diff --git a/src/game/Object.cpp b/src/game/Object.cpp index ab84df4..e59a626 100644 --- a/src/game/Object.cpp +++ b/src/game/Object.cpp @@ -738,6 +738,9 @@ void Object::_SetUpdateBits(UpdateMask *updateMask, Player* /*target*/) const if(m_uint32Values_mirror[index]!= m_uint32Values[index]) updateMask->SetBit(index); } + // always update this field to prevent problems with shapeshifting + if (GetTypeId() == TYPEID_PLAYER) + updateMask->SetBit(UNIT_FIELD_BYTES_2); } void Object::_SetCreateBits(UpdateMask *updateMask, Player* /*target*/) const