Player = game.Players.djface203 Char = Player.Character Head = Char.Head Torso = Char.Torso h = Char.Humanoid necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) local gairo = Instance.new("BodyGyro") gairo.Parent = nil if Char:findFirstChild("Weapon",true) ~= nil then Char:findFirstChild("Weapon",true).Parent = nil end bets = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z"," "} --col = {"Really red,"white"} --col = {"Really white","Really white","red"} col = {"Really red","Really white","Really red"} Anims = {} act = {key = {}} for i=1,#bets do table.insert(act.key,bets) end act.mousedown = false act.keydown = false act.Walking = false act.Jumping = false act.Anim = "" hitted=false roflcopter=false bodypos=Instance.new("BodyPosition") holdshoot=false Prop = {} difficulty=0.05 Prop.LegLength = 5 Prop.LegWide = 1 Prop.BallSize = 0.9 --[[difficulty=0.1 Prop.LegLength = 4 Prop.LegWide = 0.8 Prop.BallSize = 1 difficulty=0.01 Prop.LegLength = 50 Prop.LegWide = 10 Prop.BallSize = 10.3 Prop.LegLength = 150 Prop.LegWide = 60 Prop.BallSize = 60.3]] coroutine.resume(coroutine.create(function() for i=0,50 do wait() h.WalkSpeed=18 --h.WalkSpeed=5 walksped=h.WalkSpeed h.MaxHealth=math.huge h.Health=math.huge end end)) Spider = {w = {}} attack = false attackdebounce = false it = Instance.new bc = BrickColor.new v3 = Vector3.new cf = CFrame.new ca = CFrame.Angles pi = math.pi rd = math.rad br = BrickColor.new function r(pa,ob) pcall(function() pa[ob]:Remove() end) end function p(pa,sh,x,y,z,c,a,tr,re,bc) local fp = it("Part",pa) fp.formFactor = "Custom" fp.Shape = sh fp.Size = v3(x,y,z) fp.CanCollide = c fp.Anchored = false fp.BrickColor = br(bc) fp.Transparency = tr fp.Reflectance = re fp.BottomSurface = 0 fp.TopSurface = 0 fp.CFrame = Torso.CFrame + Vector3.new(0,50,0) fp.Velocity = Vector3.new(0,10,0) fp:BreakJoints() return fp end function weld(pa,p0,p1,x,y,z,a,b,c) local fw = it("Weld",pa) fw.Part0 = p0 fw.Part1 = p1 fw.C0 = cf(x,y,z) *ca(a,b,c) return fw end function spm(ty,pa,ss) local sp = it("SpecialMesh",pa) sp.MeshType = ty sp.Scale = Vector3.new(ss,ss,ss) end pcall(function() Torso.Spider:Remove() end) wait(0.1) pack = it("Model",Torso) pack.Name = "Spider" Spider.Back = p(pack,"Block",1.2,1.7,0.5,false,false,0,0,col[1]) --Right Arm Spider.RAb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.RAb1,Prop.BallSize) Spider.w.RAb1 = weld(Spider.RAb1,Spider.Back,Spider.RAb1,0.5,0.6,0.35,0,0,0) Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.RAa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.RAa1 = weld(Spider.RAa1,Spider.RAb1,Spider.RAa1,0,Prop.LegLength/2,0,0,0,0) Spider.RAb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.RAb2,Prop.BallSize) Spider.w.RAb2 = weld(Spider.RAb2,Spider.RAa1,Spider.RAb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.RAa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.RAa2 = weld(Spider.RAa2,Spider.RAb2,Spider.RAa2,0,Prop.LegLength/2,0,0,0,0) --Left Arm Spider.LAb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.LAb1,Prop.BallSize) Spider.w.LAb1 = weld(Spider.LAb1,Spider.Back,Spider.LAb1,-0.5,0.6,0.35,0,0,0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.LAa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.LAa1 = weld(Spider.LAa1,Spider.LAb1,Spider.LAa1,0,Prop.LegLength/2,0,0,0,0) Spider.LAb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[2]) spm("Sphere",Spider.LAb2,Prop.BallSize) Spider.w.LAb2 = weld(Spider.LAb2,Spider.LAa1,Spider.LAb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) Spider.LAa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.LAa2 = weld(Spider.LAa2,Spider.LAb2,Spider.LAa2,0,Prop.LegLength/2,0,0,0,0) --Upper Right Spider.URb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.URb1,Prop.BallSize) Spider.w.URb1 = weld(Spider.URb1,Spider.Back,Spider.URb1,0.5,-0.6,0.35,0,0,0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0) Spider.URa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.URa1 = weld(Spider.URa1,Spider.URb1,Spider.URa1,0,Prop.LegLength/2,0,0,0,0) Spider.URb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.URb2,Prop.BallSize) Spider.w.URb2 = weld(Spider.URb2,Spider.URa1,Spider.URb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0) Spider.URa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.URa2 = weld(Spider.URa2,Spider.URb2,Spider.URa2,0,Prop.LegLength/2,0,0,0,0) --Upper Left Spider.ULb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.ULb1,Prop.BallSize) Spider.w.ULb1 = weld(Spider.ULb1,Spider.Back,Spider.ULb1,-0.5,-0.6,0.35,0,0,0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0) Spider.ULa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.ULa1 = weld(Spider.ULa1,Spider.ULb1,Spider.ULa1,0,Prop.LegLength/2,0,0,0,0) Spider.ULb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.ULb2,Prop.BallSize) Spider.w.ULb2 = weld(Spider.ULb2,Spider.ULa1,Spider.ULb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0) Spider.ULa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.ULa2 = weld(Spider.ULa2,Spider.ULb2,Spider.ULa2,0,Prop.LegLength/2,0,0,0,0) --Lower Right Spider.LRb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LRb1,Prop.BallSize) Spider.w.LRb1 = weld(Spider.LRb1,Spider.Back,Spider.LRb1,0.5,-0.6,0.35,0,0,0) Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0) Spider.LRa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.LRa1 = weld(Spider.LRa1,Spider.LRb1,Spider.LRa1,0,Prop.LegLength/2,0,0,0,0) Spider.LRb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LRb2,Prop.BallSize) Spider.w.LRb2 = weld(Spider.LRb2,Spider.LRa1,Spider.LRb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100),math.rad(0),0) Spider.LRa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.LRa2 = weld(Spider.LRa2,Spider.LRb2,Spider.LRa2,0,Prop.LegLength/2,0,0,0,0) --Lower Left Spider.LLb1 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LLb1,Prop.BallSize) Spider.w.LLb1 = weld(Spider.LLb1,Spider.Back,Spider.LLb1,-0.5,-0.6,0.35,0,0,0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40),0) Spider.LLa1 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.LLa1 = weld(Spider.LLa1,Spider.LLb1,Spider.LLa1,0,Prop.LegLength/2,0,0,0,0) Spider.LLb2 = p(pack,"Ball",1,1,1,false,false,0,0,col[3]) spm("Sphere",Spider.LLb2,Prop.BallSize) Spider.w.LLb2 = weld(Spider.LLb2,Spider.LLa1,Spider.LLb2,0,(Prop.LegLength/2),0,0,0,0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100),math.rad(0),0) Spider.LLa2 = p(pack,"Block",Prop.LegWide,Prop.LegLength,Prop.LegWide,true,false,0,0,col[1]) Spider.w.LLa2 = weld(Spider.LLa2,Spider.LLb2,Spider.LLa2,0,Prop.LegLength/2,0,0,0,0) local prt1 = Instance.new("Part") prt1.formFactor = 1 prt1.Parent = pack prt1.CanCollide = false prt1.BrickColor = br(col[1]) prt1.Name = "Part1" prt1.Size = Vector3.new(1,1,1) prt1.Position = Torso.Position local prt2 = Instance.new("Part") prt2.formFactor = 1 prt2.Parent = pack prt2.CanCollide = false prt2.BrickColor = BrickColor.new("Really red") prt2.Name = "Part2" prt2.Reflectance=0.3 prt2.Size = Vector3.new(1,2,1) prt2.Position = Torso.Position local prt3 = Instance.new("Part") prt3.formFactor = 1 prt3.Parent = pack prt3.CanCollide = false prt3.BrickColor = BrickColor.new("Medium stone grey") prt3.Name = "Part3" prt3.Reflectance=0.6 prt3.Size = Vector3.new(1,2,1) prt3.Position = Torso.Position local prt4 = Instance.new("Part") prt4.formFactor = 1 prt4.Parent = pack prt4.CanCollide = false prt4.BrickColor = BrickColor.new("Really red") prt4.Name = "Part4" prt4.Reflectance=0.3 prt4.Size = Vector3.new(1,1,1) prt4.Position = Torso.Position local prt5 = Instance.new("Part") prt5.formFactor = 1 prt5.Parent = pack prt5.CanCollide = false prt5.BrickColor = br(col[1]) prt5.Name = "Part5" prt5.Size = Vector3.new(1,1,1) prt5.Position = Torso.Position local prt6 = Instance.new("Part") prt6.formFactor = 1 prt6.Parent = pack prt6.CanCollide = false prt6.BrickColor = br(col[1]) prt6.Name = "Part6" prt6.Size = Vector3.new(1,1,1) prt6.Position = Torso.Position local prt7 = Instance.new("Part") prt7.formFactor = 1 prt7.Parent = pack prt7.CanCollide = false prt7.BrickColor = BrickColor.new("Really black") prt7.Name = "Part7" prt7.Size = Vector3.new(1,1,1) prt7.Position = Torso.Position local prt8 = Instance.new("Part") prt8.formFactor = 1 prt8.Parent = pack prt8.CanCollide = false prt8.BrickColor = br(col[1]) prt8.Name = "Part8" prt8.Size = Vector3.new(1,1,1) prt8.Position = Torso.Position local prt9 = Instance.new("Part") prt9.formFactor = 1 prt9.Parent = pack prt9.CanCollide = false prt9.BrickColor = br(col[1]) prt9.Name = "Part9" prt9.Size = Vector3.new(1,1,1) prt9.Position = Torso.Position local prt10 = Instance.new("Part") prt10.formFactor = 1 prt10.Parent = pack prt10.CanCollide = false prt10.BrickColor = br(col[1]) prt10.Name = "Part10" prt10.Size = Vector3.new(1,1,1) prt10.Position = Torso.Position local prt11 = Instance.new("Part") prt11.formFactor = 1 prt11.Parent = pack prt11.CanCollide = false prt11.BrickColor = br(col[1]) prt11.Name = "Part11" prt11.Size = Vector3.new(1,1,1) prt11.Position = Torso.Position local prt12 = Instance.new("Part") prt12.formFactor = 1 prt12.Parent = pack prt12.CanCollide = false prt12.BrickColor = br(col[1]) prt12.Name = "Part12" prt12.Size = Vector3.new(1,1,1) prt12.Position = Torso.Position local msh1 = Instance.new("BlockMesh") msh1.Parent = prt1 --msh1.Scale = Vector3.new(0.9,0.8,3) msh1.Scale = Vector3.new(Prop.LegWide/0.9,Prop.LegWide/1,Prop.LegLength/1.3) local msh2 = Instance.new("BlockMesh") msh2.Parent = prt2 --msh2.Scale = Vector3.new(0.3,2.5,1) msh2.Scale = Vector3.new(Prop.LegWide/2.5,Prop.LegLength/1.6,Prop.LegWide*1.3) local msh3 = Instance.new("BlockMesh") msh3.Parent = prt3 --msh3.Scale = Vector3.new(0.1,2.6,1.5) msh3.Scale = Vector3.new(Prop.LegWide/6,Prop.LegLength/1.6,Prop.LegWide*1.9) local msh4 = Instance.new("SpecialMesh") msh4.Parent = prt4 msh4.MeshType = "Wedge" --msh4.Scale = Vector3.new(0.3,2,1) msh4.Scale = Vector3.new(Prop.LegWide/2.5,Prop.LegLength/2,Prop.LegWide*1.3) local msh5 = Instance.new("CylinderMesh") msh5.Parent = prt5 --msh5.Scale = Vector3.new(1.5,1,1.5) msh5.Scale = Vector3.new(Prop.LegWide*2,Prop.LegLength/4,Prop.LegWide*2) local msh6 = Instance.new("CylinderMesh") msh6.Parent = prt6 --msh6.Scale = Vector3.new(2.5,1.6,2.5) msh6.Scale = Vector3.new(Prop.LegWide*3.1,Prop.LegLength/2.5,Prop.LegWide*3.1) local msh7 = Instance.new("CylinderMesh") msh7.Parent = prt7 --msh7.Scale = Vector3.new(1.4,1.7,1.4) msh7.Scale = Vector3.new(Prop.LegWide*1.8,Prop.LegLength/2.3,Prop.LegWide*1.8) local msh8 = Instance.new("BlockMesh") msh8.Parent = prt8 --msh8.Scale = Vector3.new(0.5,2,0.5) msh8.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6) local msh9 = Instance.new("BlockMesh") msh9.Parent = prt9 --msh9.Scale = Vector3.new(0.5,2,0.5) msh9.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6) local msh10 = Instance.new("BlockMesh") msh10.Parent = prt10 --msh10.Scale = Vector3.new(0.5,2,0.5) msh10.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6) local msh11 = Instance.new("BlockMesh") msh11.Parent = prt11 --msh11.Scale = Vector3.new(0.5,2,0.5) msh11.Scale = Vector3.new(Prop.LegWide/1.6,Prop.LegLength/2,Prop.LegWide/1.6) local msh12 = Instance.new("BlockMesh") msh12.Parent = prt12 --msh12.Scale = Vector3.new(0.5,2,0.5) msh12.Scale = Vector3.new(0,0,0) local wld1 = Instance.new("Weld") wld1.Parent = prt1 wld1.Part0 = prt1 wld1.Part1 = Spider.RAa2 --wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-0.5,0) wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/6,0) local wld2 = Instance.new("Weld") wld2.Parent = prt2 wld2.Part0 = prt2 wld2.Part1 = prt1 --wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-3,0) wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.3,0) local wld3 = Instance.new("Weld") wld3.Parent = prt3 wld3.Part0 = prt3 wld3.Part1 = prt1 --wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-3,0) wld3.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.3,0) local wld4 = Instance.new("Weld") wld4.Parent = prt4 wld4.Part0 = prt4 wld4.Part1 = prt2 wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-4.2,0) wld4.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.1,0) local wld5 = Instance.new("Weld") wld5.Parent = prt5 wld5.Part0 = prt5 wld5.Part1 = Spider.LAa2 --wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-2.5,0) wld5.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/1.6,0) local wld6 = Instance.new("Weld") wld6.Parent = prt6 wld6.Part0 = prt6 wld6.Part1 = prt5 --wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-1.5,0) wld6.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,-Prop.LegLength/2.6,0) local wld7 = Instance.new("Weld") wld7.Parent = prt7 wld7.Part0 = prt7 wld7.Part1 = prt6 wld7.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) local wld8 = Instance.new("Weld") wld8.Parent = prt8 wld8.Part0 = prt8 wld8.Part1 = prt6 --wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(1.5,-1,0) wld8.C0 = CFrame.fromEulerAnglesXYZ(0,0,-0.5) * CFrame.new(Prop.LegWide*2,-Prop.LegLength/4,0) local wld9 = Instance.new("Weld") wld9.Parent = prt9 wld9.Part0 = prt9 wld9.Part1 = prt6 --wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.5) * CFrame.new(-1.5,-1,0) wld9.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.5) * CFrame.new(-Prop.LegWide*2,-Prop.LegLength/4,0) local wld10 = Instance.new("Weld") wld10.Parent = prt10 wld10.Part0 = prt10 wld10.Part1 = prt6 --wld10.C0 = CFrame.fromEulerAnglesXYZ(-0.5,0,0) * CFrame.new(0,-1,-1.5) wld10.C0 = CFrame.fromEulerAnglesXYZ(-0.5,0,0) * CFrame.new(0,-Prop.LegLength/4,-Prop.LegWide*2) local wld11 = Instance.new("Weld") wld11.Parent = prt11 wld11.Part0 = prt11 wld11.Part1 = prt6 --wld11.C0 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,-1,1.5) wld11.C0 = CFrame.fromEulerAnglesXYZ(0.5,0,0) * CFrame.new(0,-Prop.LegLength/4,Prop.LegWide*2) local wld12 = Instance.new("Weld") wld12.Parent = prt12 wld12.Part0 = prt12 wld12.Part1 = prt6 --wld12.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,0) wld12.C0 = CFrame.fromEulerAnglesXYZ(-1.57,0,0) * CFrame.new(0,0,0) wait() Spider.w.Back = weld(Spider.Back,Torso,Spider.Back,0,0,0.5,0,0,0) wait() Torso.CFrame = Torso.CFrame + Vector3.new(0,10,0) function Anim() attack=true for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-(120*i)),math.rad(70-(70*i)),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+(10*i)),math.rad(40+(50*i)),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-(120*i)),math.rad(-70+(70*i)),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+(10*i)),math.rad(-40-(50*i)),0) end bodypos=Instance.new("BodyPosition") bodypos.P=500 bodypos.D=100 bodypos.maxForce=Vector3.new(0,math.huge,0) bodypos.position=Head.Position+Vector3.new(0,50,0) bodypos.Parent=Head while roflcopter==true do for i = 0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-(120)),math.rad(70-(70)),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+(10)),math.rad(90+(360*i)),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-(120)),math.rad(-70+(70)),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+(10)),math.rad(-90+(360*i)),0) end end bodypos.Parent=nil for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-(120-120*i)),math.rad(70-(70-70*i)),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+(10-10*i)),math.rad(90-(50*i)),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-(120-120*i)),math.rad(-70+(70-70*i)),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+(10-10*i)),math.rad(-90+(50*i)),0) end attack=false end function RoflCopter() act.Jumping=true for i=0,1,0.1 do wait() Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+80*i),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-80*i),math.rad(0),0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+80*i),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-80*i),math.rad(0),0) end bodypos.P=500 bodypos.D=100 bodypos.maxForce=Vector3.new(0,math.huge,0) bodypos.position=Head.Position+Vector3.new(0,10,0) bodypos.Parent=Head while roflcopter==true do derpcon1=Spider.LRa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) derpcon2=Spider.LLa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) derpcon3=Spider.URa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) derpcon4=Spider.ULa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) for i=0,1,0.1 do wait() Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40+360*i),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+80),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40+360*i),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-80),math.rad(0),0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40+360*i),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+80),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40+360*i),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-80),math.rad(0),0) end derpcon1:disconnect() derpcon2:disconnect() derpcon3:disconnect() derpcon4:disconnect() end bodypos.Parent=nil for i=0,1,0.1 do wait() Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+80-80*i),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-80+80*i),math.rad(0),0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80),math.rad(40),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+80-80*i),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-80+80*i),math.rad(0),0) end act.Jumping=false end function Shoot() attack=true for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50*i),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+20*i),math.rad(-40+40*i),0) end gairo.Parent = Head gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge gairo.P = 20e+003 gairo.cframe = Head.CFrame for i=0,1,0.1 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57*i) Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+20*i),math.rad(-70-20*i),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+20+80*i),math.rad(-40+40),0) end wait(0.1) for i = 1,3 do DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black")) shoottrail2(prt7) wait(0.5) end for i=0,1,0.1 do wait() Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,1.57-1.57*i) Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+20+30*i),math.rad(-70-20+20*i),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+20+80-100*i),math.rad(-40+40-40*i),0) end gairo.Parent=nil Torso.Neck.C0=necko attack=false end function Shoot2() attack=true for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-60*i),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+15*i),math.rad(-40-60*i),0) end for i=0,0.3,0.1 do wait(0.1) Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-60),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+15+40*i),math.rad(-40-60),0) DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black")) shoottrail2(prt7) end for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-60+60*i),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+15+20-55*i),math.rad(-40-60+60*i),0) end attack=false end function Shoot3() attack=true for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50*i),math.rad(-70+70*i),math.rad(90*i)) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+60*i),math.rad(-40+40*i),math.rad(3*i)) end for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+60*i),math.rad(-70+70),math.rad(90)) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+60+40*i),math.rad(-40+40),math.rad(3)) DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black")) shoottrail2(prt7) end for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120-50+60-10*i),math.rad(-70+70-70*i),math.rad(90-90*i)) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+60+40-100*i),math.rad(-40+40-40*i),math.rad(3-3*i)) end attack=false end function Shoot4() attack=true for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120+60*i),math.rad(-70+70*i),math.rad(0)) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(-40+40*i),math.rad(0)) end for i=0,1,0.1 do wait() DerpMagic(prt7,Prop.LegWide*4,Prop.LegWide*4,Prop.LegWide*4,0,1,0,BrickColor.new("Black")) shoottrail2(prt7) Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120+60),math.rad(-70+70),math.rad(0)) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+50+50*i),math.rad(-40+40),math.rad(0)) end for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120),math.rad(70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120+60-60*i),math.rad(-70+70-70*i),math.rad(0)) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100+50+50-100*i),math.rad(-40+40-40*i),math.rad(0)) end attack=false end function Attack() attack=true for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80*i),math.rad(70-70*i),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40-40*i),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) end ss(1) con1=prt2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end) con2=Spider.RAa2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end) for i=0,1,0.2 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80+90*i),math.rad(70-70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+70*i),math.rad(40-40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) end wait(0.1) con1:disconnect() con2:disconnect() for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120+10-10*i),math.rad(70-70+70*i),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+70-70*i),math.rad(40-40+40*i),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) end attack=false end function MegaBonk() attack=true for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80*i),math.rad(70-70*i),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40-40*i),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) end wait(0.1) for i=0,1,0.02 do wait() MMMAGIC(prt4,Prop.BallSize*2,Prop.BallSize*2,Prop.BallSize*2,0,Prop.LegLength/2,0,BrickColor.new("Really black")) Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80-30*i),math.rad(70-70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100-30*i),math.rad(40-40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) end ss(1.3) con1=prt2.Touched:connect(function(hit) Damagefunc2(hit,Prop.LegLength*10,100) end) con2=Spider.RAa2.Touched:connect(function(hit) Damagefunc2(hit,Prop.LegLength*10,100) end) for i=0,1,0.2 do wait() MMMAGIC(prt4,Prop.BallSize*2,Prop.BallSize*2,Prop.BallSize*2,0,Prop.LegLength/2,0,BrickColor.new("Really black")) Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-80-30+110*i),math.rad(70-70),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100-30+120*i),math.rad(40-40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) end MMMAGIC(prt4,Prop.BallSize*4,Prop.BallSize*4,Prop.BallSize*4,0,Prop.LegLength/2,0,BrickColor.new("Really black")) wait(0.5) con1:disconnect() con2:disconnect() for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-110+110),math.rad(70-70+70*i),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100-30+120-100*i),math.rad(40-40+40*i),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) end attack=false end function DualAttack() attack=true for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-30*i),math.rad(70-90*i),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(40+40*i),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) end ss(1) con1=prt2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end) con2=Spider.RAa2.Touched:connect(function(hit) slashdamage1(hit,Prop.LegLength*3,20) end) for i=0,1,0.2 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-30),math.rad(70-90+100*i),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(40+40),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) end con1:disconnect() con2:disconnect() for i=0,1,0.1 do wait() Spider.w.RAb1.C1 = CFrame.Angles(math.rad(120-30+30*i),math.rad(70-90+100-10*i),0) Spider.w.RAb2.C1 = CFrame.Angles(math.rad(-100+50-50*i),math.rad(40+40-40*i),0) Spider.w.LAb1.C1 = CFrame.Angles(math.rad(120),math.rad(-70),0) Spider.w.LAb2.C1 = CFrame.Angles(math.rad(-100),math.rad(-40),0) end attack=false end function Stomp() attack=true local vel2 = Instance.new("BodyVelocity") vel2.Parent = Player.Character.Torso vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 vel2.velocity = Vector3.new(0,1,0) * 20 wait(0.05) vel2.Parent=nil act.Jumping=true Char.Humanoid.WalkSpeed=0 for i=0,1,0.1 do wait() Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50*i),math.rad(-40),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50*i),math.rad(40),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50*i),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80),math.rad(40),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0) end for i=0,1,0.1 do wait() Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50),math.rad(-40),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(-40+40*i),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-30*i),math.rad(0),0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50),math.rad(40),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(40-40*i),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-30*i),math.rad(0),0) end ss(0.9) con1=Spider.URa1.Touched:connect(function(hit) DBHit(hit,50,Prop.LegLength*2) end) con2=Spider.URa2.Touched:connect(function(hit) DBHit(hit,50,Prop.LegLength*2) end) for i=0,1,0.2 do wait() Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50+50*i),math.rad(-40),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50-50*i),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+50*i),math.rad(-40+40),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-30+30*i),math.rad(0),0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50+50*i),math.rad(40),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50-50*i),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+50*i),math.rad(40-40),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-30+30*i),math.rad(0),0) end wait(0.1) con1:disconnect() con2:disconnect() for i=0,1,0.1 do wait() Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80-50+50),math.rad(-40),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100+50-50),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+50),math.rad(-40+40-40*i),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100-30+30),math.rad(0),0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80-50+50),math.rad(40),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100+50-50),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+50),math.rad(40-40+40*i),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100-30+30),math.rad(0),0) end Char.Humanoid.WalkSpeed=walksped act.Jumping=false attack=false end function Jump() attack=true act.Jumping=true for i=0,1,0.1 do wait() Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+50*i),math.rad(-40),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-50*i),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(-40),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+50*i),math.rad(0),0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+50*i),math.rad(40),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-50*i),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50*i),math.rad(40),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+50*i),math.rad(0),0) end for i=0,1,0.2 do wait() Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+50-100*i),math.rad(-40),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-50+100*i),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+100*i),math.rad(-40),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+50-100*i),math.rad(0),0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+50-100*i),math.rad(40),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-50+100*i),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+100*i),math.rad(40),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+50-100*i),math.rad(0),0) end local vel2 = Instance.new("BodyVelocity") vel2.Parent = Player.Character.Torso vel2.maxForce = Vector3.new(4e+005,4e+005,4e+005)*1 vel2.velocity = Vector3.new(0,1,0) * 100 wait(0.1) vel2.Parent=nil for i=0,1,0.1 do wait() Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+50-100+50*i),math.rad(-40),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-50+100-50*i),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-50+100-50*i),math.rad(-40),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+50-100+50*i),math.rad(0),0) Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+50-100+50*i),math.rad(40),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-50+100-50*i),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-50+100-50*i),math.rad(40),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+50-100+50*i),math.rad(0),0) end act.Jumping=false attack=false end function shoottrail2(pos1) coroutine.resume(coroutine.create(function() spread2 = 0 range2 = Prop.LegLength*150 rangepower = Prop.LegLength*1.5 local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) * (pos1.Position).magnitude/100 --local dir = Head.CFrame.lookVector+spreadvector local dir = prt12.CFrame.lookVector+spreadvector local hit2,pos = rayCast(pos1.Position,dir,10,pack) local rangepos = range2 local function drawtrail(From,To) local effectsmsh = Instance.new("CylinderMesh") effectsmsh.Scale = Vector3.new(1,1,1) effectsmsh.Name = "Mesh" local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Eff" effectsg.Locked = true effectsg.Anchored = true effectsg.Size = Vector3.new(Prop.LegLength/4,Prop.LegLength/5,Prop.LegLength/4) effectsg.Parent = pack effectsmsh.Parent = effectsg effectsg.BrickColor = BrickColor.new("Really black") effectsg.Reflectance = 0.25 local LP = From local point1 = To local mg = (LP - point1).magnitude effectsmsh.Scale = Vector3.new(1,mg*5,1) effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) coroutine.resume(coroutine.create(function() for i = 0 , 1 , 0.2 do wait() effectsg.Transparency = 1*i effectsmsh.Scale = Vector3.new(1-1*i,mg*5,1-1*i) end effectsg.Parent = nil end)) end local newpos = pos1.Position local inc = rangepower repeat wait() rangepos = rangepos - 10 dir = dir hit2,pos = rayCast(newpos,dir,inc,pack) drawtrail(newpos,pos) newpos = newpos + (dir * inc) if alt==1 then inc = 10 if inc >= 20 then inc = inc - 10 end end if hit2 ~= nil then rangepos = 0 end until rangepos <= 0 if hit2 ~= nil then local effectsmsh = Instance.new("SpecialMesh") effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356" --effectsmsh.Scale = Vector3.new(1,1,2.5) effectsmsh.Scale = Vector3.new(3,3,3) local effectsg = Instance.new("Part") effectsg.formFactor = 3 effectsg.CanCollide = false effectsg.Name = "Arrow" effectsg.Locked = true effectsg.Transparency = 1 effectsg.Size = Vector3.new(0.2,0.2,0.2) effectsg.Parent = pack effectsg.BrickColor = BrickColor.new("Really black") effectsmsh.Parent = effectsg effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2 local efwel = Instance.new("Weld") efwel.Parent = effectsg efwel.Part0 = effectsg efwel.Part1 = hit2 efwel.Parent = nil effectsg.Anchored = true local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75 --local HitPos = prt1.Position + CFrame.new(newpos,pos).lookVector*0.75 --local HitPos = prt1.Position + (prt1.CFrame.lookVector * .5) local CJ = CFrame.new(HitPos) local C0 = effectsg.CFrame:inverse() * CJ local C1 = hit2.CFrame:inverse() * CJ --efwel.C0 = C0 --efwel.C1 = C1 --efwel.Parent = effectsg Damg = Prop.LegLength*5 coroutine.resume(coroutine.create(function() msound(1) coroutine.resume(coroutine.create(function() local c = game.Workspace:GetChildren(); for i = 1, #c do local hum = c:findFirstChild("Humanoid") if hum ~= nil and hum.Health ~= 0 then local head = c:findFirstChild("Head"); if head ~= nil then local targ = head.Position - effectsg.Position; local mag = targ.magnitude; if mag <= Prop.LegLength*3 then wait() DBHit(head,effectsg,Prop.LegLength) end end end end end)) EVENMOARMAGIX(effectsg,Prop.LegLength*3,Prop.LegLength*2,Prop.LegLength*3,0,0,0,0,0,0,BrickColor.new("Black")) for i = 0,5 do wait() MMMAGIC(effectsg,Prop.LegLength*3,Prop.LegLength*2,Prop.LegLength*3,0,0,0,BrickColor.new("Black")) end end)) coroutine.resume(coroutine.create(function() wait(3) effectsg.Parent = nil end)) if hit2.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit2.Parent.Humanoid attackdebounce = false Damagefunc1(hit2,Damg,50) elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then hum = hit2.Parent.Parent.Humanoid attackdebounce = false Damagefunc1(hit2,Damg,50) end end end)) end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , Ignore Descendants return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) local msh1 = Instance.new("BlockMesh") msh1.Scale = Vector3.new(0.5,0.5,0.5) S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=pack msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) local msh1 = Instance.new("BlockMesh") msh1.Scale = Vector3.new(x1,y1,z1) S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(1,1,1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=pack msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function MOREMAGIX(part,cframe,x,y,z,color) p2=Instance.new("Part") p2.Name="Blast" p2.TopSurface=0 p2.BottomSurface=0 p2.CanCollide=false p2.Anchored=true p2.BrickColor=color p2.Size=Vector3.new(x,y,z) p2.formFactor="Symmetric" p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) p2.Parent=pack m=Instance.new("BlockMesh") m.Parent=p2 m.Name="BlastMesh" coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) end function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = Instance.new("SpecialMesh") msh1.Scale = Vector3.new(0.5,0.5,0.5) msh1.MeshType = "Sphere" S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) S.Parent=pack msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end print("Y U NU GIVE CREDIT.") function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = Instance.new("SpecialMesh") msh1.Scale = Vector3.new(x1,y1,z1) msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(1,1,1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) S.Parent=pack msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) local msh1 = Instance.new("SpecialMesh") msh1.Scale = Vector3.new(x1,y1,z1) msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(1,1,1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) S.Parent=pack msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.15,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) local msh1 = Instance.new("BlockMesh") msh1.Scale = Vector3.new(0.5,0.5,0.5) S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=pack msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end function ss(pitch) local SlashSound = Instance.new("Sound") --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function equipsound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" SlashSound.Parent = workspace SlashSound.Volume = .5 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function magicsound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" SlashSound.Parent = workspace SlashSound.Volume = .5 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function critsound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function spikesound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function msound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset?id=2101148" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function lasersound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds/Launching rocket.wav" SlashSound.Parent = workspace SlashSound.Volume = .5 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function omnomnom(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=12544690" SlashSound.Parent = workspace SlashSound.Volume = .5 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function msound(pitch) local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset?id=2101148" SlashSound.Parent = workspace SlashSound.Volume = .7 SlashSound.Pitch = pitch SlashSound.PlayOnRemove = true coroutine.resume(coroutine.create(function() wait(0) SlashSound.Parent = nil end)) end function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) local msh1 = Instance.new("BlockMesh") msh1.Scale = Vector3.new(0.5,0.5,0.5) S=Instance.new("Part") S.Name="Effect" S.formFactor=0 S.Size=Vector3.new(x1,y1,z1) S.BrickColor=color S.Reflectance = 0 S.TopSurface=0 S.BottomSurface=0 S.Transparency=0 S.Anchored=true S.CanCollide=false S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) S.Parent=workspace msh1.Parent = S coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) end attackdebounce = false Damagefunc1=function(hit,Damage,Knockback) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then critsound(2) attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.1) attackdebounce = false end)) Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) if math.random(0,99)+math.random()<=5 then CRIT=true Damage=Damage*150 --[[ Knockback=Knockback*2 r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] --critsound(2) end Damage=Damage+math.random(50,100) -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/20)) h:TakeDamage(Damage) showDamage(hit.Parent,Damage,50) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) --[[ r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] game:GetService("Debris"):AddItem(r,.5) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end Damagefunc2=function(hit,Damage,Knockback) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then critsound(1) attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.1) attackdebounce = false end)) Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) if math.random(0,99)+math.random()<=5 then CRIT=true Damage=Damage*100 --[[ Knockback=Knockback*2 r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] --critsound(2) end Damage=Damage+math.random(50,100) -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/20)) h:TakeDamage(Damage) showDamage(hit.Parent,Damage,50) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(5000,5000,5000)*500000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=t game:GetService("Debris"):AddItem(rl,.2) vl=Instance.new("BodyVelocity") vl.P=4500 vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,10,0) vl.Parent=t game:GetService("Debris"):AddItem(vl,.2) if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) --[[ r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] game:GetService("Debris"):AddItem(r,.5) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end slashdamage1=function(hit,Damage,Knockback) if hit.Parent==nil then return end CPlayer=Bin h=hit.Parent:FindFirstChild("Humanoid") if h~=nil and hit.Parent.Name~=Char.Name and hit.Parent:FindFirstChild("Torso")~=nil then if attackdebounce == false then attackdebounce = true coroutine.resume(coroutine.create(function() wait(0.1) attackdebounce = false end)) Damage=Damage --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) -- print(c.Value) if math.random(0,99)+math.random()<=5 then Damage=Damage*50 --[[ Knockback=Knockback*2 r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] --critsound(2) end Damage=Damage+math.random(65,90) -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/20)) h:TakeDamage(Damage) showDamage(hit.Parent,Damage,50) vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 if Knockback>0 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.25) --[[ r=Instance.new("BodyAngularVelocity") r.P=3000 r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) r.Parent=hit.Parent.Torso]] game:GetService("Debris"):AddItem(r,.5) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end end DBHit=function(hit,DB,Dmg) --credits to turdulator for making this function if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") if h==nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end t=hit.Parent:FindFirstChild("Torso") if h~=nil and t~=nil then --[[ if h.Parent==Character then return end]] critsound(1.5) Damage=Dmg+math.random(20,100) h:TakeDamage(Damage) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game.Players.LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) showDamage(hit.Parent,Damage,59) vl=Instance.new("BodyVelocity") vl.P=4500 vl.maxForce=Vector3.new(math.huge,math.huge,math.huge) vl.velocity=Vector3.new(Torso.Velocity.x,0,Torso.Velocity.z)*1.05+Vector3.new(0,10,0) vl.Parent=t game:GetService("Debris"):AddItem(vl,.2) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(5000,5000,5000)*500000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=t game:GetService("Debris"):AddItem(rl,.2) else if hit.CanCollide==false then return end MagicCom:disconnect() -- DBExplode(DB) CRIT=false end end showDamage=function(Char,Dealt,du) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=math.huge h.MaxHealth=math.huge h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=BrickColor:Red() c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Bevel=.1 ms.Scale=Vector3.new(.8,.8,.8) ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end Anims.Walking = function() derpcon1=Spider.LRa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) derpcon2=Spider.LLa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) derpcon3=Spider.URa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) derpcon4=Spider.ULa2.Touched:connect(function(hit) Damagefunc1(hit,Prop.LegLength,5) end) for i=0,1,difficulty do if act.Jumping ~= true then Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(-40-(40*i)),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(-40-(40*i)),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0) wait() end end coroutine.resume(coroutine.create(function() for i=0,1,difficulty do if act.Jumping ~= true then Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(40+(40*i)),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(40+(40*i)),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0) wait() end end for i=1,0,-difficulty do if act.Jumping ~= true then Spider.w.LLb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(40+(40*i)),0) Spider.w.LLb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0) Spider.w.URb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(40+(40*i)),0) Spider.w.URb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0) wait() end end end)) for i=1,0,-difficulty do if act.Jumping ~= true then Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80+(20*i)),math.rad(-40-(40*i)),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100-(20*i)),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80-(20*i)),math.rad(-40-(40*i)),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100+(20*i)),math.rad(0),0) wait() end end derpcon1:disconnect() derpcon2:disconnect() derpcon3:disconnect() derpcon4:disconnect() if act.Jumping ~= true then Spider.w.LRb1.C1 = CFrame.Angles(math.rad(-80),math.rad(-40),0) Spider.w.LRb2.C1 = CFrame.Angles(math.rad(-100),math.rad(0),0) Spider.w.ULb1.C1 = CFrame.Angles(math.rad(80),math.rad(-40),0) Spider.w.ULb2.C1 = CFrame.Angles(math.rad(100),math.rad(0),0) end end --[[while true do wait() if act.Walking == true then return end if Torso.Velocity.magnitude >= 19 then act.Walking = true Anims.Walking() act.Walking = false end end ]] t = it("Tool") t.Equipped:connect(function(mouse) t:Remove() Mouse = mouse mouse.KeyDown:connect(function(k) act.keydown = true pcall(function() act.key[k:lower()] = true end) local kk = k:lower() if kk == "w" or kk == "a" or kk == "s" or kk == "d" then if act.Walking == true then return end while act.key["w"] == true or act.key["a"] == true or act.key["s"] == true or act.key["d"] == true do act.Walking = true Anims.Walking() wait() end act.Walking = false end if kk == "q" then if roflcopter==false then roflcopter=true RoflCopter() elseif roflcopter==true then roflcopter=false end --[[if roflcopter==false then roflcopter=true Anim() elseif roflcopter==true then roflcopter=false end]] end if kk == "e" then bodypos.position=bodypos.position+Vector3.new(0,10,0) end if kk == "r" then bodypos.position=bodypos.position-Vector3.new(0,10,0) end if attack == true then return end if kk == "f" then Shoot() end if kk == "g" then Shoot2() end if kk == "h" then Shoot3() end if kk == "j" then Shoot4() end if kk == "z" then Attack() end if kk == "x" then DualAttack() end if kk == "c" then MegaBonk() end if kk == "v" then Stomp() end if kk == " " then Jump() end end) mouse.KeyUp:connect(function(k) act.keydown = false pcall(function() act.key[k:lower()] = false end) end) end) wait(0.1) t.Parent = Char