/*PLUGIN.Name = "Client-side NWVars" PLUGIN.Description = "Client-side managment of nwvars" PLUGIN.Author = "KatNotDinner"*/ if SERVER then AddCSLuaFile() return end local meta1 = FindMetaTable( "Entity" ) local meta2 = FindMetaTable( "Player" ) local bools = {true, false} /*function meta2:SetNWString( str, val, b ) if !self.NWvars then self.NWvars = {} end if !self.NWvars.String[ str ] then self.NWvars.String[ str ] = {} end self.NWvars[ str ] = val if b then net.Start( "StringCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteString( val ) net.SendToServer() end end function meta2:SetNWEntity( str, ent, b ) if !self.NWvars then self.NWvars = {} end if !self.NWvars.Entity[ str ] then self.NWvars.Entity[ str ] = {} end self.NWvars.Entity[ str ] = ent if b then net.Start( "EntityCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteEntity( ent ) net.SendToServer() end end function meta2:SetNWBool( str, bool, b ) if !self.NWvars then self.NWvars = {} end if !self.NWvars.Bool[ str ] then self.NWvars.Bool[ str ] = {} end self.NWvars.Bool[ str ] = bool if b then net.Start( "BoolCL" ) net.WriteEntity( self ) net.WriteString( str ) if bool then net.WriteInt( 1 ) else net.WriteInt( 2 ) end net.SendToServer() end end function meta2:SetNWFloat( str, fl, b ) if !self.NWvars then self.NWvars = {} end if !self.NWvars.Float[ str ] then self.NWvars.Float[ str ] = {} end self.NWvars.Float[ str ] = fl if b then net.Start( "FloatCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteFloat( fl ) net.SendToServer() end end function meta2:SetNWInt( str, int, b ) if !self.NWvars then self.NWvars = {} end if !self.NWvars.Int[ str ] then self.NWvars.Int[ str ] = {} end self.NWvars.Int[ str ] = int if b then net.Start( "IntCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteInt( fl ) net.SendToServer() end end function meta2:SetNWAngle( str, ang, b ) if !self.NWvars then self.NWvars = {} end if !self.NWvars.Angle[ str ] then self.NWvars.Angle[ str ] = {} end self.NWvars.Angle[ str ] = ang if b then net.Start( "AngleCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteAngle( ang ) net.SendToServer() end end function meta2:SetNWVector( str, ang, b ) if !self.NWvars then self.NWvars = {} end if !self.NWvars.Vector[ str ] then self.NWvars.Vector[ str ] = {} end self.NWvars.Vector[ str ] = ang if b then net.Start( "VectorCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteVector( ang ) net.SendToServer() end end function meta2:SetNetworkedVar( str, var, b ) if type(var) == "string" then self:SetNWString( str, var, b ) return elseif type(var) == "number" then if tostring(var):find( "." ) then self:SetNWFloat( str, var, b ) else self:SetNWInt( str, var, b ) end elseif type(var) == "bool" then self:SetNWBool( str, var, b ) elseif var.p and var.y and var.r then self:SetNWAngle( str, var, b ) elseif var.x and var.y and var.z then self:SetNWVector( str, var, b ) elseif IsValid(var) then self:SetNWEntity( str, var, b ) end end*/ function meta1:SetNWString( str, val, b ) self.NWvars = self.NWvars or {} self.NWvars.String = self.NWvars.String or {} --self.NWvars.String[ str ] = self.NWvars.String[ str ] or {} self.NWvars.String[ str ] = val if b then net.Start( "StringCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteString( val ) net.SendToServer() end end function meta1:SetNWEntity( str, ent, b ) self.NWvars = self.NWvars or {} self.NWvars.Entity = self.NWvars.Entity or {} --self.NWvars.Entity[ str ] = self.NWvars.Entity[ str ] or {} self.NWvars.Entity[ str ] = ent if b then net.Start( "EntityCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteEntity( ent ) net.SendToServer() end end function meta1:SetNWBool( str, bool, b ) self.NWvars = self.NWvars or {} self.NWvars.Bool = self.NWvars.Bool or {} --self.NWvars.Bool[ str ] = self.NWvars.Bool[ str ] or {} self.NWvars.Bool[ str ] = bool if b then net.Start( "BoolCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteBit( bool ) net.SendToServer() end end function meta1:SetNWFloat( str, fl, b ) self.NWvars = self.NWvars or {} self.NWvars.Float = self.NWvars.Float or {} --self.NWvars.Float[ str ] = self.NWvars.Float[ str ] or {} self.NWvars.Float[ str ] = fl if b then net.Start( "FloatCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteFloat( fl ) net.SendToServer() end end function meta1:SetNWInt( str, int, b ) self.NWvars = self.NWvars or {} self.NWvars.Int = self.NWvars.Int or {} --self.NWvars.Int[ str ] = self.NWvars.Int[ str ] or {} self.NWvars.Int[ str ] = int if b then net.Start( "IntCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteInt( fl, 32 ) net.SendToServer() end end function meta1:SetNWAngle( str, ang, b ) self.NWvars = self.NWvars or {} self.NWvars.Angle = self.NWvars.Angle or {} --self.NWvars.Angle[ str ] = self.NWvars.Angle[ str ] or {} self.NWvars.Angle[ str ] = ang if b then net.Start( "AngleCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteAngle( ang ) net.SendToServer() end end function meta1:SetNWVector( str, ang, b ) self.NWvars = self.NWvars or {} self.NWvars.Vector = self.NWvars.Vector or {} --self.NWvars.Vector[ str ] = self.NWvars.Vector[ str ] or {} self.NWvars.Vector[ str ] = vec if b then net.Start( "VectorCL" ) net.WriteEntity( self ) net.WriteString( str ) net.WriteVector( ang ) net.SendToServer() end end function meta1:SetNetworkedVar( str, var, b ) if type(var) == "string" then self:SetNWString( str, var, b ) return elseif type(var) == "number" then if tostring(var):find( "." ) then self:SetNWFloat( str, var, b ) else self:SetNWInt( str, var, b ) end elseif type(var) == "bool" then self:SetNWBool( str, var, b ) elseif var.p and var.y and var.r then self:SetNWAngle( str, var, b ) elseif var.x and var.y and var.z then self:SetNWVector( str, var, b ) elseif IsValid(var) then self:SetNWEntity( str, var, b ) end end function meta1:GetNWBool( str ) if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end if !self.NWvars.Bool then return end if !self.NWvars.Bool[ str ] then return end return self.NWvars.Bool[ str ] end function meta1:GetNWString( str ) if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end if !self.NWvars.String then return end if !self.NWvars.String[ str ] then return end return self.NWvars.String[ str ] end function meta1:GetNWAngle( str ) if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end if !self.NWvars.Angle then return end if !self.NWvars.Angle[ str ] then return end return self.NWvars.Angle[ str ] end function meta1:GetNWVector( str ) if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end if !self.NWvars.Vector then return end if !self.NWvars.Vector[ str ] then return end return self.NWvars.Vector[ str ] end function meta1:GetNWFloat( str ) if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end if !self.NWvars.Float then return end if !self.NWvars.Float[ str ] then return end return self.NWvars.Float[ str ] end function meta1:GetNWInt( str ) if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end if !self.NWvars.Int then return end if !self.NWvars.Int[ str ] then return end return self.NWvars.Int[ str ] end function meta1:GetNWEntity( str ) if !self.NWvars then Error( "No NWVars for Entity "..self:EntIndex().."!" ) debug.Trace() return end if !self.NWvars.Entity then return end if !self.NWvars.Entity[ str ] then return end return self.NWvars.Entity[ str ] end function meta1:GetNetworkedVar( str ) if self.NWvars.Vector[ str ] then return self.NWvars.Vector[ str ] elseif self.NWvars.Entity[ str ] then return self.NWvars.Entity[ str ] elseif self.NWvars.String[ str ] then return self.NWvars.String[ str ] elseif self.NWvars.Float[ str ] then return self.NWvars.Float elseif self.NWvars.Angle[ str ] then return self.NWvars.Angle[ str ] elseif self.NWvars.Bool[ str ] then return self.NWvars.Bool[ str ] end end /* function meta2:GetNWBool( str ) if !self.NWvars.Bool[ str ] then return end return self.NWvars.Bool[ str ] end function meta2:GetNWString( str ) if !self.NWvars.String[ str ] then return end return self.NWvars.String[ str ] end function meta2:GetNWAngle( str ) if !self.NWvars.Angle[ str ] then return end return self.NWvars.Angle[ str ] end function meta2:GetNWVector( str ) if !self.NWvars.Vector[ str ] then return end return self.NWvars.Vector[ str ] end function meta2:GetNWFloat( str ) if !self.NWvars.Float[ str ] then return end return self.NWvars.Float[ str ] end function meta2:GetNWInt( str ) if !self.NWvars.Int[ str ] then return end return self.NWvars.Int[ str ] end function meta2:GetNWEntity( str ) if !self.NWvars.Entity[ str ] then return end return self.NWvars.Entity[ str ] end function meta2:GetNetworkedVar( str ) if self.NWvars.Vector[ str ] then return self.NWvars.Vector[ str ] elseif self.NWvars.Entity[ str ] then return self.NWvars.Entity[ str ] elseif self.NWvars.String[ str ] then return self.NWvars.String[ str ] elseif self.NWvars.Float[ str ] then return self.NWvars.Float elseif self.NWvars.Angle[ str ] then return self.NWvars.Angle[ str ] elseif self.NWvars.Bool[ str ] then return self.NWvars.Bool[ str ] end end*/ net.Receive( "Vector", function(m) local ent = net.ReadEntity() local str = net.ReadString() ent.NWvars = ent.NWvars or {} ent.NWvars.Vector = ent.NWvars.Vector or {} ent.NWvars.Vector[ str ] = ent.NWvars.Vector[ str ] or {} ent.NWvars.Vector[ str ] = net.ReadVector() end) net.Receive( "Angle", function(m) local ent = net.ReadEntity() local str = net.ReadString() ent.NWvars = ent.NWvars or {} ent.NWvars.Angle = ent.NWvars.Angle or {} ent.NWvars.Angle[ str ] = ent.NWvars.Angle[ str ] or {} ent.NWvars.Angle[ str ] = net.ReadAngle() end) net.Receive( "Float", function(m) local ent = net.ReadEntity() local str = net.ReadString() ent.NWvars = ent.NWvars or {} ent.NWvars.Float = ent.NWvars.Float or {} ent.NWvars.Float[ str ] = ent.NWvars.Float[ str ] or {} ent.NWvars.Float[ str ] = net.ReadFloat() end) net.Receive( "Int", function(m) local ent = net.ReadEntity() local str = net.ReadString() local int = net.ReadInt( 32 ) ent.NWvars = ent.NWvars or {} ent.NWvars.Int = ent.NWvars.Int or {} ent.NWvars.Int[ str ] = ent.NWvars.Int[ str ] or {} ent.NWvars.Int[ str ] = int end) net.Receive( "Bool", function(m) local ent = net.ReadEntity() local str = net.ReadString() local var = net.ReadBit() ent.NWvars = ent.NWvars or {} ent.NWvars.Bool = ent.NWvars.Bool or {} ent.NWvars.Bool[ str ] = ent.NWvars.Bool[ str ] or {} ent.NWvars.Bool[ str ] = var end) net.Receive( "Entity", function(m) local ent = net.ReadEntity() local str = net.ReadString() local ent2 = net.ReadEntity() ent.NWvars = ent.NWvars or {} ent.NWvars.Entity = ent.NWvars.Entity or {} ent.NWvars.Entity[ str ] = ent.NWvars.String[ str ] or {} ent.NWvars.Entity[ str ] = ent2 end) net.Receive( "String", function(m) local ent = net.ReadEntity() local str = net.ReadString() local str2 = net.ReadString() ent.NWvars = ent.NWvars or {} ent.NWvars.String = ent.NWvars.String or {} ent.NWvars.String[ str ] = ent.NWvars.String[ str ] or {} ent.NWvars.String[ str ] = str2 end) net.Receive( "NWVars", function(um) local num = net.ReadEntity() local str = net.ReadTable() num.NWvars = num.NWvars or {} num.NWvars = str end) meta1.SetNWVar = meta1.SetNetworkedVar -- making sure that I override ALL of the nwvar functions meta1.SetNetworkedInt = meta1.SetNWInt meta1.SetNetworkedFloat = meta1.SetNWFloat meta1.SetNetworkedEntity = meta1.SetNWEntity meta1.SetNetworkedString = meta1.SetNWString meta1.SetNetworkedBool = meta1.SetNWBool meta1.SetNetworkedAngle = meta1.SetNWAngle meta1.SetNetworkedVector = meta1.SetNWVector /* _R.Player.SetNWVar = meta2.SetNetworkedVar -- making sure that I override ALL of the nwvar functions _R.Player.SetNetworkedInt = meta2.SetNWInt _R.Player.SetNetworkedFloat = meta2.SetNWFloat _R.Player.SetNetworkedEntity = meta2.SetNWEntity _R.Player.SetNetworkedString = meta2.SetNWString _R.Player.SetNetworkedBool = meta2.SetNWBool _R.Player.SetNetworkedAngle = meta2.SetNWAngle _R.Player.SetNetworkedVector = meta2.SetNWVector*/