import pygame # Define colors white=[255,255,255] black=[0,0,0] blue = [0, 0, 255] # Call this function so the Pygame library can initialize itself pygame.init() # Create screen screen = pygame.display.set_mode([384, 326]) # This sets the name of the window pygame.display.set_caption('Ironing Maiden') # Create a surface we can draw on background = pygame.Surface(screen.get_size()) # Fill the screen with a black background background.fill(black) clock = pygame.time.Clock() # Before the loop, load the sounds pygame.mixer.music.load('C:\Users\Ian\Music\ironing_maiden.wav') #pygame.mixer.music.play(-1, 0.0) # Set positions of graphics background_position=[0,0] # Load and set up graphics background_image = pygame.image.load("C:\Users\Ian\Pictures\ironingmaiden.jpg").convert() player_image = pygame.image.load("C:\Users\Ian\Pictures\iron.png").convert() player_image.set_colorkey(white) done = False mousedown = False # Copy image to screen for background screen.blit(background_image, background_position) while done==False: clock.tick(24) for event in pygame.event.get(): if event.type == pygame.QUIT: done=True elif event.type == pygame.MOUSEBUTTONDOWN: print "Left mouse button pressed" pygame.draw.circle(screen,blue,((x+50),(y+50)),20) # Get the current mouse position. player_position = pygame.mouse.get_pos() x=(player_position[0]-50) y=(player_position[1]-50) # Copy cusor overlay image to screen: #screen.blit(player_image, [x,y]) #This does not work yet pygame.display.flip() pygame.quit ()