System.Collections.Generic.List`1[ISBoxer_Toolkit.Configs.KeyMaps.KeyMap]
<?xml version="1.0" encoding="utf-8"?>
<ArrayOfKeyMap xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<KeyMap>
<Name>_999_ Combat Hotkeys</Name>
<Description />
<UseFTLModifiers>false</UseFTLModifiers>
<Hold>false</Hold>
<Mode>OnRelease</Mode>
<Mappings>
<MappedKey>
<Name>Pre Combat</Name>
<Description />
<Combo>
<Combo>ALT+1</Combo>
<Modifiers>Alt</Modifiers>
<Key>
<Key>1</Key>
<Code>2</Code>
</Key>
</Combo>
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Disabled>false</Disabled>
<Actions>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>all</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>_999_ Virtual Combat</KeyMapString>
<MappedKeyString>Buff Rotation</MappedKeyString>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
</Mappings>
</KeyMap>
<KeyMap>
<Name>_999_ Virtual Combat</Name>
<Description />
<UseFTLModifiers>false</UseFTLModifiers>
<Hold>false</Hold>
<Mode>OnRelease</Mode>
<Mappings>
<MappedKey>
<Name>Buff Rotation</Name>
<Description />
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Disabled>false</Disabled>
</Step>
</Steps>
</MappedKey>
</Mappings>
</KeyMap>
<KeyMap>
<Name>_999_ Tank</Name>
<Description />
<UseFTLModifiers>false</UseFTLModifiers>
<Hold>false</Hold>
<Mode>OnRelease</Mode>
<Mappings>
<MappedKey>
<Name>Buff Rotation</Name>
<Description />
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Disabled>false</Disabled>
<Actions>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>_999_ Tank</KeyMapString>
<MappedKeyString>Buff 1</MappedKeyString>
</MappedKeyAction>
</Actions>
</Step>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Disabled>false</Disabled>
<Actions>
<MappedKeyAction xsi:type="MappedKeyExecuteAction">
<Target>self</Target>
<RoundRobin>false</RoundRobin>
<KeyMapString>_999_ Tank</KeyMapString>
<MappedKeyString>Buff 2</MappedKeyString>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
<MappedKey>
<Name>Buff 1</Name>
<Description />
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Disabled>false</Disabled>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>self</Target>
<Combo>
<Combo>ALT+1</Combo>
<Modifiers>Alt</Modifiers>
<Key>
<Key>1</Key>
<Code>2</Code>
</Key>
</Combo>
<RoundRobin>false</RoundRobin>
<UseFTLModifiers>false</UseFTLModifiers>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStateAction">
<Target>self</Target>
<Value>Off</Value>
<KeyMapString>_999_ Virtual Combat</KeyMapString>
<MappedKeyString>Buff Rotation</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStateAction">
<Target>self</Target>
<ActionTimer>
<PoolName>Buff Rotation Cast Time Cooldown</PoolName>
<Seconds>3</Seconds>
<AutoRecurring>false</AutoRecurring>
<Enabled>true</Enabled>
</ActionTimer>
<Value>On</Value>
<KeyMapString>_999_ Virtual Combat</KeyMapString>
<MappedKeyString>Buff Rotation</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStepStateAction">
<Target>self</Target>
<MappedKey>
<KeyMapString>_999_ Tank</KeyMapString>
<MappedKeyString>Buff Rotation</MappedKeyString>
</MappedKey>
<Step>1</Step>
<Enable>0</Enable>
<StickyTime>-2</StickyTime>
<TriggerOnce>-2</TriggerOnce>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStepStateAction">
<ActionTimer>
<PoolName>Buff 1 Cooldown</PoolName>
<Seconds>1800</Seconds>
<AutoRecurring>false</AutoRecurring>
<Enabled>true</Enabled>
</ActionTimer>
<Target>self</Target>
<MappedKey>
<KeyMapString>_999_ Tank</KeyMapString>
<MappedKeyString>Buff Rotation</MappedKeyString>
</MappedKey>
<Step>1</Step>
<Enable>1</Enable>
<StickyTime>-2</StickyTime>
<TriggerOnce>-2</TriggerOnce>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
<MappedKey>
<Name>Buff 2</Name>
<Description />
<SendNextClickBlockLocal>false</SendNextClickBlockLocal>
<ManualLoad>false</ManualLoad>
<ResetTimer>0</ResetTimer>
<ResetType>Never</ResetType>
<Mode>Default</Mode>
<Steps>
<Step>
<Stick>0</Stick>
<Stop>false</Stop>
<Stump>false</Stump>
<Disabled>false</Disabled>
<Actions>
<MappedKeyAction xsi:type="Keystroke">
<Target>self</Target>
<Combo>
<Combo>ALT+2</Combo>
<Modifiers>Alt</Modifiers>
<Key>
<Key>2</Key>
<Code>3</Code>
</Key>
</Combo>
<RoundRobin>false</RoundRobin>
<UseFTLModifiers>false</UseFTLModifiers>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStateAction">
<Target>self</Target>
<Value>Off</Value>
<KeyMapString>_999_ Virtual Combat</KeyMapString>
<MappedKeyString>Buff Rotation</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStateAction">
<Target>self</Target>
<ActionTimer>
<PoolName>Buff Rotation Cast Time Cooldown</PoolName>
<Seconds>3</Seconds>
<AutoRecurring>false</AutoRecurring>
<Enabled>true</Enabled>
</ActionTimer>
<Value>On</Value>
<KeyMapString>_999_ Virtual Combat</KeyMapString>
<MappedKeyString>Buff Rotation</MappedKeyString>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStepStateAction">
<Target>self</Target>
<MappedKey>
<KeyMapString>_999_ Tank</KeyMapString>
<MappedKeyString>Buff Rotation</MappedKeyString>
</MappedKey>
<Step>1</Step>
<Enable>0</Enable>
<StickyTime>-2</StickyTime>
<TriggerOnce>-2</TriggerOnce>
</MappedKeyAction>
<MappedKeyAction xsi:type="MappedKeyStepStateAction">
<ActionTimer>
<PoolName>Buff 1 Cooldown</PoolName>
<Seconds>1800</Seconds>
<AutoRecurring>false</AutoRecurring>
<Enabled>true</Enabled>
</ActionTimer>
<Target>self</Target>
<MappedKey>
<KeyMapString>_999_ Tank</KeyMapString>
<MappedKeyString>Buff Rotation</MappedKeyString>
</MappedKey>
<Step>1</Step>
<Enable>1</Enable>
<StickyTime>-2</StickyTime>
<TriggerOnce>-2</TriggerOnce>
</MappedKeyAction>
</Actions>
</Step>
</Steps>
</MappedKey>
</Mappings>
</KeyMap>
</ArrayOfKeyMap>