distance: 250 #Distance in-Blocks after which the level increases multiplier: 0.1 #Number to input in health algorythm #Algorythm: MaxHealth + (MaxHealth * (trueDistance * multiplier)) expMultiplier: 0.1 #Number to input in exp algorythm #Algorythm: BaseDroppedExp + BaseDroppedExp * (expMultiplier * lvl) damageMultiplier: 0.05 #Number to input in damage algorythm #Algorythm: BaseDamage + BaseDamage * (damageMultiplier * lvl) exemptedMobs: [bat, pig, chicken, squid, sheep, horse] #Here you can put all mobs that you want to exempt from the Level system deathMessage: false #Set this to false if you do not want my custom death message! generalSettings: worlds: RPG #Put all the world names here where you want to use the Level system, has to be the EXACT same name as the folder of the world worldLocations: RPG: #start again here with the EXACT name of a world you listed in the list above! centralSpawns: spawn1 #add any amount of spawns, you have to keep the name so the next would be spawn3, spawn4, spawn5 etc.... spawnLocations: #list all the locations you added to the list above below here just like the example i put there for you spawn1: x: -1984 y: 73 z: -2352 zombie: giants: enabled: true #Enabled Giants chance: 2% #Chance from a normal Zombie spawn that a Giant spawns level: 10 #Level after which they start to appear armor: enabled: true #Enable Zombies from spawning with armor chance: 20% #Chance that this happens from a normal Zombie spawn level: 20 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc dropArmor: #This is not yet implemented but will be in the next version! enabled: true leatherDropChance: helm: 5% chest: 5% legs: 5% boots: 5% sword: 5% ironDropChance: helm: 10% chest: 10% legs: 10% boots: 10% sword: 10% goldDropChance: helm: 15% chest: 15% legs: 15% boots: 15% sword: 15% diamondDropChance: helm: 20% chest: 20% legs: 20% boots: 20% sword: 20% skeleton: armor: enabled: true #Enable Skeletons from spawning with armor chance: 20% #Chance that this happens from a normal Skeleton spawn level: 10 #Number of levels after which it increases in tier so 1LVL-20LVL --> nothing, 21LVL-40LVL --> Leather etc elite: enabled: true #Enables the "ELITE" skeletons, Wither skeletons with enchanted gear chance: 10% #Chance that one spawns from armored skeleton spawns, in this case 10% from the 20% which is 2% of all skeleton spawns dropArmor: #Not yes implemented, will be next version! enabled: true leatherDropChance: helm: 5% chest: 5% legs: 5% boots: 5% sword: 5% ironDropChance: helm: 10% chest: 10% legs: 10% boots: 10% sword: 10% goldDropChance: helm: 15% chest: 15% legs: 15% boots: 15% sword: 15% diamondDropChance: helm: 20% chest: 20% legs: 20% boots: 20% sword: 20% #Note that all Elites will spawn above the highest armor tier!