Branch: Stable ETA: Complete Version: 0.34.115106 This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed. Known Issues: - Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated - Actions: If player puts burlap sack from his head to ground his vision stays black New: - Animations: Ruger 10/22 hand pose - Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...) - Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit) - Gear: Configured sewing kit and its recipes - Gear: Added configuration for durable riders jacket - Gear: Added Cowboy hats to the loot spawns (multiple colors) - Gear: Added Sewing kit to the loot spawns - Gear: Added B95 and 762 speedloader to loot spawns - Gear: Added configuration for durable riders jacket - Gear: Added durable leather jacket to loot spawns - Gestures: Thumbs Up gesture added with default F7 key binding - Server: Optimization of synchronization of textures/materials (minor improvement to server FPS) - Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death) Fixed: - Actions: Could not cover another players head with a burlap sack - Actions: No longer spawns clones of sack after Remove Head Cover action - Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore - Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance. - Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone - Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon. - Animations: Pointing and clapping now works even when initiated from aimed states - Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload - Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns - Animations: Twitches on right hand fixed when holding an item while middle finger and pointing. - Crafting: Cannot combine ruined stacked objects (such as ammo, rags) - Crafting: Cannot chamber/load magazine with ruined ammunition - Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet - Crash: Game Crash when using FLUSH command - Crash: Out of bounds crash when no sounds defined - Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos - Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds - Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined - Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw) - Spawns: Lowered probability of Weapon cleaning kit spawns - Systems: Healing system was double processing for blood regeneration - Systems: Notifier messages were not being cleared/reset on within-state changes - Systems: Players position was not saving on disconnect - Systems: Players could get continually stuck in a dead character during load from central server - Systems: Players would not receive any falling damage - Systems: Disconnecting dead player would delete the body after ~30 seconds - Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage) - Systems: Notifier gets stuck on "stuffed" - Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)