#elif LCD_DEPTH > 1 brickmania_gameover.86x43x2.bmp brickmania_pads.160x128x2.bmp brickmania_short_pads.160x128x2.bmp brickmania_long_pads.160x128x2.bmp brickmania_powerups.160x128x2.bmp #if (LCD_WIDTH >= 160) brickmania_ball.5x5x2.bmp brickmania_bricks.160x128x2.bmp #elif LCD_WIDTH >= 138 brickmania_ball.5x5x2.bmp brickmania_bricks.138x110x2.bmp #else /* M3 currently */ brickmania_ball.4x4x2.bmp brickmania_bricks.128x96x2.bmp #endif