[9:18pm] JoeSmith: what does smoothmove command do in ac [9:18pm] B}V-Man_AC: it tells your client how to handle network latency [9:18pm] B}V-Man_AC: basically there is a difference between where your client knows where a person is versus where that person actually is [9:19pm] B}V-Man_AC: smoothmove tells your client how long to let that go before "jerking" the other player to the correct location [9:19pm] B}V-Man_AC: smoothdist helps that function by dictating a distance to use instead of the esoteric parameters used in smoothmove [9:20pm] JoeSmith: so what would be best [9:20pm] JoeSmith: 100 [9:20pm] B}Ronald_Reagan: I think it would depend on the average pings in the server [9:20pm] B}V-Man_AC: I go with a moderately high value because my network has a lot of lag anyway [9:20pm] B}V-Man_AC: but the lower you can keep it, the better generally [9:20pm] JoeSmith: so 100 would be just fine [9:20pm] JoeSmith: really the lower [9:20pm] B}V-Man_AC: try 100 [9:20pm] B}V-Man_AC: it'll probably look fine until you encounter clients with high ping [9:21pm] B}V-Man_AC: then they'll suddenly lagaport with no warning [9:21pm] JoeSmith: so for higher pingers 10 would be best [9:21pm] B}V-Man_AC: and be in your bases [9:21pm] B}V-Man_AC: stealin' your flags [9:21pm] B}V-Man_AC: the higher your ping, the higher your smoothmove and smoothdist should be [9:21pm] JoeSmith: i see