int NPC_SendCreateMe(DWORD pPlayer, BYTE bType, const char* sFormat, int nID, WORD wIndex, BYTE bShape, int nX, int nY, int nZ, WORD wDirection, __int64 iGState, DWORD nFlagItem) { return Server::CPlayer::Write(pPlayer,bType,sFormat,nID,wIndex,bShape,nX,nY,nZ,wDirection,iGState,nFlagItem); } int NPC_SendCreate(DWORD pNPC, BYTE bType, const char* sFormat, int nID, WORD wIndex, BYTE bShape, int nX, int nY, int nZ, WORD wDirection, __int64 iGState, DWORD nFlagItem) { return Server::CChar::WriteInSight(pPlayer,bType,sFormat,nID,wIndex,bShape,nX,nY,nZ,wDirection,iGState,nFlagItem); } //CNPC::SendCreate Memory->Hook(IMemory::_I_CALL, 0x00449211, NPC_SendCreateMe); //CNPCSiegeGunStone::SendCreate Memory->Hook(IMemory::_I_CALL, 0x0044AD19, NPC_SendCreateMe); //CNPC::Show Memory->Hook(IMemory::_I_CALL, 0x0044957A, NPC_SendCreate); //CNPC::Show Memory->Hook(IMemory::_I_CALL, 0x0044AC56, NPC_SendCreate);