worldguard.reload = /wg reload (reload all config) worldguard.fire-toggle.stop worldguard.locate worldguard.stack worldguard.god worldguard.god.other worldguard.heal worldguard.heal.other worldguard.slay worldguard.slay.other === Regions === .own = can be done to a region that the player owns .member = can be done to a region that the player is a member of (no suffix) = can be done to any region own.* and member.* means ANY region that the player is owner/member of, it can also be made region specific e.g. worldguard.region.addmember.own.someRegionID ***Typing a command in game will return the full syntax worldguard.region.define = /region define worldguard.region.claim = /region claim (check spreadsheet, may not work) worldguard.region.list = /region list /region redefine moves an existing region to your current WorldEdit selection worldguard.region.redefine.own worldguard.region.redefine.member worldguard.region.redefine /region select worldguard.region.select.own.* worldguard.region.select.member.* worldguard.region.select.* /region info OR region wand (right click w/ string by default) worldguard.region.info.own worldguard.region.info.member worldguard.region.info /region flag worldguard.region.flag.own.* worldguard.region.flag.member.* worldguard.region.flag.* These nodes set what flags a player is allowed to use, e.g. worldguard.region.flag.flags.pvp would allow a player to set the pvp flag (on a region they have access to) worldguard.region.flag.flags.* worldguard.region.flag.flags.FLAG_NAME /region setpriority worldguard.region.setpriority.own.* worldguard.region.setpriority.member* worldguard.region.setpriority.* /region setparent worldguard.region.setparent.own.* worldguard.region.setparent.member.* worldguard.region.setparent.* /region remove worldguard.region.remove.own.* worldguard.region.remove.member.* worldguard.region.remove.* /region addmember worldguard.region.addmember.own.* worldguard.region.addmember.member.* worldguard.region.addmember.* /region addowner worldguard.region.addowner.own.* worldguard.region.addowner.member.* worldguard.region.addowner.* /region remmember worldguard.region.removemember.own.* worldguard.region.removemember.member.* worldguard.region.removemember.* /region remowner worldguard.region.removeowner.own.* worldguard.region.removeowner.member.* worldguard.region.removeowner.*