System.Collections.Generic.List`1[ISBoxer_Toolkit.Configs.KeyMaps.KeyMap] <?xml version="1.0" encoding="utf-8"?> <ArrayOfKeyMap xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema"> <KeyMap> <Name>_999_ Combat Hotkeys</Name> <Description /> <UseFTLModifiers>false</UseFTLModifiers> <Hold>false</Hold> <Mode>OnRelease</Mode> <Mappings> <MappedKey> <Name>Pre Combat</Name> <Description /> <Combo> <Combo>ALT+1</Combo> <Modifiers>Alt</Modifiers> <Key> <Key>1</Key> <Code>2</Code> </Key> </Combo> <SendNextClickBlockLocal>false</SendNextClickBlockLocal> <ManualLoad>false</ManualLoad> <ResetTimer>0</ResetTimer> <ResetType>Never</ResetType> <Mode>Default</Mode> <Steps> <Step> <Stick>0</Stick> <Stop>false</Stop> <Stump>false</Stump> <Disabled>false</Disabled> <Actions> <MappedKeyAction xsi:type="MappedKeyExecuteAction"> <Target>all</Target> <RoundRobin>false</RoundRobin> <KeyMapString>_999_ Virtual Combat</KeyMapString> <MappedKeyString>Buff Rotation</MappedKeyString> </MappedKeyAction> </Actions> </Step> </Steps> </MappedKey> </Mappings> </KeyMap> <KeyMap> <Name>_999_ Virtual Combat</Name> <Description /> <UseFTLModifiers>false</UseFTLModifiers> <Hold>false</Hold> <Mode>OnRelease</Mode> <Mappings> <MappedKey> <Name>Buff Rotation</Name> <Description /> <SendNextClickBlockLocal>false</SendNextClickBlockLocal> <ManualLoad>false</ManualLoad> <ResetTimer>0</ResetTimer> <ResetType>Never</ResetType> <Mode>Default</Mode> <Steps> <Step> <Stick>0</Stick> <Stop>false</Stop> <Stump>false</Stump> <Disabled>false</Disabled> </Step> </Steps> </MappedKey> </Mappings> </KeyMap> <KeyMap> <Name>_999_ Tank</Name> <Description /> <UseFTLModifiers>false</UseFTLModifiers> <Hold>false</Hold> <Mode>OnRelease</Mode> <Mappings> <MappedKey> <Name>Buff Rotation</Name> <Description /> <SendNextClickBlockLocal>false</SendNextClickBlockLocal> <ManualLoad>false</ManualLoad> <ResetTimer>0</ResetTimer> <ResetType>Never</ResetType> <Mode>Default</Mode> <Steps> <Step> <Stick>0</Stick> <Stop>false</Stop> <Stump>false</Stump> <Disabled>false</Disabled> <Actions> <MappedKeyAction xsi:type="MappedKeyExecuteAction"> <Target>self</Target> <RoundRobin>false</RoundRobin> <KeyMapString>_999_ Tank</KeyMapString> <MappedKeyString>Buff 1</MappedKeyString> </MappedKeyAction> </Actions> </Step> <Step> <Stick>0</Stick> <Stop>false</Stop> <Stump>false</Stump> <Disabled>false</Disabled> <Actions> <MappedKeyAction xsi:type="MappedKeyExecuteAction"> <Target>self</Target> <RoundRobin>false</RoundRobin> <KeyMapString>_999_ Tank</KeyMapString> <MappedKeyString>Buff 2</MappedKeyString> </MappedKeyAction> </Actions> </Step> </Steps> </MappedKey> <MappedKey> <Name>Buff 1</Name> <Description /> <SendNextClickBlockLocal>false</SendNextClickBlockLocal> <ManualLoad>false</ManualLoad> <ResetTimer>0</ResetTimer> <ResetType>Never</ResetType> <Mode>Default</Mode> <Steps> <Step> <Stick>0</Stick> <Stop>false</Stop> <Stump>false</Stump> <Disabled>false</Disabled> <Actions> <MappedKeyAction xsi:type="Keystroke"> <Target>self</Target> <Combo> <Combo>ALT+1</Combo> <Modifiers>Alt</Modifiers> <Key> <Key>1</Key> <Code>2</Code> </Key> </Combo> <RoundRobin>false</RoundRobin> <UseFTLModifiers>false</UseFTLModifiers> </MappedKeyAction> <MappedKeyAction xsi:type="MappedKeyStateAction"> <Target>self</Target> <Value>Off</Value> <KeyMapString>_999_ Virtual Combat</KeyMapString> <MappedKeyString>Buff Rotation</MappedKeyString> </MappedKeyAction> <MappedKeyAction xsi:type="MappedKeyStateAction"> <Target>self</Target> <ActionTimer> <PoolName>Buff Rotation Cast Time Cooldown</PoolName> <Seconds>3</Seconds> <AutoRecurring>false</AutoRecurring> <Enabled>true</Enabled> </ActionTimer> <Value>On</Value> <KeyMapString>_999_ Virtual Combat</KeyMapString> <MappedKeyString>Buff Rotation</MappedKeyString> </MappedKeyAction> <MappedKeyAction xsi:type="MappedKeyStepStateAction"> <Target>self</Target> <MappedKey> <KeyMapString>_999_ Tank</KeyMapString> <MappedKeyString>Buff Rotation</MappedKeyString> </MappedKey> <Step>1</Step> <Enable>0</Enable> <StickyTime>-2</StickyTime> <TriggerOnce>-2</TriggerOnce> </MappedKeyAction> <MappedKeyAction xsi:type="MappedKeyStepStateAction"> <ActionTimer> <PoolName>Buff 1 Cooldown</PoolName> <Seconds>1800</Seconds> <AutoRecurring>false</AutoRecurring> <Enabled>true</Enabled> </ActionTimer> <Target>self</Target> <MappedKey> <KeyMapString>_999_ Tank</KeyMapString> <MappedKeyString>Buff Rotation</MappedKeyString> </MappedKey> <Step>1</Step> <Enable>1</Enable> <StickyTime>-2</StickyTime> <TriggerOnce>-2</TriggerOnce> </MappedKeyAction> </Actions> </Step> </Steps> </MappedKey> <MappedKey> <Name>Buff 2</Name> <Description /> <SendNextClickBlockLocal>false</SendNextClickBlockLocal> <ManualLoad>false</ManualLoad> <ResetTimer>0</ResetTimer> <ResetType>Never</ResetType> <Mode>Default</Mode> <Steps> <Step> <Stick>0</Stick> <Stop>false</Stop> <Stump>false</Stump> <Disabled>false</Disabled> <Actions> <MappedKeyAction xsi:type="Keystroke"> <Target>self</Target> <Combo> <Combo>ALT+2</Combo> <Modifiers>Alt</Modifiers> <Key> <Key>2</Key> <Code>3</Code> </Key> </Combo> <RoundRobin>false</RoundRobin> <UseFTLModifiers>false</UseFTLModifiers> </MappedKeyAction> <MappedKeyAction xsi:type="MappedKeyStateAction"> <Target>self</Target> <Value>Off</Value> <KeyMapString>_999_ Virtual Combat</KeyMapString> <MappedKeyString>Buff Rotation</MappedKeyString> </MappedKeyAction> <MappedKeyAction xsi:type="MappedKeyStateAction"> <Target>self</Target> <ActionTimer> <PoolName>Buff Rotation Cast Time Cooldown</PoolName> <Seconds>3</Seconds> <AutoRecurring>false</AutoRecurring> <Enabled>true</Enabled> </ActionTimer> <Value>On</Value> <KeyMapString>_999_ Virtual Combat</KeyMapString> <MappedKeyString>Buff Rotation</MappedKeyString> </MappedKeyAction> <MappedKeyAction xsi:type="MappedKeyStepStateAction"> <Target>self</Target> <MappedKey> <KeyMapString>_999_ Tank</KeyMapString> <MappedKeyString>Buff Rotation</MappedKeyString> </MappedKey> <Step>1</Step> <Enable>0</Enable> <StickyTime>-2</StickyTime> <TriggerOnce>-2</TriggerOnce> </MappedKeyAction> <MappedKeyAction xsi:type="MappedKeyStepStateAction"> <ActionTimer> <PoolName>Buff 1 Cooldown</PoolName> <Seconds>1800</Seconds> <AutoRecurring>false</AutoRecurring> <Enabled>true</Enabled> </ActionTimer> <Target>self</Target> <MappedKey> <KeyMapString>_999_ Tank</KeyMapString> <MappedKeyString>Buff Rotation</MappedKeyString> </MappedKey> <Step>1</Step> <Enable>1</Enable> <StickyTime>-2</StickyTime> <TriggerOnce>-2</TriggerOnce> </MappedKeyAction> </Actions> </Step> </Steps> </MappedKey> </Mappings> </KeyMap> </ArrayOfKeyMap>