import org.lwjgl.opengl.GL11; public class Flat { float width, length; public Flat(float a, float b){ width = a; length = b; } public void render(){ GL11.glColor3f(1, 1, 1); GL11.glBegin(GL11.GL_QUADS); GL11.glVertex3f(width,0, length); GL11.glTexCoord2f(width, length); GL11.glVertex3f(-width,0, length); GL11.glTexCoord2f(-width, length); GL11.glVertex3f(-width,0,-length); GL11.glTexCoord2f(-width, -length); GL11.glVertex3f(width,0,-length); GL11.glTexCoord2f(width, -length); GL11.glEnd(); } }