[HIDE=Team] [IMG]http://archives.bulbagarden.net/media/upload/3/38/Spr_5b_475.png[/IMG] Gallade (*) [Roman] (M) [B]Nature:[/B] Adamant (increases Attack by 1 Rank, decreases Sp. Attack by 1 Rank) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Fighting:[/B] Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters. [B]Abilities:[/B] [B]Steadfast:[/B] (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round. [B]Justified (DW):[/B] (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round. [B]Stats:[/B] HP: 100 Atk: Rank 6 (+) Def: Rank 3 SpA: Rank 2 (-) SpD: Rank 4 Spe: 80 Size Class: 3 Weight Class: 4 Base Rank Total: 21 [B]EC:[/B] 9/9 [B]MC:[/B] 0 [B]DC:[/B] 5/5 (Unlocked) [B]Moves:[/B] Night Slash Leaf Blade Growl (*) Confusion (*) Double Team (*) Teleport (*) Fury Cutter Lucky Chant (*) Magical Leaf (*) Slash Heal Pulse (*) Psycho Cut Close Combat Confuse Ray (*) Shadow Sneak (*) Will-o-Wisp (*) Return (*) Psychic (*) Shadow Ball (*) Light Screen Reflect Stone Edge Brick Break Total Moves: 23 [IMG]http://archives.bulbagarden.net/media/upload/c/c1/Spr_5b_135.png[/IMG] Jolteon (*) [Electra] (F) [B]Nature:[/B] Timid (A 15% increase (rounded up) in Base Speed and a +25.9% increase in accuracy on this Pokemon's attacks, decreases Attack by 1 Rank) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. [B]Abilities:[/B] [B]Volt Absorb:[/B] (Innate) This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon. [B]Quick Feet (DW):[/B] (Innate) This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop. [B]Stats:[/B] HP: 100 Atk: Rank 2 (-) Def: Rank 2 SpA: Rank 4 SpD: Rank 3 Spe: 150 (130*1.15) Size Class: 2 Weight Class: 2 Base Rank Total: 20 [B]EC:[/B] 6/6 [B]MC:[/B] 0 [B]DC:[/B] 5/5 (Unlocked) Moves: Tail Whip (*) Tackle (*) Helping Hand (*) Sand-Attack (*) ThunderShock Growl (*) Quick Attack (*) Agility Thunder Tickle (*) Wish (*) Yawn (*) Fake Tears Shadow Ball (*) Work Up (*) Double Team (*) Hidden Power (Ice 7) Thunderbolt Total Moves: 18 [IMG]http://archives.bulbagarden.net/media/upload/0/06/Spr_5b_160.png[/IMG] Feraligatr (*) [Irwin] (M) [B]Nature:[/B] Jolly (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Special Attack) [B]Type:[/B] [B]Water:[/B] Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1). [B]Abilities:[/B] [B]Torrent:[/B] (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14) [B]Sheer Force (DW) (Unlocked):[/B] (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. [B]Stats:[/B] HP: 100 Atk: Rank 4 Def: Rank 4 SpA: Rank 2 (-) SpD: Rank 3 Spe: 90 (78*1.15) (+) Size Class: 4 Weight Class: 4 Base Rank Total: 20 [B]EC:[/B] 9/9 [B]MC:[/B] 1 [B]DC:[/B] 5/5 (Unlocked) Moves: Scratch (*) Leer (*) Water Gun (*) Rage (*) Bite (*) Scary Face (*) Ice Fang (*) Flail (*) Crunch Slash Superpower Aqua Jet (*) Dragon Dance (*) Ice Punch (*) Metal Claw Waterfall (*) Shadow Claw (*) Return (*) Dragon Claw Total Moves: 19 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/304.png[/IMG] Aron [Korangon] (M) (OT: Maxim) [B]Nature:[/B] Adamant (Adds * to attack, Subtracts * to Special Attack) [B]Type:[/B] [B]Steel:[/B] Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories. [B]Rock:[/B] Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. [B]Abilities:[/B] [B]Sturdy:[/B] (Innate) This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power. Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Heavy Metal (DW):[/B] (Innate) The Pokemon's body structure is immensely dense, doubling its weight. When it uses a full-body attack or a weight-based attack it will do more damage, and it will be much harder to lift, throw, or knock back. [B]Stats:[/B] HP: 90 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 1 (-) SpD: Rank 2 Spe: 30 Size Class: 1 Weight Class: 4 (60 kg) Base Rank Total: 15 [B]EC:[/B] 2/9 [B]MC:[/B] 0 [B]DC:[/B] 1/5 [B]Attacks:[/B] Tackle Harden Mud-Slap Headbutt Metal Claw Iron Defense Roar Take Down Metal Burst Protect Autotomize Metal Sound Head Smash Screech Iron Head Earthquake Substitute Double Team Total Moves: 18 [IMG]http://archives.bulbagarden.net/media/upload/6/62/Spr_5b_404_m.png[/IMG] Luxio [Carlos] (M) [B]Nature:[/B] Jolly (A 15% increase (rounded up) in Base Speed and a +8.2% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Special Attack) [B]Type:[/B] [B]Electric:[/B] Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. [B]Abilities:[/B] [B]Rivalry:[/B] (Innate) This Pokemon has a primal response to competition and mating, increasing the power of all its attacks by two (2) when it attscks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen). [B]Intimidate:[/B] (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again. [B]Guts (DW):[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the base attack power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Stats:[/B] HP: 100 Atk: Rank 3 Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 69 (60*1.15) (+) Size Class: 2 Weight Class: 3 Base Rank Total: 14 [B]EC:[/B] 6/9 [B]MC:[/B] 5 [B]DC:[/B] 3/5 [B]Moves:[/B] Tackle Leer Charge Spark Bite Roar Swagger Ice Fang Thunder Fang Take Down Wild Charge Return Double Team Total Moves: 13 [IMG]http://archives.bulbagarden.net/media/upload/1/1e/Spr_5b_281.png[/IMG] Kirlia [Sarah] (F) [B]Nature:[/B] Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack) [B]Type:[/B] [B]Psychic:[/B] Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks. [B]Abilities:[/B] [B]Trace:[/B] (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced. [B]Synchronize:[/B] (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner. [B]Telepathy (DW):[/B] (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 2 SpA: Rank 4 (+) SpD: Rank 2 Spe: 50 Size Class: 1 Weight Class: 2 Base Rank Total: 13 EC: 5/9 MC: 3 DC: 2/5 Moves: Growl Confusion Double Team Teleport Lucky Chant Magical Leaf Heal Pulse Confuse Ray Will-o-Wisp Disable Psychic Shadow Ball Thunderbolt Total Moves: 13 [IMG]http://archives.bulbagarden.net/media/upload/7/7c/Spr_5b_252.png[/IMG] Ness (Treecko) (M) [B]Nature:[/B] Hasty (Multiples Base Speed by 1.15 and a 22.6% accuracy boost on all attacks; Subtracts One (1) Rank from Defense) [B]Type:[/B] [B]Grass:[/B] Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Abilities:[/B] [B]Overgrow:[/B] (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14) [B]Unburden (DW):[/B] (Innate) This Pokemon is incredibly possessive. If it uses or loses an item in battle its rage swells and its speed doubles (x2) until it receives another item. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 81 (70*1.15) (+) Size Class: 1 Weight Class: 1 Base Rank Total: 14 [B]EC:[/B] 3/9 [B]MC:[/B] 2 [B]DC:[/B] 2/5 [B]Moves:[/B] Pound Leer Absorb Quick Attack Pursuit Screech Agility Giga Drain Leech Seed Leaf Storm DragonBreath Energy Ball Hidden Power (Fire, 7) Rock Slide Acrobatics Total Moves: 15 [IMG]http://cap.smogon.com/Sprites/frontnormal-mpyroak.png[/IMG] Pyroak [Gary] (M) [B]Nature:[/B] Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense) [B]Type:[/B] [B]Fire:[/B] Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. [B]Grass:[/B] Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus. [B]Abilities:[/B] [B]Rock Head:[/B] (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash. [B]Battle Armor:[/B] (Innate) This Pokemon’s thick armor prevents it from taking critical hits. [B]Chlorophyll (DW):[/B] (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed. [B]Stats:[/B] HP: 120 Atk: Rank 4 (+) Def: Rank 4 SpA: Rank 3 SpD: Rank 2 (-) Spe: 60 Size Class: 4 Weight Class: 5 Base Rank Total: 20 [B]EC:[/B] 9/9 [B]MC:[/B] 0 [B]DC:[/B] 4/5 [B]Moves:[/B] Flare Blitz Wood Hammer Pound Bullet Seed Sweet Scent Growth Ember Leech Seed Flame Wheel Giga Drain Fire Spin Petal Dance Leaf Tornado Iron Defense Heat Crash Blaze Kick Dragonbreath Seed Bomb Fire Blast Energy Ball Flash Cannon Will-o-Wisp Flame Charge Brick Break Total Moves: 24 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/255.png[/IMG] Torchic [Kyle] (M) (OT: SevenDeadlySins) Nature: Hasty (+Spe, +9% accuracy, -Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected). Stats: HP: 90 Atk: Rank 2 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 52 (45*1.15) (+) Size Class: 1 Weight Class: 1 Base Rank Total: 13 EC: 2/9 MC: 0 DC: 1/5 Moves: Scratch Growl Focus Energy Ember Peck Sand-Attack Fire Spin Quick Attack Mirror Move Flame Burst Low Kick Rock Slide Fire Blast Aerial Ace Flame Charge [IMG]http://archives.bulbagarden.net/media/upload/d/dd/176.png[/IMG] Togetic [Rachel] (F) [B]Nature:[/B] Rash (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank From Special Defense) [B]Type:[/B] [B]Normal:[/B] Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus. [B]Abilities:[/B] [B]Hustle:[/B] (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal. [B]Serene Grace:[/B] (Innate)T his Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt) [B]Super Luck (DW):[/B] (Innate) This Pokemon’s natural skill doubles (x2) its critical hit levels above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 1/3rd of the time. [B]Stats:[/B] HP: 90 Atk: Rank 2 Def: Rank 3 SpA: Rank 4 (+) SpD: Rank 3 (-) Spe: 40 Size Class: 1 Weight Class: 1 Base Rank Total: 16 [B]EC:[/B] 4/9 [B]MC:[/B] 0 [B]DC:[/B] 1/5 [B]Moves:[/B] Growl Charm Metronome Sweet Kiss Yawn Encore AncientPower Follow Me Bestow Extrasensory Mirror Move Nasty Plot Psychic Shadow Ball Fire Blast Air Cutter Total Moves: 16 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/147.png[/IMG] Dratini [Corey] (M) [B]Nature:[/B] Mild (+1 Rank to Sp. Atk, -1 Rank to Defense) [B]Type:[/B] [B]Dragon:[/B]Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. [B]Abilities:[/B] [B]Shed Skin:[/B] (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round. [B]Marvel Scale (DW):[/B] (Innate) This Pokemon’s coat shimmers when afflicted with a status condition, reducing the Base Attack Power of incoming physical attacks by two (2). Stats HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 (+) SpD: Rank 2 Spe: 50 Size Class: 2 Weight Class: 1 Base Rank Total: 13 [B]EC:[/B] 0/9 [B]MC:[/B] 0 [B]DC:[/B] 0/5 Moves: Wrap Leer Thunder Wave Twister Dragon Rage Slam Agility Extremespeed Dragon Dance Dragon Pulse Waterfall Hyper Beam Return Total Moves: 13 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/246.png[/IMG] Larvitar [Bart] (M) [B]Nature:[/B] Adamant (+1 Rank to Attack, -1 Rank to Sp. Atk) [B]Type:[/B] [B]Rock:[/B] Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus. [B]Ground:[/B] Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. [B]Abilities:[/B] [B]Guts:[/B] (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn. [B]Sand Veil (DW):[/B] This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage. Stats HP: 90 Atk: Rank 4 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 41 Size Class: 1 Weight Class: 4 Base Rank Total: 13 [B]EC:[/B] 0/9 [B]MC:[/B] 0 [B]DC:[/B] 0/5 Moves: Bite Leer Sandstorm Screech Chip Away Rock Slide Scary Face Thrash Outrage Iron Defense Pursuit Earthquake Dig Stone Edge Total Moves: 14 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/6.png[/IMG] Charizard [Jack] (M) Nature: Rash (+ Sp. Atk, - Sp. Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14) Solar Power (DW) (Unlocked): (Innate) When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2). Stats: HP: 100 Atk: Rank 3 Def: Rank 3 SpA: Rank 5 (+) SpD: Rank 2 (-) Spe: 100 Size Class: 3 Weight Class: 4 Base Rank Total: 20 EC: 9/9 MC: 0 DC: 5/5 Moves: Scratch Growl Ember Leer Dragon Claw Shadow Claw Air Slash Metal Claw Smokescreen Rage Dragon Rage Scary Face Fire Fang Slash Fire Spin Dragon Pulse Flare Blitz Crunch Dig Fire Blast Overheat SolarBeam Earthquake Fly Total Moves: 24 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/609.png[/IMG] Chandelure [Jean] (F) Nature: Modest (+ Sp. Atk, - Atk) Type: Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Shadow Tag (DW) (Unlocked): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 7 (+) SpD: Rank 3 Spe: 80 Size Class: 2 Weight Class: 3 Base Rank Total: 19 EC: 9/9 MC: 0 DC: 5/5 Moves: Ember Astonish Minimize Smog Fire Spin Confuse Ray Night Shade Will-o-Wisp Flame Burst Imprison Hex Overheat Acid Armor Clear Smog Heat Wave Shadow Ball Fire Blast Energy Ball Calm Mind Toxic Psychic Flamethrower Total Moves: 22 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/637.png[/IMG] Volcarona [Harvey] (M) Nature: Rash (+ Sp. Atk, - Sp. Def) Type: Bug: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent. Swarm (DW) (Unlocked): (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10) Stats: HP: 100 Atk: Rank 2 Def: Rank 3 SpA: Rank 6 (+) SpD: Rank 3 (-) Spe: 100 Size Class: 3 Weight Class: 3 Base Rank Total: 22 EC: 6/6 MC: 0 DC: 5/5 Moves: Ember String Shot Leech Life Take Down Flame Charge Silver Wind Quiver Dance Bug Buzz Hurricane Fiery Dance Magnet Rise Morning Sun Zen Headbutt Toxic Fire Blast Acrobatics Overheat Hyper Beam Total Moves: 18 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/555-standard.png[/IMG] Darmanitan [Charles] (M) Nature: Adamant (+ Atk, -Sp. Atk) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Sheer Force: (Can Be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Zen Mode (DW) (Can Be Enabled): (Innate) Once below 50% of its maximum HP, the Pokemon can focus incredible energy into its body and change forms. Stats HP: 110 Atk: Rank 6 (+) Def: Rank 2 SpA: Rank 1 (-) SpD: Rank 2 Spe: 95 Size Class: 3 Weight Class: 4 Base Rank Total: 18 EC: 6/6 MC: 0 DC: 5/5 Moves: Tackle Rollout Incinerate Rage Fire Fang Headbutt Uproar Facade Fire Punch Work Up Thrash Flare Blitz Taunt Superpower Flame Wheel Hammer Arm Take Down Dig Earthquake Brick Break Flame Charge Rock Slide Total Moves: 22 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/228.png[/IMG] Houndour [Elvis] (M) Nature: Lonely (+ Atk, -Def) Type: Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction. Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Early Bird: (Innate) This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used. Stats: HP: 90 Atk: Rank 3 (+) Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 65 Size Class: 1 Weight Class: 1 Base Rank Total: 14 EC: 2/6 MC: 4 DC: 2/5 Moves: Leer Ember Howl Smog Roar Bite Odor Sleuth Beat Up Fire Spin Nasty Plot Sucker Punch Sunny Day Fire Blast Will-o-Wisp Total Moves: 14 [IMG]http://i165.photobucket.com/albums/u65/wyverii/Monohm.png[/IMG] Monohm [Thor] (M) Nature: Calm (+Sp. Def, -Atk) Type: Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments. Dragon: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus. Abilities: Shield Dust: (Innate) This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Static: (Innate) This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon. Sheer Force (DW): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect. Stats: HP: 90 Atk: Rank 1 (-) Def: Rank 3 SpA: Rank 3 SpD: Rank 3 (+) Spe: 60 Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 0/9 MC: 0 DC: 0/5 Moves: Tackle Growl Leer Dragon Rage Thundershock Charge Rain Dance Twister Sonicboom Spark DragonBreath Hydro Pump Magnet Rise Light Screen Thunder Thunder Wave Total Moves: 16 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/58.png[/IMG] Growlithe [Barry] (M) Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def) Type: Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas. Abilities: Intimidate: (Can Be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost. Justified (DW): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. Stats: HP: 90 Atk: Rank 3 Def: Rank 1 (-) SpA: Rank 3 SpD: Rank 2 Spe: 69 (60*1.15) (+) Size Class: 1 Weight Class: 2 Base Rank Total: 14 EC: 2/6 MC: 0 DC: 2/5 Moves: Bite Roar Ember Leer Odor Sleuth Helping Hand Flame Wheel Reversal Body Slam Close Combat Morning Sun Fire Blast Overheat Wild Charge Dig Total Moves: 14 [IMG]http://veekun.com/dex/media/pokemon/main-sprites/black-white/13.png[/IMG] Weedle [Brian] (M) Nature: Adamant (+Atk, -SpAtk) Type: Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves. Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings. Abilities: Shield Dust: (Innate) This Pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.) Run Away (DW): (Innate) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle. Stats: HP: 90 Atk: Rank 2 Def: Rank 2 SpA: Rank 1 SpD: Rank 1 Spe: 50 Size Class: 1 Weight Class: 1 Base Rank Total: 10 EC: 0/5 MC: 0 DC: 0/5 Moves: Poison Sting String Shot Bug Bite Total Moves: 3[/HIDE]