################################################################################### Medic AMPS ################################################################################### Assault ################################################################################### Core Damage I Power Cost: 1 Assault Rank 1 Increases damage dealt by 1% for 5.0s after consuming a Power Core. Max 4 Stacks. Core Damage II Power Cost: 1 Assault Rank 1 Increases damage dealt by 2% for 5.0s after consuming a Power Core. Max 4 Stacks. Core Damage III Power Cost: 1 Assault Rank 1 Increases damage dealt by 3% for 5.0s after consuming a Power Core. Max 4 Stacks. Strikethrough I Power Cost: 1 Assault Rank 1 Increases Strikethrough chance by 1% Strikethrough II Power Cost: 1 Assault Rank 1 Increases Strikethrough chance by 1% Strikethrough III Power Cost: 1 Assault Rank 1 Increases Strikethrough chance by 1% Weakness into Strength(CONNECTED WITH ABOVE) Power Cost: 2 Assault Rank 1 Deflected attacks now trigger Atomize. Critical Hit I Power Cost: 1 Assault Rank 1 Increases Critical Hit chance by 2% Critical Hit II Power Cost: 1 Assault Rank 1 Increases Critical Hit chance by 2% Critical Hit III Power Cost: 1 Assault Rank 1 Increases Critical Hit chance by 2% Recycler(CONNECTED WITH ABOVE) Power Cost: 2 Assault Rank 2 Critically Hitting a foe with Gamma Rays or Quantum Cascade has a 50% chance to refund a Power Core. Particle Professional Power Cost: 3 Assault Rank 1 Adds an additional charge to Particle Collider. Victoary Spark I Power Cost: 1 Assault Rank 2 Killing blows have a 5% chance to regenerate all of your Power Cores. Victoary Spark II Power Cost: 1 Assault Rank 2 Killing blows have a 10% chance to regenerate all of your Power Cores. Victoary Spark III Power Cost: 1 Assault Rank 2 Killing blows have a 15% chance to regenerate all of your Power Cores. Power Charge(CONNECTED WITH ABOVE) Power Cost: 2 Assault Rank 3 Recharge now instantly generates 2 Power Cores at full charge instead of Focus. Stay With Me I Power Cost: 1 Assault Rank 2 Increase Assault Power by 3% while below 30% health Stay With Me II Power Cost: 1 Assault Rank 2 Increase Assault Power by 3% while below 30% health Stay With Me III Power Cost: 1 Assault Rank 2 Increase Assault Power by 3% while below 30% health Critical Hit Severity I Power Cost: 1 Assault Rank 2 Increases Critical Hit Severity by 4%. Critical Hit Severity II Power Cost: 1 Assault Rank 2 Increases Critical Hit Severity by 4%. Critical Hit Severity III Power Cost: 1 Assault Rank 2 Increases Critical Hit Severity by 4%. Maximum Punishment(CONNECTED WITH ABOVE) Power Cost: 2 Assault Rank 3 Increase Critical Hit Severity by 90% during Energize. Assault Power I Power Cost: 1 Assault Rank 2 Increases Assault Power by 1%. Assault Power II Power Cost: 1 Assault Rank 2 Increases Assault Power by 1%. Assault Power III Power Cost: 1 Assault Rank 3 Increases Assault Power by 1%. Annihilation(CONNECTED WITH ABOVE) Power Cost: 2 Assault Rank 3 Unlocks the Annihilation ability. Entrapment Power Cost: 3 Assault Rank 2 While foes are Snared or Rooted by your spells they take 2% additional damage from all your sources. Renewed Devastation Power Cost: 3 Assault Rank 2 When Devastator Probes are detonated they have a 50% chance to be re-applied to foes. Re-applied probes cannot be detonated. Upgrade Power Cost: 3 Assault Rank 2 Increases the Assault Power gained from your Resonators by 7% Danger Zone Power Cost: 4 Assault Rank 3 Gain 9% Assault Power for 8.0s when within 8m of a foe. Can only trigger on the same foe every 15.0s Field Specialist Power Cost: 4 Assault Rank 3 Reduces the cooldown of Annihilation and Nullification Field by -2.00s Meltdown Power Cost: 3 Assault Rank 3 Deal 7 technology damage to all foes within 10m and Overload their shields for 8.0s In Flux Power Cost: 4 Assault Rank 3 Increases Assault Power by 7% when your Power Cores are neither full or empty. ################################################################################### Support ################################################################################### Triage I Power Cost: 1 Support Rank 1 Healing an ally below 30% health will also restore 1 shield. Triage II Power Cost: 1 Support Rank 1 Healing an ally below 30% health will also restore 1 shield. Triage III Power Cost: 1 Support Rank 1 Healing an ally below 30% health will also restore 1 shield. Reboot(CONNECTED WITH ABOVE) Power Cost: 2 Support Rank 2 Shield Surge and Barrier restore an additional 3 shield to allies with depleted shields. Unassuming I Power Cost: 1 Support Rank 1 Reduces Threat generation 2% Unassuming II Power Cost: 1 Support Rank 1 Reduces Threat generation 2% Unassuming III Power Cost: 1 Support Rank 1 Reduces Threat generation 2% Recovery I Power Cost: 1 Support Rank 1 Increases Focus Recovery by 0.1/s Recovery II Power Cost: 1 Support Rank 1 Increases Focus Recovery by 0.1/s Recovery III Power Cost: 1 Support Rank 1 Increases Focus Recovery by 0.1/s Running on Empty(CONNECTED WITH ABOVE) Power Cost: 2 Support Rank 1 Increases your Focus Recovery by 150% for 20.0s when your Focus drops below 100. Can only occurs every 120.00s Armor Coating Power Cost: 2 Support Rank 1 When you Critically Heal an all you increase their armor by 10% for 6.0s Conservation I Power Cost: 1 Support Rank 2 Reduces the Focus cost of your abilities by 10% during Energize. Conservation II Power Cost: 1 Support Rank 2 Reduces the Focus cost of your abilities by 10% during Energize. Conservation III Power Cost: 1 Support Rank 2 Reduces the Focus cost of your abilities by 10% during Energize. Continued Focus(CONNECTED WITH ABOVE) Power Cost: 2 Support Rank 2 Shield Surge and Field Surgeon have a 15% chance to refund their Focus cost. Focus I Power Cost: 1 Support Rank 2 Increases Focus by 15. Focus II Power Cost: 1 Support Rank 2 Increases Focus by 15. Focus III Power Cost: 1 Support Rank 2 Increases Focus by 15. Focus IV Power Cost: 1 Support Rank 2 Increases Focus by 15. Well Rested(CONNECTED WITH ABOVE) Power Cost: 2 Support Rank 3 Every 10.0s you're out of combat your maximum Focus increases by 12. Max 5 stacks. Bonus Focus is lost when consumed in combat. Protective Surge I Power Cost: 1 Support Rank 2 Restores 1 health to an ally within 10m when they are Critically Hit. Protective Surge II Power Cost: 1 Support Rank 2 Restores 1 health to an ally within 10m when they are Critically Hit. Protective Surge III Power Cost: 1 Support Rank 2 Restores 1 health to an ally within 10m when they are Critically Hit. Support Power I Power Cost: 1 Support Rank 2 Increases Support Power by 1% Support Power II Power Cost: 1 Support Rank 2 Increases Support Power by 1% Support Power III Power Cost: 1 Support Rank 3 Increases Support Power by 1% Repair Station(CONNECTED WITH ABOVE) Power Cost: 5 Support Rank 3 Unlocks the Repair Station ability. Medical Grade Power Cost: 3 Support Rank 2 Increases the Support Power gained from your Resonators by 7% Emergency Extraction Power Cost: 3 Support Rank 2 Extricate will break allies out of Stuns, Roots, Knockdowns, Tethers, and Subdues. Technician Power Cost: 3 Support Rank 2 Grants an additional charge to Repair Station. Hypercharge Power Cost: 4 Support Rank 3 Activating Energize restores 13 shield to allies within 15m Transfusion Power Cost: 4 Support Rank 3 Sacrifice 2 health, to restore 4 to an ally below 30% health within 6m of you. Can only Occur every 10.00s while you are above 80% health. Defense Mechanism Power Cost: 5 Support Rank 3 Taking damage while below 30% health reduces the cooldown of Barrier by -2.00s. Can only occur once every 4.00s. ################################################################################### Utility ################################################################################### Grit I Power Cost: 1 Utility Rank 1 Increases your Grit by 2% Grit II Power Cost: 1 Utility Rank 1 Increases your Grit by 2% Grit III Power Cost: 1 Utility Rank 1 Increases your Grit by 2% Sprint I Power Cost: 1 Utility Rank 1 Increases your Sprint capacity by 7% Sprint II Power Cost: 1 Utility Rank 1 Increases your Sprint capacity by 7% Sprint III Power Cost: 1 Utility Rank 1 Increases your Sprint capacity by 7% Shield Drive(CONNECTED WITH ABOVE) Power Cost: 2 Utility Rank 1 Restore 1 shield every 0.25s while Sprinting. Shield Regeneration I Power Cost: 1 Utility Rank 1 Increases Shield Regeneration by 7% Shield Regeneration II Power Cost: 1 Utility Rank 1 Increases Shield Regeneration by 7% Shield Regeneration III Power Cost: 1 Utility Rank 1 Increases Shield Regeneration by 7% Hasty Restraint Power Cost: 3 Utility Rank 1 There is a 10% chance when you get Snared that the cooldown on Restraint Grid will be reset. Armor I Power Cost: 1 Utility Rank 2 Increase Armor from items by 1% Armor II Power Cost: 1 Utility Rank 2 Increase Armor from items by 1% Armor III Power Cost: 1 Utility Rank 2 Increase Armor from items by 1% Shield Reboot I Power Cost: 1 Utility Rank 2 Reduces shield reboot time by -0.50s Shield Reboot II Power Cost: 1 Utility Rank 2 Reduces shield reboot time by -0.50s Shield Reboot III Power Cost: 1 Utility Rank 2 Reduces shield reboot time by -0.50s Tech Resistance I Power Cost: 1 Utility Rank 2 Increase Technology Resistance by 2% Tech Resistance II Power Cost: 1 Utility Rank 2 Increase Technology Resistance by 2% Tech Resistance III Power Cost: 1 Utility Rank 2 Increase Technology Resistance by 2% Amorphous Barrier(CONNECTED WITH ABOVE) Power Cost: 2 Utility Rank 3 Taking damage increases your resistance to a random damage type by 5% for 15.0s. Null Zone Power Cost: 4 Utility Rank 2 Enemies within 8 meters have their Assault Power decreased by 4% Health Probes Power Cost: 3 Utility Rank 2 When you are Critically Hit you have a 20% chance to sapwn a Healing Probe that restores 2 health when touched. Probes last for 15.0s. Max 3 Probes. Regenerator Power Cost: 3 Utility Rank 2 Restores 1 health every 5.0s while in combat. Solid State Power Cost: 4 Utility Rank 3 Protection Probes now grants 1 interrupt Armor Quick Dodge Power Cost: 4 Utility Rank 3 Performing a CC Break will restores 5 shield and refund a Dash charge. Can only occur every 30.00s Shield Protocol Power Cost: 4 Utility Rank 3 When you are dropped below 30% health your shield will have no reboot time for 10.0s. Can only Occur every 30.00s Rock Solid Power Cost: 4 Utility Rank 3 Reduced all damage taken by 7% while standing still. ################################################################################### Hybrid ################################################################################### Empowering Aura I Power Cost: 1 Hybrid Rank 2 Allies within 10 meters receive a 2% increase to their Critical Hit chance. Empowering Aura II Power Cost: 1 Hybrid Rank 2 Allies within 10 meters receive a 4% increase to their Critical Hit chance. Empowering Aura III Power Cost: 1 Hybrid Rank 2 Allies within 10 meters receive a 6% increase to their Critical Hit chance. Cooldown Reduction I Power Cost: 1 Support Rank 2 Increases your Cooldown Reduction by 1% Cooldown Reduction II Power Cost: 1 Support Rank 2 Increases your Cooldown Reduction by 1% Cooldown Reduction III Power Cost: 1 Support Rank 2 Increases your Cooldown Reduction by 1% Power Converter I Power Cost: 1 Hybrid Rank 2 Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest. Power Converter II Power Cost: 1 Hybrid Rank 2 Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest. Power Converter III Power Cost: 1 Hybrid Rank 2 Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest. Power Converter IV Power Cost: 1 Hybrid Rank 3 Converts 5% of your Assault Power to gain 6% Support Power or vice versa from your highest to lowest. Scalpel! Forceps!(CONNECTED WITH ABOVE) Power Cost: 5 Hybrid Rank 3 Dealing damage increases Support Power by 1% and Healing increases Assault Power by 1% for 6.0s, stacks 5 times total. Pain & Relief Power Cost: 3 Hybrid Rank 2 Discharge deals an additional 1 and Emission restores 1 health per tick. Surgical Power Cost: 3 Hybrid Rank 2 Whenever you're affected by Field Probes your damage and healing output is increased by 3%. Cleaner Power Cost: 5 Hybrid Rank 3 Dematerialize and Suture have a 20% chance to reset the cooldown of the opposite spell. Power Cadence Power Cost: 4 Hybrid Rank 3 Generate 1 Power Core every 12.0s while in combat. ################################################################################### PvP Offense ################################################################################### Life Steal I Power Cost: 1 PvP Offense Rank 2 Increases your Life Steal by 1% Life Steal II Power Cost: 1 PvP Offense Rank 2 Increases your Life Steal by 1% Life Steal III Power Cost: 1 PvP Offense Rank 2 Increases your Life Steal by 1% Armor Pierce I Power Cost: 1 PvP Offense Rank 2 Attacks ignore 1% of Armor. Armor Pierce II Power Cost: 1 PvP Offense Rank 2 Attacks ignore 1% of Armor. Armor Pierce III Power Cost: 1 PvP Offense Rank 2 Attacks ignore 1% of Armor. Corrosive Agent(CONNECTED WITH ABOVE) Power Cost: 2 PvP Offense Rank 3 Critical Hits against enemy players reduce their PvP Defense rating by 8% for 6.0s. PvP Offense I Power Cost: 1 PvP Offense Rank 2 Increases PvP Offense rating by 0.5 per level PvP Offense II Power Cost: 1 PvP Offense Rank 2 Increases PvP Offense rating by 0.5 per level PvP Offense III Power Cost: 1 PvP Offense Rank 2 Increases PvP Offense rating by 0.5 per level Chemical Burn(CONNECTED WITH ABOVE) Power Cost: 5 PvP Offense Rank 3 Critical Hits against enemy players cause them to take an additional 1 magic damage every 2.0s for 4.0s. This damage ignores shields. Shield Pierce Power Cost: 3 PvP Offense Rank 2 Increases Shield Pierce by 6% Antigen Isolation Power Cost: 3 PvP Offense Rank 2 Killing blows increase a defensive statistic based on the class of the enemy killed for 15.0s Discharge Power Cost: 4 PvP Offense Rank 3 Deals 2 tech damage every 8.0s to all enemies within 8 meters while below 30% Health. Dangerous Gadgetry Power Cost: 4 PvP Offense Rank 3 Increases the bonus you receive from the following Gadgets by 35%: Power, Cruelty, Severity, Precision and Ferocity Gadget Surge Power Cost: 4 PvP Offense Rank 3 Activating Energize reduces the cooldown of your Gadget ability by 19% ################################################################################### PvP Defense ################################################################################### Protective Aura I Power Cost: 1 PvP Defense Rank 2 Increases the Deflect Critical hit chance of allies within 10m by 1%. Protective Aura II Power Cost: 1 PvP Defense Rank 2 Increases the Deflect Critical hit chance of allies within 10m by 1%. Protective Aura III Power Cost: 1 PvP Defense Rank 2 Increases the Deflect Critical hit chance of allies within 10m by 1%. Harmony(CONNECTED WITH ABOVE) Power Cost: 2 PvP Defense Rank 3 When an ally affected by your Protective Aura Deflects an attack you gain 5% Support Power for 6.0s. Max 3 stacks. PVP Defense I Power Cost: 1 PvP Defense Rank 2 Increases PVP Defense rating by 0.5 per level PVP Defense II Power Cost: 1 PvP Defense Rank 2 Increases PVP Defense rating by 0.5 per level PVP Defense III Power Cost: 1 PvP Defense Rank 3 Increases PVP Defense rating by 0.5 per level Neural Inhibition(CONNECTED WITH ABOVE) Power Cost: 3 PvP Defense Rank 3 Enemy players who damage your shield have their Lifesteal and Armor Piercing reduced by 2% for 6.0s. Deflect Crit Hit I Power Cost: 1 PvP Defense Rank 2 Increases Deflect Critical Hit chance by 2% Deflect Crit Hit II Power Cost: 1 PvP Defense Rank 2 Increases Deflect Critical Hit chance by 2% Deflect Crit Hit III Power Cost: 1 PvP Defense Rank 2 Increases Deflect Critical Hit chance by 2% Harden(CONNECTED WITH ABOVE) Power Cost: 2 PvP Defense Rank 3 Increases your Armor by 9% for 8.0s when you are Critically Hit. Max 5 stacks. Can only occur every 2.00s. Concerted Effort Power Cost: 4 PvP Defense Rank 2 If one of your spells is interrupted all active cooldowns are reduced by 1.00s Attrition Power Cost: 3 PvP Defense Rank 2 After being in combat for 3 min your Focus Regeneration Rate increases by 22% until you leave combat. Debilitative Armor Power Cost: 4 PvP Defense Rank 3 Whenever melee damage is taken reduce the attacker's PvP Offense by 5% for 5.0s Defensive Gadgetry Power Cost: 4 PvP Defense Rank 3 Increases the bonus you receive from the Following Gadgets by 35%: Heal, Reserves, Absorb Wisdom, and Tenacity Acebric Inject Power Cost: 4 PvP Defense Rank 3 Restores 5 health every 1.0s for 8.0s when your health is dropped below 30%. Additionally you are Disabled for 2.0s. Can only occur every 120.0s.