var NTConfig_CastStatic; function NT_LoadConfig() { //----------------------------------------------------------------------------------------------------- // Comment the noob check out If you have trouble configuring your bot all guides for etal can be found // here ==>> http://www.gamersvault.net/forum/f287/d2nt-etalbot-24345/#post186563 // ----------------------------------------------------------------------------------------------------- NTConfig_Script.push("NTNoobCheck.ntj"); //------------------------------------------------------------------------------>> // Gamersvault Clone Hunter Options. //------------------------------------------------------------------------------>> //NTConfig_Script.push("NTGVCLoneHunter.ntj"); NTConfig_HotIP = [32]; // add as many ip's as you would like to hunt for. add the number behind the last "." seperate them by "," NTConfig_SaySomethingNoob = "!woopy found a hot ip"; NTConfig_JustAHunter = true; // Set to true to just idle in town (turn off your other scripts) NTConfig_AvoidRD = 180; // Time in seconds to wait in town before creating next game (NTConfig_JustAHunter must be true) //------------------------------------------------------------------------------ // Aura stacking scripts Note: these have a chance of loosing your items untill the fail safes are coded into them but they will work fine if you dont lag or interfear with the bot //------------------------------------------------------------------------------ NTConfig_StackAmmount = 200; // the ammount of times you want to stack the item recomended 100-200 //NTConfig_Script.push("NTHelmAuraStack.ntj"); // Aura stack your helm //NTConfig_Script.push("NTBodyAuraStack.ntj"); // Aura stack your Armor //NTConfig_Script.push("NTWepAuraStack.ntj"); // Aura stack your weapon //------------------------------------------------------------------------------ // leech/leech fighter and team botting scripts //------------------------------------------------------------------------------ _leader = "your leader name here"; // Name of leader character in game (exactly) must be set for leecher or helper NTConfig_PatryOnlyLeader = false; // set this to only party with _leader from above must also set NTConfig_PublicMode = false; in general config section NTConfig_Leader = "LEADERNAME"; // this is leader name for DiabloLeechFighter only configure the above vars for partying and Baal NTConfig_LeechBo = false; // Set to false to disable bo and bc when leeching //NTConfig_Script.push("NTTravLeechLeader.ntj"); // this is for the script for leader //NTConfig_Script.push("NTTravLeech.ntj"); // this is for leecher. You must configure _leader = "your leader name here" above LeechTrav_TakeTp = "TP SAFE!"; // set this. It is what the leader will say and also the trigger for taking the tp //NTConfig_Script.push("NTDiabloLeechFight.ntj"); LeechC_TakeTp = "Set me"; // use this to set message that will trigger figher to enter Chaos Sanctuary must match tp message in Diablo Settings in leaders character config NTConfig_LeechFrom = "E"; // (E)ntrance | (S)tar must match Leaders setting NTConfig_RunScriptAfterDiablo = false; // set to true if you will be running another script after diablo leechfighter //NTConfig_Script.push("NTBaalHelper.ntj"); // use to have a leecher actually fight must configure _leader above note that the helper willdo other bosses on it's own if you uncomment boss scripts below _fightertp = "leaders tp message"; // use this to set message that will trigger figher to enter throne room must match tp message in Public baal Settings in leaders character config NTConfig_KillBaal = true; NTConfig_LeechHydra = false; // Set to true to avoid hydras after wave 3 NTConfig_TakeWSlvl3TP = false; // set to true if you want to take leader tp at WS3 and then follow to throne. Makes baal runs a little faster and also safer for leader. Uses _fightertp message NTConfig_LeechHolyBoltBaal = false; // Holy bolt attack sequence NTConfig_LeechWalkAround = false; // Will cause you char to move slightly if holybolt is being blocked NTConfig_RunScriptAfterBaal = false; // set to true if you will be running another script after baal helper //NTConfig_Script.push("NTKillBaalLeech.ntj"); // must configure _leader = "your leader name here" above LeechB_SafeTp = "leaders tp message"; // use this to set message that will trigger leecher to enter throne room must match tp message in Public baal Settings in leaders character config NTConfig_UsePaliAura = 0; // 0 = don't use, 1 = salvation, 2 = fanaticism, 3 = prayer set 0 for anything but pali NTConfig_FollowtoWorldStone = false; NTConfig_LeechPrecast = false; // if you have a leecher you want to precast NTConfig_Blocker = false; // if you have a strong leecher set to true to change position in throne room to take the hits from stray monsters //NTConfig_Script.push("WalkingBaalFighter.ntj"); // this works with _leader, but has its own tp take message NTConfig_KillBaalWalking = false; _walkfightertp = "TP up."; // message to take tp //------------------------------------------------------------------------------ // Boss configuration //------------------------------------------------------------------------------ //------------------------------------------------------------------------------ // Act 1 Scripts //------------------------------------------------------------------------------ //NTConfig_Script.push("NTAndariel.ntj"); NTConfig_RightWall = false; // Set to true to use the right wall on andy (better for weeker characters) NTConfig_ClearAndarielThrone = false; // set to true to clear the throne room //NTConfig_Script.push("NTDenOfEvil.ntj"); NTConfig_ClearTwice = false; // runs clear level 2x. Usefull for having bot get quest //NTConfig_Script.push("NTUndergroundPassage.ntj"); NTConfig_ClearPassageLevel1 = 2; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTTheSmith.ntj"); NTConfig_ClearBarracks = false; // Set to true to clear the barrack //NTConfig_Script.push("NTCatacombs.ntj"); // CLEARS CATACOMBS LV 1, 2, 3, 4, AND ANDY NTConfig_BoneAshExtension = false; // Set true to kill Bone Ash //NTConfig_Script.push("NTBishibosh_ENG.ntj"); NTConfig_ClearColdPlains = false; // Set to true to Clear cold plains //NTConfig_Script.push("NTCountess.ntj"); //NTConfig_Script.push("NTTreehead.ntj"); //NTConfig_Script.push("NTPit.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all NTConfig_ClearPitLevel1 = 1; //NTConfig_Script.push("NTMausoleum.ntj"); NTConfig_KillBloodRaven = false; //NTConfig_Script.push("NTBloodRaven.ntj"); // Dont be an idiot and run both this and the mausoleum script NTConfig_ClearMausoleum = false; // Run this to clear Mausoleum NTConfig_ClearCrypt = false; // Run this to clear crypt //NTConfig_Script.push("NTHole.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all NTConfig_ClearHoleLevel1 = 1; //NTConfig_Script.push("NTTristram.ntj"); // Do not use if you wanna use the cow script. NTConfig_KillRakanishu = false; //NTConfig_Script.push("NTCow.ntj"); NTConfig_KillRakanishuCows = false; // Set to true to kill Rakanishu NTConfig_TristExtension = false; // Set to true to clear tristram //------------------------------------------------------------------------------ // Act 2 Scripts //------------------------------------------------------------------------------ //NTConfig_Script.push("NTTombRaider.ntj"); NTConfig_ClearChestPosition = false; //clear chest position on true //NTConfig_Script.push("NTSummoner.ntj"); NTConfig_KillFireEye = false; //NTConfig_Script.push("NTDuriel.ntj"); //NTConfig_Script.push("NTFangskin.ntj"); NTConfig_ClearClawViperTempleLevel1 = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTAncientTunnels.ntj"); //NTConfig_Script.push("NTColdworm.ntj"); //NTConfig_Script.push("NTRadament.ntj"); //------------------------------------------------------------------------------ // Act 3 Scripts //------------------------------------------------------------------------------ //NTConfig_Script.push("NTKurastChest.ntj"); //NTConfig_Script.push("NTTravincal.ntj"); //NTConfig_Script.push("NTKurastTravel.ntj"); //NTConfig_Script.push("NTAct3Sewers.ntj"); // 0 : don't clear, 1 : clear path only, 2 : clear all NTConfig_ClearA3SewersLevel1 = 1; //NTConfig_Script.push("NTMephisto.ntj"); NTConfig_KillCouncilMembers = false; // Use to kill council members NTConfig_RedPortal = false; // Use to take red portal after meph and not tp, Only use this if Mephisto is not the last boss in your botting sequence. //------------------------------------------------------------------------------ // Act 4 Scripts //------------------------------------------------------------------------------ //NTConfig_Script.push("NTIzual.ntj"); //NTConfig_Script.push("NTHephasto.ntj"); //NTConfig_Script.push("NTDiablo.ntj"); //--------------------------\\ // Diablo Settings: \\ //--------------------------\\ NTConfig_CSSealsOnly = false; NTConfig_CSFrom = "S"; // (E)ntrance | (S)tar NTConfig_CSTpNotSafe = "TP up. Might be hot just like gamersvault.net irc!"; NTConfig_CSTpSafe = "TP safe. Like gamersvault.net trading"; NTConfig_CSKillDiablo = "Diablo time! Stay out of star! Jk take all you want i get more then enough gear from Gamersvault during our free raffles!"; NTConfig_CSScriptEnd = "It's Baal time Mubns! Oh silly me i forgot to tell you about the free grushes and dclone walks!"; NTConfig_CSIdiotMsg = "Please don't hit the seals!!!" NTConfig_WaitAndBO = true; // true = bot will wait for x seconds and cast BO. false = will not wait (if you dont have CTA set to false) NTConfig_BOSayMsg = 'Casting BO in'; // what to say when preparing to cast BO (dont include seconds) NTConfig_BOWait = 2; // time in seconds to wait before using BO //----------------------------------------------------------------------------------- // Act 5 Scripts *note that you can't run act 5 at end of game or before OFPT scripts //------------------------------------------------------------------------------------ //NTConfig_Script.push("NTPindleskin.ntj"); NTConfig_NihlathakExtension = true; NTConfig_OpenEvilUrnNihl = false; //NTConfig_Script.push("NTNihlathak.ntj"); NTConfig_PindleskinExtension = false; //NTConfig_Script.push("NTEldritch.ntj"); NTConfig_ShenkExtension = false; NTConfig_DacFarren = false; //NTConfig_Script.push("NTThreshSocket.ntj"); NTConfig_OpenEvilUrn = true; // opens evil urn next to thresh //NTConfig_Script.push("NTPitOfAcheron.ntj"); NTConfig_ClearPitOfAcheron = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTInfernalPit.ntj"); NTConfig_ClearInfernalPit = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all NTConfig_FTEvilUrnExtension = false; //NTConfig_Script.push("NTDrifterCavern.ntj"); NTConfig_ClearDrifterCavern = false; // Set true to clear all of the cavern not just champs/uniques //NTConfig_Script.push("NTAbbadon.ntj"); NTConfig_ClearAbaddon = 0; // 0 : don't clear, 1 : clear path only, 2 : clear all //NTConfig_Script.push("NTFrozenRiver.ntj"); NTConfig_ClearFrozenRiver = false; //NTConfig_Script.push("NTGlacialTrail.ntj"); NTConfig_ClearGlacialTrail = false; //NTConfig_Script.push("NTIcyCellar.ntj"); NTConfig_ClearIcyCellar = false; //NTConfig_Script.push("NTWorldStoneKeep.ntj"); //NTConfig_Script.push("NTBaal.ntj"); NTConfig_KillBaal = true; NTConfig_MakeHotTP = true; // do not use for leechbot leader NTConfig_Wave3 = true; // Set to true to avoid hydras after wave 3 NTConfig_HolyBoltBaal = false; // Holy bolt attack sequince (can be bad for leechers) NTConfig_WalkAround = false; // Will cause you char to move slightly if holybolt is being blocked NTConfig_TownBeforeBaal = false; // check inventory and go to town if any items before going to worldstone to kill baal. must have NTConfig_FreeSpace configured correctly NTConfig_FreeSpaceBeforeBaal = 2; // # of free columns you want if less than that it bot will town NTConfig_MakeHelpTPBeforeThrone = false; // makes a tp in WS lvl 3 to have help clearing throne room //------------------------\\ // "Public Baal Settings" \\ //------------------------\\ Baal_WSlvl3tpMSG = "TP for WS lvl 3 help me clear throne"; // message for portal in WS lvl 3. Clears throne faster with help Baal_HotTp = "TP up. Might be hot just like gamersvault.net irc!"; // What to say when bot opens the hot TP. NTConfig_MakeHotTP must be set to true for this one Baal_SafeTp = "TP safe. Like gamersvault.net trading"; // What to say when bot opens the safe TP. Baal_KillBaalMessage = "Let's kill baal! Oh did i mention Gamersvault.net is free!"; // What to say after last wave, before entering chamber. Baal_NextGameMessage = "NG, I'll meet you in Op GotV! Why havent you joined gamersvault.net yet"; // What to say after killing Baal. Baal_FreeSpaceMessage = "But first I need to make some space for drops"; // used with NTConfig_FreeSpaceBeforeBaal for message before going to town to clear inventory //------------------------------------------------------------------------------ // Misc. Scripts //------------------------------------------------------------------------------ //NTConfig_Script.push("mulelogger.ntj"); // uses mulelogger.ntj as entry point look here for details http://www.gamersvault.net/forum/f14/guide-etalbot-mulelogger-itemdropper-27485/#post205748 //NTConfig_Script.push("TLNipCheck.ntj"); // very nice little tool checks for errors in pickit file you can also use num pad "+" while bot is running //NTConfig_Script.push("TLInventory.ntj"); // Add this line to your NT Config to run it NTConfig_TLInventory_SkipEquipped = true; // true = just log stash and inventory //------------------------------------------------------------------------------ // Speed settings //------------------------------------------------------------------------------ me.maxgametime = 1200; // time in seconds, maximum game length (0 is infinite) NTConfig_StartDelay = 0; // Delay time in milliseconds to start; NTConfig_AreaDelay = 500; // Delay time in milliseconds to change area; NTConfig_SnagDelay = 500; // Delay time in milliseconds to wait before starting picking items //------------------------------------------------------------------------------ // Chicken settings //------------------------------------------------------------------------------ NTConfig_SkipHealLife = 90; // If you have more than this percent of life, you won't go to a healer NTConfig_SkipHealMana = 70; // If you have more than this percent of mana, you won't go to a healer NTConfig_LifeThresh = 85; // Drink a normal potion if under this percent of life. NTConfig_LifeRejuvThresh = 45; // Drink a rejuvenation potion if under this percent of life. NTConfig_ManaThresh = 30; // Drink a normal potion if under this percent of mana. NTConfig_ManaRejuvThresh = 0; // Drink a rejuvenation potion if under this percent of mana. NTConfig_LifeChicken = 20; // This is your chicken life percent. If you go below this life total, exit game. NTConfig_ManaChicken = 0; // This is your chicken mana percent. If you go below this mana total, exit game. NTConfig_TPChicken = 60; // life percent for tp chicken set to zero if you don't want to use NTConfig_MercLifeThresh = 50; // This is the threshold to use a life potion on your merc in percent. NTConfig_MercRejuvThresh = 30; // This is the threshold to use a rejuv potion on your merc in percent. NTConfig_MercChicken = 0; // This is your mercs chicken life percent. If he goes below this, exit game. //------------------------------------------------------------------------------ // Inventory settings //------------------------------------------------------------------------------ NTConfig_FreeSpace = 0; // Number of free columns. If less full columns are free stashing is set. // The numbers correspond to your inventory. Set 0 to keep whatever is there, 1 to stash it. NTConfig_Columns[0] = [0,0,0,0,0,0,0,0,0,0]; NTConfig_Columns[1] = [0,0,0,0,0,0,0,0,0,0]; NTConfig_Columns[2] = [0,0,0,0,0,0,0,0,0,0]; NTConfig_Columns[3] = [0,0,0,0,0,0,0,0,0,0]; NTConfig_MinGoldToStash = 100000; // Maximum gold amount carried before going to stash //---------------------------------------------------------------------------------------------- // Belt settings // Type of potion used in each belt column // Available types : "hp" = health | "mp" = mana | "rv" = rejuv. Can use other potion types too. // Keep equal types at adjacent columns. First HP then MP and then HP again is a bad choice. // Keep HP and MP at the beginning of the belt (in case you want to use rejuv and other types). // Rejuvenations MUST, I REPEAT MUST be at the end of the belt (last x columns). // To use rejuvenations only, put "rv" in all columns. //---------------------------------------------------------------------------------------------- NTConfig_BeltColType[0] = "hp"; NTConfig_BeltColType[1] = "hp"; NTConfig_BeltColType[2] = "mp"; NTConfig_BeltColType[3] = "rv"; //----------------------------------------------------------------------------------- // SnagIt configuration // Select one group only (normal / advance / extreme / Master) //----------------------------------------------------------------------------------- //NTConfig_NIPFilePath.push("normal/normal.nip"); //NTConfig_NIPFilePath.push("normal/magic_rare.nip"); //NTConfig_NIPFilePath.push("normal/set.nip"); //NTConfig_NIPFilePath.push("normal/unique.nip"); //NTConfig_NIPFilePath.push("normal/craft.nip"); //NTConfig_NIPFilePath.push("advance/normal.nip"); //NTConfig_NIPFilePath.push("advance/magic_rare.nip"); //NTConfig_NIPFilePath.push("advance/set.nip"); //NTConfig_NIPFilePath.push("advance/unique.nip"); //NTConfig_NIPFilePath.push("advance/craft.nip"); //NTConfig_NIPFilePath.push("extreme/normal.nip"); //NTConfig_NIPFilePath.push("extreme/magic_rare.nip"); //NTConfig_NIPFilePath.push("extreme/set.nip"); //NTConfig_NIPFilePath.push("extreme/unique.nip"); //NTConfig_NIPFilePath.push("extreme/craft.nip"); //NTConfig_NIPFilePath.push("extreme/key.nip"); //NTConfig_NIPFilePath.push("extreme/myadds.nip"); //NTConfig_NIPFilePath.push("extreme/westadds.nip"); //NTConfig_NIPFilePath.push("extreme/eastadds.nip"); NTConfig_NIPFilePath.push("Master/Charms.nip"); NTConfig_NIPFilePath.push("Master/Crafted.nip"); NTConfig_NIPFilePath.push("Master/Cubed.nip"); NTConfig_NIPFilePath.push("Master/CustomAdditions.nip"); //NTConfig_NIPFilePath.push("Master/FAST.nip"); NTConfig_NIPFilePath.push("Master/Gold Potions Runes Gems Essences Keys Organs.nip"); NTConfig_NIPFilePath.push("Master/Magic.nip"); NTConfig_NIPFilePath.push("Master/Rare.nip"); NTConfig_NIPFilePath.push("Master/Set.nip"); NTConfig_NIPFilePath.push("Master/Unid.nip"); NTConfig_NIPFilePath.push("Master/Unique.nip"); NTConfig_NIPFilePath.push("Master/White.nip"); NTConfig_NIPFilePath.push("Master/Runeword.nip"); NTConfig_SnagRange = 40; // Radius to check for dropped items. 40 is a good number here //------------------------------------------------------------------------------ // Cubing configuration //------------------------------------------------------------------------------ NTConfig_Cubing = false; // Enable cubing //NTConfig_CubingItem.push([NTCU_GEM, 560]); // Flawless Amethyst //NTConfig_CubingItem.push([NTCU_GEM, 565]); // Flawless Topaz //NTConfig_CubingItem.push([NTCU_GEM, 570]); // Flawless Saphire //NTConfig_CubingItem.push([NTCU_GEM, 575]); // Flawless Emerald //NTConfig_CubingItem.push([NTCU_GEM, 580]); // Flawless Ruby //NTConfig_CubingItem.push([NTCU_GEM, 585]); // Flawless Diamond //NTConfig_CubingItem.push([NTCU_GEM, 600]); // Flawless Skull //NTConfig_CubingItem.push([NTCU_MAGIC, 420]); // Magic Tiara //NTConfig_CubingItem.push([NTCU_MAGIC, 421]); // Magic Diadem //NTConfig_CubingItem.push([NTCU_MAGIC, 285]); // maiden javelin - ilvl 71 //NTConfig_CubingItem.push([NTCU_MAGIC, 295]); // ceremonial javelin - ilvl 77 //NTConfig_CubingItem.push([NTCU_MAGIC, 305]); // matriarchal javelin - ilvl 80 //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 603]); // Magic Small Charm //NTConfig_CubingItem.push([NTCU_MAGIC_CHARM, 605]); // Magic Grand Charm //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 382]); // Craft Heavy Bracers //NTConfig_CubingItem.push([NTCU_CRAFT_HITPOWER_GLOVES, 452]); // Craft Vambraces //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 354]); // Craft Casque //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_HELM, 424]); // Craft Armet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 388]); // Craft Battle Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BOOTS, 458]); // Craft Mirrored Boots //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 381]); // Craft Sharkskin Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_GLOVES, 451]); // Craft Vampirebone Gloves //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 392]); // Craft Mesh Belt //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_BELT, 462]); // Craft Mithril Coil //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_BLOOD_RING, 522]); // Craft Ring //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 385]); // CASTER Demonhide Boots //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BOOTS, 455]); // CASTER Wyrmhide Boots //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 461]); // CASTER Vampirefang Belt //NTConfig_CubingItem.push([NTCU_CRAFT_CASTER_BELT, 391]); // CASTER Sharkskin Belt //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_SHIELD, 447]); // Craft Monarch //NTConfig_CubingItem.push([NTCU_CRAFT_SAFETY_AMULET, 520]); // Craft Amulet //NTConfig_CubingItem.push([NTCU_ESSENSE, 0]); //NTConfig_CubingItem.push([NTCU_RUNE_THUL, 562]); //NTConfig_CubingItem.push([NTCU_RUNE_AMN, 557]); //NTConfig_CubingItem.push([NTCU_RUNE_SOL, 567]); //NTConfig_CubingItem.push([NTCU_RUNE_SHAEL, 577]); //NTConfig_CubingItem.push([NTCU_RUNE_DOL, 572]); //NTConfig_CubingItem.push([NTCU_RUNE_HEL, 582]); //NTConfig_CubingItem.push([NTCU_RUNE_IO, 563]); //NTConfig_CubingItem.push([NTCU_RUNE_LUM, 558]); //NTConfig_CubingItem.push([NTCU_RUNE_KO, 568]); //NTConfig_CubingItem.push([NTCU_RUNE_FAL, 578]); //NTConfig_CubingItem.push([NTCU_RUNE_LEM, 573]); //NTConfig_CubingItem.push([NTCU_RUNE_PUL, 583]); //NTConfig_CubingItem.push([NTCU_RUNE_UM, 564]); //NTConfig_CubingItem.push([NTCU_RUNE_MAL, 559]); //NTConfig_CubingItem.push([NTCU_RUNE_IST, 569]); //NTConfig_CubingItem.push([NTCU_RUNE_GUL, 579]); //NTConfig_CubingItem.push([NTCU_RUNE_VEX, 574]); //NTConfig_CubingItem.push([NTCU_RUNE_OHM, 584]); //NTConfig_CubingItem.push([NTCU_RUNE_LO, 565]); //NTConfig_CubingItem.push([NTCU_RUNE_SUR, 560]); //NTConfig_CubingItem.push([NTCU_RUNE_BER, 570]); //NTConfig_CubingItem.push([NTCU_RUNE_JAH, 580]); //NTConfig_CubingItem.push([NTCU_RUNE_CHAM, 575]); //***** Include the following, Primary item must be setted in item_configs folder ***** //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 436]); // Socket Great Hauberk //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 435]); // Socket Boneweave //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 443]); // Socket Archon Plate //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 438]); // Socket Hellforge Plate //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 439]); // Socket Kraken Shell //NTConfig_CubingItem.push([NTCU_SOCKET_BODYARMOR, 442]); // Socket Sacred Armor //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 254]); // Socket Colossus Voulge //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 255]); // Socket Thresher //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 256]); // Socket Cryptic Axe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 257]); // Socket Great Poleaxe //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 258]); // Socket Giant Thresher //NTConfig_CubingItem.push([NTCU_SOCKET_WEAPON, 29]); // Socket Crystal Sword //NTConfig_CubingItem.push([NTCU_SOCKET_SHIELD, 447]); // Socket Monarch //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 148]); // HONE SUNDAN : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 157]); // RIBCRACKER : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 103]); // SUICIDE BRANCH : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_WEAPON, 295]); // TITANS'S REVENGE : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 335]); // BLOODFIST : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 381]); // BLOODFIST or GRAVEPALM: Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 337]); // MAGEFIST : Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 383]); // MAGEFIST or LAVA GOUT : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_N_UNIQUE_ARMOR, 339]); // HOTSPUR: Normal -> Exceptional //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // HOTSPUR or INFERNOSTRIDE : Exeptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 385]); // WATERWALK : Exeptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 389]); // GORE RIDER : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 360]); // SKIN OF THE VIPERMAGI : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 365]); // SHAFTSTOP : Exeptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 420]); // KIRA'S GUARDIAN : Exeptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 477]); // ARREAT'S FACE : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 487]); // HOMUNCULUS : Exceptional -> Elite //NTConfig_CubingItem.push([NTCU_UPGRADE_E_UNIQUE_ARMOR, 481]); // HERALD OF ZAKARUM : Exceptional -> Elite //------------------------------------------------------------------------------ // Runeword configuration // // Format: NTConfig_Runeword.push([base item classid, rune1 classid, rune2 classid....]); // Use NTItemAlias.ntl to find classids // YOU MUST USE THE EXACT ORDER OF RUNES // Base item needs to be in the pickit, rest is picked auto. // To keep a runeword, include NTConfig_KeepRuneword.push("pickit syntax"); after NTConfig_Runeword.push //------------------------------------------------------------------------------ NTConfig_MakeRunewords = false; NTConfig_Runeword.push([498, 616, 619, 618, 620]); //sacred targe, tal, thul, ort, amn NTConfig_KeepRuneword.push("[name] == sacredtarge # [fcr] >= 35"); NTConfig_Runeword.push([447, 616, 619, 618, 620]); //monarch, tal, thul, ort, amn NTConfig_KeepRuneword.push("[name] == monarch # [fcr] >= 35"); //------------------------------------------------------------------------------ // Gamble configuration // To specify what items to gamble, adjust the array with the desired item codes //------------------------------------------------------------------------------ NTConfig_Gamble = false; // Enable gambling NTConfig_GambleStartGold = 2000000; // Gold amount to start the gambling NTConfig_GambleStopGold = 300000; // Gold amount to stop the gambling NTConfig_GambleItem.push(520); // Amulets NTConfig_GambleItem.push(522); // Rings NTConfig_GambleItem.push(418); // Circlets NTConfig_GambleItem.push(419); // Coronets //NTConfig_GambleItem.push(334); // Leather Gloves //NTConfig_GambleItem.push(335); // Heavy Gloves //NTConfig_GambleItem.push(336); // Chain Gloves //NTConfig_GambleItem.push(337); // Light Gauntlets //NTConfig_GambleItem.push(338); // Gauntlets NTConfig_GambleItem.push(331); // Kite Shield //------------------------------------------------------------------------------ // General configuration //------------------------------------------------------------------------------ NTConfig_PublicMode = false; // if you set this to true make sure party leecheronly in leech sections is set tp false NTConfig_CheckCloneDiablo = true; // Set to true if you want to wait in game after notifying "Diablo Walks the Earth" msg. NTConfig_FastPickit = false; // Recomended only in Public games with a Snag delay of 0 (Can cause Chickens only use if you have to beat out leechers) NTConfig_UseMerc = false; // Set to true if you use a mercenary, will revive merc at a reviver npc. NTConfig_ResetEnigma = false; // Set to true to reset enigma when tele bug exists me.quitonhostile = false; // Set to true to quit when someone hostiles you NTConfig_KillHostilePlayer = false; // Set to true to kill payers that hostile you. Must set me.quitonhostile to false obv NTConfig_ClearPosition = false; // Set to true if you want to clear area after killing boss. NTConfig_SwitchTele = false; // use this if higher fcr on switch for tele make sure attack switch is tab 1 and is a slight chance of breaking an eth cta spirit NTConfig_PreBuffFade = false; // use to stand in fire until fade is triggered. Must have last wish for this NTConfig_StopIfStashInventoryFull = false; // Pauses bot when stash/inventory are full (helpful for HardCore players) must configure NTConfig_FreeRowsQuit below NTConfig_FreeRowsQuit = 2; // # of free colums to have in inventory if less then bot will idle only if NTConfig_StopIfStashInventoryFull is set to true NTConfig_SkipRegularMonsters = false; // If true will only kill Champions, Uniques and Bosses NTConfig_DropExtraRejuvs = false; // When belt is full bot will either drop extra rejuvs when a new rejuv is found or drink them. true to drop, false to drink NTConfig_LogSoldItemQUality = 7; // The bot will log items >= item quality set. example "4" would log everything "6" would log rare and unique only (magic=4, set=5, rare=6, unique=7) NTConfig_TeleGrab = false; // set to true for the bot to look for items every time it teleports (recomendid if using aura stacking) NTConfig_CheckPassword = false; // quit if game is made without password obv set to false if you run un-passworded games NTConfig_TreasureHunting = false; // enable this to turn on the clue messages diffrent one every time you precast //------------------------------------------------------------------------------ // cain id and other town configs //------------------------------------------------------------------------------ NTConfig_IdentAtCain = false; // will skip using cain if something in inventory is suppose to be kept unid. Also will not log sold items NTConfig_PocketChange = 500000; // set this to amount of gold you want to keep on hand. Make adjustments to this and repair to keep equiptment from breaking NTConfig_DontCainAct = [0]; // list any act you don't want to use cain on seperated by ",". Set to "0" to id in all acts NTConfig_Repair = "40"; // Set to how much durability you want to repair at 40 is normal 99 is as soon as you loose one point NTConfig_AlwaysUseCain = false; // this to true to always use cain even it it will id something that is not suppose to be id'd that is stuch in inventory //---------------------------------------------------------------------------------- //Open chest configs configs. //----------------------------------------------------------------------------------- //Chest id's can be added to NTConfig_Chestids. Look for id's in character config chest id txt //chest id's can be found in the character config chest id.txt thanks to hash_pipe for all the chest id's. Amazing list!! //---------------------------------------------------------------------------------- NTConfig_OpenChest = false; // Set to true to open chest mostly super unique chests at the end of runs. chest id configs don't effect this NTConfig_OpenChestsInArea = false; // set true to open chests in area at end of run. Currently supports most maps that bot can run. Use NTConfig_chestids to set chests to open NTConfig_CheckChestid = false; // very usefull tool set to true and as bot opens chests it will print the chest id to screen which makes it very easy to remove unwanted chest from array // remove the area id from the array and bot will use OpenAllChestsInArea. seperate each area id by "," Find area id by putting bot in that area and hitting numpad "*" // *note the included area id's are the only places that OpenChestsInArea are supported NTConfig_DontOpenChestAreas = [2, 3, 4, 5, 6, 7, 8, 10, 11, 12, 14, 15, 16, 17, 18, 19, 21, 22, 23, 24, 25, 27, 28, 32, 33, 34, 35, 36, 37, 38, 43, 44, 46, 48, 49, 54, 58, 61, 62, 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 74, 80, 81, 82, 83, 92, 93, 97, 98, 99, 101, 102, 105, 106, 107, 110, 111, 112, 113, 114, 115, 116, 117, 118, 119, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131]; NTConfig_Chestids = [104, 105, 106, 107, 5, 6, 87, 143, 140, 141, 144, 146, 147, 148, 176, 177, 181, 183, 198, 240, 241, 242, 243, 329, 330, 331, 332, 333, 334, 335, 336, 354, 355, 356, 371, 387, 389, 390, 391, 397, 405, 406, 407, 413, 420, 424, 425, 430, 431, 454, 455, 501, 502, 504, 505, 580, 581, 1, 3, 50, 51, 53, 79, 54, 55, 56, 57, 58]; //------------------------------------------------------------------------------ // Shrine Grabber settings // Change the 0's to corosponding #'s found in /D2NT/sdk/shrines.txt // To add more shrines sperate new values with a comma //------------------------------------------------------------------------------ NTConfig_ShareExpShrine = false; //If true all experience shrines found will be cleared and a tp will be placed. Bot will not get experience shrines, unless this is false NTConfig_Shrines = [0, 0, 0, 0, 0]; //------------------------------------------------------------------------------ // Attack configuration // Change the 0's to corosponding #'s found in /D2NT/sdk/skills.txt //------------------------------------------------------------------------------ NTConfig_AttackSkill[0] = 0; // First skill. Maybe slow missiles NTConfig_AttackSkill[1] = 0; // Primary skill to super unique/champion. NTConfig_AttackSkill[2] = 0; // Primary untimed skill to super unique/champion. NTConfig_AttackSkill[3] = 0; // Primary skill to others. NTConfig_AttackSkill[4] = 0; // Primary untimed skill to others. NTConfig_AttackSkill[5] = 0; // Secondary skill in case monster is immune to primary skill. NTConfig_AttackSkill[6] = 0; // Secondary untimed skill. NTConfig_AttackSkill[7] = 0; // Tertiary skill to everything else in case monster is immune to both primary and secondary. NTConfig_AttackSkill[8] = 0; // Tertiary untimed skill. NTConfig_AttackSkill[9] = 0; // Primary skill to boss (diablo/meph/Duriel/andy) NTConfig_AttackSkill[10] = 0; // Primary skill to baal this MUST be set if you do baal charged bolt works well here //------------------------------------------------------------------------------ // Check safe settings //------------------------------------------------------------------------------ // Check self safe in field (NOT in town). Set to 0 if you won't // 0x01 : Potion, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist, 0x80: Blood Mana NTConfig_CheckSelfSafe = 0; // Check merc's safe in field (NOT in town). Set to 0 if you won't // 0x01 : Death, 0x02 : Poison, 0x04 : Amplify Damage, 0x08 : Weaken, 0x10 : Iron Maiden, 0x20 : Decrepify, 0x40 : Lower Resist NTConfig_CheckMercSafe = 0; //------------------------------------------------------------------------------ // Class Specific settings //------------------------------------------------------------------------------ NTConfig_CastStatic = 60; // Cast Static Field until monster's HP lower less than this percent. Set to 100 if you won't. This will only static act bosses. }