Updated - Post 4/28/11 [code] plr_tired_mode_exit_percentage -1 //Never tired plr_falling_motion_minimum_height 8000 //Lemmings (walk off platforms) - It's freaking hilarious when used with gravity. sv_gravity 800 //Original Gravity sv_gravity 0 //No gravity sv_gravity -800 //Inverse gravity campfire_ignite_num_required_props 0 //campfire without wood plr_search_campfire_anvildistance 0 //disable anvil search (I use this while fishing, anvils are just annoying.) CreateHairball 1 //creates random hairballs. cc_efx //sparkles cc_random //Random caption from cutscenes. phys_timescale 0.1 //slows down all physical objects except NPCs and Player [/code] Old - Pre 4/28/11, can be found in .cfg thread [code] cc_set_sub_weapon javelin_lvl2 999 //Fine spears cc_set_sub_weapon handbomb_lvl2 999 //Fine bombs cc_set_sub_weapon mining_bomb 999 //Mining Bombs cc_set_subweapon snowball 999 //Snowballs cc_set_subweapon sticky_bomb 999 //Sticky Bombs cc_set_subweapon flashbang 999 //Palalas cc_set_subweapon hookshot 999 //Hooks hand_bomb_detonate_by_throw_delay 0.1; //Instant finebomb explode mining_bomb_detonate_by_throw_delay 0.1; //Instant mining bomb explode lift_throw_force_modifier 9000; //Far throw distance combat_min_critical_hit_ratio 100; //Critical every smash cc_spawn_golden_ball 3 9999999; //Spawns 3 golden balls that can instantly kill, use primary smash for aim lift_evy_damage_factor_ratio 9000; //Instant evie object lift kill ai_reaction_delay_idle 99999; //idle npc ai_reaction_delay_alert 99999; //never alert npc ai_reaction_delay_idle 0; //nonidle npc ai_reaction_delay_alert 0; //always alert npc blacksmith_craft_time_sec 0.1; //instant craft dye_craft_time_sec 0.1; //instant dye enhance_craft_time_sec 0.1; //instant enhance enchant_craft_time_sec 0.1; //instant enchant synthesis_time_sec 0.1; //instant synthesis rune cc_fill_all_items //refill all items cc_play_emotion 7 //sit down cc_mailbox_ui //mailbox toggle show_mini_shop //show minishop hide_mini_shop //close minishop //Speed modifers plr_move_speed_normal 1000; plr_move_speed_tired 1000; plr_move_speed_sprint 1000; plr_move_speed_town 1000; plr_move_speed_barehand 1000; plr_move_speed_lift1 1000; plr_move_speed_lift2 1000; plr_move_speed_lift3 1000; plr_move_speed_lift4 1000; plr_move_speed_lift5 1000; plr_move_speed_lift6 1000; plr_move_speed_lift7 1000; plr_move_speed_lift8 1000; plr_move_speed_lift9 1000; plr_move_speed_lift10 1000; plr_move_speed_lift11 1000; plr_move_speed_lift12 1000; plr_move_speed_lift1_evy 1000; plr_move_speed_lift2_evy 1000; plr_move_speed_lift3_evy 1000; plr_move_speed_lift4_evy 1000; plr_move_speed_lift5_evy 1000; plr_move_speed_lift6_evy 1000; plr_move_speed_lift7_evy 1000; plr_move_speed_lift8_evy 1000; plr_move_speed_lift9_evy 1000; plr_move_speed_lift10_evy 1000; plr_move_speed_lift11_evy 1000; plr_move_speed_lift12_evy 1000; changemap_to_current_random_sector //reload map changemap_to_next_random_sector //skip map changelevel 2 //skip current map changelevel2 //skip current map cc_enter_rochest_from_colhen //enter rochest cc_enter_colhen_from_rochest //enter colhen cc_change_figure_height 0.1 //tiny height cc_change_figure_height 1 //normal height cc_change_figure_height 3 //tall height cc_change_figure_bust 3 //breast size modifier host_timescale 1 //1x game speed host_timescale 2 //2x game speed [/code]