4)... [0x350] ID3D11Device::QueryInterface ID3D10Device1 (0x005F5A04)... [0x350] ProxyID3D10Device1 (0x005F5A04) created [0x350] Created new glass for device 0x005F5A04 [0x350] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x9A4] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x9A4] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x005F56D0)... [0xA44] Colorization settings changed [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] ID3D10Device1::QueryInterface ID3D11Device1 [0xD2C] Propagating user logon successful. [0x9A4] ID3D10Device1::CreateBlendState (0x005CF7B4, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] ID3D10Device1::CreateBlendState (0x02F8FCB4, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] ID3D10Device1::CreateBlendState (0x02F90334, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x9A4] ID3D10Device1::CreateBlendState (0x02F90A74, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x9A4] ID3D10Device1::CreateBlendState (0x02F8FBF4, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x9A4] ID3D10Device1::CreateBlendState (0x02F912B4, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x9A4] ID3D10Device1::CreateBlendState (0x02F90B74, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] ID3D10Device1::CreateBlendState (0x02F90834, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] ID3D10Device1::CreateBlendState (0x02F8FFF4, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] ID3D10Device1::CreateBlendState (0x02F911F4, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x9A4] CreateSamplerState 0x02F8FF34 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x9A4] CreateSamplerState 0x02F903F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x9A4] CreateSamplerState 0x02F90CF4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x9A4] CreateSamplerState 0x02F900B4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x9A4] CreateSamplerState 0x02F8F974 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x9A4] Sampler state succefully loaded. [0xD2C] RegQueryValueExW (hKey = 0x00000000) [0x9A4] CreateSamplerState 0x02F904F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] CreateSamplerState 0x02F90674 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] CreateSamplerState 0x02F90734 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] ID3D10Device1::CreateInputLayout (0x005C8EB4): [0x9A4] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] ID3D10Device1::CreateInputLayout (0x005C8FF4): [0x9A4] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] ID3D10Device1::CreateInputLayout (0x005C90B4): [0x9A4] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0xD2C] RegQueryValueExW (hKey = 0x000001C8) [0x9A4] ID3D10Device1::CreateInputLayout (0x005C91F4): [0x9A4] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0x9A4] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0xA44] Colorization settings changed [0x9A4] ID3D10Device1::CreateVertexShader (0x031A804C, length=1880 bytecode=0x7305D2F0)[0x9A4] [0x9A4] ID3D10Device1::CreateVertexShader (0x006989CC, length=1232 bytecode=0x7305DEC0)[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x006A218C, length=1232 bytecode=0x73074608)[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x031AF5CC, length=1540 bytecode=0x730730E8)[0x9A4] [0x9A4] ID3D10Device1::CreateVertexShader (0x031AF94C, length=1144 bytecode=0x7305DA48)[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x006A450C, length=584 bytecode=0x73072EA0)[0x9A4] [0x9A4] ID3D10Device1::CreateVertexShader (0x031B014C, length=1140 bytecode=0x7305E390)[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x0324514C, length=1564 bytecode=0x730736F0)[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x0324404C, length=2292 bytecode=0x73073D10)[0x9A4] => pixel shader for horizontal blur[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x0324450C, length=2576 bytecode=0x73074AD8)[0x9A4] => pixel shader for vertical blur[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x031B4FCC, length=2280 bytecode=0x031B4670)[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x031B544C, length=2556 bytecode=0x03246810)[0x9A4] [0x9A4] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x005F56CC)... [0x9A4] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x005F59F8)... [0x9A4] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0x9A4] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0x9A4] ID3D10Device1::CreateVertexShader (0x0329190C, length=1352 bytecode=0x73061430)[0x9A4] => vertex shader for windows[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x03243D0C, length=844 bytecode=0x730872F0)[0x9A4] => pixel shader for textures (alpha preserved)[0x9A4] [0x9A4] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0x9A4] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x005F56CC)... [0x9A4] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x005F56D4)... [0x9A4] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x005F5698)... [0x9A4] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0x9A4] ID3D10Device1::CreatePixelShader (0x031AEC4C, length=916 bytecode=0x730818C8)[0x9A4] => pixel shader for textures (alpha ignored)[0x9A4] [0x9A4] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0x9A4] ID3D10Device1::CreateVertexShader (0x031DEBCC, length=1440 bytecode=0x7305FD60)[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x031DDBCC, length=644 bytecode=0x730754E8)[0x9A4] => pixel shader for filling by colour[0x9A4] [0x9A4] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0x9A4] ID3D10Device1::CreateVertexShader (0x032DE54C, length=1852 bytecode=0x730666A0)[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x087633CC, length=952 bytecode=0x73087640)[0x9A4] [0x9A4] ID3D10Device1::CreateVertexShader (0x031DDE8C, length=1288 bytecode=0x7306CB58)[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x08763B4C, length=832 bytecode=0x7307D548)[0x9A4] [0x9A4] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x9A4] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0x9A4] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0x9A4] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0x9A4] ID3D10Device1::CreateVertexShader (0x031DC94C, length=1692 bytecode=0x7306D060)[0x9A4] [0x9A4] ID3D10Device1::CreatePixelShader (0x032924CC, length=1124 bytecode=0x73089D68)[0x9A4] [0x9A4] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0x9A4] ID3D10Device1::CreatePixelShader (0x031F978C, length=1180 bytecode=0x73084358)[0x9A4] [0xBE8] Hook (RegQueryValueExW) installed [0xBE8] Hook (CreateWindowExW) installed [0xBE8] Delayed hook (D3D11CreateDevice) installed [0xBE8] Hook (MilResource_SendCommand) installed [0xBE8] Hook (CreateRoundRectRgn) installed [0xBE8] RegQueryValueExW (hKey = 0x00000000) [0xBE8] RegQueryValueExW (hKey = 0x00000000) [0xBE8] RegQueryValueExW (hKey = 0x00000000) [0xBE8] RegQueryValueExW (hKey = 0x00000000) [0xBE8] RegQueryValueExW (hKey = 0x00000000) [0xBE8] RegQueryValueExW (hKey = 0x00000000) [0xBE8] RegQueryValueExW (hKey = 0x00000000) [0xBE8] RegQueryValueExW (hKey = 0x00000000) [0x98] RegQueryValueExW (hKey = 0x00000000) [0x98] RegQueryValueExW (hKey = 0x00000000) [0x98] RegQueryValueExW (hKey = 0x00000000) [0x98] RegQueryValueExW (hKey = 0x00000000) [0x98] RegQueryValueExW (hKey = 0x00000000) [0x98] RegQueryValueExW (hKey = 0x00000000) [0x98] RegQueryValueExW (hKey = 0x00000000) [0x98] RegQueryValueExW (hKey = 0x00000000) [0x118] Delayed hook (D3D11CreateDevice) installed [0x118] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x00615D1C) [0x118] ProxyID3D11Device1 0x00601C00 (0x00615D1C) created [0x118] ID3D11Device::QueryInterface ID3D11Device1 (0x00615D1C)... [0x118] ID3D11Device::QueryInterface ID3D10Device1 (0x00615D4C)... [0x118] ProxyID3D10Device1 (0x00615D4C) created [0x118] Created new glass for device 0x00615D4C [0x118] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0x98] RegQueryValueExW (hKey = 0x00000000) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xBE8] Colorization settings changed [0xF34] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x00615A18)... [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] ID3D10Device1::QueryInterface ID3D11Device1 [0x98] Propagating user logon successful. [0xF34] ID3D10Device1::CreateBlendState (0x005EECF4, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] ID3D10Device1::CreateBlendState (0x006AEF74, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] ID3D10Device1::CreateBlendState (0x006AE274, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] ID3D10Device1::CreateBlendState (0x006AF074, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] ID3D10Device1::CreateBlendState (0x006AE374, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] ID3D10Device1::CreateBlendState (0x006AF1F4, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] ID3D10Device1::CreateBlendState (0x006AEC34, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] ID3D10Device1::CreateBlendState (0x006AF2B4, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] ID3D10Device1::CreateBlendState (0x006AED34, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] ID3D10Device1::CreateBlendState (0x006ADA74, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] CreateSamplerState 0x006AE1B4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] CreateSamplerState 0x006ADB34 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] CreateSamplerState 0x006ADDB4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] CreateSamplerState 0x006ADBF4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] CreateSamplerState 0x006ADCF4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x98] RegQueryValueExW (hKey = 0x00000000) [0xF34] Sampler state succefully loaded. [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] CreateSamplerState 0x006AE434 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] CreateSamplerState 0x006AE5B4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] CreateSamplerState 0x006AE034 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] ID3D10Device1::CreateInputLayout (0x005E9334): [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0x98] RegQueryValueExW (hKey = 0x000001D8) [0xF34] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xF34] ID3D10Device1::CreateInputLayout (0x005E99F4): [0xF34] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xBE8] Colorization settings changed [0xF34] ID3D10Device1::CreateInputLayout (0x005E8EB4): [0xF34] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0xF34] ID3D10Device1::CreateInputLayout (0x02FA3B74): [0xF34] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0xF34] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0xF34] ID3D10Device1::CreateVertexShader (0x02FA5A8C, length=1880 bytecode=0x7305D2F0)[0xF34] [0xF34] ID3D10Device1::CreateVertexShader (0x02FABFCC, length=1232 bytecode=0x7305DEC0)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02FAB78C, length=1232 bytecode=0x73074608)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02FAC30C, length=1540 bytecode=0x730730E8)[0xF34] [0xF34] ID3D10Device1::CreateVertexShader (0x02FA78CC, length=1144 bytecode=0x7305DA48)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02FA824C, length=584 bytecode=0x73072EA0)[0xF34] [0xF34] ID3D10Device1::CreateVertexShader (0x02FA850C, length=1140 bytecode=0x7305E390)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x0320604C, length=1564 bytecode=0x730736F0)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02FA5E8C, length=2292 bytecode=0x73073D10)[0xF34] => pixel shader for horizontal blur[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02FA630C, length=2576 bytecode=0x73074AD8)[0xF34] => pixel shader for vertical blur[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02FA680C, length=2280 bytecode=0x0326AE20)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02FA6C8C, length=2556 bytecode=0x0326AE20)[0xF34] [0xF34] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x00615A14)... [0xF34] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x00615D40)... [0xF34] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0xF34] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0xF34] ID3D10Device1::CreateVertexShader (0x032B9B4C, length=1352 bytecode=0x73061430)[0xF34] => vertex shader for windows[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x0332A90C, length=844 bytecode=0x730872F0)[0xF34] => pixel shader for textures (alpha preserved)[0xF34] [0xF34] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0xF34] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x00615A14)... [0xF34] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x00615A1C)... [0xF34] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x006159E0)... [0xF34] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0xF34] ID3D10Device1::CreatePixelShader (0x02F55A0C, length=916 bytecode=0x730818C8)[0xF34] => pixel shader for textures (alpha ignored)[0xF34] [0xF34] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xF34] ID3D10Device1::CreateVertexShader (0x02F546CC, length=1440 bytecode=0x7305FD60)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x032B17CC, length=644 bytecode=0x730754E8)[0xF34] => pixel shader for filling by colour[0xF34] [0xF34] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0xF34] ID3D10Device1::CreateVertexShader (0x032B384C, length=1852 bytecode=0x730666A0)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02F5CACC, length=952 bytecode=0x73087640)[0xF34] [0xF34] ID3D10Device1::CreateVertexShader (0x02F5CD8C, length=1288 bytecode=0x7306CB58)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x02F53B8C, length=832 bytecode=0x7307D548)[0xF34] [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xF34] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0xF34] ID3D10Device1::CreateVertexShader (0x02FA16CC, length=1692 bytecode=0x7306D060)[0xF34] [0xF34] ID3D10Device1::CreatePixelShader (0x0332844C, length=1124 bytecode=0x73089D68)[0xF34] [0xF34] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xF34] ID3D10Device1::CreatePixelShader (0x032B570C, length=1180 bytecode=0x73084358)[0xF34] [0xF34] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0xF34] CreateTexture2D(width=167,height=203,initial=0x00000000) called [0xB58] Hook (SetWindowCompositionAttribute) installed [0xB58] Hook (DwmEnableBlurBehindWindow) installed [0xF34] CreateTexture2D(width=1032,height=27,initial=0x00000000) called [0xF34] CreateTexture2D(width=23,height=23,initial=0x00000000) called [0xF34] CreateTexture2D(width=4,height=537,initial=0x00000000) called [0xF34] CreateTexture2D(width=4,height=537,initial=0x00000000) called [0xF34] CreateTexture2D(width=1032,height=4,initial=0x00000000) called [0xF34] CreateTexture2D(width=1024,height=537,initial=0x00000000) called [0xF34] CreateTexture2D(width=16,height=16,initial=0x00000000) called [0xF34] CreateTexture2D(width=16,height=16,initial=0x00000000) called [0xF34] CreateTexture2D(width=16,height=16,initial=0x00000000) called [0xF34] CreateTexture2D(width=57,height=20,initial=0x00000000) called [0xBE8] Colorization settings changed [0xF34] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xF34] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0xBE8] Settings reloaded [0xF34] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xF34] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xF34] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xE78] Hook (RegQueryValueExW) installed [0xE78] Hook (CreateWindowExW) installed [0xE78] Delayed hook (D3D11CreateDevice) installed [0xE78] Hook (MilResource_SendCommand) installed [0xE78] Hook (CreateRoundRectRgn) installed [0xE78] RegQueryValueExW (hKey = 0x00000000) [0xE78] RegQueryValueExW (hKey = 0x00000000) [0xE78] RegQueryValueExW (hKey = 0x00000000) [0xE78] RegQueryValueExW (hKey = 0x00000000) [0xE78] RegQueryValueExW (hKey = 0x00000000) [0xE78] RegQueryValueExW (hKey = 0x00000000) [0xE78] RegQueryValueExW (hKey = 0x00000000) [0xE78] RegQueryValueExW (hKey = 0x00000000) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xB40] Delayed hook (D3D11CreateDevice) installed [0xB40] D3D11CreateDevice 0x0 (DriverType = 0, Software = 0, Flags = 169, FeatureLevel = 9100, device = 0x01083F54) [0xB40] ProxyID3D11Device1 0x010721D8 (0x01083F54) created [0xB40] ID3D11Device::QueryInterface ID3D11Device1 (0x01083F54)... [0xB40] ID3D11Device::QueryInterface ID3D10Device1 (0x01083F84)... [0xB40] ProxyID3D10Device1 (0x01083F84) created [0xB40] Created new glass for device 0x01083F84 [0xB40] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xDCC] ID3D10Device1::QueryInterface {F13EBCD1-672C-4F8B-A631-9539CA748D71} (NULL) (0x00000000)... [0xDCC] ID3D10Device1::QueryInterface {C0C5FDA1-8899-4194-B1F6-543C6D2ED314} ( ?? ) (0x01083C50)... [0xDCC] ID3D10Device1::QueryInterface ID3D11Device1 [0xDCC] ID3D10Device1::CreateBlendState (0x0105F7B4, 0, 0, 2, 1, 1, 2, 1, 1, 15) [0xDCC] ID3D10Device1::CreateBlendState (0x039F1DF4, 0, 1, 2, 6, 1, 2, 6, 1, 15) [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xE54] Propagating user logon successful. [0xDCC] ID3D10Device1::CreateBlendState (0x039F1EB4, 0, 1, 14, 4, 1, 14, 6, 1, 15) [0xE78] Colorization settings changed [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] ID3D10Device1::CreateBlendState (0x039F15F4, 0, 1, 2, 2, 1, 2, 2, 1, 15) [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] ID3D10Device1::CreateBlendState (0x039F21F4, 0, 1, 1, 5, 1, 1, 5, 1, 15) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xDCC] ID3D10Device1::CreateBlendState (0x039F2474, 0, 1, 8, 2, 1, 8, 2, 1, 15) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xDCC] ID3D10Device1::CreateBlendState (0x039F1FB4, 0, 1, 1, 6, 1, 1, 6, 1, 15) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xDCC] ID3D10Device1::CreateBlendState (0x039F2974, 0, 1, 5, 6, 1, 5, 6, 1, 15) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xDCC] ID3D10Device1::CreateBlendState (0x039F22F4, 0, 1, 6, 5, 1, 6, 5, 1, 15) [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] ID3D10Device1::CreateBlendState (0x039F1434, 0, 1, 10, 5, 1, 6, 5, 1, 15) [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] CreateSamplerState 0x039F2874 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] CreateSamplerState 0x039F14F4 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xDCC] CreateSamplerState 0x039F2634 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xDCC] CreateSamplerState 0x039F2EF4 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 0, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xDCC] CreateSamplerState 0x039F2AF4 (3, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xDCC] Sampler state succefully loaded. [0xE54] RegQueryValueExW (hKey = 0x00000000) [0xDCC] CreateSamplerState 0x039F2A34 (3, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] CreateSamplerState 0x039F2BB4 (1, 3, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] CreateSamplerState 0x039F2E34 (1, 1, 3, [0.0, 0.0, 0.0, 0.0], 8, 21, 1, 340282346638528860000000000000000000000.0, 0.0, 0.0) [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] ID3D10Device1::CreateInputLayout (0x010598B4): [0xDCC] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xE54] RegQueryValueExW (hKey = 0x000001CC) [0xDCC] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xDCC] ID3D10Device1::CreateInputLayout (0x01059AB4): [0xDCC] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0xE78] Colorization settings changed [0xDCC] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xDCC] ID3D10Device1::CreateInputLayout (0x01058CF4): [0xDCC] Name=POSITION[0], Format=6, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[0], Format=28, AlignedByteOffset=12, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[1], Format=16, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[2], Format=16, AlignedByteOffset=24, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[3], Format=16, AlignedByteOffset=32, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[4], Format=16, AlignedByteOffset=40, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[5], Format=16, AlignedByteOffset=48, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[6], Format=16, AlignedByteOffset=56, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[7], Format=16, AlignedByteOffset=64, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[8], Format=16, AlignedByteOffset=72, InputSlot=0, ISC=0, SR=0 [0xDCC] ID3D10Device1::CreateInputLayout (0x03AE33F4): [0xDCC] Name=POSITION[0], Format=2, AlignedByteOffset=0, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[0], Format=28, AlignedByteOffset=16, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[1], Format=16, AlignedByteOffset=20, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[2], Format=16, AlignedByteOffset=28, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[3], Format=16, AlignedByteOffset=36, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[4], Format=16, AlignedByteOffset=44, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[5], Format=16, AlignedByteOffset=52, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[6], Format=16, AlignedByteOffset=60, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[7], Format=16, AlignedByteOffset=68, InputSlot=0, ISC=0, SR=0 [0xDCC] Name=TEXCOORD[8], Format=16, AlignedByteOffset=76, InputSlot=0, ISC=0, SR=0 [0xDCC] ID3D10Device1::CreateVertexShader (0x03AE710C, length=1880 bytecode=0x7305D2F0)[0xDCC] [0xDCC] ID3D10Device1::CreateVertexShader (0x03ADBFCC, length=1232 bytecode=0x7305DEC0)[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03B1664C, length=1232 bytecode=0x73074608)[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03AE660C, length=1540 bytecode=0x730730E8)[0xDCC] [0xDCC] ID3D10Device1::CreateVertexShader (0x03AE754C, length=1144 bytecode=0x7305DA48)[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03B152CC, length=584 bytecode=0x73072EA0)[0xDCC] [0xDCC] ID3D10Device1::CreateVertexShader (0x03B169CC, length=1140 bytecode=0x7305E390)[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03B18FCC, length=1564 bytecode=0x730736F0)[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03AE81CC, length=2292 bytecode=0x73073D10)[0xDCC] => pixel shader for horizontal blur[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03AE924C, length=2576 bytecode=0x73074AD8)[0xDCC] => pixel shader for vertical blur[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03AEA04C, length=2280 bytecode=0x03AE9700)[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03AE974C, length=2556 bytecode=0x03AEA478)[0xDCC] [0xDCC] ID3D11Device::QueryInterface {05008617-FBFD-4051-A790-144884B4F6A9} ( ?? ) (0x01083C4C)... [0xDCC] ID3D11Device::QueryInterface {B79CC8DA-337F-400F-B09D-B2EDF8A84E47} ( ?? ) (0x01083F78)... [0xDCC] CreateTexture2D(width=50,height=50,initial=0x00000000) called [0xDCC] CreateTexture2D(width=135,height=390,initial=0x00000000) called [0xDCC] ID3D10Device1::CreateVertexShader (0x03B9BD0C, length=1352 bytecode=0x73061430)[0xDCC] => vertex shader for windows[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x096B5C4C, length=844 bytecode=0x730872F0)[0xDCC] => pixel shader for textures (alpha preserved)[0xDCC] [0xDCC] CreateTexture2D(width=2000,height=400,initial=0x00000000) called [0xDCC] ID3D10Device1::QueryInterface {54EC77FA-1377-44E6-8C32-88FD5F44C84C} ( ?? ) (0x01083C4C)... [0xDCC] ID3D10Device1::QueryInterface {F74EE86F-7270-48E8-9D63-38AF75F22D57} ( ?? ) (0x01083C54)... [0xDCC] ID3D10Device1::QueryInterface {9B7E4A00-342C-4106-A19F-4F2704F689F0} ( ?? ) (0x01083C18)... [0xDCC] CreateTexture2D(width=1024,height=600,initial=0x00000000) called [0xDCC] ID3D10Device1::CreatePixelShader (0x039EFCCC, length=916 bytecode=0x730818C8)[0xDCC] => pixel shader for textures (alpha ignored)[0xDCC] [0xDCC] ID3D10Device1::CreateVertexShader (0x03AE0D0C, length=1440 bytecode=0x7305FD60)[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x096B418C, length=644 bytecode=0x730754E8)[0xDCC] => pixel shader for filling by colour[0xDCC] [0xDCC] CreateTexture2D(width=1024,height=40,initial=0x00000000) called [0xDCC] CreateTexture2D(width=433,height=798,initial=0x00000000) called [0xDCC] ID3D10Device1::CreateVertexShader (0x039EDBCC, length=1852 bytecode=0x730666A0)[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03AE190C, length=952 bytecode=0x73087640)[0xDCC] [0xDCC] CreateTexture2D(width=16,height=16,initial=0x00000000) called [0xDCC] CreateTexture2D(width=1024,height=537,initial=0x00000000) called [0xDCC] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xDCC] ID3D10Device1::CreateVertexShader (0x03BAE68C, length=1288 bytecode=0x7306CB58)[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03BB648C, length=832 bytecode=0x7307D548)[0xDCC] [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xDCC] ID3D10Device1::CreateVertexShader (0x096B0B0C, length=1692 bytecode=0x7306D060)[0xDCC] [0xDCC] ID3D10Device1::CreatePixelShader (0x03BB608C, length=1124 bytecode=0x73089D68)[0xDCC] [0xDCC] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xDCC] ID3D10Device1::CreatePixelShader (0x03BB154C, length=1180 bytecode=0x73084358)[0xDCC] [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0xE78] Settings reloaded [0xDCC] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xDCC] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0xDCC] CreateTexture2D(width=16,height=16,initial=0x00000000) called [0xDCC] CreateTexture2D(width=57,height=20,initial=0x00000000) called [0xE78] Colorization settings changed [0xDCC] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xDCC] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xE78] Settings reloaded [0xDCC] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xDCC] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0xE78] Colorization settings changed [0xDCC] CreateTexture2D(width=86,height=600,initial=0x00000000) called [0xDCC] CreateTexture2D(width=479,height=26,initial=0x00000000) called [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=3,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=479,height=3,initial=0x00000000) called [0xDCC] CreateTexture2D(width=473,height=296,initial=0x00000000) called [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0xDCC] CreateTexture2D(width=162,height=28,initial=0x00000000) called [0xDCC] CreateTexture2D(width=24,height=23,initial=0x00000000) called [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0xDCC] CreateTexture2D(width=162,height=28,initial=0x00000000) called [0xDCC] CreateTexture2D(width=24,height=23,initial=0x00000000) called [0xDCC] CreateTexture2D(width=162,height=28,initial=0x00000000) called [0xDCC] CreateTexture2D(width=24,height=23,initial=0x00000000) called [0xDCC] CreateTexture2D(width=16,height=19,initial=0x00000000) called [0xB58] Hook (SetWindowCompositionAttribute) installed [0xC04] Hook (SetWindowCompositionAttribute) installed [0xC04] Hook (DwmEnableBlurBehindWindow) installed [0xDCC] CreateTexture2D(width=1032,height=27,initial=0x00000000) called [0xDCC] CreateTexture2D(width=4,height=537,initial=0x00000000) called [0xDCC] CreateTexture2D(width=4,height=537,initial=0x00000000) called [0xDCC] CreateTexture2D(width=1032,height=4,initial=0x00000000) called [0xDCC] CreateTexture2D(width=1024,height=564,initial=0x00000000) called [0xDCC] CreateTexture2D(width=35,height=19,initial=0x00000000) called [0xDCC] CreateTexture2D(width=16,height=16,initial=0x00000000) called [0xDCC] CreateTexture2D(width=1024,height=537,initial=0x00000000) called [0xDCC] CreateTexture2D(width=1024,height=564,initial=0x00000000) called [0xC04] Hook (SetWindowCompositionAttribute) installed [0xB14] Hook (SetWindowCompositionAttribute) installed [0xB14] Hook (DwmEnableBlurBehindWindow) installed [0xDCC] CreateTexture2D(width=1032,height=27,initial=0x00000000) called [0xDCC] CreateTexture2D(width=1024,height=564,initial=0x00000000) called [0xDCC] CreateTexture2D(width=4,height=537,initial=0x00000000) called [0xDCC] CreateTexture2D(width=4,height=537,initial=0x00000000) called [0xDCC] CreateTexture2D(width=1032,height=4,initial=0x00000000) called [0xDCC] CreateTexture2D(width=172,height=50,initial=0x00000000) called [0xDCC] CreateTexture2D(width=178,height=50,initial=0x00000000) called [0xDCC] CreateTexture2D(width=768,height=27,initial=0x00000000) called [0xDCC] CreateTexture2D(width=16,height=16,initial=0x00000000) called [0xDCC] CreateTexture2D(width=4,height=368,initial=0x00000000) called [0xDCC] CreateTexture2D(width=4,height=368,initial=0x00000000) called [0xDCC] CreateTexture2D(width=768,height=4,initial=0x00000000) called [0xDCC] CreateTexture2D(width=760,height=368,initial=0x00000000) called [0xDCC] CreateTexture2D(width=768,height=27,initial=0x00000000) called [0xDCC] CreateTexture2D(width=16,height=16,initial=0x00000000) called [0xDCC] CreateTexture2D(width=4,height=368,initial=0x00000000) called [0xDCC] CreateTexture2D(width=4,height=368,initial=0x00000000) called [0xDCC] CreateTexture2D(width=768,height=4,initial=0x00000000) called [0xDCC] CreateTexture2D(width=760,height=368,initial=0x00000000) called [0xDCC] CreateTexture2D(width=201,height=319,initial=0x00000000) called