void ATestCharacter::SetSprinting(bool _Sprinting) { Sprinting = _Sprinting; if (Role < ROLE_Authority) { ServerSetSprinting(_Sprinting); } } bool ATestCharacter::ServerSetSprinting_Validate(bool _Sprinting) { return true; } void ATestCharacter::ServerSetSprinting_Implementation(bool _Sprinting) { SetSprinting(_Sprinting); }