Here's a compendium of the PC related notes: EDIT: Still adding stuff * 534901 – Cloth crashes on PC. Use -nocloth to work around. * **PC users please do not grab this build (yet)** PC build has ran into some late issues that seems to prevent it from loading. * PC build has ran into some late issues that seems to prevent it from loading. * 553198 - [PC] Crash after reloading a save game - CReplayInterfaceManager::AddInterface * 500104 - [PC] Time does not advance * 632447 - [PC] All the phones are very dark and hard to read * 496009 - [PC] Debug picker seems to be non-functional * 646283 - [PC] [PB] Crash - rage::invsqrtf(float) * 662589 - [PT] Certain debug commands are not functioning on the PC. * Stability: General stability wasn’t good today, PC crashes quite often and physics issues seen on MP: 687626. * 692264 - [PC] Debug text is not being rendered correctly * 693821 - [PC] Player gets low frame rate and spike after longer sessions * PC build not tested today. * 724914 - [PT] [PB] Steering on a bike either isn't possible or is quickly lost. [PC ONLY] * 751188 - [PT][PB] - Cannot progress past the FIB2(magdemo) cutscene inside the FIB building. Cutscene freezes halfway through. [PC ONLY] * 773478 – [PC]Player gets a lot of spam in RAG when destroying cars which slows down the game * 789942 - [PT] [PC] Player is asked to be signed in on the PC when loading or saving games, this causes issues on PC as there is nothing to sign into yet * 806124 - [PT][LDS][PC][Phone][Camera] - Game becomes stuck when you take a photo on the PC version. * 809788 - [PC] The music track on FIB2 while flying the helicopter turns into loud fuzz / static * [PC][PT] - 865927 - Exception after completing crane task on DH1 - rage::fragCacheEntry::Update(float timeStep=) * 864603 - [LDS][PC][ARM2][PT] Crash after getting onto the bike - Error: <RenderThread> fwThreadType::IsUpdateThread(): fwRefAwareBase can only be used from main thread * 868907 - [PB][PC] Crash - When accessing "last gen" mode the game crashes. - rage::grcTextureFactoryDX11::LockRenderTarget * 876734 - [PB][PT] Crash - Game does not boot up on the PC PreBuild data when Memvisualize is running * 867680 - Navmesh extends underneath these crates, blocking the ped from reaching his destination and breaking the mission - (seems to be pc only) * Stability: General stability seemed ok overall. PC stability is poor. * 931109 – [PC][PT] - Prologue - Trevor is being killed before gameplay is handed back to the player during the car chase. * 932967 – PC – Port Heist 1- Crates aren't appearing under the handler arm properly. * 934427 PC - Trevor's phone is completely black. * 934317 – PC - The edges of the Mini Map / Radar are too far out. The mask isn’t masking. * 942668 – [PT][PB] - PC Crashes upon starting the Yoga minigame. * 946312 – PC - Saving photos breaks the camera * 954928 – PC - [PB][PT] - Fatal Assert - Error: ((ia & 0x80000000) == 0) && ((ia & 0x7F800000) != 0x7F800000) * 955429 – PC - Unable to progress from Prologue to [Possible Spoiler] (#s "Armenian 1"). * 946312 - PC - Cannot use the phone after saving a photo and the media folder won't open. * 985459 – PC - [PT][PB] Crash - > game_win32_beta_dx11.exe!strRequest::Release() Line 47 + 0xf bytes C++ * 1021366 - PC - Scaleform elements breaching edges of their regular dimentions * 1035341 - [PT] [PC] Stuck on loading after getting arrested * 1036518 - [PC] All the phone models are missing and just get a floating screen. * 1068517 - [PC] When climbing onto walls and standing on them, the player gets thrown away * 1089039 –[PC] Character models and peds are a lower resolution that normal * Base AudioCL#s: PC @ CL 3669120; Playstation 3 @ CL 3669562; Xbox 360 @ CL 3669856 * 1100810- PC - The gas trail doesn't line up to where you pour it, making it hard to ignite * 1137427-[PC] After switching to Franklin in the car park, the game became hazy and wouldn't go away * 1053129-[PT] [PB] [PC] Crash - rage::bwMovie::DoPlayback * Base AudioCL#s: Playstation 3 and XBOX: 3772801; PC CL 3773483 * 1091341-[PT] [PC] Infinite Assert - Error: vecForce =' ='vecForce in CVehicle::ApplyInternalTorque * 1163311-[PC] [PT] A fuzzy overlay appears on screen when Michael grabs the money from the vault during the prologue. * 1183169 [PT] [PB] Crash when phoning Franklin on route to lot (PC) * 1184262-[PC] If the player watches the intro cutscene to Arm 1, voices stop playing afterward * 1202276 - [PT] [PB] [PC] Fatal Assert - buddyallocator.cpp(730): Error: 0: Failed to SetUserData 0x00000000 6847 * 1216180 – [PT] [PC] Nothing happens when you [Spoiler] (#s "arrive at the scientist with the nerve gas") * 1216694 - [PC] [PB] Crash - rage::grcTextureFactoryDX11::UnlockMRTInternal * 1316938 – PC - [PT] [PB] Crash - CCoronas::Render * 1317079 – PC - [PT] [PB] Crash - rage::grcEffect::SetVar * PC Only Issues: • 1091341 - [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque • 1132101 - [PT] [PB] [PC] Crash - rage::grcProgram::SetTextureResource • 1301611 - [PT] [PB] Fatal Assert - Error: <ResourcePlac> (m_Reference == NULL) || m_Reference->IsValid() • 1318126 - [PT] [PB] Fatal Error: Dummy Object Pool Full, Size == 7000 (you need to raise Dummy Object PoolSize in common/data/gameconfig.xml) (from ProcessFile(sc1_12_strm_0.ymap)) * PC Only Issues: •1091341 - [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque •1340002 - [PT] It is very dark during night time and when indoors •1305510 - [PB] Crash - rage::grmMatrixSet::ComputeMatrix •1330105 – (PC) [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window •1326641 - [PB] Fatal Error: Sparse Allocator ran out of heap address space. (from Updating •1343575 - Crash - audScriptAudioEntity::RegisterScriptReqestedInterrupt * PC Only Issues: •1091341 - [PT] [PC] Infinite Assert - Error: vecForce==vecForce in CVehicle::ApplyInternalTorque •1292308 - [PT] [PC] Loading Assert - maptypesstore.cpp(440): Error: false: v_int_24 : not currently used. Not set as Permanent in images.meta file, or set as any .imap file dependency * PC Only Issues: •1330105 - [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window unminimized •1316638 - [PT] [PC] Crash - rage::grmGeometryQB::DrawSkinned •1328056 - [PT] [PC] [PB] Crash - CTaskMeleeActionResult::CleanUp * PC Only Issues: •1316638 - [PT] [PC] Crash - rage::grmGeometryQB::DrawSkinned •1362281 - [PT] Crash - CPedVariationInfoCollection::GetCollectionDrawable •1330105 - [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window unminimized •1370404 - [PB] Crash - CPropManagementHelper::DisposeOfProp * PC Only Issues: •1330105 - [PB] grcProgram::SetTextureResourcesUsingVectorDXAPICall crash after window unminimized •1374700 - [PB] Crash - CPlantMgr::RenderShadowCandidates * PC Only Issues: •1386232 - [PT] [PB] Crash - CPathNodeRouteSearchHelper::FindUpcomingJunctionTurnDirection •1293601 - [PC] Audio gets corrupted at certain points and becomes crackly * PC Only Issues: •1401927 - [PB] Crash - CTaskFollowWaypointRecording::CTaskFollowWaypointRecording •1398858 - [PT] Unable to see anything underwater * PC Only Issues: •1408545 [PT] I fail the mission if I retract the landing gears and fail the mission if I don't * PC Only Issues: •1350572 - [PB] Crash - CVehicleGlassComponent::RenderComponent •1418428 - [PB] Fatal Error: [Fragment] Assert(size && align && s_HeapCacheBlocks) FAILED (from Updating script finale_heist2a) •1408545 - [PT] I fail the mission if I retract the landing gears and fail the mission if I don't * PC Only Issues: •1423878 - [PC] Memory usage is very high and increases quickly * PC Only Issues: •(no x64 prebuild cover) PC Only Issues: •(no x64 prebuild cover) – Boot checks completed only.