// Copyright (c) Athena Dev Teams - Licensed under GNU GPL // For more information, see LICENCE in the main folder #ifndef _MMO_H_ #define _MMO_H_ #include "cbasetypes.h" #include "../common/db.h" #include // server->client protocol version // 0 - pre-? // 1 - ? - 0x196 // 2 - ? - 0x78, 0x79 // 3 - ? - 0x1c8, 0x1c9, 0x1de // 4 - ? - 0x1d7, 0x1d8, 0x1d9, 0x1da // 5 - 2003-12-18aSakexe+ - 0x1ee, 0x1ef, 0x1f0, ?0x1c4, 0x1c5? // 6 - 2004-03-02aSakexe+ - 0x1f4, 0x1f5 // 7 - 2005-04-11aSakexe+ - 0x229, 0x22a, 0x22b, 0x22c // see conf/battle/client.conf for other version #ifndef PACKETVER #define PACKETVER 20120410 //#define PACKETVER 20120410 #endif ///Remove/Comment this line to disable sc_data saving. [Skotlex] #define ENABLE_SC_SAVING /** Remove/Comment this line to disable server-side hot-key saving support [Skotlex] * Note that newer clients no longer save hotkeys in the registry! */ #define HOTKEY_SAVING #if PACKETVER < 20090603 // (27 = 9 skills x 3 bars) (0x02b9,191) #define MAX_HOTKEYS 27 #elif PACKETVER < 20090617 // (36 = 9 skills x 4 bars) (0x07d9,254) #define MAX_HOTKEYS 36 #else // (38 = 9 skills x 4 bars & 2 Quickslots)(0x07d9,268) #define MAX_HOTKEYS 38 #endif #define MAX_MAP_PER_SERVER 1500 /// Increased to allow creation of Instance Maps #define MAX_INVENTORY 100 ///Maximum items in player inventory /** Max number of characters per account. Note that changing this setting alone is not enough if the client is not hexed to support more characters as well. * Max value tested was 265 */ #define MAX_CHARS 9 /** Number of slots carded equipment can have. Never set to less than 4 as they are also used to keep the data of forged items/equipment. [Skotlex] * Note: The client seems unable to receive data for more than 4 slots due to all related packets having a fixed size. */ #define MAX_SLOTS 4 #define MAX_AMOUNT 30000 ////Max amount of a single stacked item #define MAX_ZENY 2000000000 ///Max zeny #define MAX_BANK_ZENY SINT32_MAX ///Max zeny in Bank #define MAX_FAME 1000000000 ///Max fame points #define MAX_CART 150 ///Maximum item in cart #define MAX_SKILL 1200 ///Maximum skill can be hold by Player, Homunculus, & Mercenary (skill list) AND skill_db limit #define GLOBAL_REG_NUM 256 ///Max permanent character variables per char #define ACCOUNT_REG_NUM 64 ///Max permanent local account variables per account #define ACCOUNT_REG2_NUM 16 ///Max permanent global account variables per account #define MAX_REG_NUM 256 ///Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three) #define DEFAULT_WALK_SPEED 150 ///Default walk speed #define MIN_WALK_SPEED 20 ///Min walk speed #define MAX_WALK_SPEED 1000 ///Max walk speed #define MAX_STORAGE 600 ///Max number of storage slots a player can have, (up to ~850 tested) #define MAX_GUILD_STORAGE 600 ///Max number of storage slots a guild #define MAX_PARTY 12 ///Max party member #define MAX_GUILD 16+10*6 ///Increased max guild members +6 per 1 extension levels [Lupus] #define MAX_GUILDPOSITION 20 ///Increased max guild positions to accomodate for all members [Valaris] (removed) [PoW] #define MAX_GUILDEXPULSION 32 ///Max Guild expulsion #define MAX_GUILDALLIANCE 16 ///Max Guild alliance #define MAX_GUILDSKILL 15 ///Increased max guild skills because of new skills [Sara-chan] #define MAX_GUILDLEVEL 50 ///Max Guild level #define MAX_GUARDIANS 8 ///Local max per castle. If this value is increased, need to add more fields on MySQL `guild_castle` table [Skotlex] #define MAX_QUEST_OBJECTIVES 3 ///Max quest objectives for a quest #define MAX_PC_BONUS_SCRIPT 50 ///Max bonus script can be fetched from `bonus_script` table on player load [Cydh] // for produce #define MIN_ATTRIBUTE 0 #define MAX_ATTRIBUTE 4 #define ATTRIBUTE_NORMAL 0 #define MIN_STAR 0 #define MAX_STAR 3 #define MAX_STATUS_TYPE 5 #define WEDDING_RING_M 2634 #define WEDDING_RING_F 2635 //For character names, title names, guilds, maps, etc. //Includes null-terminator as it is the length of the array. #define NAME_LENGTH (23 + 1) #define PASSWD_LENGTH (32+1) //For item names, which tend to have much longer names. #define ITEM_NAME_LENGTH 50 //For Map Names, which the client considers to be 16 in length including the .gat extension #define MAP_NAME_LENGTH (11 + 1) #define MAP_NAME_LENGTH_EXT (MAP_NAME_LENGTH + 4) //Pincode Length #define PINCODE_LENGTH 4 #define MAX_FRIENDS 40 #define MAX_MEMOPOINTS 3 #define MAX_SKILLCOOLDOWN 20 //Size of the fame list arrays. #define MAX_FAME_LIST 10 //Limits to avoid ID collision with other game objects #define START_ACCOUNT_NUM 2000000 #define END_ACCOUNT_NUM 100000000 #define START_CHAR_NUM 150000 //Guilds #define MAX_GUILDMES1 60 #define MAX_GUILDMES2 120 //Base Homun skill. #define HM_SKILLBASE 8001 #define MAX_HOMUNSKILL 43 #define MAX_HOMUNCULUS_CLASS 52 //[orn], Increased to 60 from 16 to allow new Homun-S. #define HM_CLASS_BASE 6001 #define HM_CLASS_MAX (HM_CLASS_BASE+MAX_HOMUNCULUS_CLASS-1) //Mail System #define MAIL_MAX_INBOX 30 #define MAIL_TITLE_LENGTH 40 #define MAIL_BODY_LENGTH 200 //Mercenary System #define MC_SKILLBASE 8201 #define MAX_MERCSKILL 40 #define MAX_MERCENARY_CLASS 61 //Elemental System #define MAX_ELEMENTALSKILL 42 #define EL_SKILLBASE 8401 #define MAX_ELESKILLTREE 3 #define MAX_ELEMENTAL_CLASS 12 #define EL_CLASS_BASE 2114 #define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1) enum item_types { IT_HEALING = 0, IT_UNKNOWN, //1 IT_USABLE, //2 IT_ETC, //3 IT_ARMOR, //4 IT_WEAPON, //5 IT_CARD, //6 IT_PETEGG, //7 IT_PETARMOR,//8 IT_UNKNOWN2,//9 IT_AMMO, //10 IT_DELAYCONSUME,//11 IT_SHADOWGEAR, //12 IT_CASH = 18, IT_MAX }; // Questlog states enum quest_state { Q_INACTIVE, ///< Inactive quest (the user can toggle between active and inactive quests) Q_ACTIVE, ///< Active quest Q_COMPLETE, ///< Completed quest }; /// Questlog entry struct quest { int quest_id; ///< Quest ID unsigned int time; ///< Expiration time int count[MAX_QUEST_OBJECTIVES]; ///< Kill counters of each quest objective enum quest_state state; ///< Current quest state }; struct item { int id; unsigned short nameid; short amount; unsigned int equip; // location(s) where item is equipped (using enum equip_pos for bitmasking) char identify; char refine; char attribute; unsigned short card[MAX_SLOTS]; unsigned int expire_time; char favorite, bound; uint64 unique_id; }; //Equip position constants enum equip_pos { EQP_HEAD_LOW = 0x000001, EQP_HEAD_MID = 0x000200, // 512 EQP_HEAD_TOP = 0x000100, // 256 EQP_HAND_R = 0x000002, // 2 EQP_HAND_L = 0x000020, // 32 EQP_ARMOR = 0x000010, // 16 EQP_SHOES = 0x000040, // 64 EQP_GARMENT = 0x000004, // 4 EQP_ACC_L = 0x000008, // 8 EQP_ACC_R = 0x000080, // 128 EQP_COSTUME_HEAD_TOP = 0x000400, // 1024 EQP_COSTUME_HEAD_MID = 0x000800, // 2048 EQP_COSTUME_HEAD_LOW = 0x001000, // 4096 EQP_COSTUME_GARMENT = 0x002000, // 8192 //EQP_COSTUME_FLOOR = 0x004000, // 16384 EQP_AMMO = 0x008000, // 32768 EQP_SHADOW_ARMOR = 0x010000, // 65536 EQP_SHADOW_WEAPON = 0x020000, // 131072 EQP_SHADOW_SHIELD = 0x040000, // 262144 EQP_SHADOW_SHOES = 0x080000, // 524288 EQP_SHADOW_ACC_R = 0x100000, // 1048576 EQP_SHADOW_ACC_L = 0x200000, // 2097152 }; struct point { unsigned short map; short x,y; }; enum e_skill_flag { SKILL_FLAG_PERMANENT, SKILL_FLAG_TEMPORARY, SKILL_FLAG_PLAGIARIZED, SKILL_FLAG_PERM_GRANTED, // Permanent, granted through someway e.g. script SKILL_FLAG_TMP_COMBO, //@FIXME for homunculus combo atm //! NOTE: This flag be the last flag, and don't change the value if not needed! SKILL_FLAG_REPLACED_LV_0 = 10, // temporary skill overshadowing permanent skill of level 'N - SKILL_FLAG_REPLACED_LV_0', }; enum e_mmo_charstatus_opt { OPT_NONE = 0x0, OPT_SHOW_EQUIP = 0x1, OPT_ALLOW_PARTY = 0x2, }; struct s_skill { uint16 id; uint8 lv; uint8 flag; // see enum e_skill_flag }; struct global_reg { char str[32]; char value[256]; }; //Holds array of global registries, used by the char server and converter. struct accreg { uint32 account_id, char_id; int reg_num; struct global_reg reg[MAX_REG_NUM]; }; //For saving status changes across sessions. [Skotlex] struct status_change_data { unsigned short type; //SC_type long val1, val2, val3, val4, tick; //Remaining duration. }; #define MAX_BONUS_SCRIPT_LENGTH 512 struct bonus_script_data { char script_str[MAX_BONUS_SCRIPT_LENGTH]; //< Script string uint32 tick; ///< Tick uint16 flag; ///< Flags @see enum e_bonus_script_flags int16 icon; ///< Icon SI uint8 type; ///< 0 - None, 1 - Buff, 2 - Debuff }; struct skill_cooldown_data { unsigned short skill_id; long tick; }; struct storage_data { int storage_amount; struct item items[MAX_STORAGE]; }; /// Guild storgae struct struct guild_storage { bool dirty; ///< Dirty status, need to be saved int guild_id; ///< Guild ID short storage_amount; ///< Amount of item on storage struct item items[MAX_GUILD_STORAGE]; ///< Item entries bool locked; ///< If locked, can't use storage when item bound retrieval uint32 opened; ///< Holds the char_id that open the storage }; struct s_pet { uint32 account_id; uint32 char_id; int pet_id; short class_; short level; short egg_id;//pet egg id short equip;//pet equip name_id short intimate;//pet friendly short hungry;//pet hungry char name[NAME_LENGTH]; char rename_flag; char incubate; }; struct s_homunculus { //[orn] char name[NAME_LENGTH]; int hom_id; uint32 char_id; short class_; short prev_class; int hp,max_hp,sp,max_sp; unsigned int intimacy; //[orn] short hunger; struct s_skill hskill[MAX_HOMUNSKILL]; //albator short skillpts; short level; unsigned int exp; short rename_flag; short vaporize; //albator int str; int agi; int vit; int int_; int dex; int luk; int str_value; int agi_value; int vit_value; int int_value; int dex_value; int luk_value; char spiritball; //for homun S [lighta] }; struct s_mercenary { int mercenary_id; uint32 char_id; short class_; int hp, sp; unsigned int kill_count; unsigned int life_time; }; struct s_elemental { int elemental_id; uint32 char_id; short class_; int mode; int hp, sp, max_hp, max_sp, matk, atk, atk2; short hit, flee, amotion, def, mdef; int life_time; }; struct s_friend { uint32 account_id; uint32 char_id; char name[NAME_LENGTH]; }; #ifdef HOTKEY_SAVING struct hotkey { unsigned int id; unsigned short lv; unsigned char type; // 0: item, 1: skill }; #endif struct mmo_charstatus { uint32 char_id; uint32 account_id; uint32 partner_id; int father; int mother; int child; unsigned int base_exp,job_exp; int zeny; short class_; unsigned int status_point,skill_point; int hp,max_hp,sp,max_sp; unsigned int option; short manner; // Defines how many minutes a char will be muted, each negative point is equivalent to a minute. unsigned char karma; short hair,hair_color,clothes_color; int party_id,guild_id,pet_id,hom_id,mer_id,ele_id; int fame; // Mercenary Guilds Rank int arch_faith, arch_calls; int spear_faith, spear_calls; int sword_faith, sword_calls; short weapon; // enum weapon_type short shield; // view-id short head_top,head_mid,head_bottom; short robe; char name[NAME_LENGTH]; unsigned int base_level,job_level; short str,agi,vit,int_,dex,luk; unsigned char slot,sex; uint32 mapip; uint16 mapport; struct point last_point,save_point,memo_point[MAX_MEMOPOINTS]; struct item inventory[MAX_INVENTORY],cart[MAX_CART]; struct storage_data storage; struct s_skill skill[MAX_SKILL]; struct s_friend friends[MAX_FRIENDS]; //New friend system [Skotlex] #ifdef HOTKEY_SAVING struct hotkey hotkeys[MAX_HOTKEYS]; #endif bool show_equip,allow_party; short rename; time_t delete_date; time_t unban_time; // Char server addon system unsigned int character_moves; unsigned char font; bool cashshop_sent; // Whether the player has received the CashShop list uint32 uniqueitem_counter; }; typedef enum mail_status { MAIL_NEW, MAIL_UNREAD, MAIL_READ, } mail_status; struct mail_message { int id; int send_id; char send_name[NAME_LENGTH]; int dest_id; char dest_name[NAME_LENGTH]; char title[MAIL_TITLE_LENGTH]; char body[MAIL_BODY_LENGTH]; mail_status status; time_t timestamp; // marks when the message was sent int zeny; struct item item; }; struct mail_data { short amount; bool full; short unchecked, unread; struct mail_message msg[MAIL_MAX_INBOX]; }; struct auction_data { unsigned int auction_id; int seller_id; char seller_name[NAME_LENGTH]; int buyer_id; char buyer_name[NAME_LENGTH]; struct item item; // This data is required for searching, as itemdb is not read by char server char item_name[ITEM_NAME_LENGTH]; short type; unsigned short hours; int price, buynow; time_t timestamp; // auction's end time int auction_end_timer; }; struct registry { int global_num; struct global_reg global[GLOBAL_REG_NUM]; int account_num; struct global_reg account[ACCOUNT_REG_NUM]; int account2_num; struct global_reg account2[ACCOUNT_REG2_NUM]; }; struct party_member { uint32 account_id; uint32 char_id; char name[NAME_LENGTH]; unsigned short class_; unsigned short map; unsigned short lv; unsigned leader : 1, online : 1; }; struct party { int party_id; char name[NAME_LENGTH]; unsigned char count; //Count of online characters. unsigned exp : 1, item : 2; //&1: Party-Share (round-robin), &2: pickup style: shared. struct party_member member[MAX_PARTY]; }; struct map_session_data; struct guild_member { uint32 account_id, char_id; short hair,hair_color,gender,class_,lv; uint64 exp; int exp_payper; short online,position; char name[NAME_LENGTH]; struct map_session_data *sd; unsigned char modified; }; struct guild_position { char name[NAME_LENGTH]; int mode; int exp_mode; unsigned char modified; }; struct guild_alliance { int opposition; int guild_id; char name[NAME_LENGTH]; }; struct guild_expulsion { char name[NAME_LENGTH]; char mes[40]; uint32 account_id; }; struct guild_skill { int id,lv; }; struct Channel; struct guild { int guild_id; short guild_lv, connect_member, max_member, average_lv; uint64 exp; unsigned int next_exp; int skill_point; char name[NAME_LENGTH],master[NAME_LENGTH]; struct guild_member member[MAX_GUILD]; struct guild_position position[MAX_GUILDPOSITION]; char mes1[MAX_GUILDMES1],mes2[MAX_GUILDMES2]; int emblem_len,emblem_id; char emblem_data[2048]; struct guild_alliance alliance[MAX_GUILDALLIANCE]; struct guild_expulsion expulsion[MAX_GUILDEXPULSION]; struct guild_skill skill[MAX_GUILDSKILL]; struct Channel *channel; /* Used by char-server to save events for guilds */ unsigned short save_flag; }; struct guild_castle { int castle_id; int mapindex; char castle_name[NAME_LENGTH]; char castle_event[NAME_LENGTH]; int guild_id; int economy; int defense; int triggerE; int triggerD; int nextTime; int payTime; int createTime; int visibleC; struct { unsigned visible : 1; int id; // object id } guardian[MAX_GUARDIANS]; int* temp_guardians; // ids of temporary guardians (mobs) int temp_guardians_max; }; struct fame_list { int id; int fame; char name[NAME_LENGTH]; }; enum e_guild_info { //Change Guild Infos GBI_EXP =1, // Guild Experience (EXP) GBI_GUILDLV, // Guild level GBI_SKILLPOINT, // Guild skillpoints GBI_SKILLLV, // Guild skill_lv ?? seem unused }; enum e_guild_member_info { //Change Member Infos GMI_POSITION =0, GMI_EXP, GMI_HAIR, GMI_HAIR_COLOR, GMI_GENDER, GMI_CLASS, GMI_LEVEL, }; enum e_guild_skill { GD_SKILLBASE=10000, GD_APPROVAL=10000, GD_KAFRACONTRACT=10001, GD_GUARDRESEARCH=10002, GD_GUARDUP=10003, GD_EXTENSION=10004, GD_GLORYGUILD=10005, GD_LEADERSHIP=10006, GD_GLORYWOUNDS=10007, GD_SOULCOLD=10008, GD_HAWKEYES=10009, GD_BATTLEORDER=10010, GD_REGENERATION=10011, GD_RESTORE=10012, GD_EMERGENCYCALL=10013, GD_DEVELOPMENT=10014, GD_ITEMEMERGENCYCALL=10015, GD_MAX, }; #define MAX_SKILL_ID GD_MAX //These mark the ID of the jobs, as expected by the client. [Skotlex] enum e_job { JOB_NOVICE, JOB_SWORDMAN, JOB_MAGE, JOB_ARCHER, JOB_ACOLYTE, JOB_MERCHANT, JOB_THIEF, JOB_KNIGHT, JOB_PRIEST, JOB_WIZARD, JOB_BLACKSMITH, JOB_HUNTER, JOB_ASSASSIN, JOB_KNIGHT2, JOB_CRUSADER, JOB_MONK, JOB_SAGE, JOB_ROGUE, JOB_ALCHEMIST, JOB_BARD, JOB_DANCER, JOB_CRUSADER2, JOB_WEDDING, JOB_SUPER_NOVICE, JOB_GUNSLINGER, JOB_NINJA, JOB_XMAS, JOB_SUMMER, JOB_HANBOK, JOB_OKTOBERFEST, JOB_MAX_BASIC, JOB_NOVICE_HIGH = 4001, JOB_SWORDMAN_HIGH, JOB_MAGE_HIGH, JOB_ARCHER_HIGH, JOB_ACOLYTE_HIGH, JOB_MERCHANT_HIGH, JOB_THIEF_HIGH, JOB_LORD_KNIGHT, JOB_HIGH_PRIEST, JOB_HIGH_WIZARD, JOB_WHITESMITH, JOB_SNIPER, JOB_ASSASSIN_CROSS, JOB_LORD_KNIGHT2, JOB_PALADIN, JOB_CHAMPION, JOB_PROFESSOR, JOB_STALKER, JOB_CREATOR, JOB_CLOWN, JOB_GYPSY, JOB_PALADIN2, JOB_BABY, JOB_BABY_SWORDMAN, JOB_BABY_MAGE, JOB_BABY_ARCHER, JOB_BABY_ACOLYTE, JOB_BABY_MERCHANT, JOB_BABY_THIEF, JOB_BABY_KNIGHT, JOB_BABY_PRIEST, JOB_BABY_WIZARD, JOB_BABY_BLACKSMITH, JOB_BABY_HUNTER, JOB_BABY_ASSASSIN, JOB_BABY_KNIGHT2, JOB_BABY_CRUSADER, JOB_BABY_MONK, JOB_BABY_SAGE, JOB_BABY_ROGUE, JOB_BABY_ALCHEMIST, JOB_BABY_BARD, JOB_BABY_DANCER, JOB_BABY_CRUSADER2, JOB_SUPER_BABY, JOB_TAEKWON, JOB_STAR_GLADIATOR, JOB_STAR_GLADIATOR2, JOB_SOUL_LINKER, JOB_GANGSI, JOB_DEATH_KNIGHT, JOB_DARK_COLLECTOR, JOB_RUNE_KNIGHT = 4054, JOB_WARLOCK, JOB_RANGER, JOB_ARCH_BISHOP, JOB_MECHANIC, JOB_GUILLOTINE_CROSS, JOB_RUNE_KNIGHT_T, JOB_WARLOCK_T, JOB_RANGER_T, JOB_ARCH_BISHOP_T, JOB_MECHANIC_T, JOB_GUILLOTINE_CROSS_T, JOB_ROYAL_GUARD, JOB_SORCERER, JOB_MINSTREL, JOB_WANDERER, JOB_SURA, JOB_GENETIC, JOB_SHADOW_CHASER, JOB_ROYAL_GUARD_T, JOB_SORCERER_T, JOB_MINSTREL_T, JOB_WANDERER_T, JOB_SURA_T, JOB_GENETIC_T, JOB_SHADOW_CHASER_T, JOB_RUNE_KNIGHT2, JOB_RUNE_KNIGHT_T2, JOB_ROYAL_GUARD2, JOB_ROYAL_GUARD_T2, JOB_RANGER2, JOB_RANGER_T2, JOB_MECHANIC2, JOB_MECHANIC_T2, JOB_BABY_RUNE = 4096, JOB_BABY_WARLOCK, JOB_BABY_RANGER, JOB_BABY_BISHOP, JOB_BABY_MECHANIC, JOB_BABY_CROSS, JOB_BABY_GUARD, JOB_BABY_SORCERER, JOB_BABY_MINSTREL, JOB_BABY_WANDERER, JOB_BABY_SURA, JOB_BABY_GENETIC, JOB_BABY_CHASER, JOB_BABY_RUNE2, JOB_BABY_GUARD2, JOB_BABY_RANGER2, JOB_BABY_MECHANIC2, JOB_SUPER_NOVICE_E = 4190, JOB_SUPER_BABY_E, JOB_KAGEROU = 4211, JOB_OBORO, JOB_REBELLION = 4215, JOB_MAX, }; enum e_sex { SEX_FEMALE = 0, SEX_MALE, SEX_SERVER }; /// Item Bound Type enum bound_type { BOUND_NONE = 0, /// No bound BOUND_ACCOUNT, /// 1- Account Bound BOUND_GUILD, /// 2 - Guild Bound BOUND_PARTY, /// 3 - Party Bound BOUND_CHAR, /// 4 - Character Bound BOUND_MAX, BOUND_ONEQUIP = 1, ///< Show notification when item will be bound on equip BOUND_DISPYELLOW = 2, /// Shows the item name in yellow color }; // sanity checks... #if MAX_ZENY > INT_MAX #error MAX_ZENY is too big #endif #if (MIN_CHARS + MAX_CHAR_VIP + MAX_CHAR_BILLING) > MAX_CHARS #error Config of MAX_CHARS is invalid #endif #if MIN_STORAGE > MAX_STORAGE #error Config of MIN_STORAGE is invalid #endif #ifdef PACKET_OBFUSCATION #if PACKETVER < 20110817 #undef PACKET_OBFUSCATION #endif #endif #endif /* _MMO_H_ */