Zombie Man - Adjusted sprite offsets during gibbing frames. - Filled in erroneous transparent pixels in 3 frames. Shotgun Guy - Adjusted sprite offsets during shooting and gibbing frames. Heavy Weapon Dude - Adjusted sprite offsets during shooting, pain, death, and gibbing frames. Imp - Adjusted sprite offsets during walking, shooting, pain, and gibbing frames. - Restored missing rotation angle sprites for the Imp's walking animation taken from alpha 0.2. Additionally, fixed the walking frames in one of these restored angles as the sequence was incorrect in the alpha. - Restored missing rotation angle sprites for the Imp's shooting animation taken from alpha 0.5. Demon - Adjusted sprite offsets during attacking, pain, and death frames. - Restored missing rotation angle sprites for the Demon's walking animation by mirroring existing graphics. This is exactly how id would have done it. Lost Soul - Adjusted sprite offsets during walking, attacking, and death frames. Cacodemon - Adjusted sprite offsets during walking, shooting, and death frames. - Filled in erroneous transparent pixels in 3 frames. Hell Knight - Adjusted sprite offsets during attacking frames. - Fixed the Knight's hooves suddenly turning grey like the Baron's during his attacking animation. They're now properly recolored to brown. - Fixed small bright patch inexplicably appearing during the final death frame. Baron of Hell - Adjusted sprite offsets during attacking frames. - Restored missing rotation angle sprites for the Baron's walking animation taken from alpha 0.2. Additionally, darkened the horns and hooves of these alpha sprites in order to match the finished sprites. - Fixed the Baron's horns and hooves suddenly becoming brighter during the second frame of his attacking animation. This was a leftover from the alpha. Arachnotron - Adjusted sprite offsets during walking and shooting frames. - Filled in erroneous transparent pixels in 15 frames. Pain Elemental - Adjusted sprite offsets during walking, attacking, pain, and death frames. Revenant - Adjusted sprite offsets during walking, punching, shooting, pain, and death frames. - Removed leftover line of garbage pixels in 1 frame. Mancubus - Adjusted sprite offsets during shooting, pain, and death frames. - Removed leftover garbage pixels in 2 frames. Arch-Vile - Adjusted sprite offsets during attacking, pain, death, and resurrection frames. Spider Mastermind - Adjusted sprite offsets during shooting and death frames. - Removed visible Cyberdemon hooves in the explosions during the death animation. Cyberdemon - Adjusted sprite offsets during shooting, pain, and death frames. - Filled in erroneous transparent pixels in 6 frames. Wolfenstein SS - Adjusted sprite offsets during walking, shooting, pain, death, and gibbing frames. These offsets (except for the gibbing) are based on actual the Wolfenstein 3D sprite offsets, so they're as authentic as can be. - Removed purple pixels in 2 frames left over from conversion process. - Added missing rotation angle sprites for the SS's shooting animation using sprites created by DoomJedi. Player - Filled in erroneous transparent pixel in 1 frame. - Fixed gun suddenly becoming brighter during final gibbing frames. Other Things - Barrel: Removed visible Cyberdemon hooves in the final explosion frame. - Megasphere: Removed some odd green pixels in 2 frames. - Hanging Corpses (all types): Extended the ropes/chains of these props so that they actually connect to the ceiling. First Person Weapon Sprites - Restored uncropped Fists, Pistol, and Shotgun sprites taken from the press release beta. The cropped portions still aren't visible, but why not include them anyway?