void ofMatrixStack::pushMatrix(){ switch(currentMatrixMode){ case OF_MATRIX_MODELVIEW: modelViewMatrixStack.push(modelViewMatrix); break; case OF_MATRIX_PROJECTION: projectionMatrixStack.push(projectionMatrix); break; case OF_MATRIX_TEXTURE: textureMatrixStack.push(textureMatrix); break; case OF_MATRIX_ORIENTATION: orientationStack.push(make_pair(orientation,vFlipped)); break; } }